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Home » PC » Homeworld - Cataclysm » Homeworld - Cataclysm FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Defence Field Frigate
FRIGATE DRIVE
DEFENSE FIELD
ADVANCED FRIGATE DRIVE (upgrade/captured)
ARMOUR LEVEL 3 (upgrade/captured)

Heavy Cruiser
DESTROYER DRIVE
HEAVY GUNS
ADVANCED ION CANNON
ENERGY CANNONS (upgrade/captured)
ADVANCED DESTROYER DRIVE (upgrade/captured)
BEAST INFECT WEAPON (upgrade)
ARMOUR LEVEL 3 (upgrade/captured)

Carrier
DESTROYER DRIVE
CRYSTAL HARVESTING ABILITY (upgrade)
ADVANCED DESTROYER DRIVE (upgrade/captured)
ENERGY CANNONS (upgrade/captured)
BEAST INFECT WEAPON (upgrade)
ARMOUR LEVEL 3 (upgrade/captured)

Ramming Frigate(captured)
REPAIR BOTS (upgrade/captured)
AFTERBURNER (upgrade/captured)
ARMOUR LEVEL 3 (upgrade/captured)

Worker (captured)
REPAIR SYSTEMS (upgrade/captured)
SALVAGING ABILITY (upgrade/captured)
ARMOUR LEVEL 3 (upgrade/captured)

Processor(~captured)
CRYSTAL HARVESTING ABILITY (upgrade)
REPAIR SYSTEMS (upgrade/captured)
ARMOUR LEVEL 3 (upgrade/captured)

Sentinel (captured)
MICRO SHIP CONSTRUCTION (captured)
FORCE FIELD LEVEL 1 (upgrade/captured)
FORCE FIELD LEVEL 2 (upgrade/captured)
FORCE FIELD LEVEL 3 (upgrade/captured)
ADVANCED SENSORS (upgrade)
ARMOUR LEVEL 3 (upgrade/captured)

Mothership
BEAST INFECT WEAPON (upgrade)
CRYSTAL HARVESTING ABILITY (upgrade)
SUPPORT SYSTEMS (upgrade)
ARMOUR LEVEL 3 (upgrade/captured)

CuiseMissile
FIGHTER DRIVE
MISSILE LAUNCHER
BIO-WARHEAD
ADVANCED FIGHTER DRIVE (upgrade/captured)
BEAST INFECT WEAPON (upgrade)
ARMOUR LEVEL 3 (upgrade/captured)

Missile Corvette
FIGHTER DRIVE
MISSILE LAUNCHER
ADVANCED FIGHTER DRIVE (upgrade/captured)
ARMOUR LEVEL 2 (upgrade/captured)

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XXIIX: Ship Ranks
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When your ships kill/salvage enough enemies, they gain purple stars below their health bar.
+0: Flight Sergeant: Default stance, no increase in speed/attack
+1: Lieutenant: After killing a few ships, you receive this award. Speed and attack are slightly boosted
+2: Flight Leader: After a couple more ships have been slaughtered, you receive this. Slight more attack/speed.
+3: Squadron Leader: After lots of ships have been killed, you get a moderate increase in speed/attack
+4: Wing Commander: The highest stance, after many battles your attack and speed will be greatly increased.

NOTE: When making ships attack out of formation, make sure that you keep an eye on your higher-rated ships, since they go into battle first and are more likely to be slaughtered.

