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After setting off the alarm, run and hide on the pointless 3rd floor. Stealth is generally easier than violence on this level, but the easiest way out is probably just to grab your SD6 and run and spray after blowing up the chopper.
LOOT
----
SMG-SD6- On pretty much every guard.
Katana- On rafter ninjas, and Hayamoto. Also in the museum, and center of the second floor.
.22 SD pistol- In the museum.
Deagle- On the guards in the 3rd floor.
MISSION 10- BASEMENT KILLING
======================================================================================
This is one of my favorite maps, since there's a couple ways to accomplish it, and they're all fun. Just try to resist the urge to go on a massive killing spree at the start. Resist it! Oh, okay, go on a spree. But then start over and do it properly.
Tips-
1. A guard costume will get you past the metal detectors, but not downstairs.
2. A basement guard's uniform (the guys who show up as enemies rather than cops) will get you into the basement, but how to get one quietly without going into the basement is a bit of mystery.
3. The suits on the businessmen aren't any better disguises than your suit.
4. Don't bother bringing any guns. Chloroform will be useful though.
5. You HAVE to shoot out the security computer. This means you can't shoot anything else if you want a Silent Assassin rating.
6. There's two small lockers in the basement that contain 9mm pistols, in case you're down there and you forgot your pistol. One of these lockers is between the elevator out of the level, and the door to the sub-basement. It can be picked. A lot of people get confused and think they're picking the sub-basement door or the elevator door.
7. Although you can use that gun to destroy the computer, you probably want to have the silenced pistol with you for the next two missions.
8. For no adequately explained reason, the .22 passes through metal detectors. It can make the pizza method a little easier, but without the bomb to distract the guards, you still either have to shoot them, or shoot the security computer in front of them, so if you ask me, the .22 doesn't really help at all here.
FIRST CHALLENGE- Getting your stuff and promptly throwing it away
------------------------------------------------------------------------
Watch the map. Two guards patrol near the locker room; One goes from the lobby to the hallway, and one goes back and forth between the target locker room and another one.
Keep those sweat socks safe! Wait til the first guard is in the lobby, and the second is in the room across the hall from the locker room with the gear. Run into the locker room with your gear, and hide in the shower. The guard will just assume you're another guard taking a shower, and won't look in. If you want to try a guard disguise, you can sneak out and snuff or drug this guy pretty easily from the shower, but there's no real point.
Once he leaves, grab your stuff from the locker, and run out to the hall. If you run into the other guard, just walk normally, and he should just tell you to leave.
Watch the guards by the laundry. When the one who goes into the lobby is far away, and the one in the actual laundry area is staring down the chute, run into the hall, and go into sneak mode at the far end of the hall, past the door. Wait for the guard to come out (sometimes he doesn't even open the door) and sneak into the chute room. Quickly dump whatever you came to dump (see the next challenge) down the chute, then run out to the lobby. If you were fast enough, you should get out to the lobby before either patrolling guard comes back into the hall.
SECOND CHALLENGE- Everything else
---------------------------------------
METHOD A- ax-wielding mayhem
This is quite possibly the most fun Silent Assassin rating you'll ever get.
When in the laundry, dump the bomb down the chute. Keep your gun.
Time is of the essence with this trick. Make sure you know the basement layout before trying it, and when I tell you to RUN, that means RUN. You remember how annoying it was when you had to walk in all those other levels? Well, now you have to RUN.
RUN over to the fire department (around the front, not through the metal detectors) and watch the firemen run out. Once they're all gone (check the map) run IN to their locker room and grab the spare uniform, and an ax. RUN out to the lobby, through the metal detectors, and down the stairs. The metal detectors will go off, but it's okay, because you're a fireman with a big metal ax and hat.
RUN to the room with the security computer, whip out your silenced pistol, and shoot it. You'd think you could disable it with that hefty ax, but apparently not. Grab your ax and RUN down the stairs to the sub-basement.
As dramatically appropriate as it might be to sneak through this room and surprise your target, you don't have time for that. RUN at the fat bastard. He'll try to sound the alarm, but there's nobody around to be alarmed, since they're all upstairs. Chase him and give him a good solid WHACK with the ax.
Run BACK up the stairs, and duck into the elevator. If you RAN the whole time I told you to, the guards won't be back yet. You weren't exactly a silent shadow, but nobody knows what happened, and that's what really matters.
