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If you're feeling especially daring, you can try to sneak upstairs without changing, but I have yet to be able to pull this off.
METHOD C- the direct approach
Ignore the waiter, and run to the equipment cache. Grab what you need, then run to the nearby gate. Pick it, and head in. Although fast and easy, this route means you can't use the poison unless you kill a waiter inside, which is almost impossible to do quietly. You could also sneak into the basement from either direction and claim the spare suit there. The bonus to this method is that nobody will get even remotely suspicious (as long as you don't go into the basement) and you can run as much as you like.
METHOD D- by invitation only
There is a guest wandering around the west side of the map with an invite in his hand.
If you can dispatch/drug him, you can take his suit (which, as far as the guards are concerned, is the same as yours) and invitation. The invite will allow you to walk in the front gate, as long as you aren't carrying any guns. This presents the same problems as method c, but is much more time consuming, so I'm not sure why anyone would bother.
SECOND CHALLENGE- Killing the General
-------------------------------------------
METHOD A- they gave you poison for a reason
Once disguised as a waiter, grab a glass of champagne from the kitchen. Pull it out (luckily, the champagne magically stays in the glass when it's dumped upsidedown inside
47's shirt) and then draw the poison to spike the champagne. Simply walk into the ballroom and give it to the General. He's such an obliging fellow, he even finds an out-of-the-way place to die. What a sweetheart! In case you're wondering, he has no loot, so there's no need to visit his corpse after the fact.
METHOD B- the old-fashioned way
The General occasionally wanders off down the hall for a dalliance with a maid. Wait in the hall for him and take him down with the silenced pistol. Drag him somewhere out of sight. This method, unfortunately, sometimes alarms the maid, and I'm sure why it does sometimes, and why it doesn't others. Alternatively, you can drug the maid before he gets there, and then kill him, or kill them both.
THIRD CHALLENGE- Securing the briefcase
----------------------------------------------
METHOD A- the early bird gets the worm
The ambassador walks to the safe twice. Once by himself, once escorted by the Spetznatz agent. This method involves intercepting him the first time he goes there, when there's no agent around to muck things up. If you get into the room adjacent to his office, and go in that way, you can take him out in the manner of your choosing. Once he's down, you can either take the suitcase (if he opened the safe for you) or take the combination from his body and open it yourself. Alternatively, you can simply shoot him in the halls (Halls! I said HALLS!) before he reaches the safe room, and loot the combination.
METHOD B- snuff the competition
The first time you hear that the ambassador has opened the safe, check the map to see where he is. Wait for the Spetznatz agent to "hold up" the ambassador, and get to the room adjacent to the room with the safe as fast as you can. Watch the map. Once the agent has his back turned to you, hit sneak and open the door. You can either sneak up on him, or shoot him in the back of the head. Wait until the safe door opens, and then take him down. A bonus here is that you can save the ambassador this way, but the game doesn't seem to care about that, really. If you do save him, don't worry. He quietly stays here for the rest of the mission.
METHOD C- with enemies like this
After he kills the ambassador, the Spetznatz agent will leave via the front door. Take him out in the manner of your choosing. Has the potential to be really sloppy, but might be your only option if you got held up somewhere.
FOURTH CHALLENGE- Getting out
-----------------------------------
This is, in many ways, the hardest part of the mission. The guards will fire on you if they see a waiter walking off with the General's suitcase, so you need another disguise, but what? Ironically, the disguise you need is the black suit you came in with. If you're still wearing it, then just grab the suitcase and stroll out the front door.
If not, this is going to get a bit tricky. If your suit is all the way back by the first waiter, then your options are to try to sneak all the way out through the basement, (which I've never gotten to work) steal a suit from another guest, (which means an unnecessary kill) or shoot your way out. Good luck!
If your suit is in the basement, then there's still hope for a stealthy exit. Leave the suitcase in a quiet room somewhere, and go into the basement. Walk to the room with your suit, and put it on. Sneaking back upstairs is the hard part. I'd advise sneaking to the pantry, then watching the map, especially the two guys out by the stairs. When the time is right, sneak past them, reclaim your suitcase, and head on out.
SILENT ASSASSIN
---------------
This is a very easy mission in which to get Silent Assassin, as long as you can handle the Fourth Challenge without setting off any alarms, and there are multiple ways. I recommend using method B for insertion, poisoning the General, and killing the agent with the wire once the safe is open. It can be done faster if you method C for insertion, drug the ambassador as he goes to open the safe the first time, shoot the
General (if you're lucky regarding the maid) and then just stroll out. You can also use the poison on the General, and then wait outside for the agent, and then shoot him.
