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Submitted by System on 09/03/2006, 09:50. Print file.
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the guards when he wakes up. Grab the box with your guns in it and head inside. Walk up to the side kitchen door and inside. Here's where it gets a bit spotty.

The kitchen is a high traffic area, and it's very easy to get totally screwed by guards coming in here. Once you've gotten your guns, head up the stairs and hope that there's nobody walking through this area. If there is, you may be able to hide in the left corner of that front room undetected.

The easiest place to get a uniform is probably the guard in the hall here. Lean around the corner and shoot him, then quickly drag his body into the room in the middle of that floor. No patrols go through there, you see.


SECOND CHALLENGE-      Getting there
------------------------------------
METHOD A-  the incredible flying hitman
A good friend was the first to tell me about this odd little trick. It works best if you went in as the posty or delivery boy. As the postman, simply walk up the stairs in the kitchen. As the postman, wait until the first guard and the maid are totally out of the room, then walk through the room to the right, through the kitchen, and up the stairs. In this large upper room, go out on the balcony. There's a broken chunk of fence you can walk through that leads to a narrow ledge. If you sneak, you can just make it around to the roof beside the Don's office.

The problem with this method is that its very time consuming, but is the easiest way to reach your goal as the postman or delivery boy without having to change clothes again. You'll probably have to wait for the son and brother to walk up on the balcony and then leave again before you make your move on the Don though.


METHOD B-  the incredible climbing hitman
Once you're dressed as a guard, and have your weapons with you, make your way around the right side of the house. Give all the guards a wide berth, and don't run when any of them are looking at you. Go through the door on the left to the pool/pond area.
There's four guys who wander through here, including the Don's son and brother, both of whom are smarter than the average thug at seeing through disguises.

Hang a sharp left and head up the ladder. Walk across the roof to the door to the
Don's office. Check your map. You can see the Don on the outside map if he's up practicing his swing on the balcony.


THIRD CHALLENGE-       Doing the Don
------------------------------------
METHOD A-   lurking in the shadows
Go into the office through the balcony door from the roof, and stay in the corner, sneaking. Pull out your silenced pistol and wait for the Don to show up. If you were quick, the timing on this should work out perfectly. When the Don comes in, he won't be able to see you very well, so he'll come over and investigate. Wait until the door he came through swings closed, and shoot Don Fatty with your silenced pistol.
Quickly take his key and revolver. Optionally, you can try to drag the body out onto the roof where it won't be found, but, if you've been quick about the whole affair, you can get out before it's discovered.

If you try to get the body out, watch the outside map and make sure the son and brother aren't out there, and you should be fine.

Alternatively, you can lurk in the upper left corner of the room. This is the best spot from which to try to strangle him, but the office is such a high traffic area, you really don't want to spend any more time there than you have to.

If wearing a suit, head down the ladder, through the gate towards the garage and the door in the wall, stopping off in the basement to achieve the last goal. If you're the posty or the deilvery boy, creep back along the ledge, and wait til no guards are very near, and simply drop into the basement stairwell. If you didn't take too long, you should be able to walk out whichever way you came in, as long as you're careful


METHOD B-  in the bedroom
The best time to do this is when the Don is in his office, but it's made problematic because it's tricky to keep track of him AND patrols on the first floor at the same time. Head up the stairs to the second floor in the left area of the house. There's a highly suspicious guard at the top, but you should have enough time to shoot him in the head with your silenced pistol.

Drag his body into the bedroom, and stash him behind the bed. Hide there yourself, or in the upper left corner, in the shadows. Wait for the Don to enter, and shoot him, or let him head for the balcony and creep up and wire him. Note that the brother sometimes walks through this area, which can screw you over real fast. If you're quick, however, he'll still be out by the pool by the time you're doing this.


METHOD C-  the long shot
Fun, but gratuitous. Grab the sniper rifle from the garage and head back out to the hill where you started. You can snipe the Don from here. This is easiest to do if you used Method A for the first challenge, otherwise, you have to worry about the guard by the side door. If he's still alive/awake, wait til he goes out to pee, then grab the gun and head out after him. Sneak behind the tree while he's peeing, and then head up the hill. Wait til he goes inside to fire. Do the same in reverse to sneak back in.

The problem, though, is GETTING to the body. The best way I've found is to follow the directions in Method B, which means you STILL have to kill that one extra guard. The timing becomes less of an issue though, which is nice.

Tubasoldier finally sent me a reliable way of sniping the Don off the balcony. This one works EVERY time. On the hill, counting trees from the gate, you want to stand about 3 feet to the right of the second tree this side of the wall (the southern wall where the exit is.) When the Don is standing on the far side of the balcony, partly hidden behind the wall, wait for him to swing. After he does, he stands there for a second looking after the ball. Plug him in the head, and if you're in the right spot, he'll slide to the ground every time. It's best if you wait til AFTER the posty is entirely done with his rounds, which means the THIRD time the Don is on the balcony.

Here's the catch; assuming you used the R93 and didn't bring in a custom rifle or crossbow, the three guards out front will hear the shot and turn to face you. This makes them VERY suspicious and they will walk up to you if they see you, and then get suspicious and start shooting when they get close.

The best way around this is to go back in through the side gate, and hug the front wall so the guy by the garage is the only one who can see you. He'll start to follow you as you go behind that little superfluous chunk of detached wall. Once he loses sight, he should get bored and go back to the garage. Alternatively you can shoot him with the silenced pistol when he's out of the sight of the two guys by the front door. Walk to the body and grab the key. Hide it if you want, but it's not required.

Make your way all the way around the back of the house to the other side, avoiding close contact with enemies, and check the basement. The guy by the kitchen door doesn't exhibit the same behavior as the guys by the front. On your way out, one of the guys out front will start following you, but you should be able to get away before he gets too suspicious.


