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Submitted by System on 09/03/2006, 09:50. Print file.
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much harder though.  Only shot should be the general.

-If you leave on the elevator without waiting for the prisoner to get on, the cutscene will show the guard pressing the alarm with the prisoner right beside him.

-Even if the guards spot you in the truck, it will still go

-If you detonate the bomb before you're close to the entrance than the guards will be in the sewers before you, making it much harder to get around.

-Another way to play the mission is to place the pager on a table near the general than phone it to get his attention

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-Enemies/Innocents-
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*Enemies
Grey coat guards
Grey coat officers

*VIP
Prisoner

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-Weapons/Items-
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*Items
Phone - Agency Pickup
Pager - Agency Pickup
Night Vision Goggles - Agency Pickup

*Weapons
AK Rifle - Guards, Agency Pick-up #2 9mm Pistol Sd - Pickup, General
Combat Knife - General
Deagle - Headquarter (!)

*Ammo
MAG Ammo - Headquarter (!)
5.56 Ammo - Top-Left of HQ, Warehouse




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M6 - Invitation to a Party
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Objectives: -Kill the General
-Secure Suitcase

-Prelude-
This level is fun to play at beginning with the first objective but the second one is kind of annoying.  It's the last of the
St. Petersburgh levels, and I'm sure you're tired of them by now.  This level takes place in an embassy, actually it's a party.  You don't have an invitation so you can't waltz into the party.  There are many ways to beat this level, the following is the one I like.

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-Mission-
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Here we go.  You start out at the dock with your trusty speedboat behind you.  There's a waiter smoking but leave him alone.  Go to the agency pick-up.  Don't get too close to the patrolling black-suited guards.  Pick up the poison and the 9mm if you need it.  Now go to the eastern entrance to the embassy and lock-pick the door.  Go inside and along the path but watch out for the guard who patrols around here.  Stick behind some trees for cover if he comes near you.  But he turns the other way eventually.  When he does, go forward, all the way.  You should see a garage to the left of you with a door beside it.  Now open your map and check the Embassy Basement map.  See where the guard at the eastern point is.  Or you can just look through the keyhole.  If he's moving away from the door, go through.
Walk slowly, and then dash for the small little room type thing in front of you.  Hide there till he goes the other way, then proceed to the hallway to the left.  Now go into the door on the left of the hallway (It will have a (!) in the map).
Change into the waiter clothes.  You are now a waiter.

Now move along the hallway to the kitchen.  Ignore the guards and just walk.  In the kitchen, move towards where there is a bucket next to a champagne glass.  Pick up a champagne glass.  move into the room to the right where noone can see you, then right click, and select poison, and watch 47 put poison in the champagne glass.  Now go back to the kitchen and move towards the south-western stairs.
Go up the stairs and through the fancy-looking doors.
Turn right and you're now in the hall.  Go through the main doors on the left, and you're in the ballroom.  Wait for the general to come, and give him the champagne glass with poison.

Check your map for the other red target and follow them.  If you were fast, then the amabassador isn't there yet and you can  go into the room behind the office and wait for them to come.  Chloroform the agent holding him up and take the briefcase (and the chocolate if you want).  Now you want to go back to the first floor, hide the briefcase, get invitation guests clothes by just following them than chloroforming out of sight.  Then pick up the briefcase than leave.


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-Extras/Hints-
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-There's a cheque in this level that's supposed to do something but I still dno't know what

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-Weapons/Items-
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*Items
Door Key-Waiter By River
Invitation - Guest
Kitchen Knife - Kitchen
Chocolate - Waiter, Safe
Poison - Agency Pickup
Champagne Glass - Kitchen
Broom - Waitresses

*Weapons 9mm Pistol SD - Agency Pickup
.54 Pistol - Agent
SMG - Basement, Guards
Deagle - 1st floor

