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Submitted by System on 09/03/2006, 09:50. Print file.
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METHOD B-  come into my parlor
This method is more reliable than the other two, in that it always works if you do it right. Unfortunately, it's quite a bit harder. Make sure you kill Purple Turban and
Yellow Hat before attempting this. Blue Cap will follow you if he sees you, but he's very bad at it. If you get too far away, or pass out of his sight for a second, he'll lose interest and walk back to the plazas.

Before trying this, you should probably plan your route, and try to walk it backwards at least once. You know those other places out in town which are possible locations for
Agent Smith? You can tell where they are by the presence of a long, thin alley shown in gray on the map, shooting off a street. For my money, the two best places to go are the potential Smith locale just to the north of the eastern plaza, and the spot where the first contact is.

Leading this guy there is harder than it sounds. If he gets too close, he'll start firing, and if he gets too far or loses sight of you, he'll head back to the plaza. If he does walk away, you can get him back on track by running a bit behind him, so that he hears it and turns around. You'll probably want to go backwards, so you can keep an eye on him. This is why I told you to plan your route earlier. Lead him to the front door of your intended hiding place, and then quickly duck into the side alley right when he's in front of the door. Quickly bring up the map and make sure there's no cops that will see you. If there are, you can just abort by staying in the alley, and go reclaim your tagalong when the coast is clear.

When you duck into the alley, the assassin will lose sight of you and turn to walk back to the plaza. Quickly pull out your silenced pistol and drill him. Drag him through that door he's conveniently in front of. Like I said, it's harder than the other plans, but you have much more control over what's going on. Don't try leading him into the back of one of the plaza shops, or see you go through any doors on the street. If you do, he'll figure out what's up and open fire.

Don't forget to take a picture when he's dead.


METHOD C-  magic carpet ride
Pick a store in the plaza and hide in amongst its merchandise. I like the carpet shops, since the pile of boxes on the far end gives you a perfect shooting nest. Unfortunately the assassin's route is very random, so it might take a while before he wanders close enough for this to work. Plug him once in the head from your hiding place, and quickly run and drag the corpse into the store. Again, as long as no cult cops see the affair, you'll be okay.

As opposed to method A, this plan cuts down on the time it takes you to reach and hide the corpse. On the downside, you can't really watch the bazaar for cops without using the map, and it sometimes takes a long while for the right opportunity to show up.

Don't forget to take a picture when he's dead.


OPTIONAL CHALLENGE-     Blue Cap and Yellow Hat strike back
-----------------------------------------------------------
Killing the final two assassins is pretty easy. Just find the ladder nearby, and head on up. The trick is killing them and retaining Silent Assassin. Unless you somehow managed to kill Blue Cap #1 with no close-calls or shots, you'll only be able to shoot one of these guys. I opened the door so the first guy could see me, and lured him outside. Once he was far enough from his sniper buddy, I capped him between the eyes with my trusty silenced 9mm. Then I snuck in and knifed his friend.


FOURTH CHALLENGE-       Getting out
-----------------------------------
After you show Smith both pictures, you can pretty much run to the end of the level. If you come at the exit door from the side, the sniper won't even get a chance to recognize you.


SILENT ASSASSIN
---------------
Not that hard, since the five assassins all count as targets. You're allowed a comb- ination of two shots, alerts, and/or close-calls. Since Purple Turban and Yellow Hat can be easily snuffed without any of those, Blue Cap is really the only concern. I find it's impossible to kill him without either a shot or a close-call, since you have to run up to him to knife him. For my money, method B is the safest and most reliable way of disposing of him quietly. The real challenge here is killing all FIVE assassins with an SA rating.


THE EASY WAY
------------
The easy way to deal with Purple Turban is to be lucky and avoid him, then bolt from
Agent Smith's before he shows up. Failing that, lead him to a side-street where nobody can see you and quickly whip out your SD 9mm and shoot him. Just leave the body. The same goes for Blue Cap. Lead him away from the plaza so nobody can see you, and get far enough away that he turns his back. Drill him with the 9mm and leave the body, just don't be there when the cops show up.


LOOT
----
SP12-           This is a great automatic shotgun. Oddly enough, there's a spare one lying around the map, pretty close to the exit, which is much easier to escape with than the one at the first contact. It's in an alcove with some brown sacks, a little bit north of the leftmost corner of the western bazaar. You shouldn't have much trouble smuggling it out. Just keep checking the map and drop it if there's people nearby.
SMG-SD6-        If, like me, you didn't get this in Japan because you were too busy picking up katanas, custom rifles and crossbows, you can take the one off purple turban man. Depending on where you led him, it may be a bit of a trick getting it out quietly.
R39 Sniper-     There's two. One on each of the snipers. It's easy enough to get the one near the exit out quietly, in case you missed this in Sicily.





MISSION 17- THE DEATH OF HANNELORE
======================================================================================

Anyone else hear "Doctor" and expect it to be a guy? Yes game, you got me. I am a sexist pig. I like to think that I was expecting a male because this is our first female target in either game. Speaking of sexism, this is the only female target, and killing her is one of the easiest missions! What's up with that?

