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*If you want to escape in James Bond style, then pick up the key to the car in the garage from one of the plain clothes guards (the one in white) who usually lounges around the pool area in the back. Get to the car and watch the cool cinematic.
*You can get the sniper rifle from the garage at the beginning of the level and snipe the Don out from the mountains.
*You can kill the postman and guard but you are risking your Silent Assassin rating.
* If you don't empty a full five bottles into the postman and guard of anaesthatics than they'll wake up quickly and tell on you before you can do anything.
* You can beat the level by shooting everything you see
*Sneak up to baskets behind the cook because if you walk she'll know you're there and she's really paranoid so she'll keep looking behind at you every couple of seconds, which means if you're picking up one of your guns while she turns around.......
--------------------------------------------------------------------------------
-Enemies/Innocents-
--------------------------------------------------------------------------------
*Enemy
Black suited guards
Plain clothes guards
Don Giulliani
Lawyer in green suit
*Innocent
Postman
Delivery boy
Nurses
Chef
--------------------------------------------------------------------------------
-Weapons/Items-
--------------------------------------------------------------------------------
*Items
Flowers: Postman at front
Room Key: Don
Spoon: From Cook
Golf Club: Don's bedroom
Car Key: Plain Clothes Guard (White shirt)
Kitchen Knife: Kitchen
*Weapons
Deagle: Guard in white shirt, Study
R93 Sniper: Garage
Revolver: Don
Shotgun: Guard in front of main doors 9mm Pistol: Guards
*Ammo
Shotgun Ammo: 2nd floor room, rooms north of kitchen, study
Pistol Ammo: 2nd floor room, Study,
MAG Ammo: 2nd floor, study
2.45 ACP Ammo: Dining room, Garage
**********************************************
ST. PETERSBURG
*********************************************
=============================================
M3 - St. Petersburg Stakeout
=============================================
Objectives: - Kill the General at the Meeting
- Don't Harm Anyone Else at the Meeting
- Return to the Subway Train to Escape
-Prelude-
Alright, this level starts off annoying and becomes fun later.
One of the most annoying things in this level are the civilians. When they see you with a gun, they'll yell this thing which sounds like "Safratz!" (most likely Russian for
"A gun! A gun!"). This yell is so annoying I broke my keyboard when I kept hearing it. Anyways, as annoying as they are, leave them alone.
--------------------------------------------------------------------------------
-Mission-
--------------------------------------------------------------------------------
Okay, you start with a short cutscene. Now, you're outside the train facing forward in the station. Turn right and go towards the lockers. (Note: Make sure no civilians see you with weapons!). Go to locker 137 and pick the lock.
Open the door after it's been picked, check to see if there are any civilians around, then pick up all your weaponry.
Now by this point both the civilians in the metro should be going away from you at the same time. Grab the chance.
Wait till they go past the stairway out of the metro which will be on your right, then go up the stairs. Follow the hallway up the (not moving) escalators.
To the left, after climbing the escalator, you should see a doorway leading down steps. DO NOT GO. Move backwards about halfway down the escalator and check for guards. There should be 2, but one is probably on his way up and outside. Now move to the doorway but don't stand directly in front of it. Down the steps there is one more guard who patrols the room. Wait until he goes right and out of view, then WALK down the steps slowly.
Wait until he goes past some lockers or almost there and then go to a door which is on the right after you go down the steps.. Close the door behind you. Now, to the left is a locked door. Pick the lock and go through. (Hint: Pick locks faster by pressing map)
There will be a hallway. Go down the hallways until you are at the sewers. Look around cause you'll be spending plenty of time in the sewers from this point on. Turn right and keep going until you get to a kind of bridge. Walk across the bridge then turn left and keep going until you get to the first hallway off the right. Go through the hallway till you get to the ladders (Note: Check your map.
You should be at the north-eastern exit). Now go up the ladders (Note: When you are almost finished the ladder, being able to see the streets, check if there is a guard coming. He won't see you unless you come all the way up.)
Once your out on the streets, check your map, make sure no guards can see you, then move torwards the truck on your right and change into the guard uniform in front of it.
Now go back down the sewers and back out the hallway.
This time, turn right and keep going right until you reach the first hallway on the right. Go through the hallway and check your map, you should be at the north-western sewer hatch.
Now go up the ladder and get out. Check to see if the coast is clear, then go down the slope which is south of the hatch you just came out of. Now you are on the streets.
Check your map for a building that is north-west of the
Pushkin building. It will have a (!) (Point of Interest) on it.
Move towards that building with the aid of your map.
Don't get too close to guards and if you're within range, walk, don't run. Don't draw attention. You're sniper rifle is suspicious enough from far away (Note: Holster your sniper rifle before you head for the building. It may not seem to do anything, but it does). Once you close to the building go through the door on the right (not the main doors). Now turn right through the doors, through the hallway to the next doors, then turn left to see a stairway.
Go up the stairs, turn left, left again, then up the second flight to the third floor.