METHOD B- one large pizza with pepperoni, mushrooms and death
This plan is also fun, mostly because of the pink shorts.
When in the laundry, dump your SD 9mm down the chute. Keep the bomb. RUN over to the men's bathroom on the other side. If you were fast enough, Big Head the pizza boy should just now be arriving. Check the map. If there's anyone in that potty, you were too slow to do this with no alerts. At least, not unless you want to wait for another pizza cycle to pass.
Run to the plant near the far stall, and wait. The pizza dude will come in and use the far stall, giving you an easy chance to sneak up and drug him. Tuck his body into the stall, and take his clothes. If you got here late, you can chase him down and drug him, but you better be fast to get him before he reaches the lobby. I don't recommend shooting the poor guy. Even with the silenced pistol, the firemen nearby often get suspicious, and that leads to trouble. Once dressed in your oh-so-chic new pink and turquoise outfit, walk over to the pizza joint. Keep an eye on the map for the guard who walks into that hall to get a pizza, then changes his mind and walks out. If you bump into him in close quarters he'll see right through your disguise.
Walk over to the window and get the pizza. Walk with it to the basement, taking the elevator. You CAN take the stairs, but then you have to go the long way around and pick some locks. Once down, avoid the guards and find a nice piece of machinery to hide behind. Drop the bomb. Wait til the guards all start running out, then head to the laundry, grab your gun, and run to the guard room. Run down the stairs. Yeah, more running. Look, do you want to get a good rating and get back to the exit before the guards return or not?
I guess you're supposed to sneak up on your target, avoiding the boxes and pizzas and chips on the floor, but we don't have time for that. Whip out your fiber wire and RUN at him. He'll sound the alarm, but guess what? The guards that it calls are busy being alarmed by smoke. You shouldn't have much trouble choking Fatty, then running up to the exit elevator before any guards return.
METHOD C- a slight variation
Follow method B up until you reach the basement. Avoid the guards and approach the laundry. Wait until the patrolling guard is in the laundry, and hide in the little room along that hall. When he walks back out to the main area, go into the laundry, grab your gun, drop the bomb, and go back to your hiding spot. Sneak out of that supply room to the main area when the patroller walks back to the laundry, and make for the sub- basement. You know the drill the rest of the way.
SILENT ASSASSIN
---------------
Either way works, just be sure to keep the close-calls to a minimum as the pizza boy.
Also, you have to kill the target manually, since the security computer costs you a bullet. Personally, I recommend method A. You get Silent Assassin for spending five minutes running full-tilt like a crazed ax-murderer, all while dressed like a member of the Village People. That's a story 47 can look forward to telling his grandclones when he retires.
THE EASY WAY
------------
Method A is the easiest way, because you don't have to worry about the basement guards, and you can bring whatever you want with you.
LOOT
----
Fire ax- The only loot worth noting here is the ax. Just take it with you when you leave after using the fireman approach.
MISSION 11- GRAVEYARD SHIFT
======================================================================================
Somehow it became late at night during your ride up the elevator. Most of the employees have gone home, but a host of guards, three programmers, and one very gullible sysadmin remain.
Tips-
1. Either disguise works moderately well.
2. The guards seem to see through the guard disguise faster than the programmers do.
3. Conversely, the programmers are faster to catch on when you're dressed as Hit-bert.
4. Remember, the goal is NOT to kill the sysadmin.
5. The guards here move so slowly in such large orbits that predicting them is often quite hard.
6. On top of that, the programmers randomly take turns visiting the sysadmin, so I can't be TOO specific in my advice re sneaking around unseen.
7. When you jump out the window, someone will always know. Don't ask me how.
8. The closest programmer/admin will ALWAYS run to the guards when the glass breaks.
FIRST CHALLENGE- Basically all of the mission
----------------------------------------------------
METHOD A- Hitting him where it hurts
Head into the kitchen. Shoot out the coffee-cam, and then wait in the upper left corner. The sysadmin will come to check it out, allowing you to bag him in the manner of your choosing. This gets you a handy, if dorky, disguise, and removes the sysadmin from the equation with regard to getting the keycard. It's still in his office you see.
Sneak there, avoiding close contact with anyone. Wait in a cubicle, if you need to, for any visitors he may've had to leave his office. Grab the keycard, then make your way
BACK to the server room, and let yourself in.
