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will not take the truck that goes to the Headquarters. Instead, go down the west manhole & then move right till the end of the sewer. Exit and go up & across the wall with wooden stairs.
Alternate play
---------------
"Michael Moore" munk_mann@hotmail.com
Kill the first soldier at the crates, hide his body then just take his clothes and you can walk freely throughout. This means that you will not have to get the spare clothes at the headquarters.
------------------------------------------------------------------------
======================
Invitation to a party
======================
---Objectives: -Kill the General
-Secure the suitcase
Weapons & items location:
..........................
Waiter(white shirt) by the river --- 1 door key
Guest moving from west side --- 1 invitation card
Agency pickup --- 2 pistol ammo, 1 9mm pistol SD, 1 poison
Southeast corner of ballroom --- 1 cheque 1st floor northwest 2nd room --- 1 Mag ammo 1st floor southwest 1st room --- 2 pistol ammo 1st floor room opp. southeast office --- 1 Deagle 2nd floor 1st room right of ballroom --- 2 Mag ammo 2nd floor southeast office --- 2 SMG ammo
Northern room of basement --- 2 SMG ammo
Basement far right POI --- 1 waiter uniform
Basement 'middle' POI --- 2 pistol ammo, 1 9mm pistol, 1 SMG, 2
SMG ammo 2nd floor balcony(secret doorway*) --- 4 sniper ammo, 1 W2000 sniper rifle, 1 tux clothes
Kitchen --- 1 kitchen knife, 3 champagne glass
Waitresses --- 1 dust broom each
Waiters(inhouse) --- 1 chocolate each
Most guards --- 1 SMG each
Some guards --- 1 9mm pistol each
Spetznaz agent --- 1 .54 pistol (special)--- M4 rifle(have to get the silent assassin rating: use approach 01).
To get it, get all 5 silent assassin ratings in one go.
* --- the doorway is actually part of the wall. It's at the extreme south of 2nd floor and to the left of the main hall stairways. You will get open door option when you approach it. This leads onto the main embassy balcony.
Note: i do not recommend using the invitation card to get in as it is too much of a hassle and the time taken is much longer. For the basement insertion, i recommend only for getting in but not out as by now all the basement guards are on patrol.
Approach 01(best way)
---------------------
At the start head southward towards the agency pickup. Take what ever you need there then move towards the southeast gate of the embassy. Make sure no guards is around before you lockpick that gate and go in. Head into the building through the main doors. Should you do this fast enough, the ambassador will now move to the safe.
Note: there are 4 safes in this building each in 4 individual offices on both the 1st & 2nd floors.
Follow the ambassador to the safe. Once the ambassador when into the room, wait outside with your anaesthetic. Once you get confirmation that the safe has being opened, go inside. By now the ambassador will see you come in and run further in thus trapping himself or he will talk to you. Just put him into dreamland(small doses of anaesthetic will do) and take the briefcase.
Note: even if the ambassador wakes up, he will stay in that room for the rest of the evening and will not alert the guards.
Wherever you are, head to the 1st floor northwest section. You will see a maid inside the northwestern most room. Wait for the general to head back into the ballroom before you do this. Prepare your anaesthetic and go into the room where the maid is. Knock her into dreamland and hide her body behind the desk.
Move to the north part of the room and lies in wait. Wait for the general to come in before you cap that guy with a 9mm pistol SD bullet. Next go get that briefcase and exit the embassy through the main doors. All the way to your initial starting point.
Note: the Spetznaz agent will be running around outside of the embassy after you have pick up the briefcase. Just avoid him or you may want to cap him for his weapon.
Hint: you can walk pass the patrolling guards outside the embassy. To get the
.54 off the spetznaz agent, you can use your remaining anaesthetic on him. Drop the briefcase somewhere safe. Watch the agent's movement and you will see that he will run from the north to the south of the building to the east of the embassy. Just lie in wait at the point of his stop and then sneak up on him to knock him out. Quickly grab the .54 from him then get back the briefcase and to your escape boat.
Approach 02
------------
Note: using this approach also can get you a silent assassin rating but it takes far too much time.
At the start, go towards the agency pickup at the south side of the embassy.
Remember to take the poison. Next move to the southeast gate of the embassy and lockpick the gate there to get inside. Once inside, go northwards till you see a guard move along the eastern wall. Do not get his attention. Move down the path that is not covered by snow(slope down). Keep to the right of the path. Do it right and the guard who patrols along the wall will not notice. Wait for him to move away before you move to the only door there. Check the map and look for the guard's position inside the basement. Once he has move away from the door(along south side of the room), go in and move behind in a safe distance.
Get into the small room in front of you. Hide there till the guard move from the tail of the car to the front. Now you have to be quick. Move silently from the small room to the back of the car and crouch down. As the guard moves away from the car, stand up and get into the POI room counting from the right.