Tips-
1. You will need a disguise of some type to be able to move around un-shot-at.
2. There's one particular disguise that practically hands this mission to you on a silver platter.
3. Take a while to observe which locals walk in and out of the Doc's office. Maybe if you were dressed like them...
4. When in said disguise, you can run around and trigger all the suspicion you like. As long as you aren't seen with corpse or weapon, nobody will say anything, and it won't even count as a close call.
5. The guards in the stairwells near the Doc's office show up on the FIRST floor map for some reason, so be sure to check that map before you start dragging her around.
6. If a civilian finds the Doc's body, you automatically lose the mission.


FIRST CHALLENGE-        Blending in
-----------------------------------
METHOD A-  the art of disguise
Skip the intro movie. The patrolling guards keep moving while it's playing, and you'll want to see where the nearby guard goes. At the start, he'll walk toward you, but he either veers toward the front door, or comes over and stands conveniently nearby with his back to you. Knife/wire/shoot him, and drag the body behind the nearby boat. I wouldn't recommend using the chloroform; Method B is much easier if you want to avoid kills. Take the guy's clothes when you're done.

Move toward the western entrance, and wait for the guard by the door to walk away and relieve himself. Once inside, make a bee line for the white hospital gown disguise in the northeasternmost room, being sure to give all guards, cultists AND patients a wide berth.


METHOD B-  real men don't kill guards
Again, skipping the intro scene is a good idea so you can keep tabs on that first guard. If he turns toward the front door, good. If not, wait for him to get bored of hanging out by the boat, and walk away. Once he's out of the way, check the helipad to make sure the guard there isn't looking, and you can practically run to the sewer entrance. Run through the strangely long and winding drain to the exit, but stop one room before you get there.

Secret passage time! The first alcove on your right has a secret passage that leads to a ladder up to a grate. Bring up the map of the 1st floor, and, making sure there's no civilians nearby, and the one patrolling guard is far away, hop up the ladder. If the coast is REALLY clear, you can run all the way to the third door on your right with no worries. If not, duck into the nearest room. You can't move through here because the patient will see you and become alarmed, but you can wait here for the coast to be clear to run outside and into the empty room one further north.

Keep running north through the rooms to the end, and take the patient disguise sitting on the bed.


SECOND CHALLENGE- Is there a Doctor in the house?
-------------------------------------------------------
Apparently Hitman looks so ridiculous in his hospital gown that nobody thinks he could possibly be a world-renowned assassin. Hah! Fear the wolf in dork's clothing! Anyway, go grab the key, and poison, if you want it, from the supply area. You can either wait for the guard to visit the bathroom (he does it multiple times, so you just need to wait for him to do it AGAIN on your way out) or walk right by him. Suspicion doesn't seem to matter in this disguise.

Stroll (or run, whatever) into the Doc's area and the nurse will stand up and speak to you. Instead of following her, use the other stairs. See, if you walk by the guard at the top of the west stairs, he'll be looking RIGHT at you when you try to drag a certain corpse through the room. Meet the nurse at the top of the stairs and follow her into the Doctor's office.

The Doc mistakes you for someone else and starts flapping her lips. You can either drop the poison in the water while she isn't looking, or just kill her outright. As long as the nurse has gotten away and the door is closed, you can shoot or, or walk up behind her and knife or wire her. She's so busy talking, you don't even need to sneak. Drag her into the western room, and then into the little triangular room nearby.

If you watch the map, you'll see another patient show up about now, and start looking for the good Doctor. Check the first floor map to see if the nearby stairwell guard is looking directly at you. If he's only looking sorta at you, open the door and drag the
Doc out into the round room. Hang a left toward her office door, then go through the middle of the room. Sometimes she gets snagged on a door, so watch out for that.

If you can't make it that way, wait until the patient gets tired of searching, and drag the body back through her office, through the center of the round room, and into the hiding place. Make sure nobody sees her when you leave the supply closet.

From here you can pretty much just run to the exit.


SILENT ASSASSIN
---------------
Since you can take out the Doctor with poison or the knife, as long as you limit yourself to no more than two total shots, alerts, close-calls and dead guards you'll be fine. If you use method B to get in, it's quite easy to finish this with zeroes across the board.


THE EASY WAY
------------
Use the first guard's clothes to reach the patient disguise. From there it's a stupidly easy mission.


LOOT
----
No loot worth mentioning, unless you count those stunning hospital slippers.





MISSION 18- TERMINAL HOSPITALITY
======================================================================================

TERMINAL HORSE BRUTALITY!? Pat yourself on the back if you got that reference. So what's the deal here? Wasn't the last mission an island hospital? There are two island hospitals within a dinghy ride of each other? As confounding as this mission appears from the map, it's really pretty easy. There's a lot of features on the map you'll never even use.

Tips-
1. You will need a disguise of some type to be able to move around un-shot-at.
2. Nurses are very suspicious.
3. No, you can't kill or follow "him."
4. This mission is big, there's a ton of different routes to follow to get anywhere, so for the most part, I'm going to leave getting around up to your imagination.
5. Although the other guards are carrying guns, don't bother with one while you're dressed as a guard. It only serves to make the nurses edgier.


FIRST CHALLENGE-        Blending in
-----------------------------------
METHOD A-  violence
Head out past the rock, and hang a right up the stairs. Stay in a crouch, until you reach the first pillar. Check the position of the guy on the boat. You want him to be facing away from you, but crawling up the stairs takes so long, he probably isn't by now. Check the area around the pool quickly via map, and plug the guy in front of you in the side of the head with the silenced pistol. Grab his clothes and drag him a little ways down the opposing stairs.
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