METHOD B- Hot in here
Sneak around to the south a ways. Wait til the coast is clear (like when the guard in the hall is walking down near the bathrooms) and creep around the corner to your left (right on the map) toward the southwest room with a (!) sign. Pick the lock (nobody comes this way) and step inside.
On the table is a keycard. Don't get excited, it's not the server room key. Leave this room, and, again, wait for the nearby patroller to be looking the wrong way, and sneak back into the elevator area. From there, stand near the kitchen, and wait for the coast to be clear in the northern hall. When it is, head into the "AIRCON" room with your new keycard. Pull out your silenced pistol and plug the machine, right where it says, "temperature normal."
When the admin comes running, sneak into the server room (he forgets to lock the door) after him, and drug/wire him while he attempts to reboot the poor thing. You can take his clothes if you want to make your escape a little easier. This is probably the easiest way to do the mission, since you don't need to sneak to the office, then back to the server, then back to the window.
METHOD C- The direct approach
Wait til the guard in the southern hall is facing the other way, and sneak into the bathrooms. When he's facing the wrong way again, leave the stalls and head to the south-most cubicle area. Approach the long wall on the western side of the map. You'll probably want to save here, since the programmers tend to randomly take turns visiting the admin.
Also complicating matters is the fact that the admin sometimes gets up and faces the door. I'm not sure if he does this when the door opens, or if he just does it from time to time randomly. The best way around it is to open the door from the side, so he can't see you, but you can see him. He'll probably stand up. Watch him through the keyhole a bit, and when he starts to sit down, open it, and sneak in. He SHOULD stay put long enough for you to drug him.
Do not, however, take his clothes. People come in here pretty regularly, so the disguise would only be good for a minute or so. Grab the card, and sneak back to the server room. It's not TOO hard if you use the map.
METHOD D- The empty office
This one is sort of unreliable, but it's nice if it works. Wait til the southernmost programmer visits the admin, and has been in there a while. Shoot the window, and the
ADMIN will run to the guards. Oddly enough, the visiting programmer will not, so you have to wait for him to leave. The admin stays out of his office for a long time, though, so getting the card unseen shouldn't be too hard as long as you can stay out of sight while the guards are investigating the window.
SECOND CHALLENGE- Finishing up
------------------------------------
LOOT
----
SMG-SD6- On pretty much every guard.
Katana- On rafter ninjas, and Hayamoto. Also in the museum, and center of the second floor.
.22 SD pistol- In the museum.
Deagle- On the guards in the 3rd floor.
MISSION 10- BASEMENT KILLING
======================================================================================
This is one of my favorite maps, since there's a couple ways to accomplish it, and they're all fun. Just try to resist the urge to go on a massive killing spree at the start. Resist it! Oh, okay, go on a spree. But then start over and do it properly.
Tips-
1. A guard costume will get you past the metal detectors, but not downstairs.
2. A basement guard's uniform (the guys who show up as enemies rather than cops) will get you into the basement, but how to get one quietly without going into the basement is a bit of mystery.
3. The suits on the businessmen aren't any better disguises than your suit.
4. Don't bother bringing any guns. Chloroform will be useful though.
5. You HAVE to shoot out the security computer. This means you can't shoot anything else if you want a Silent Assassin rating.
6. There's two small lockers in the basement that contain 9mm pistols, in case you're down there and you forgot your pistol. One of these lockers is between the elevator out of the level, and the door to the sub-basement. It can be picked. A lot of people get confused and think they're picking the sub-basement door or the elevator door.
7. Although you can use that gun to destroy the computer, you probably want to have the silenced pistol with you for the next two missions.
8. For no adequately explained reason, the .22 passes through metal detectors. It can make the pizza method a little easier, but without the bomb to distract the guards, you still either have to shoot them, or shoot the security computer in front of them, so if you ask me, the .22 doesn't really help at all here.
FIRST CHALLENGE- Getting your stuff and promptly throwing it away
------------------------------------------------------------------------
Watch the map. Two guards patrol near the locker room; One goes from the lobby to the hallway, and one goes back and forth between the target locker room and another one.
Keep those sweat socks safe! Wait til the first guard is in the lobby, and the second is in the room across the hall from the locker room with the gear. Run into the locker room with your gear, and hide in the shower. The guard will just assume you're another guard taking a shower, and won't look in. If you want to try a guard disguise, you can sneak out and snuff or drug this guy pretty easily from the shower, but there's no real point.