For Example, let's take the Command Ship.
PROJECTILE
+0: 80 damage
+1: 83 damage
+2: 104 damage
+3: 114 damage
+4: 123 damage
(Details correct for Spanish Version, still doing English)

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XXIX: Ships
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SOMTAAW
"Mimic" Class Infiltration ship
Mass: 55 tons
Firepower: -
Armor: 20
Coverage: -
Maneuverability: very high
Max. Velocity: 750 m/s
Special Action: Mimic
After encounters with Raider ships equipped with holographic projectors, Somtaaw Tactical command realized the need for their own infiltration strike craft. With little to go on except pieces of pirate wreckage, Somtaaw engineers were able to create a holofield projector that would just fit into the confines of a fighter hull. The Maach-Nar Projection system requires two full laser arrays, spread out on either side of the fighter. While these arrays rob the fighter of all of its conventional offensive power, they are capable of enveloping the ship completely in a hologram that perfectly mimics the form of any strike- or corvette- class ship recorded in the tactical data banks. Mimics have even been known to disguise themselves as harmless asteroids. Additional signal jammers completely remove the Mimic from enemy scanners, while its visual cross section is immune to all but the closest inspection. Mimics were originally used simply to infiltrate enemy fleets and orbital bases, in order to assess enemy strength or eavesdrop on close communication bands.
Unfortunately, desperate times have lead to desperate measures, and more and more Mimics find themselves pressed into an offensive role as a suicide unit, especially in circumstances where friendly fleet strength is not high enough to break through to the objective. Pilots for this duty are drawn from the ranks of the Sleepers, those destitute souls who awakened on Hiigara without a single friend or family member left alive after the destruction of Kharak. These pilots have no motivation except revenge against those who took everything from them, and Mimics perform their suicide missions fearlessly and without regret. The last thing that many a surprised resourcer or minelayer will hear is the strangled cry of victory from a Sleeper as he detonates his Mimic against the enemy hull.

Required Tech - FIGHTER DRIVE
MIMIC TECH
Upgrade Tech - ENERGY CANNON
LINKING TECHNOLOGY
QUANTUM EXPLOSIVE CHARGE
ADVANCED FIGHTER DRIVE
ARMOUR LEVEL 2

"Martyr" Class (MCV) Infiltration Corvette
Mass: 110 tons
Firepower: -
Armor: 40
Coverage: -
Maneuverability: high
Max. Velocity: 550 m/s
Special Action: Mimic
The Martyr is, in essence, a virtual corvette that is formed when two Mimic strike craft dock to form a larger composite vehicle known as an M.C.V. (Mimic Composite Vehicle). The double-hulled Martyr is capable of generating a much larger holofield than the solitary Mimic, and can disguise itself as various frigate-sized ships or very large asteroids. This greater disguise ability can be used offensively to lull an enemy into thinking that reinforcements have arrived for them, or defensively to make a desperate fleet seem much more substantial than it is, with the addition of 2 or 3 phantom frigates.
For more desperate times, the Martyr, like the Mimic, can be used as a suicide craft of devastating power.
The overloading of the linked drives can pack enough explosive force to gut a Frigate-sized vessel. Theoretical work on quantum explosives could lead to an increased payload to this subtle and terrifying suicide corvette.
When left to their own devices, Martyr teams will often disguise themselves as a friendly damaged frigate and loiter at the edge of a battle, emitting a distress call. When enemy salvagers come alongside to take control of their prize, the Martyr will detonate, trading the lives of the two pilots for those of a dozen or more of the enemy.
For revenge-driven Sleepers, there are few better ways to go...
Required Tech - FIGHTER DRIVE
HOLOGRAPHIC EMITTER
LINKING TECHNOLOGY
Upgrade Tech - ENERGY CANNON
QUANTUM EXPLOSIVE CHARGE
ADVANCED FIGHTER DRIVE
ARMOUR LEVEL 2