*Ammo
SMG Ammo - Basement, 2nd floor, Basement north room
Pistol Ammo - Agency Pickup, Basement, 1st floor
MAG Ammo - 2nd floor, 1st room right of ballroom




**********************************************
JAPAN
**********************************************

=============================================
M7 - Tracking Hayamato
=============================================

Objectives: -Kill Hayamoto Jr.
-Plant Bug on Hyamato Jr.'s corpse
-Escape

-Prelude-
Listen to the music inside the house.  It's really good.
Anyways, this level is pretty easy and short to play through, but it kind of paves the way for the next few
Japanese missions which become increasingly harder.
The target is Hayamoto Jr, a guy in a white suit.  The mission takes place in a small building, with an easy pathway to beat it.  In fact, I think it's probably one of the easiest levels.  Fun, too.

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-Mission-
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Alright, you begin the mission behind a big boulder, with two guards coming up in front of it.  They will go a little distance then turn around.  Make sure the guard at the door to the right isn't there, than move along to the bush along the edge, than to the next huge boulder along the path.  hide behind it until the guard moving along is all the way down at the end of the path.  Go to the big garage doors, open them, go inside, then close them.  Okay, you're now in the garage, and there's a messed up car in there.  Go up to the car, and sound the horn, the guard inside will come out to inspect the noise.  Hide to the right of the door before he comes in or he'll notice you.

Now, go inside the door he came from (sneak, don't walk or run, that'll make noise and the guard'll turn around and see you).  Go through the paper doors at the right of the room you're in.  Now turn left and go through the next paper doors which are on the same side as the one you just came from.
Now check your map, and wait for the guard behind there to go join all the other guards, out of your sight.  Now sneak forwards (if you walk, they'll see you) and  then go through the doors on the right.  You should now be in a kind of living room type thing.  Now go straight through the doors you see which lead into like a storage cabinet area.  Now go through the doors (make sure no guards are there) and then through the door which is a little bit to the left (has (!) on map).

You'll see chef's robes beside the beds.  Change into them, and go back outside into the hallway.  If you turn left, you'll see the huge paper doors waving.  Do not go into them yet.
First, make sure the guard who goes in there is not there, that he's going outside.  Then go into the kitchen, don't mind the real chef, go straight into a small hallway the guard who patrols there went outside through, then through the door on the left.  Cut the fugu fish.  The guard should not be back inside yet.  Go outside again, then go to a small platter you see on the desk (I thought it was an ashtray at first).  Place the transmitter and the fugu fish on it.  Go back to where the fugu fish was and wait for the guard who patrols outside to come back in and go into the kitchen.

When he's in the kitchen, get out of your hiding spot and go through the back door (where that guard came from).
There is a guard who patrols in circles here.  When he turns left off the rock path, go follow the path but stop before you go out in the open (stay between fence & building).  If the guard is going in the opposite direction (not facing you, towards the exit), then hug the garage wall and move forward until you can move no more because of the building.
The guard will turn and then walk back towards the fence and he'll see you but he sees nothing suspicious about a chef standing still between a garage and a wall.  When he passes into the big square area in front of the garage.
Move south (to the southern fance wall).  Hide behind the boulder to the right.  Move forward towards those guards moving together (one in vest, other in suit).  Go behind the bush in front of the boulder you started in.   By this point you should have the objectives completed because the maid should have given the guy the food and he should've eaten it by now.

Anyways, move towards the boulder you started behind.
Before you make your exit, make sure both objectives are complete, because the transmitter should be completed first (when he eats the fish the transmitter goes in him immediately), and the kill H. Jr. one should take a little while longer (the poison in the fish takes a while to kick in).  Once both are complete, wit for the guards to be facing away from the exit and be past the boulder before you run for the exit, and freedom.
And your Silent Assassin rating.

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-Extras Hints-
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-I think if you wait by the exit and then immediately leave when kill Hayamto Jr.s objective is completed, than the "guards have found dead Hayamato Jr." alert won't show
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