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and out of the generator guard's line of sight before the lights come back on. If the generator guard DOES run for the alarm, it's generally not a problem, because the power will be off by the time he gets there, and he'll forget what happened when they come back on. Sometimes he remembers, sometimes he doesn't.
Once in the bunk room, change clothes and grab your weapon of choice. Wait in the unoccupied exit from this room.
METHOD B- the south stairs, no disguise
This is completely gratuitous, but it illustrates what I love about this game. The fact that this option is even viable is just great. Anyway, approach the stairs from behind, and sneak around so that you come at the stair guard from behind. Watch him look back and forth, and, when he's looking the other way, sneak the final stretch to the door.
Pick it, and head on down.
When the coast is clear and nobody is watching you, hop into the sewer and start duck- ing. Keep an eye on the map to make sure nobody is looking at you, and creep around to the north, past the steps. When the fidgety guard to the south isn't looking, creep, ducking all the way, up the sewers to the north. Hang a right at the first ladder, and climb out behind the boxes north of the generator room.
When you approach the boxes, start sneaking behind them, and to the left. Watch the guy in the generator room before moving in. He looks slowly left and right. Wait until he looks away from you then start your approach. Move as far to your right as you can while sneaking, so that he won't be able to see you. You should be able to sneak right up to the generator without him clueing in, but if not, it's no big deal.
Shut off the generator, and head down the winding tunnel. If the guard is still by the generator, don't start running til you get a little ways away from him. Be sure not to move faster than a walk in the bunk room. Your goal is to make it down the winding hall and out of the generator guard's line of sight before the lights come back on. If the generator guard DOES run for the alarm, it's generally not a problem, because the power will be off by the time he gets there, and he'll forget what happened when they come back on. Sometimes he remembers, sometimes he doesn't.
Once in the bunk room, change clothes and grab your weapon of choice. Wait in the unoccupied exit from this room.
THIRD CHALLENGE- Osama Bin Target
----------------------------------------
By now, you're patiently waiting in one of two places, and have freed the prisoner, at least in a test game, so you know where the target is. There's two guard who patrol the nearby hallway, and it's important to differentiate them on your map. The guy with NO gun visible patrols from the boss's door to the torture room, and takes his turn at pummeling the victim. He pauses for quite some time at both of his stops. The other guy has an M60 and patrols the whole length of the hall, pausing at either end, as well as in front of the bosses door. When he stops, he only stops very briefly. If you're coming from the south, you also have to watch the guard patrolling the southern hallway.
It shouldn't take long for a decent window to open up, and allow you to walk into the target's room. Start sneaking once you're here, and pull out your knife or wire. If there have been no alerts, the target will be in his closet admiring his pirated copies of Hitman, and you can choke or knife him easily. I used the knife because nobody hears the body drop. If there have been alerts, or if you were noisy, he'll probably be facing the closet door, so you'll have to open it and shoot him quickly with a silenced pistol before he gets to scream.
Grab the chloroform, and sneak back to the door. There's probably a guard in front of it by now, but wait a few seconds and the coast will clear up. When it does, move on out.
OPTIONAL CHALLENGE- Free the torture victim
-----------------------------------------------
This poor guy. As far as I can tell, there's no way to free him and still get Silent
Assassin, so I can't tell you how many times I had to walk past and watch the beating.
He will run away if the torturer who never leaves is killed. Not drugged, killed. He then runs up the stairs and makes a bee line for your entrance point. If either of the guards at the helipad are alive, the torture victim will not survive his escape. It IS possible to sneak in without drugging or killing any guards, grab the spare disguise, kill the target, drug the two guards by the helipad, and then shoot the torturer. The problem is, when the OTHER torturer comes back, he'll sound the alarm when he finds the victim gone, and that costs you an SA rating. Chloroforming the first guy and then shooting the visiting torturer doesn't work; the hostage won't flee. I'd try shooting the first guy, hiding him, and then pounce/drugging the second guy from that little wooden platform over the sewer, but frankly, I'm fed up with this guy. He can stay here and get punched in the nuts for eternity for all I care.
Bottom line; he's easy enough to free if you're not concerned about ratings. Shoot the torturer and drag him into the stairwell, or dump him in the sewer over on the western corner of the room.
FOURTH CHALLENGE- Escaping with the cargo
-----------------------------------------------
From the target's room, wait for the coast to be clear and walk to the northern entrance to the bunk room. Once the hall is clear again, sneak into the torture room and walk around the outside edge of it. The torturer will probably get somewhat suspicious, but not enough to cause problems.