Once he leaves, grab your stuff from the locker, and run out to the hall. If you run into the other guard, just walk normally, and he should just tell you to leave.
Watch the guards by the laundry. When the one who goes into the lobby is far away, and the one in the actual laundry area is staring down the chute, run into the hall, and go into sneak mode at the far end of the hall, past the door. Wait for the guard to come out (sometimes he doesn't even open the door) and sneak into the chute room. Quickly dump whatever you came to dump (see the next challenge) down the chute, then run out to the lobby. If you were fast enough, you should get out to the lobby before either patrolling guard comes back into the hall.
SECOND CHALLENGE- Everything else
---------------------------------------
METHOD A- ax-wielding mayhem
This is quite possibly the most fun Silent Assassin rating you'll ever get.
When in the laundry, dump the bomb down the chute. Keep your gun.
Time is of the essence with this trick. Make sure you know the basement layout before trying it, and when I tell you to RUN, that means RUN. You remember how annoying it was when you had to walk in all those other levels? Well, now you have to RUN.
RUN over to the fire department (around the front, not through the metal detectors) and watch the firemen run out. Once they're all gone (check the map) run IN to their locker room and grab the spare uniform, and an ax. RUN out to the lobby, through the metal detectors, and down the stairs. The metal detectors will go off, but it's okay, because you're a fireman with a big metal ax and hat.
RUN to the room with the security computer, whip out your silenced pistol, and shoot it. You'd think you could disable it with that hefty ax, but apparently not. Grab your ax and RUN down the stairs to the sub-basement.
As dramatically appropriate as it might be to sneak through this room and surprise your target, you don't have time for that. RUN at the fat bastard. He'll try to sound the alarm, but there's nobody around to be alarmed, since they're all upstairs. Chase him and give him a good solid WHACK with the ax.
Run BACK up the stairs, and duck into the elevator. If you RAN the whole time I told you to, the guards won't be back yet. You weren't exactly a silent shadow, but nobody knows what happened, and that's what really matters.
METHOD B- one large pizza with pepperoni, mushrooms and death
This plan is also fun, mostly because of the pink shorts.
When in the laundry, dump your SD 9mm down the chute. Keep the bomb. RUN over to the men's bathroom on the other side. If you were fast enough, Big Head the pizza boy should just now be arriving. Check the map. If there's anyone in that potty, you were too slow to do this with no alerts. At least, not unless you want to wait for another pizza cycle to pass.
Run to the plant near the far stall, and wait. The pizza dude will come in and use the far stall, giving you an easy chance to sneak up and drug him. Tuck his body into the stall, and take his clothes. If you got here late, you can chase him down and drug him, but you better be fast to get him before he reaches the lobby. I don't recommend shooting the poor guy. Even with the silenced pistol, the firemen nearby often get suspicious, and that leads to trouble. Once dressed in your oh-so-chic new pink and turquoise outfit, walk over to the pizza joint. Keep an eye on the map for the guard who walks into that hall to get a pizza, then changes his mind and walks out. If you bump into him in close quarters he'll see right through your disguise.
Walk over to the window and get the pizza. Walk with it to the basement, taking the elevator. You CAN take the stairs, but then you have to go the long way around and pick some locks. Once down, avoid the guards and find a nice piece of machinery to hide behind. Drop the bomb. Wait til the guards all start running out, then head to the laundry, grab your gun, and run to the guard room. Run down the stairs. Yeah, more running. Look, do you want to get a good rating and get back to the exit before the guards return or not?
I guess you're supposed to sneak up on your target, avoiding the boxes and pizzas and chips on the floor, but we don't have time for that. Whip out your fiber wire and RUN at him. He'll sound the alarm, but guess what? The guards that it calls are busy being alarmed by smoke. You shouldn't have much trouble choking Fatty, then running up to the exit elevator before any guards return.
METHOD C- a slight variation
Follow method B up until you reach the basement. Avoid the guards and approach the laundry. Wait until the patrolling guard is in the laundry, and hide in the little room along that hall. When he walks back out to the main area, go into the laundry, grab your gun, drop the bomb, and go back to your hiding spot. Sneak out of that supply room to the main area when the patroller walks back to the laundry, and make for the sub- basement. You know the drill the rest of the way.