Now once you're on the third floor, do not go through the doors directly to the left. Instead proceed down the left hallway to another set of doors and go through them. If you followed the directions carefully you'll be in a room with two more double-doors, and two windows to the left, one of which is open. Get your sniper rifle ready and aim in at the window where the meeting is taking place. Diana will contact you with clues she's found about which one is the general you need. I personally think it's much more fun listening to the clues and then figuring out who it is, but if you're too lazy, I'll tell you which one the general is.
(Note: Skip the next paragraph if you want to figure it out yourself).
Now, there are four generals in the meeting. One is almost out of sight in a brown jacket. Not the guy you want.
There is one walking around. Not the one you want.
There is a guy smoking a cigar wearing sunglasses. Not the one. The guy you want to kill is the one who is sitting closer to the window, drinking his hand (it's supposed to be a beer but I don't see a cup).
After you kill him retrace your steps back to the metro station.
Again, watch out for the patrolling guard and civilians.
Head for the metro train and you're done. Your Silent
Assassin prize is a Sawn Off Shotgun, this is a normal shotgun except since it is shorter (Sawn Off) you can holster it under your shirt or whatever like a handgun so you can carry it around with you unsuspiciosly instead of walking around with a huge shotgun in your hand.
--------------------------------------------------------------------------------
-Extras/Tips-
--------------------------------------------------------------------------------
- If you wasted too much time just bust into the building annihalating everything
- The guards are smart. Don't go near them.
- Kill the wrong general and Diana will whine at you, sounding very much like an angry mom
- If you want an AK rifle, than kill the guard walking past the truck when you get the clothes and take his AK. Hide it in the sewers and pick it up on your way out. But then no keep Sniper Rifle. Choose what you want more.
--------------------------------------------------------------------------------
-Enemies/Innocents-
--------------------------------------------------------------------------------
*Innocent
Civilians
*Police
Grey coat guards
*Enemy
Brown suit guards
--------------------------------------------------------------------------------
-Weapons/Items-
--------------------------------------------------------------------------------
*Items
Night Vision Goggles: Locker 137.
*Weapons
SVD Sniper Rifle: Locker 137 9mm Pistol: Locker 137, Black Suit Guards
AK Rifle: Regular Guards
.54 Pistol: Some Guards
*Ammo
Pistol Ammo: Locker 137
Sniper Ammo: Locker 137
==============================================
M4 - Kirov Park Meeting
==============================================
Objectives: -Kill General Makarov
-Kill his mafia connection, Igor Kubasko
-Prelude-
*If you want to escape in James Bond style, then pick up the key to the car in the garage from one of the plain clothes guards (the one in white) who usually lounges around the pool area in the back. Get to the car and watch the cool cinematic.
*You can get the sniper rifle from the garage at the beginning of the level and snipe the Don out from the mountains.
*You can kill the postman and guard but you are risking your Silent Assassin rating.
* If you don't empty a full five bottles into the postman and guard of anaesthatics than they'll wake up quickly and tell on you before you can do anything.
* You can beat the level by shooting everything you see
*Sneak up to baskets behind the cook because if you walk she'll know you're there and she's really paranoid so she'll keep looking behind at you every couple of seconds, which means if you're picking up one of your guns while she turns around.......
--------------------------------------------------------------------------------
-Enemies/Innocents-
--------------------------------------------------------------------------------
*Enemy
Black suited guards
Plain clothes guards
Don Giulliani
Lawyer in green suit
*Innocent
Postman
Delivery boy
Nurses
Chef
--------------------------------------------------------------------------------
-Weapons/Items-
--------------------------------------------------------------------------------
*Items
Flowers: Postman at front
Room Key: Don
Spoon: From Cook
Golf Club: Don's bedroom
Car Key: Plain Clothes Guard (White shirt)
Kitchen Knife: Kitchen
*Weapons
Deagle: Guard in white shirt, Study
R93 Sniper: Garage
Revolver: Don
Shotgun: Guard in front of main doors 9mm Pistol: Guards
*Ammo
Shotgun Ammo: 2nd floor room, rooms north of kitchen, study
Pistol Ammo: 2nd floor room, Study,
MAG Ammo: 2nd floor, study
2.45 ACP Ammo: Dining room, Garage
**********************************************
ST. PETERSBURG
*********************************************
=============================================
M3 - St. Petersburg Stakeout
=============================================
Objectives: - Kill the General at the Meeting
- Don't Harm Anyone Else at the Meeting
- Return to the Subway Train to Escape
-Prelude-
Alright, this level starts off annoying and becomes fun later.
One of the most annoying things in this level are the civilians. When they see you with a gun, they'll yell this thing which sounds like "Safratz!" (most likely Russian for
"A gun! A gun!"). This yell is so annoying I broke my keyboard when I kept hearing it. Anyways, as annoying as they are, leave them alone.
--------------------------------------------------------------------------------
-Mission-
--------------------------------------------------------------------------------
Okay, you start with a short cutscene. Now, you're outside the train facing forward in the station. Turn right and go towards the lockers. (Note: Make sure no civilians see you with weapons!). Go to locker 137 and pick the lock.