METHOD D-  a fourth possibility
Go to the left-hand side of the house, and shoot the Don with a silenced pistol while he's on the balcony. You can generally get away with it, but it presents the same problems as methods B and C.


SILENT ASSASSIN
---------------
Use Method A for insertion, and drug the guard, rather than killing him, the use
Method B to reach the Don, and Method A to shoot him. The only problem with this trick is that it means you won't have time to get the Deagle before the drugged guard wakes up. You can, however, still get the sniper rifle and the Don's revolver.


THE EASY WAY
------------
Kill that first and get the rifle. Go back out to the hill and find the spot I mention.
Now go get a sandwich as you've got about 5 minutes to kill while the postman makes his rounds. Save your game, then restore until you get the Don to fall off the balcony.
Walk in and get the guy by the garage to follow you back beside the garage where his friends can't see him. Drill him with the silenced 9mm. Walk around behind the mini- wall and loot the Don's corpse. Walk along the front of the house so you come up on the shotgun guy and remaining front door guard from behind. Drill them both (or knife 'em.
They won't turn) and hit the basement. Now mosey on out.


LOOT
----
Revolver-       On the Don. Makes a nice souvenir. 9mm pistol-     On any thug.
Knife-          On the cook, but you already have one back at the shed.
Deagle-         In the study. It's easy enough to get, but not if you use my method for getting Silent Assassin. There's an easier Deagle on mission 4, so don't sweat it.
Shotgun-        Carried by the lawyer, and the guard at the front door. There's no way to get it AND get Silent Assassin. Ambush the lawyer if you really want it as a keepsake.
Golf Club-      Although this'd make a GREAT trophy, it's tricky to get out with it without setting off any alarms.
Sniper Rifle-   In the garage. I usually grab this on my way out. Looks great on the wall.





MISSION 2- THE STAKE-OUT IN ST. PETERSBURG
======================================================================================

This is a very large and intimidating map, but it's not that hard to learn. Spend some time during the briefing getting familiar with the map, notably the sewers and streets maps. The mission's main problems are getting the sniper rifle out of the metro, and getting it across the square without being detected. My solutions are sort of bound up in each other, so I'm treating the map as one challenge instead of two.

Tips-
1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon.
2. The SVD looks enough like the AK that they will be fooled if you stay about 20 feet away from them, as long as you have it holstered.
3. You CAN run across the square, just give all soldiers a wide berth, and stop and walk if the Suspici-O-meter starts to move.
4. Once you've heard the dialog about the target's identity, there's no need to listen to it over again.
5. You can find an open window from which to shoot the target on any floor about 2, in the apartment building, but the best bet is floor 3.
6. There's a spare uniform waiting for you near the exit of the upper-right sewer exit.
7. Don't let Diana rush you. Once the meeting starts, it doesn't seem to end.


METHOD A-  a cheap trick
The quick and dirty way to do this mission is to ignore the sniper rifle completely.
Run up the stairs to the left, and walk into the little room. You should arrive just as a guard walks behind some lockers. Head through the door, and pick the lock on the next one. Run through the sewers (use the map if you're having trouble) and take the exit in the upper, right-hand corner of the map.

In front of you will be a uniform. Look around the corner to make sure nobody is facing you, and grab it. Now head across the square and into the apartment building.
Enter it through the left hand door and run to the back, then turn and go up the spiral-ish stairs to the 3rd floor. Make your way to the rooms with the window while avoiding the guard. Use the map if you need to.

Zoom in with the binoculars to center the screen on the target; he's the guy in front with the glasses. Without moving the mouse, switch back to the pistol and save your game. Fire off a few shots. You'll probably either kill the target, or need to restore. Run out through the right-hand door to avoid the wrath of the incoming soldier. Make your way out of the area, following the same rules as above re the soldiers. Don't forget to put your pistol away!

When back at the train station, you might as well grab the stuff from the locker so you can keep the rifle for your collection.


METHOD B-  nobody wants to see your rifle
The biggest problem here is getting the sniper rifle out of the metro. The first part of that challenge, is getting up to the escalator without the citizens running up to alert the guards. They will do this when they see you carrying the rifle. I haven't found a reliable way to avoid setting them off, but this plan works best if they start in the locker area, so that by the time you have the rifle out, they're far away with their backs turned. You can wait for them to get into a useful position, but you are on a timer here. The easiest thing to do is probably just reload if they don't cooperate. Again, the ideal place for them to start is in the locker area. You want them to be far away and not facing you when you grab the rifle.

Make sure that you'll be able to reach the escalator without being seen, and grab the SVD and head up the escalator. Now, as for avoiding the two guards here, stop at the top of the escalator and watch the map. As the guy in the hall turns the corner, walk into the side room. You should reach it just as the other soldier turns behind the lockers. Run to the door, open it, and head on through.

Once in the next room, pick the lock to the sewers. Turn on nightvision and run to the exit in the upper left corner of the map. Remove your goggles at the ladder and climb up. Head down the narrow alley to your left and you'll see the back of a soldier, once you get around the corner. Dispose of him in the manner of your choice, but be sure it's quiet. Take his clothes if you don't already have a uniform. You don't need to worry about hiding the body.

Make sure the SVD is holstered, and RUN to the apartment, following the tips above for avoiding detection. Head down the steps and hang a right. Run up and across the road, then stick to the round wall, and walk if any soldiers are remotely near you.
Turn towards the wall so they don't get a good look at your gun or face. Doing this,
I've been able to walk right by the guards that patrol this area in a wide loop without the Suspici-O-meter so much as blinking.

Enter the apartment through the left hand door and run to the back, then turn and go up the spiral-ish stairs to the 3rd floor. Make your way to the rooms with the window while avoiding the guard. Use the map if you need to.
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