SILENT ASSASSIN
---------------
Either way works, just be sure to keep the close-calls to a minimum as the pizza boy.
Also, you have to kill the target manually, since the security computer costs you a bullet. Personally, I recommend method A. You get Silent Assassin for spending five minutes running full-tilt like a crazed ax-murderer, all while dressed like a member of the Village People. That's a story 47 can look forward to telling his grandclones when he retires.
THE EASY WAY
------------
Method A is the easiest way, because you don't have to worry about the basement guards, and you can bring whatever you want with you.
LOOT
----
Fire ax- The only loot worth noting here is the ax. Just take it with you when you leave after using the fireman approach.
MISSION 11- GRAVEYARD SHIFT
======================================================================================
Somehow it became late at night during your ride up the elevator. Most of the employees have gone home, but a host of guards, three programmers, and one very gullible sysadmin remain.
Tips-
1. Either disguise works moderately well.
2. The guards seem to see through the guard disguise faster than the programmers do.
3. Conversely, the programmers are faster to catch on when you're dressed as Hit-bert.
4. Remember, the goal is NOT to kill the sysadmin.
5. The guards here move so slowly in such large orbits that predicting them is often quite hard.
6. On top of that, the programmers randomly take turns visiting the sysadmin, so I can't be TOO specific in my advice re sneaking around unseen.
7. When you jump out the window, someone will always know. Don't ask me how.
8. The closest programmer/admin will ALWAYS run to the guards when the glass breaks.
FIRST CHALLENGE- Basically all of the mission
----------------------------------------------------
METHOD A- Hitting him where it hurts
Head into the kitchen. Shoot out the coffee-cam, and then wait in the upper left corner. The sysadmin will come to check it out, allowing you to bag him in the manner of your choosing. This gets you a handy, if dorky, disguise, and removes the sysadmin from the equation with regard to getting the keycard. It's still in his office you see.
Sneak there, avoiding close contact with anyone. Wait in a cubicle, if you need to, for any visitors he may've had to leave his office. Grab the keycard, then make your way
BACK to the server room, and let yourself in.
METHOD B- Hot in here
Sneak around to the south a ways. Wait til the coast is clear (like when the guard in the hall is walking down near the bathrooms) and creep around the corner to your left (right on the map) toward the southwest room with a (!) sign. Pick the lock (nobody comes this way) and step inside.
On the table is a keycard. Don't get excited, it's not the server room key. Leave this room, and, again, wait for the nearby patroller to be looking the wrong way, and sneak back into the elevator area. From there, stand near the kitchen, and wait for the coast to be clear in the northern hall. When it is, head into the "AIRCON" room with your new keycard. Pull out your silenced pistol and plug the machine, right where it says, "temperature normal."
When the admin comes running, sneak into the server room (he forgets to lock the door) after him, and drug/wire him while he attempts to reboot the poor thing. You can take his clothes if you want to make your escape a little easier. This is probably the easiest way to do the mission, since you don't need to sneak to the office, then back to the server, then back to the window.
METHOD C- The direct approach
Wait til the guard in the southern hall is facing the other way, and sneak into the bathrooms. When he's facing the wrong way again, leave the stalls and head to the south-most cubicle area. Approach the long wall on the western side of the map. You'll probably want to save here, since the programmers tend to randomly take turns visiting the admin.
Also complicating matters is the fact that the admin sometimes gets up and faces the door. I'm not sure if he does this when the door opens, or if he just does it from time to time randomly. The best way around it is to open the door from the side, so he can't see you, but you can see him. He'll probably stand up. Watch him through the keyhole a bit, and when he starts to sit down, open it, and sneak in. He SHOULD stay put long enough for you to drug him.
Do not, however, take his clothes. People come in here pretty regularly, so the disguise would only be good for a minute or so. Grab the card, and sneak back to the server room. It's not TOO hard if you use the map.
METHOD D- The empty office
This one is sort of unreliable, but it's nice if it works. Wait til the southernmost programmer visits the admin, and has been in there a while. Shoot the window, and the
ADMIN will run to the guards. Oddly enough, the visiting programmer will not, so you have to wait for him to leave. The admin stays out of his office for a long time, though, so getting the card unseen shouldn't be too hard as long as you can stay out of sight while the guards are investigating the window.
SECOND CHALLENGE- Finishing up
------------------------------------
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