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Submitted by System on 09/03/2006, 09:50. Print file.
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THE GUYBRUSH THREEPWOOD (Mighty Pirate) GUIDE TO HITMAN 2; SILENT ASSASSIN
      ==========================================================================

Version 1.4

1. FORWARD; READ THIS BEFORE MAILING ME
2. OVERVIEW
3. GAMEPLAY TIPS
4. MISSION 1- ANETHEMA
5. MISSION 2- THE STAKE-OUT IN ST. PETERSBURG
6. MISSION 3- KARIV PARK MEETING
7. MISSION 4- TUBEWAY TORPEDO
8. MISSION 5- INVITATION TO A PARTY
9. MISSION 6- TRACKING HAYAMOTO
10. MISSION 7- HIDDEN VALLEY
11. MISSION 8- AT THE GATES
12. MISSION 9- SHOGUN SHOWDOWN
13. MISSION 10- BASEMENT KILLING
14. MISSION 11- GRAVEYARD SHIFT
15. MISSION 12- THE JACUZZI JOB
15. MISSION 13- MURDER IN THE BAZAAR
16. MISSION 14- MOTORCADE INTERCEPTION
17. MISSION 15- TUNNEL RAT
18. MISSION 16- TEMPLE CITY AMBUSH
19. MISSION 17- THE DEATH OF HANNELORE
20. MISSION 18- TERMINAL HOSPITALITY
21. MISSION 19- ST. PETERSMURG REVISITED
22. MISSION 20- REDEMPTION AT GONTRANO


FORWARD
======================================================================================

All of this content is based on my own observations. If you write in with a useful tip, and I include it in a future version, you will, of course, be credited.

Speaking of which, you are free to repost this wherever, just please keep me credited as the original author. Thanks. If you're NOT reading this on Gamefaqs, you might want to check there for a more recent version. I will not reply to any more mail asking me for permission to post this. While I appreciate you asking, my stance on this is clearly spelled out in this paragraph, and I get tired of repeating myself.

I don't mean to be a jerk, but I'm getting a lot of very repetitive emails. Read this before you send me email. Thanks.
1. Do not mail me ANYTHING about ANY missions not covered in this guide. Any such mail will be deleted unread.
2. Check gamefaqs BEFORE mailing me asking about updates. The latest version is always to be found there. If you mail me asking about an update that's already been posted, you will not receive a reply.
3. Do not mail me a carbon copy of somebody else's faq or forum post.
4. There appear to be subtle differences, mostly in the karma engine, between the PC and console versions. If you're on a console, and something is working differently for you than I describe it here (like sniping the Don off his balcony) I don't want to hear about it.
5. If something is working differently for you than I describe it (like being able to walk past the elevator guard with the hostage in mission 4) I don't want to hear about it unless you can tell me EXACTLY what CAUSED that difference in gameplay. If it doesn't work for ME, it's not going in the guide.
6. I'm not tech support. If I don't cover a bug or oddity in this guide, then I didn't encounter it and probably can't help you.
7. Apparently this needs to be spelled out; do NOT mail me about the bomb bug in mission four. I didn't encounter it, so I can't help you with it. Sorry. Try tech support.


-Guybrush Threepwood, Mighty Pirate (guybrush@nc.rr.com)


OVERVIEW
======================================================================================

I included a brief description of each map, and some general tips to keep in mind. If you're having trouble, I'd suggest trying a few more times with those in mind, before skipping ahead to the walk-through. I stopped noting recommended equipment because I got tired of always recommending chloroform and a silenced 9mm.

I've broken each level down into a number of challenges, and provided different methods for beating each challenge. You can pick and choose which ones suit you best.
I've also noted, at the end, what methods you should use if you want to score Silent
Assassin on each level. Then, for grins, I included data on what Loot you might want to take with you at the end, for the trophy room.

My guide is written assuming you want to play this game the way it was meant to be played. How was it meant to be played? Just look at the title. Hitman. Not "Gunman", not "Shotgun-toting-thugman", etc. Sure, violent sprees are sometimes a viable option, but if you rely on them, and never learn the ways of the Silent Assassin, then you're missing out on a great gameplay experience, and I feel sorry for you.