Change into the waiter's clothes and head out. The guard you will encounter on your way to the kitchen will be suspicious but take no notice. Just move casually. Take the champagne glass and head up the stairs. On the way, equip yourself with the glass and next choose the poison. Now watch Mr.47 spike the "drinks". Do this spiking thing somewhere out of prying eyes. Next move into the ballroom at the 1st floor and offer this special concoction to the general(in green uniform). If he is not here, wait for him. Once he has taken the drink, move away and look for the ambassador. Know the location as to which safe contains the briefcase. You may not make it to that safe the first time so wait for the second chance.
Note: guards will be alerted should a waiter go up onto the 2nd floor.
Especially when the guards at the circular stairs spot you walking on the 2nd floor. When you get "Stand still!" message appearing at the bottom screen, you know the guards are onto you although it may take a while.
Hint 1: if the safe is on the 2nd floor southwest corner, go up to that floor using the stairway at the northeast section of the embassy. Move to the west along the corridor from there. Stop at the end of the door & go through it.
Turn left and go through the door there and walk through the room. When you exit from the room, you will be on the 2nd floor at the main hall. 'Stick' to the wall to your right(the circular will be on your left) and move ahead. Turn left once you reached the door to the end. 'Stick' to the wall and move south and through the door there. Now you are cleared to approach the safe.
Hint 2: basically it is the same approach as hint 1 but you do not have to go past the main hall or ballroom.
Once the ambassador opens the safe or not, you can go in and put him out on the dream wagon. If the safe is not yet open, take the combination from him and open the safe. Take the briefcase & chocolate(no purpose yet) if you like. Now to get back to 1st floor. By now you probably have guards patrolling on the 2nd floor. Simply avoid them by constantly checking your map to know their current location. Move back the same way you came onto the 2nd floor. Once you are at the 1st floor, find a place and drop the briefcase temporary. Now move the ballroom and wait for a guest that carry a piece of invitation card to move out of the embassy. I think he is going back so follow him till you get a chance to knock him out and then grab his clothes. Get back into the embassy take the briefcase where you have left it and get out of there. Just move to the exit to clear this mission.
Note: the Spetznaz agent will be running around outside of the embassy after you have pick up the briefcase. Just avoid him or you may want to cap him for his weapon.
Hint: you can walk pass the patrolling guards outside the embassy. To get the
.54 off the spetznaz agent, you can use your remaining anaesthetic on him. Drop the briefcase somewhere safe. Watch the agent's movement and you will see that he will run from the north to the south of the building to the east of the embassy. Just lie in wait at the point of his stop and then sneak up on him to knock him out. Quickly grab the .54 from him then get back the briefcase and to your escape boat.
Approach 03
------------
Capped everyone you come across and you will get a high meter for your aggression bar. But no to forget your real mission.
Approach 04
------------
Capped the waiter at the dock and take his clothes. Go into the embassy using the side door through the kitchen and make your way onto the 2nd floor without notice. Avoid the guards and go into the secret doorway. Synchronize the guard's movement at the balcony and head out. Take out the guard and grab the tux. Now you are one of the guest. Play the rest os the mission as per
normal..........
Alternate play
---------------
thinkingisbad@fuse.net
The alternate play is pretty much the same as approach 02. Except after you poison the general in the ballroom, you wait for the Spetsnaz agent to hold up the ambassador. You then follow them to the location of the safe, waiting in the adjacent room. You can look through the keyhole, and wait for the agent to kill the ambassador. As he walks to the safe to nab the briefcase, open the doors to the room and cap him in the head with a silenced weapon. This way, you get the .54 pistol, and the ambassador is dead, leaving no witnesses. Then, exit the embassy as normal.
************************************************************************
************************************************************************
--------
Japan
--------
------------------------------------------------------------------------
====================
Tracking Hayamoto
====================
---Objectives: -Kill Hayamoto JR
-Plant bug on Hayamoto JR's corpse
-Escape
Weapons & items location:
..........................
Most Guards(black suit) --- 1 SMG
Some Guards(black suit) --- 1 9mm pistol
Guards(white singlet) --- 1 SMG
Room left of center POI --- 2 pistol ammo
Center POI --- 1 chef's robe
Room right of center POI --- 1 SMG, 2 SMG ammo
Northeastern POI --- 1 Fugu fish, 1 kitchen knife
Garage(southeast) with POI --- 3 SMG ammo (special)--- No special weapon
Approach 01(best way)
----------------------
You will be inserted just behind a boulder. Wait for the guard at the main entrance to disappear into the house before you plan to move. Next make sure the 2 guards nearest to you are moving towards the main exit. Now move towards the main building and 'stick' to the building. To the east side of the main entrance, is another guard walking to the far eastern side. Grab this chance and move to the garage and head inside. Sound the horns of the car without wheels and then hide(crouch) on to the right side of the door leading into the
Alternate play
---------------
"Michael Moore" munk_mann@hotmail.com
Kill the first soldier at the crates, hide his body then just take his clothes and you can walk freely throughout. This means that you will not have to get the spare clothes at the headquarters.