"Avenger"
Class (ACV) corvette
Mass: 180 tons
Firepower: 170
Armor: 140
Coverage: 6%
Maneuverability: high
Max. Velocity: 600 m/s
Special Action: Unlink, EMP
The Avenger was the first breakthrough that Somtaaw engineers made in ship linkage technology. Utilizing some of the remnants of dynamic surface technology passed down through analysis of Bentusi designs, the
Acolyte heavy fighter was created with ventral docking ports and control links, so that two heavy fighters could dock to form a corvette class ship. While others had thought this kind of solid link could only be achieved with a full tech team in a hanger bay, the dynamic surface systems of the Acolyte are capable of linking in a matter of seconds while the two ships drift in deep space.
Once linked into the Avenger corvette composite craft, one pilot takes over the actual flying of the craft while the other takes over as weapons officer. While both cockpits are capable of assuming either function through the use of virtual displays, it is traditionally the officer with the best combat record who ends up "on top", flying the Avenger. The WO is responsible for managing both the nose-mounted quad mass drivers and the highly advanced Electromagnetic Pulse system, which is capable of overloading the systems of any enemy ships nearby.
The Avenger is technically designated as a corvette due to its mass and dual crew, but in reality it inhabits the middle ground between heavy fighter and full corvette. The Avenger has less armor, less firepower and lacks the turret coverage of a traditional corvette, but it is faster and more maneuverable, which allows it to bring its fixed weaponry to bear almost as fast as a turret mount would. Economic considerations and sheer hangar space problems aboard its command and carrier vessels have led Somtaaw Fleet Command to reject a standard corvette design in favor of composite vehicles such as the Avenger and the Martyr MCV. This has resulted in the Avenger being the workhorse of the Somtaaw fleet, and in any combat situations, Avenger wings will be deployed directly from their command ships to guard against incoming strike craft, or even engage enemy frigates en masse. Their ability to split into high speed Acolytes and rejoin at the target area for heavy firepower makes them one of the most adaptable weapons systems in Hiigaran space.
Required Tech - FIGHTER DRIVE
LINKING TECHNOLOGY
Upgrade Tech - ENERGY CANNON
E.M.P. WEAPON
ADVANCED FIGHTER DRIVE
ARMOUR LEVEL 2

"Dervish"
Class
Multi-Beam Frigate
Mass: 10200 tons
Firepower: 3900
Armor: 4000
Coverage: 90%
Maneuverability: medium
Max. Velocity: 370 m/s
Special Action: None
The Ion Beam Frigate has long been the mainstay of any offensive star fleet. The only drawback to these powerful beam weapons is that they are so large that frigate-sized craft can only support them in a spinal mount configuration... and this restricts combat coverage. Somtaaw Fleet Command, unwilling to make the jump to the heavy cruiser chassis just to incorporate ion cannons in turret mounts, instead decided to research advanced ion beam technology jointly with Kiith Paktu. This change in initiative resulted in the development of the helix bundle, which allows charged streams to be accelerated in a tightly curved configuration.
The Dervish class frigate is built around just such an accelerator helix, and uses a multi-path beam-splitter to direct the charged ion stream to any or all of its five focusing turrets. The turrets themselves are solid state devices that use magnetic fields to focus and direct the ion beam in a large firing arc. Using the cold vacuum of space to keep functioning at super-cooled temperatures, the focusing turret is highly efficient and capable of a high rate of fire. While these ion beams are not as powerful as the ones fired from a traditional Ion Frigate, this lack is more than made up by the increased coverage and decreased fire time.
Dervishes function best in the anti-strike craft role, where their rapid tracking ability allows them to tag enemy fighters with devastating firepower. The sight of a single Dervish plowing through a cloud of enemy strike craft with all beams firing is often enough to cause even the most dedicated fighter pilot to reconsider his options.
When faced with enemy capital ships, especially other beam frigates such as the Taiidani Sajuuk Cor, the Dervish is forced to rely on its maneuverability to keep turning out of the enemy's strongest firing arc, while still bringing at least 2 or 3 turrets to bear.
Required Tech - FRIGATE DRIVE
ADVANCED ION CANNON
Upgrade Tech - ENERGY CANNON
REPAIR BOTS
ADVANCED FRIGATE DRIVE
ARMOUR LEVEL 2

"Hive"
Class Advanced
Drone Frigate
HIVE FRIGATE
FIREPOWER: 1400
COVERAGE: 12%
MANEUVERABILITY: MEDIUM
ARMOR: 3800
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