GAMEPLAY TIPS
======================================================================================
This game plays very differently from standard 3D shooters, and, in more subtle ways, differently from the original Hitman. The controls are a little odd, but if you play the first mission a few times, you'll be used to them in no time. The AI is amazingly deep and realistic. The Mafia guys all know each other, so your disguise doesn't stack up to close inspection, but conversely, they DON'T know the mailman. If you're dressed as him, they won't be nearly as suspicious. Conversely, the delivery boy and mailman don't know you're not a Mafia guy, and will ignore you in that disguise.

1. Sneaking up on people-
This is a much smaller part of the game than in the original, which is good, because it's bloody hard now. People will get a little suspicious if you walk up on them from behind, unless you're sneaking. Sneaking is very slow. What this means is that you can generally only sneak up on enemies deliberately placed for that purpose, like guys who are distracted, or stationary enemies that you can come at from behind. The unarmed and innocent are much easier.
They will flee from you, so you can just run up behind them and grab 'em.
2. Disguise-
This is also a smaller factor than in the first game. Not in that you use costumes less, but a suit of clothes alone isn't going to fool the Mafia into thinking you're cousin Luigi. Also important are the way you move, the way you act, and where you go. Generally, you can avoid suspicion by making sure nobody gets a good look at you. If someone starts to get suspicious, turn and walk away, and generally the Suspici-O-Meter will slowly go down. Poor lighting can also help keep suspicion down.
3. Hiding-
Hiding is a major factor in this game. Even a dark corner of a room can be enough to cloak a sneaking Hitman from prying eyes. Look for things to hide behind on levels, like crates or dumpsters.
4. Timing-
The patrolling guards in this game have routes that take different lengths of time. Thus if some of my recommendations aren't working for you because a guard isn't where I said he'd be, then you probably arrived earlier or later than I did. All I can advise for those situations is wait in a safe spot until the alignment of the guards turns in your favor.
5. Chloroform-
It's now possible to take out enemies without killing them, but unless you're trying for Silent Assassin, it's generally not worth the bother. They only stay down for about a minute per "bottle". Hold the button down to give them a bigger dose.
6. Ratings-
At the end of each mission you receive data on how well you did. Your stealth and aggressiveness, as well as how many non-targets you hurt are considered. A perfect score nets you a "Silent Assassin" rating. Typically, this requires you to kill ONLY the target, use only 1 shot per target, and never get caught.
7. Running-
The NPCs in this game hate running. Passionately. Maybe their parents all died in some sort of marathon accident, but they all get really suspicious when you run. Now, I'll freely admit I'm not a Russian soldier. But if I was, and I saw another Russian soldier running, but first reaction would not be to OPEN FIRE!
8. Weapons-
There's quite a lot of weapons in this game. Apparently they didn't want to pay for licensed gun names, so everything has a pseudonym. Whenever you're given a choice, bring the knife, anesthetic and silenced 9mm on every mission.
Knife-         The fastest and nosiest way to kill someone from behind.
Fiber wire-     Quieter, but a little time consuming. My weapon of choice close up.
Anesthetic-     AKA chloroform. Takes ages to use, but you generally have to for
Silent Assassin ratings. Completely silent.
Silenced 99mm-  My pistol of choice. Quiet, and deadly enough if you land a headshot.
Silenced 22-    A nice gun, but very weak. Don't try to use it from any sort of range.
SD Ballers-     Quiet, but super deadly. Nice for when you have a poor shot, or you have to take out more than one guy quietly. Alas, it takes ages for 47 to prepare them, and they're so powerful, the target tends to go flying.
Other pistols-  All the other pistols are noisy, and therefore useless.
SMG-SD6-        Nice and quiet. Would be very useful if you could conceal it.
Other SMGs-     The regular SMG and the Uzi are noisy, and therefore useless unless part of a disguise.
Crossbow-       The crossbow is basically a weak and awkward, but silent sniper rifle.
Sniper rifles-  They're all about the same, except for the custom rifle from Japan.
That thing is sweet.
Other rifles-   The other rifles are noisy and therefore useless unless part of a disguise.
9. Bonus weapons from SA ratings-
I thought I'd put in a section about this, because I see a lot of people talking about it on forums and stuff. I have gotten SA on every mission (so far) sequentially. I never went back and re-did any missions from the missions menu.
If I wanted to do a mission over, I ALWAYS reloaded. Doing that, I got the SD
Ballers on mission 1, the sawn-off on mission 2, and the M4 on mission 5. This was all on regular difficulty. My advice, if you're having trouble getting the rewards, is never to use the missions command. Always restore to repeat a mission. Just pretend the missions menu doesn't exit.