In the next room, stay to the north, and start sneaking when you get to the northern pile of boxes. Sneak around behind it, and the guard in the middle of the boxes won't notice you. Once you've gotten around the crates, you can stroll into the elevator room. Once you're in the elevator, push the button to go up, and immediately run and duck behind the cargo. The guards won't see you, and they'll just go back to what they were doing before.
FIFTH CHALLENGE- Clearing the helipad
--------------------------------------------
Well, the simple thing to do here is just shoot these last two guys with whatever you happen to be carrying. For Silent Assassin, though, it's a bit trickier. If you used the northern approach, one of these guys is already dead. Likewise, if you haven't killed anyone yet, you can shoot one to make this part a little easier.
Both of these guys take pretty long pee breaks, and it's not especially hard to sneak up and chloroform them. Just don't let either of them see you do it. If you want to make it even easier, come up these stairs before you liberate the cargo. When the southern guard walks away to relieve himself, you can just open the door and smother the second one. Drag him inside the door and part way down the stairs. When his buddy returns, you can just sneak out the door again, and drug him in the same manner.
If both are down, and the mission's not ending, try walking out onto the helipad. There might be also another guard in the area. Perhaps one who came up from the stairs because of an alarm.
SILENT ASSASSIN
---------------
Not that tricky. Just make sure you kill only one guard, and chloroform any others that you need to bypass. The only guards on the whole map that you HAVE to take out are the two by the helipad, and the easiest way to do that is to use the northern approach, shoot one of the guards by the stairs, and take his clothes. Then you just have to chloroform his friend on your way out. The target is easy enough to wire or knife, so that shouldn't affect your rating at all. If you're liberal with the chloroform, it IS possible to do this mission with no kills, alerts, close-calls or shots fired.
THE EASY WAY
------------
Kill the first guard and leave him. Head to the northern stairs and gun down both guards seperately and silently. Follow the SA advice for the rest of the mission. The guards here bunch up so much that sneaking is much easier than killing them.
LOOT
----
M60- Easy enough to walk out with it, but kinda tricky to do so and achieve
SA. If you chloroform the guards at the end, you won't be able to pick it up again before the mission ends. This means you have to AVOID kill- ing anyone until you make your exit, so you can shoot the final guard at the helicopter pad. OR to make life easier, use the northern approach, and shoot the first guard you come to. Use his clothes to get in. Then, after killing the target, head back up he stairs and chloroform the other one. When you come up in the elevator, M60 in hand, you'll be all clear. Actually, it turns out this is one of the easiest ways to beat the mission.
Chloroform- This isn't loot in the sense that you don't already have some, but it's nice to finally be able to carry more.
MISSION 16- TEMPLE CITY AMBUSH
======================================================================================
I thought this was going to be a really hard mission. I was trying to figure out ways to kill both assassins with no bullets, and only chloroform the Purple Turban Man, and then I found that they all count as targets. That makes life a LOT easier.
Tips-
1. A disguise doesn't seem to make any difference on this mission.
2. There's another SP12 lying around. If you want to keep it, its going to be much easier to take that one than smuggle the first one through the level.
3. The only time people seem to get suspicious of your movements is between meeting
Agent Smith and killing the first pair of assassins.
4. It's okay for civilians to see corpses, since it won't count as an alert. However, they run to get cult cops, so you better be sure the body isn't there when they get back.
5. There's some 7.62 mm ammo lying around this map. What the heck is it for?
6. Even though you can find Smith on your own, visit the first contact at the start of the mission. More shotgun ammo won't hurt you, and you might need this place later to stash a body. It'd suck to have a conversation pop up in the middle of that.
7. You can take care of the first three challenges in whatever order suits you.
8. Anyone else start with only one person worth of chloroform on this level?
FIRST CHALLENGE- Purple Turban Man
-----------------------------------------
I'm listing him first, because he can show up at any time, and if you try to do any of the other challenges while he's following you, you're pretty much hosed. You've probably noticed this guy; he's got sunglasses, a purple turban, and a pointy beard. He will start following you, very obviously, if he sees you. If he doesn't see you before you take the two pictures back to Agent Smith, he'll automagically figure out where you are and come running. If he reaches Agent Smith, he'll start firing, and probably kill him.
The passive solution, if he doesn't find you earlier, is to run out of Smith's hiding place and shut the door before Purple Turban Man gets there. He'll then harmlessly follow you to the end of the level.
I made a discovery about this guy. On the map, he's an innocent, and, if you kill him before he whips out his gun, he'll count as such. However, if you kill him once he's following you with his gun hanging out, he counts as a target, which is to say, he doesn't count at all. If you can dispose of him with no shots, alerts or close-calls, it won't affect your rating in any way!