------------------------------------------------------------------------
======================
Invitation to a party
======================
---Objectives: -Kill the General
-Secure the suitcase
Weapons & items location:
..........................
Waiter(white shirt) by the river --- 1 door key
Guest moving from west side --- 1 invitation card
Agency pickup --- 2 pistol ammo, 1 9mm pistol SD, 1 poison
Southeast corner of ballroom --- 1 cheque 1st floor northwest 2nd room --- 1 Mag ammo 1st floor southwest 1st room --- 2 pistol ammo 1st floor room opp. southeast office --- 1 Deagle 2nd floor 1st room right of ballroom --- 2 Mag ammo 2nd floor southeast office --- 2 SMG ammo
Northern room of basement --- 2 SMG ammo
Basement far right POI --- 1 waiter uniform
Basement 'middle' POI --- 2 pistol ammo, 1 9mm pistol, 1 SMG, 2
SMG ammo 2nd floor balcony(secret doorway*) --- 4 sniper ammo, 1 W2000 sniper rifle, 1 tux clothes
Kitchen --- 1 kitchen knife, 3 champagne glass
Waitresses --- 1 dust broom each
Waiters(inhouse) --- 1 chocolate each
Most guards --- 1 SMG each
Some guards --- 1 9mm pistol each
Spetznaz agent --- 1 .54 pistol (special)--- M4 rifle(have to get the silent assassin rating: use approach 01).
To get it, get all 5 silent assassin ratings in one go.
* --- the doorway is actually part of the wall. It's at the extreme south of 2nd floor and to the left of the main hall stairways. You will get open door option when you approach it. This leads onto the main embassy balcony.
Note: i do not recommend using the invitation card to get in as it is too much of a hassle and the time taken is much longer. For the basement insertion, i recommend only for getting in but not out as by now all the basement guards are on patrol.
Approach 01(best way)
---------------------
At the start head southward towards the agency pickup. Take what ever you need there then move towards the southeast gate of the embassy. Make sure no guards is around before you lockpick that gate and go in. Head into the building through the main doors. Should you do this fast enough, the ambassador will now move to the safe.
Note: there are 4 safes in this building each in 4 individual offices on both the 1st & 2nd floors.
Follow the ambassador to the safe. Once the ambassador when into the room, wait outside with your anaesthetic. Once you get confirmation that the safe has being opened, go inside. By now the ambassador will see you come in and run further in thus trapping himself or he will talk to you. Just put him into dreamland(small doses of anaesthetic will do) and take the briefcase.
Note: even if the ambassador wakes up, he will stay in that room for the rest of the evening and will not alert the guards.
Wherever you are, head to the 1st floor northwest section. You will see a maid inside the northwestern most room. Wait for the general to head back into the ballroom before you do this. Prepare your anaesthetic and go into the room where the maid is. Knock her into dreamland and hide her body behind the desk.
Move to the north part of the room and lies in wait. Wait for the general to come in before you cap that guy with a 9mm pistol SD bullet. Next go get that briefcase and exit the embassy through the main doors. All the way to your initial starting point.
Note: the Spetznaz agent will be running around outside of the embassy after you have pick up the briefcase. Just avoid him or you may want to cap him for his weapon.
Hint: you can walk pass the patrolling guards outside the embassy. To get the
.54 off the spetznaz agent, you can use your remaining anaesthetic on him. Drop the briefcase somewhere safe. Watch the agent's movement and you will see that he will run from the north to the south of the building to the east of the embassy. Just lie in wait at the point of his stop and then sneak up on him to knock him out. Quickly grab the .54 from him then get back the briefcase and to your escape boat.
Approach 02
------------
Note: using this approach also can get you a silent assassin rating but it takes far too much time.
At the start, go towards the agency pickup at the south side of the embassy.
Remember to take the poison. Next move to the southeast gate of the embassy and lockpick the gate there to get inside. Once inside, go northwards till you see a guard move along the eastern wall. Do not get his attention. Move down the path that is not covered by snow(slope down). Keep to the right of the path. Do it right and the guard who patrols along the wall will not notice. Wait for him to move away before you move to the only door there. Check the map and look for the guard's position inside the basement. Once he has move away from the door(along south side of the room), go in and move behind in a safe distance.
Get into the small room in front of you. Hide there till the guard move from the tail of the car to the front. Now you have to be quick. Move silently from the small room to the back of the car and crouch down. As the guard moves away from the car, stand up and get into the POI room counting from the right.