However, these last two routines are sorta unsatisfying, and will give a very low stealth score.
THE EASY WAY
------------
The easiest way is to use method C for insertion, method A to get the briefcase, and then simply killing both the maid and the General in their little tryst room.
LOOT
----
9mm pistol- On some guards, but you really should have one by now, eh?
.54 pistol- On the Spetznatz agent. Didn't I tell you not to bother in mission 2?
SMG- On most guards. If you want one without causing a fuss, there's one in a locker in the basement room that initially starts with 3 guards in it. They empty out later in the game, so just walk in as the waiter and take it.
MISSION 6- TRACKING HAYAMOTO
======================================================================================
Disguises are largely useless, so you can either do it with the fish (just keep reading it'll make sense eventually) or you can have a big gun fight with pretty much everybody in the place. I won't be covering the latter option, since it's not, ya know, hard.
Tips-
1. Guard disguises are 100% useless.
2. The surface you're walking on affect how loud you are. Grass is quiet. Gravel is noisy.
3. Fish.
4. I hope you like sneaking. And waiting.
5. The guards here all walk REALLY slow, and look around quite a bit while they patrol.
FIRST CHALLENGE- Journey to the fish
-------------------------------------------
METHOD A- around the back
It starts out easy enough. You can practically run to the second stone unseen. Wait there for the guy at the front door to turn away, and then you can usually run right into the garage with impunity.
Watch the outside map, and when the guard in front of the garage walks away, run out the far garage door and around the corner. Here you will see a small yard with a big rock and a guard patrolling around it. Wait til he's on the opposite side of the rock, and run up to it. Keep the rock between you, and when the opportunity presents itself, sneak into the bush to the north of the rock. Watch and wait. Oh, and save.
A guard from inside will come out and talk to the patroller. You'll also be able to see the cook on his smoke break. When the cook turns to go, start sneaking around to the back of the house where he was. As long as you sneak, and stay up against the wall, you should be fine. Head through the open gate and bring up your inside map. Wait some more.
When the cook comes out to smoke again, save. You have to be quick in this part. Sneak up behind the cook and drug him. Notice how he's considered an innocent despite the fact he acts exactly like a guard? This means we have to drug the bastard if we don't want to get penalized. Drag him quickly through the gate to hide him from the rock- orbiting patroller.
Check the map to see where the hallway guards are. If you were fast, they should all be out of your way. Run in, and run to the northeast room with a (!) sign. Cut off the piece of fish, then run back to the kitchen, and plant the fish and the transmitter in the sushi. Run back to the fish room. If you made it safely, you'll probably want to save again.
Watch the map and wait (sensing a theme?) When the hallway guard leaves to go outside, run out the back door, and flatten yourself against the north fence. Sneak to the left, and you should be able to move into the yard unseen. Keep edging left, and, when the hallway guard goes back inside, you should be able to run around behind the rock and to the side of the garage undetected. Yeah, I didn't expect that to work either.
You can kill one guard and still achieve SA on this mission, since you used the fish on the target. If you want to make your exit a little easier, and want an SMG, shoot the guy in front of the garage with the silenced pistol when he's way over in the corner.
Nobody will find his body. Duck into the garage and save.
METHOD B- yeh yeh, I know
Many people wrote in to tell me about the spare servant costume. It DOES fool the guards, at least about as much as the usual disguises. I had written it off as useless, because the cook and the Geisha see right through it, and that was my first experience with it. I figured EVERYBODY saw through it, but apparently not.
Start out the same as method A. Run to the second stone when it's clear, then run into the garage when that's clear. Once inside, go over to the car and honk the horn, then hide behind the trash can to the side of the door. A guard will come out to investigate and stand with his back to you. Dispose of him in the manner of your choosing. I would not recommend chloroform unless you REALLY know the rest of the map well and are sure you can get out before he wakes up. Don't bother taking his clothes.
Head through the door into the house. Don't worry, the enemies can't see well enough through the rice paper screens to realize you're an intruder. If the guy in the front hall is nearby, sneak, otherwise, walk, through the doorway on the right into the next room. From here, another door goes out to a room just like the one you were in. Head there. Wait til the patroller stops by the front door, and sneak out of the sliding door, and into the room to the west. This part is made tricky by the geisha girl's movement. She walks RIGHT through here, so you better be sure you can either do this map really fast, or wait around in the garage until after she serves the first sushi platter.