The best way to do this is to let him start following you, without letting either of the other assassins see you. Lead him somewhere quiet, like the back of a plaza shop, or into one of the empty stores around town. Just make sure you don't lead him into either of the other two assassins, or their corpses.
Once you're in a secluded area, run a little, then face him and sneak. You're trying to trigger a behavior where he runs right up to you, then turns his back. Notice that he turns his body faster than his head, so wait until his head is straight forward, and pull out your weapon of choice. He doesn't always stay still, so the safest best is to whip out the knife and immediately use it. If you timed it right, and were sneaking, he'll drop to the ground without the Suspici-O-Meter even budging.
If you're feeling merciful, and you think you've got him standing still, you can use the chloroform. Sometimes, when he wakes up, the meter goes red and it counts as a close-call, but, if you're fast, and have already done the other assassins, that won't be an issue.
SECOND CHALLENGE- Yellow Hat Sniper
-----------------------------------------
This guy's a breeze. You can see from the map where he is. Just make sure that neither of the other two assassins see you on your way in. Sneak up behind him, and take him in the manner of your choosing. I suggest the wire, since the knife sometimes makes him fall forward and people can see an arm or something out the window.
If you want a laugh, save your game, and sneak up here and shoot him in the back of the head with the silenced ballers. He does this graceful swan dive out the window and into the plaza.
Don't forget to take a picture when he's dead.
THIRD CHALLENGE- Blue Cap Assassin
-----------------------------------------
METHOD A- with his friend's rifle
Well, there's this charming sniper rifle all ready for you here. Might as well use it.
First, though, drag the body down the stairs, and hang a left, leaving the body in that little space behind the stairwell. That way, when people run to the scene of the shot, they won't find any dead bodies.
From the sniper's nest, you should be able to see a lot of the plaza. When it is devoid of cops, and the target is walking right next to a storefront, plug him. Quickly drop the rifle and run to the corpse. Drag it into the nearest store, and stash it behind or up the stairs. As long as no cult cops see the body, you'll be okay. The civilians aren't really a problem, as long as you get the body hidden before they come back with cultists. Even if nobody finds the body, you don't want to let the cops see you hanging around the scene after the gunshot, you suspicious foreigner you!
Don't forget to take a picture when he's dead.
Once in the bunk room, change clothes and grab your weapon of choice. Wait in the unoccupied exit from this room.
METHOD B- the south stairs, no disguise
This is completely gratuitous, but it illustrates what I love about this game. The fact that this option is even viable is just great. Anyway, approach the stairs from behind, and sneak around so that you come at the stair guard from behind. Watch him look back and forth, and, when he's looking the other way, sneak the final stretch to the door.
Pick it, and head on down.
When the coast is clear and nobody is watching you, hop into the sewer and start duck- ing. Keep an eye on the map to make sure nobody is looking at you, and creep around to the north, past the steps. When the fidgety guard to the south isn't looking, creep, ducking all the way, up the sewers to the north. Hang a right at the first ladder, and climb out behind the boxes north of the generator room.
When you approach the boxes, start sneaking behind them, and to the left. Watch the guy in the generator room before moving in. He looks slowly left and right. Wait until he looks away from you then start your approach. Move as far to your right as you can while sneaking, so that he won't be able to see you. You should be able to sneak right up to the generator without him clueing in, but if not, it's no big deal.
Shut off the generator, and head down the winding tunnel. If the guard is still by the generator, don't start running til you get a little ways away from him. Be sure not to move faster than a walk in the bunk room. Your goal is to make it down the winding hall and out of the generator guard's line of sight before the lights come back on. If the generator guard DOES run for the alarm, it's generally not a problem, because the power will be off by the time he gets there, and he'll forget what happened when they come back on. Sometimes he remembers, sometimes he doesn't.
Once in the bunk room, change clothes and grab your weapon of choice. Wait in the unoccupied exit from this room.
THIRD CHALLENGE- Osama Bin Target
----------------------------------------
By now, you're patiently waiting in one of two places, and have freed the prisoner, at least in a test game, so you know where the target is. There's two guard who patrol the nearby hallway, and it's important to differentiate them on your map. The guy with NO gun visible patrols from the boss's door to the torture room, and takes his turn at pummeling the victim. He pauses for quite some time at both of his stops. The other guy has an M60 and patrols the whole length of the hall, pausing at either end, as well as in front of the bosses door. When he stops, he only stops very briefly. If you're coming from the south, you also have to watch the guard patrolling the southern hallway.