Open the door after it's been picked, check to see if there are any civilians around, then pick up all your weaponry.
Now by this point both the civilians in the metro should be going away from you at the same time. Grab the chance.
Wait till they go past the stairway out of the metro which will be on your right, then go up the stairs. Follow the hallway up the (not moving) escalators.
To the left, after climbing the escalator, you should see a doorway leading down steps. DO NOT GO. Move backwards about halfway down the escalator and check for guards. There should be 2, but one is probably on his way up and outside. Now move to the doorway but don't stand directly in front of it. Down the steps there is one more guard who patrols the room. Wait until he goes right and out of view, then WALK down the steps slowly.
Wait until he goes past some lockers or almost there and then go to a door which is on the right after you go down the steps.. Close the door behind you. Now, to the left is a locked door. Pick the lock and go through. (Hint: Pick locks faster by pressing map)
There will be a hallway. Go down the hallways until you are at the sewers. Look around cause you'll be spending plenty of time in the sewers from this point on. Turn right and keep going until you get to a kind of bridge. Walk across the bridge then turn left and keep going until you get to the first hallway off the right. Go through the hallway till you get to the ladders (Note: Check your map.
You should be at the north-eastern exit). Now go up the ladders (Note: When you are almost finished the ladder, being able to see the streets, check if there is a guard coming. He won't see you unless you come all the way up.)
Once your out on the streets, check your map, make sure no guards can see you, then move torwards the truck on your right and change into the guard uniform in front of it.
Now go back down the sewers and back out the hallway.
This time, turn right and keep going right until you reach the first hallway on the right. Go through the hallway and check your map, you should be at the north-western sewer hatch.
Now go up the ladder and get out. Check to see if the coast is clear, then go down the slope which is south of the hatch you just came out of. Now you are on the streets.
Check your map for a building that is north-west of the
Pushkin building. It will have a (!) (Point of Interest) on it.
Move towards that building with the aid of your map.
Don't get too close to guards and if you're within range, walk, don't run. Don't draw attention. You're sniper rifle is suspicious enough from far away (Note: Holster your sniper rifle before you head for the building. It may not seem to do anything, but it does). Once you close to the building go through the door on the right (not the main doors). Now turn right through the doors, through the hallway to the next doors, then turn left to see a stairway.
Go up the stairs, turn left, left again, then up the second flight to the third floor.
Now once you're on the third floor, do not go through the doors directly to the left. Instead proceed down the left hallway to another set of doors and go through them. If you followed the directions carefully you'll be in a room with two more double-doors, and two windows to the left, one of which is open. Get your sniper rifle ready and aim in at the window where the meeting is taking place. Diana will contact you with clues she's found about which one is the general you need. I personally think it's much more fun listening to the clues and then figuring out who it is, but if you're too lazy, I'll tell you which one the general is.
(Note: Skip the next paragraph if you want to figure it out yourself).
Now, there are four generals in the meeting. One is almost out of sight in a brown jacket. Not the guy you want.
There is one walking around. Not the one you want.
There is a guy smoking a cigar wearing sunglasses. Not the one. The guy you want to kill is the one who is sitting closer to the window, drinking his hand (it's supposed to be a beer but I don't see a cup).
After you kill him retrace your steps back to the metro station.
Again, watch out for the patrolling guard and civilians.
Head for the metro train and you're done. Your Silent
Assassin prize is a Sawn Off Shotgun, this is a normal shotgun except since it is shorter (Sawn Off) you can holster it under your shirt or whatever like a handgun so you can carry it around with you unsuspiciosly instead of walking around with a huge shotgun in your hand.
--------------------------------------------------------------------------------
-Extras/Tips-
--------------------------------------------------------------------------------
- If you wasted too much time just bust into the building annihalating everything
- The guards are smart. Don't go near them.
- Kill the wrong general and Diana will whine at you, sounding very much like an angry mom
- If you want an AK rifle, than kill the guard walking past the truck when you get the clothes and take his AK. Hide it in the sewers and pick it up on your way out. But then no keep Sniper Rifle. Choose what you want more.
--------------------------------------------------------------------------------
-Enemies/Innocents-
--------------------------------------------------------------------------------
*Innocent
Civilians
*Police
Grey coat guards
*Enemy
Brown suit guards
--------------------------------------------------------------------------------
-Weapons/Items-
--------------------------------------------------------------------------------
*Items
Night Vision Goggles: Locker 137.
*Weapons
SVD Sniper Rifle: Locker 137 9mm Pistol: Locker 137, Black Suit Guards
AK Rifle: Regular Guards
.54 Pistol: Some Guards
*Ammo
Pistol Ammo: Locker 137
Sniper Ammo: Locker 137
==============================================
M4 - Kirov Park Meeting
==============================================
Objectives: -Kill General Makarov
-Kill his mafia connection, Igor Kubasko
-Prelude-
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