Check your map, and observe the two guys who patrol the hallway to the north of your current position. When the coast is clear, sneak into the westernmost of the two rooms with the (!) sign. Put on the spare cook's outfit. This will work as a decent disguise against the guard, but NOT against the cook or geisha. If the cook is still outside smoking, and the hallway is clear, run to the other (!) room, and cut a piece of fish.
Run BACK to the kitchen. Plant the fish and transmitter in the sushi platter. If you were fast enough, the leftmost one should still be there.
If you did this as quickly as I did, the geisha should just now be leaving the meeting room on her way here. Remember, she can see through your disguise. The easiest way to get past her, without having to hide in the fish room for ages, is to hide next to the shelves in the first room off the hallway on your way back. She'll walk right past you.
Once she does, you should have little trouble getting out.
SECOND CHALLENGE- Escape from the fish
--------------------------------------------
Once safely inside the garage, watch the outside map. When the patroller by the front door is gone, head out and hide in the bush across from the second rock. The patroller who goes past the garage should be right here. Use the bush to hide from him til he walks away. By now, the front door guard is probably back, so reposition yourself so he can't see you through the bush. On my machine, I can see all the way to the end of the map with no fog. If you can't, then you'll have to watch the map. When both the door guard and the two guys by the exit have turned away, run and hide behind the first rock where you started the mission. Now you simply have to wait for those two guys to turn away. By now, you should have gotten the message that the mission objectives have been met, so you can leave. If for some reason the target doesn't die, or eat the trans- mitter, than I can't help you. It works every time for me.
SILENT ASSASSIN
---------------
Using method A, as long as you drugged the cook, rather than killed him, all will be well. This mission isn't so much hard as it is trying on the patience. Takes a fair bit of trial and error, but it can be done. Method B is a bit less nerve-wracking, but you wind up with an unnecessary kill in the garage, unless you are REALLY fast.
THE EASY WAY
------------
Method B is easier, especially if you shoot any irritants with the silenced pistol.
Most of the guards outside are far enough apart that you can snuff them and just leave them lying and they won't be discovered, but that doesn't really simplify matters much.
METHOD C- the direct approach
Ignore the waiter, and run to the equipment cache. Grab what you need, then run to the nearby gate. Pick it, and head in. Although fast and easy, this route means you can't use the poison unless you kill a waiter inside, which is almost impossible to do quietly. You could also sneak into the basement from either direction and claim the spare suit there. The bonus to this method is that nobody will get even remotely suspicious (as long as you don't go into the basement) and you can run as much as you like.
METHOD D- by invitation only
There is a guest wandering around the west side of the map with an invite in his hand.
If you can dispatch/drug him, you can take his suit (which, as far as the guards are concerned, is the same as yours) and invitation. The invite will allow you to walk in the front gate, as long as you aren't carrying any guns. This presents the same problems as method c, but is much more time consuming, so I'm not sure why anyone would bother.
SECOND CHALLENGE- Killing the General
-------------------------------------------
METHOD A- they gave you poison for a reason
Once disguised as a waiter, grab a glass of champagne from the kitchen. Pull it out (luckily, the champagne magically stays in the glass when it's dumped upsidedown inside
47's shirt) and then draw the poison to spike the champagne. Simply walk into the ballroom and give it to the General. He's such an obliging fellow, he even finds an out-of-the-way place to die. What a sweetheart! In case you're wondering, he has no loot, so there's no need to visit his corpse after the fact.
METHOD B- the old-fashioned way
The General occasionally wanders off down the hall for a dalliance with a maid. Wait in the hall for him and take him down with the silenced pistol. Drag him somewhere out of sight. This method, unfortunately, sometimes alarms the maid, and I'm sure why it does sometimes, and why it doesn't others. Alternatively, you can drug the maid before he gets there, and then kill him, or kill them both.
THIRD CHALLENGE- Securing the briefcase
----------------------------------------------
METHOD A- the early bird gets the worm
The ambassador walks to the safe twice. Once by himself, once escorted by the Spetznatz agent. This method involves intercepting him the first time he goes there, when there's no agent around to muck things up. If you get into the room adjacent to his office, and go in that way, you can take him out in the manner of your choosing. Once he's down, you can either take the suitcase (if he opened the safe for you) or take the combination from his body and open it yourself. Alternatively, you can simply shoot him in the halls (Halls! I said HALLS!) before he reaches the safe room, and loot the combination.