It shouldn't take long for a decent window to open up, and allow you to walk into the target's room. Start sneaking once you're here, and pull out your knife or wire. If there have been no alerts, the target will be in his closet admiring his pirated copies of Hitman, and you can choke or knife him easily. I used the knife because nobody hears the body drop. If there have been alerts, or if you were noisy, he'll probably be facing the closet door, so you'll have to open it and shoot him quickly with a silenced pistol before he gets to scream.
Grab the chloroform, and sneak back to the door. There's probably a guard in front of it by now, but wait a few seconds and the coast will clear up. When it does, move on out.
OPTIONAL CHALLENGE- Free the torture victim
-----------------------------------------------
This poor guy. As far as I can tell, there's no way to free him and still get Silent
Assassin, so I can't tell you how many times I had to walk past and watch the beating.
He will run away if the torturer who never leaves is killed. Not drugged, killed. He then runs up the stairs and makes a bee line for your entrance point. If either of the guards at the helipad are alive, the torture victim will not survive his escape. It IS possible to sneak in without drugging or killing any guards, grab the spare disguise, kill the target, drug the two guards by the helipad, and then shoot the torturer. The problem is, when the OTHER torturer comes back, he'll sound the alarm when he finds the victim gone, and that costs you an SA rating. Chloroforming the first guy and then shooting the visiting torturer doesn't work; the hostage won't flee. I'd try shooting the first guy, hiding him, and then pounce/drugging the second guy from that little wooden platform over the sewer, but frankly, I'm fed up with this guy. He can stay here and get punched in the nuts for eternity for all I care.
Bottom line; he's easy enough to free if you're not concerned about ratings. Shoot the torturer and drag him into the stairwell, or dump him in the sewer over on the western corner of the room.
FOURTH CHALLENGE- Escaping with the cargo
-----------------------------------------------
From the target's room, wait for the coast to be clear and walk to the northern entrance to the bunk room. Once the hall is clear again, sneak into the torture room and walk around the outside edge of it. The torturer will probably get somewhat suspicious, but not enough to cause problems.
In the next room, stay to the north, and start sneaking when you get to the northern pile of boxes. Sneak around behind it, and the guard in the middle of the boxes won't notice you. Once you've gotten around the crates, you can stroll into the elevator room. Once you're in the elevator, push the button to go up, and immediately run and duck behind the cargo. The guards won't see you, and they'll just go back to what they were doing before.
FIFTH CHALLENGE- Clearing the helipad
--------------------------------------------
Well, the simple thing to do here is just shoot these last two guys with whatever you happen to be carrying. For Silent Assassin, though, it's a bit trickier. If you used the northern approach, one of these guys is already dead. Likewise, if you haven't killed anyone yet, you can shoot one to make this part a little easier.
Both of these guys take pretty long pee breaks, and it's not especially hard to sneak up and chloroform them. Just don't let either of them see you do it. If you want to make it even easier, come up these stairs before you liberate the cargo. When the southern guard walks away to relieve himself, you can just open the door and smother the second one. Drag him inside the door and part way down the stairs. When his buddy returns, you can just sneak out the door again, and drug him in the same manner.
If both are down, and the mission's not ending, try walking out onto the helipad. There might be also another guard in the area. Perhaps one who came up from the stairs because of an alarm.
SILENT ASSASSIN
---------------
Not that tricky. Just make sure you kill only one guard, and chloroform any others that you need to bypass. The only guards on the whole map that you HAVE to take out are the two by the helipad, and the easiest way to do that is to use the northern approach, shoot one of the guards by the stairs, and take his clothes. Then you just have to chloroform his friend on your way out. The target is easy enough to wire or knife, so that shouldn't affect your rating at all. If you're liberal with the chloroform, it IS possible to do this mission with no kills, alerts, close-calls or shots fired.
THE EASY WAY
------------
Kill the first guard and leave him. Head to the northern stairs and gun down both guards seperately and silently. Follow the SA advice for the rest of the mission. The guards here bunch up so much that sneaking is much easier than killing them.
LOOT
----
M60- Easy enough to walk out with it, but kinda tricky to do so and achieve
SA. If you chloroform the guards at the end, you won't be able to pick it up again before the mission ends. This means you have to AVOID kill- ing anyone until you make your exit, so you can shoot the final guard at the helicopter pad. OR to make life easier, use the northern approach, and shoot the first guard you come to. Use his clothes to get in. Then, after killing the target, head back up he stairs and chloroform the other one. When you come up in the elevator, M60 in hand, you'll be all clear. Actually, it turns out this is one of the easiest ways to beat the mission.