Change into the waiter's clothes and head out. The guard you will encounter on your way to the kitchen will be suspicious but take no notice. Just move casually. Take the champagne glass and head up the stairs. On the way, equip yourself with the glass and next choose the poison. Now watch Mr.47 spike the "drinks". Do this spiking thing somewhere out of prying eyes. Next move into the ballroom at the 1st floor and offer this special concoction to the general(in green uniform). If he is not here, wait for him. Once he has taken the drink, move away and look for the ambassador. Know the location as to which safe contains the briefcase. You may not make it to that safe the first time so wait for the second chance.
Note: guards will be alerted should a waiter go up onto the 2nd floor.
Especially when the guards at the circular stairs spot you walking on the 2nd floor. When you get "Stand still!" message appearing at the bottom screen, you know the guards are onto you although it may take a while.
Hint 1: if the safe is on the 2nd floor southwest corner, go up to that floor using the stairway at the northeast section of the embassy. Move to the west along the corridor from there. Stop at the end of the door & go through it.
Turn left and go through the door there and walk through the room. When you exit from the room, you will be on the 2nd floor at the main hall. 'Stick' to the wall to your right(the circular will be on your left) and move ahead. Turn left once you reached the door to the end. 'Stick' to the wall and move south and through the door there. Now you are cleared to approach the safe.
Hint 2: basically it is the same approach as hint 1 but you do not have to go past the main hall or ballroom.
Once the ambassador opens the safe or not, you can go in and put him out on the dream wagon. If the safe is not yet open, take the combination from him and open the safe. Take the briefcase & chocolate(no purpose yet) if you like. Now to get back to 1st floor. By now you probably have guards patrolling on the 2nd floor. Simply avoid them by constantly checking your map to know their current location. Move back the same way you came onto the 2nd floor. Once you are at the 1st floor, find a place and drop the briefcase temporary. Now move the ballroom and wait for a guest that carry a piece of invitation card to move out of the embassy. I think he is going back so follow him till you get a chance to knock him out and then grab his clothes. Get back into the embassy take the briefcase where you have left it and get out of there. Just move to the exit to clear this mission.
Note: the Spetznaz agent will be running around outside of the embassy after you have pick up the briefcase. Just avoid him or you may want to cap him for his weapon.
Hint: you can walk pass the patrolling guards outside the embassy. To get the
.54 off the spetznaz agent, you can use your remaining anaesthetic on him. Drop the briefcase somewhere safe. Watch the agent's movement and you will see that he will run from the north to the south of the building to the east of the embassy. Just lie in wait at the point of his stop and then sneak up on him to knock him out. Quickly grab the .54 from him then get back the briefcase and to your escape boat.
Approach 03
------------
Capped everyone you come across and you will get a high meter for your aggression bar. But no to forget your real mission.
Approach 04
------------
Capped the waiter at the dock and take his clothes. Go into the embassy using the side door through the kitchen and make your way onto the 2nd floor without notice. Avoid the guards and go into the secret doorway. Synchronize the guard's movement at the balcony and head out. Take out the guard and grab the tux. Now you are one of the guest. Play the rest os the mission as per
normal..........
Alternate play
---------------
thinkingisbad@fuse.net
The alternate play is pretty much the same as approach 02. Except after you poison the general in the ballroom, you wait for the Spetsnaz agent to hold up the ambassador. You then follow them to the location of the safe, waiting in the adjacent room. You can look through the keyhole, and wait for the agent to kill the ambassador. As he walks to the safe to nab the briefcase, open the doors to the room and cap him in the head with a silenced weapon. This way, you get the .54 pistol, and the ambassador is dead, leaving no witnesses. Then, exit the embassy as normal.
************************************************************************
************************************************************************
--------
Japan
--------
------------------------------------------------------------------------
====================
Tracking Hayamoto
====================
---Objectives: -Kill Hayamoto JR
-Plant bug on Hayamoto JR's corpse
-Escape
Weapons & items location:
..........................
Most Guards(black suit) --- 1 SMG
Some Guards(black suit) --- 1 9mm pistol
Guards(white singlet) --- 1 SMG
Room left of center POI --- 2 pistol ammo
Center POI --- 1 chef's robe
Room right of center POI --- 1 SMG, 2 SMG ammo
Northeastern POI --- 1 Fugu fish, 1 kitchen knife
Garage(southeast) with POI --- 3 SMG ammo (special)--- No special weapon
Approach 01(best way)
----------------------
You will be inserted just behind a boulder. Wait for the guard at the main entrance to disappear into the house before you plan to move. Next make sure the 2 guards nearest to you are moving towards the main exit. Now move towards the main building and 'stick' to the building. To the east side of the main entrance, is another guard walking to the far eastern side. Grab this chance and move to the garage and head inside. Sound the horns of the car without wheels and then hide(crouch) on to the right side of the door leading into the
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