METHOD B- snuff the competition
The first time you hear that the ambassador has opened the safe, check the map to see where he is. Wait for the Spetznatz agent to "hold up" the ambassador, and get to the room adjacent to the room with the safe as fast as you can. Watch the map. Once the agent has his back turned to you, hit sneak and open the door. You can either sneak up on him, or shoot him in the back of the head. Wait until the safe door opens, and then take him down. A bonus here is that you can save the ambassador this way, but the game doesn't seem to care about that, really. If you do save him, don't worry. He quietly stays here for the rest of the mission.
METHOD C- with enemies like this
After he kills the ambassador, the Spetznatz agent will leave via the front door. Take him out in the manner of your choosing. Has the potential to be really sloppy, but might be your only option if you got held up somewhere.
FOURTH CHALLENGE- Getting out
-----------------------------------
This is, in many ways, the hardest part of the mission. The guards will fire on you if they see a waiter walking off with the General's suitcase, so you need another disguise, but what? Ironically, the disguise you need is the black suit you came in with. If you're still wearing it, then just grab the suitcase and stroll out the front door.
If not, this is going to get a bit tricky. If your suit is all the way back by the first waiter, then your options are to try to sneak all the way out through the basement, (which I've never gotten to work) steal a suit from another guest, (which means an unnecessary kill) or shoot your way out. Good luck!
If your suit is in the basement, then there's still hope for a stealthy exit. Leave the suitcase in a quiet room somewhere, and go into the basement. Walk to the room with your suit, and put it on. Sneaking back upstairs is the hard part. I'd advise sneaking to the pantry, then watching the map, especially the two guys out by the stairs. When the time is right, sneak past them, reclaim your suitcase, and head on out.
SILENT ASSASSIN
---------------
This is a very easy mission in which to get Silent Assassin, as long as you can handle the Fourth Challenge without setting off any alarms, and there are multiple ways. I recommend using method B for insertion, poisoning the General, and killing the agent with the wire once the safe is open. It can be done faster if you method C for insertion, drug the ambassador as he goes to open the safe the first time, shoot the
General (if you're lucky regarding the maid) and then just stroll out. You can also use the poison on the General, and then wait outside for the agent, and then shoot him.
However, these last two routines are sorta unsatisfying, and will give a very low stealth score.
THE EASY WAY
------------
The easiest way is to use method C for insertion, method A to get the briefcase, and then simply killing both the maid and the General in their little tryst room.
LOOT
----
9mm pistol- On some guards, but you really should have one by now, eh?
.54 pistol- On the Spetznatz agent. Didn't I tell you not to bother in mission 2?
SMG- On most guards. If you want one without causing a fuss, there's one in a locker in the basement room that initially starts with 3 guards in it. They empty out later in the game, so just walk in as the waiter and take it.
MISSION 6- TRACKING HAYAMOTO
======================================================================================
Disguises are largely useless, so you can either do it with the fish (just keep reading it'll make sense eventually) or you can have a big gun fight with pretty much everybody in the place. I won't be covering the latter option, since it's not, ya know, hard.
Tips-
1. Guard disguises are 100% useless.
2. The surface you're walking on affect how loud you are. Grass is quiet. Gravel is noisy.
3. Fish.
4. I hope you like sneaking. And waiting.
5. The guards here all walk REALLY slow, and look around quite a bit while they patrol.
FIRST CHALLENGE- Journey to the fish
-------------------------------------------
METHOD A- around the back
It starts out easy enough. You can practically run to the second stone unseen. Wait there for the guy at the front door to turn away, and then you can usually run right into the garage with impunity.
Watch the outside map, and when the guard in front of the garage walks away, run out the far garage door and around the corner. Here you will see a small yard with a big rock and a guard patrolling around it. Wait til he's on the opposite side of the rock, and run up to it. Keep the rock between you, and when the opportunity presents itself, sneak into the bush to the north of the rock. Watch and wait. Oh, and save.
A guard from inside will come out and talk to the patroller. You'll also be able to see the cook on his smoke break. When the cook turns to go, start sneaking around to the back of the house where he was. As long as you sneak, and stay up against the wall, you should be fine. Head through the open gate and bring up your inside map. Wait some more.