Chloroform- This isn't loot in the sense that you don't already have some, but it's nice to finally be able to carry more.
MISSION 16- TEMPLE CITY AMBUSH
======================================================================================
I thought this was going to be a really hard mission. I was trying to figure out ways to kill both assassins with no bullets, and only chloroform the Purple Turban Man, and then I found that they all count as targets. That makes life a LOT easier.
Tips-
1. A disguise doesn't seem to make any difference on this mission.
2. There's another SP12 lying around. If you want to keep it, its going to be much easier to take that one than smuggle the first one through the level.
3. The only time people seem to get suspicious of your movements is between meeting
Agent Smith and killing the first pair of assassins.
4. It's okay for civilians to see corpses, since it won't count as an alert. However, they run to get cult cops, so you better be sure the body isn't there when they get back.
5. There's some 7.62 mm ammo lying around this map. What the heck is it for?
6. Even though you can find Smith on your own, visit the first contact at the start of the mission. More shotgun ammo won't hurt you, and you might need this place later to stash a body. It'd suck to have a conversation pop up in the middle of that.
7. You can take care of the first three challenges in whatever order suits you.
8. Anyone else start with only one person worth of chloroform on this level?
FIRST CHALLENGE- Purple Turban Man
-----------------------------------------
I'm listing him first, because he can show up at any time, and if you try to do any of the other challenges while he's following you, you're pretty much hosed. You've probably noticed this guy; he's got sunglasses, a purple turban, and a pointy beard. He will start following you, very obviously, if he sees you. If he doesn't see you before you take the two pictures back to Agent Smith, he'll automagically figure out where you are and come running. If he reaches Agent Smith, he'll start firing, and probably kill him.
The passive solution, if he doesn't find you earlier, is to run out of Smith's hiding place and shut the door before Purple Turban Man gets there. He'll then harmlessly follow you to the end of the level.
I made a discovery about this guy. On the map, he's an innocent, and, if you kill him before he whips out his gun, he'll count as such. However, if you kill him once he's following you with his gun hanging out, he counts as a target, which is to say, he doesn't count at all. If you can dispose of him with no shots, alerts or close-calls, it won't affect your rating in any way!
The best way to do this is to let him start following you, without letting either of the other assassins see you. Lead him somewhere quiet, like the back of a plaza shop, or into one of the empty stores around town. Just make sure you don't lead him into either of the other two assassins, or their corpses.
Once you're in a secluded area, run a little, then face him and sneak. You're trying to trigger a behavior where he runs right up to you, then turns his back. Notice that he turns his body faster than his head, so wait until his head is straight forward, and pull out your weapon of choice. He doesn't always stay still, so the safest best is to whip out the knife and immediately use it. If you timed it right, and were sneaking, he'll drop to the ground without the Suspici-O-Meter even budging.
If you're feeling merciful, and you think you've got him standing still, you can use the chloroform. Sometimes, when he wakes up, the meter goes red and it counts as a close-call, but, if you're fast, and have already done the other assassins, that won't be an issue.
SECOND CHALLENGE- Yellow Hat Sniper
-----------------------------------------
This guy's a breeze. You can see from the map where he is. Just make sure that neither of the other two assassins see you on your way in. Sneak up behind him, and take him in the manner of your choosing. I suggest the wire, since the knife sometimes makes him fall forward and people can see an arm or something out the window.
If you want a laugh, save your game, and sneak up here and shoot him in the back of the head with the silenced ballers. He does this graceful swan dive out the window and into the plaza.
Don't forget to take a picture when he's dead.
THIRD CHALLENGE- Blue Cap Assassin
-----------------------------------------
METHOD A- with his friend's rifle
Well, there's this charming sniper rifle all ready for you here. Might as well use it.
First, though, drag the body down the stairs, and hang a left, leaving the body in that little space behind the stairwell. That way, when people run to the scene of the shot, they won't find any dead bodies.
From the sniper's nest, you should be able to see a lot of the plaza. When it is devoid of cops, and the target is walking right next to a storefront, plug him. Quickly drop the rifle and run to the corpse. Drag it into the nearest store, and stash it behind or up the stairs. As long as no cult cops see the body, you'll be okay. The civilians aren't really a problem, as long as you get the body hidden before they come back with cultists. Even if nobody finds the body, you don't want to let the cops see you hanging around the scene after the gunshot, you suspicious foreigner you!
Don't forget to take a picture when he's dead.
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