MISSION 1- ANETHEMA
======================================================================================

This is a big, pretty map that gives you a good chance to get used to the new controls and paradigms of Hitman 2. The two primary challenges are getting in, and getting the job done.

Tips-
1. The guards all know each other. Get too much in one's face and your disguise won't last.
2. There are places guards aren't suppose to go. Don't let real guards see you there.
3. You can generally use shadowy corners or crouching behind furniture to hide. It won't save you when you've got angry guards hunting you, but you can often conceal yourself
4. On each floor, find a safe room and watch the map for a while, to get an idea of the guards' comings and goings.
5. Notice the guards don't carry their guns visibly.
6. If the Don becomes alarmed, he will stay in his office, and his lawyer will join him, with a shotgun.
7. The key to the car is on the Don's brother (the other fat guy in white) but there's no easy way to get it without making unnecessary kills and/or noise. I sort of consider it your consolation prize if the mission turned into a bloodbath.


FIRST CHALLENGE-        Insertion
---------------------------------
METHOD A-  the direct approach
Run down the hill toward the door in the wall nearest you and hide behind the chunk of wall to the right of the door. Eventually, a guard comes out to uh... water the plants.
You can take him out in the manner of your choosing. For practice runs, or when learning the area, kill him so he doesn't cause further trouble. However, when playing for keeps, chloroform him.

Once he's down, drag him under the trees, and take his uniform and gun. Head through the door. If you're impatient, you can instead just open the door when you get to it and pop him with the silenced pistol, then drag his body into the back door of the garage.


METHOD B-  the postman always shoots twice
You've no doubted noted the postman. When he stops to water the bushes, sneak up behind him and chloroform him. Make sure you hold down the button til you're empty.
Drag him into the shadows of the trees, but don't take his clothes yet.

Instead, run along the wall to where the delivery boy is. Stash your guns in the groceries. As long as he doesn't SEE you do it, everything is cool. If there's two boxes, use the one on the right. It'll be brought in sooner.

Run back to the mailman and take his clothes, and his flowers. Run toward the gate, keeping the bushes between you and the guards. Once you clear the bushes you have to start walking. They won't find any guns on you, and will let you pass. Walk up to the front of the house (again, you can run as long as no guards are watching you closely) and enter the front door. Save.

Some may prefer dropping the guns first, since it gives you more time inside before the mailman wakes up and tells on you. If you run, you can drop the guns and get to the postman before he's done piddling. He DOES have a second stopping point where you can nab him. Partway along the front wall, he stops to have a smoke, but I found sneaking behind him there to be really tricky.

The maid will take the flowers, and as she leaves, the guard will follow her. Run and hide in the little alcove under the stairs to the left. Sooner or later, the guard will come back in and stand with his back to you. Chokey chokey! Drag his body up past the bend in the stairs and take his clothes and gun. Head to the small room across the hall from the kitchen and watch the map for a while. The kitchen is a really high traffic area. When the coast is clear, head in and get your guns. The mailman will probably have woken up by now and told on you, but you're not dressed like him any more.


METHOD C-  the delivery boy
Run to where the delivery boy is and wait til he goes inside. Stash your guns in the groceries. When he comes back out, chloroform him. Unlike the posty, he won't alert
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