When the cook comes out to smoke again, save. You have to be quick in this part. Sneak up behind the cook and drug him. Notice how he's considered an innocent despite the fact he acts exactly like a guard? This means we have to drug the bastard if we don't want to get penalized. Drag him quickly through the gate to hide him from the rock- orbiting patroller.
Check the map to see where the hallway guards are. If you were fast, they should all be out of your way. Run in, and run to the northeast room with a (!) sign. Cut off the piece of fish, then run back to the kitchen, and plant the fish and the transmitter in the sushi. Run back to the fish room. If you made it safely, you'll probably want to save again.
Watch the map and wait (sensing a theme?) When the hallway guard leaves to go outside, run out the back door, and flatten yourself against the north fence. Sneak to the left, and you should be able to move into the yard unseen. Keep edging left, and, when the hallway guard goes back inside, you should be able to run around behind the rock and to the side of the garage undetected. Yeah, I didn't expect that to work either.
You can kill one guard and still achieve SA on this mission, since you used the fish on the target. If you want to make your exit a little easier, and want an SMG, shoot the guy in front of the garage with the silenced pistol when he's way over in the corner.
Nobody will find his body. Duck into the garage and save.
METHOD B- yeh yeh, I know
Many people wrote in to tell me about the spare servant costume. It DOES fool the guards, at least about as much as the usual disguises. I had written it off as useless, because the cook and the Geisha see right through it, and that was my first experience with it. I figured EVERYBODY saw through it, but apparently not.
Start out the same as method A. Run to the second stone when it's clear, then run into the garage when that's clear. Once inside, go over to the car and honk the horn, then hide behind the trash can to the side of the door. A guard will come out to investigate and stand with his back to you. Dispose of him in the manner of your choosing. I would not recommend chloroform unless you REALLY know the rest of the map well and are sure you can get out before he wakes up. Don't bother taking his clothes.
Head through the door into the house. Don't worry, the enemies can't see well enough through the rice paper screens to realize you're an intruder. If the guy in the front hall is nearby, sneak, otherwise, walk, through the doorway on the right into the next room. From here, another door goes out to a room just like the one you were in. Head there. Wait til the patroller stops by the front door, and sneak out of the sliding door, and into the room to the west. This part is made tricky by the geisha girl's movement. She walks RIGHT through here, so you better be sure you can either do this map really fast, or wait around in the garage until after she serves the first sushi platter.
Check your map, and observe the two guys who patrol the hallway to the north of your current position. When the coast is clear, sneak into the westernmost of the two rooms with the (!) sign. Put on the spare cook's outfit. This will work as a decent disguise against the guard, but NOT against the cook or geisha. If the cook is still outside smoking, and the hallway is clear, run to the other (!) room, and cut a piece of fish.
Run BACK to the kitchen. Plant the fish and transmitter in the sushi platter. If you were fast enough, the leftmost one should still be there.
If you did this as quickly as I did, the geisha should just now be leaving the meeting room on her way here. Remember, she can see through your disguise. The easiest way to get past her, without having to hide in the fish room for ages, is to hide next to the shelves in the first room off the hallway on your way back. She'll walk right past you.
Once she does, you should have little trouble getting out.
SECOND CHALLENGE- Escape from the fish
--------------------------------------------
Once safely inside the garage, watch the outside map. When the patroller by the front door is gone, head out and hide in the bush across from the second rock. The patroller who goes past the garage should be right here. Use the bush to hide from him til he walks away. By now, the front door guard is probably back, so reposition yourself so he can't see you through the bush. On my machine, I can see all the way to the end of the map with no fog. If you can't, then you'll have to watch the map. When both the door guard and the two guys by the exit have turned away, run and hide behind the first rock where you started the mission. Now you simply have to wait for those two guys to turn away. By now, you should have gotten the message that the mission objectives have been met, so you can leave. If for some reason the target doesn't die, or eat the trans- mitter, than I can't help you. It works every time for me.
SILENT ASSASSIN
---------------
Using method A, as long as you drugged the cook, rather than killed him, all will be well. This mission isn't so much hard as it is trying on the patience. Takes a fair bit of trial and error, but it can be done. Method B is a bit less nerve-wracking, but you wind up with an unnecessary kill in the garage, unless you are REALLY fast.
THE EASY WAY
------------
Method B is easier, especially if you shoot any irritants with the silenced pistol.
Most of the guards outside are far enough apart that you can snuff them and just leave them lying and they won't be discovered, but that doesn't really simplify matters much.
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