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Home » PC » Hitman 2 - Silent Assassin » Hitman 2 - Silent Assassin FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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You do not want to alert the guards because then they'll be much harder to get past.  If you're a postman and then somebody discovers what you've done, all the guards will be on alert for a suspicious postman.  Don't do anything stupid like shoot a guy once without killing him than running away.  You might think that if he's not dead yet than it won't count against your stealth, but all you've done by leaving him alive is let him contact all the other guards.  If you shoot someone by accident, finish the job.

-Suspicious Behaviour-

If you go outside, do you see someone running around in front of you?  No.  So don't do it here, either.  Running around in front of people will never do anything good.

-One Rifle at a Time-

You put many handguns inside your jacket.  But, like in real life, you can hold only one rifle, and it cannot be hidden in your jacket.
Holstering it just means putting it on your left hand.


=======================
MISSION WALKTHROUGH
=======================

And here comes the bulk.  Missions are simply formed.  In the beginning, you have a briefing of your mission with the objectives and usually a photograph of your target(s) and sometimes footage.  The missions take place in various locations, and you are in that area until you complete all the missions in that location.  For instance, say there are three missions in India.  When you're finished the level before the first of the India levels, then you return to your shed where you start the game, it's near your home.
(Note:  all the weapons you have collected will be in this shed.)  When you start the next mission, you can choose the weapons you want to take.  But the next three locations are all in one location,  connected with each other, than you don't choose your weapons (because you don't return back to your shed).  Here's the layout of the following walkthrough.  When a name appears in stars, that is the current location the following missions take place.  This means all the following missions up until the next star-bordered name takes place in that location.  The name of each mission is bordered with ==== Anyways, first mission:



********************************************
SICILY
********************************************


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M1 - Gontranno Sanctuary
===========================================

Objectives: None

-Prelude-
This is not really a mission, just an introduction to the game.

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-Mission-
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This is the first level.  It's not really a mission, it's more of a preparation for the game.  In this first level, the story begins with a small cutscene than just plops you into the action.
Move Mr. 47 (Mr. Rieper's codename) around to get the feel of it.  Go to the ruins and follow the simple instructions.  The bells from the church will ring.  It's time for confession.  If you open up the map you'll see a blinking circle with an "!" inside of it.  This is a point of interest (hereafter referred to as just (!).  In this level's case, it is the confession box.  Go back between your shed and the ruins.
Face west  (direction is in the top left). You'll see a door.
Go through it (Open it by pressing E and using the mouse wheel or W&S to select  option).   Turn right and walk up the small set of stairs.  Turn left, then turn through the first hall on the right.  Go up the stairs, and you're now inside the main hall of the church.  In the back of the benches you'll see the confession box.  Go inside.  You'll see a cutscene, and another cutscene with the Priest being kidnapped.

You have to find the parcel the guy left.  Go outside the same way you came in.  Check you're map and you'll see the point of interest (Note: Clicking on the top left description of where you are will allow you to switch between maps of the various floors in your level).  Now move around you're shed and past the well and you'll see a big stairway.  Go up the stairs and open the door.  Keep walking straight and then when you're in the centre of the big garden place, turn left and pick up the parcel sitting there.
View the cutscene.  Now retrace your steps back to your shed.  Another cutscene.

Now you're in training for the game.  Get out your ballers and follow the instructions.  After the basic shooting procedure, head down to the toolshed, which is basically right across from your shed.  Pick up the fibre which is on the wall that the door is on.  Walk up to the scarecrow from behind.  Hit space to sneak and sneak up to him and fibre-wire him.  After you're done with the instructions, head down to the shed (your shed, not the tool shed).  Go to the laptop and then continue the game.

-------------------------------------------------------------------------------
-Extras/Hints-
-------------------------------------------------------------------------------
None

-------------------------------------------------------------------------------
-Enemies/Civilians-
-------------------------------------------------------------------------------
*V.I.P.
Father Vittorio

-------------------------------------------------------------------------------
-Weapons/Items-
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*Items none

*Weapons
Ballers: Auto
Fiber-Wire: Tool Shed
Anasthaetic: Tool Shed

*Ammo none

=============================================
M2 - Anathema
=============================================

Objectives: - Kill  "Don" Giuseppe Giulliani
- Take key to prison cell from Don
- Rescue Vittorio in the basement
- Escape
-Prelude-

Okay, let's start the first mission.  First of all, you have to eliminate Don Giuseppe Giulliani, and take the key he's holding, which is for the basement, where Father Vittorio is supposed to be held hostage in.  After rescuing him, you have to escape from the villa.  This level takes more thought than some of the others if you want that Silent
Assassin rating.  There are several approaches to beat it.
The detailed one below is the one I found the best, but there are other ways to do it as well.  You can change into the postman walking down the path, or the delivery boy, whatever.  Let's begin.

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-Mission-
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Okay, you start out this level on a rocky hill of some sort.
If you look at the gates to the villa to the left of you, you'll see a postman walk by soon.  Now, you can either wait for him to walk across the path and then stop to take a smoke, or just run behind him and do it.  Take out your anaesthetics, and empty it all into him (press it and hold it until five bottle symbols on the top-right of the screen are gone).  Take his flowers and then change into his clothes.  You are now a postman.  After doing this, hide his body (not behind the trees in front of the side door) and then turn around to where there is a delivery truck.  If the delivery boy is not there (check your map to see if he's coming), then place all your weapons in one of the delivery baskets.   Now take the path going left to the main entrance (you can run as long you're not in the line of  sight of any guards).

And here's where it all begins.  When you walk up to the gates, the guard will tell you to stop and check you for any weapons.  If you left all of your weapons in the delivery boy's basket, then this won't be a problem.  Continue through the gates and then through the main doors where a guard with the shotgun is.  The waitress inside will say thank you and take the flowers.  She'll then go through the doors in the back.  Stand still, do not walk or run anywhere, and the guard will follow the waitress.  Now, move to the small alcove beneath the stairs on the left.  Run around.  The guard will come running back to inspect the noise.  He'll look in your direction, but for some reason he doesn't notice you.  Sneak up behind him with your anaesthetic out and empty your last five bottles into him.
Take his clothes and his gun and drag him back to the alcove where you just hid (Note:  If you drag him from the arm and his legs are sticking out of the alcove all you do is move to his legs and 47 will automatically drag him using his legs.  This way, you can kind of fold his body out of sight).

Anyways, next walk through the door on the left that the guard came out of.  You're in a small dining room now.
Turn right and go through the door that you see.  You're in another hallway.  Go straight forward into the door directly in front of you.  Make sure there are no guards in the kitchen or going inside the kitchen by using your map.
DO NOT RUN inside the kitchen.  The cook is paranoid and will see through your disguise.  Anyways, the delivery boy has delivered the basket containing your weapons already.
Pick them up but make sure nobody sees you doing it, especially the cook.  Once you've got your weapons, turn right and right again where you'll see stairs.  Go up the stairs and open the door.  Walk straight forward into the balcony, if you turn left and past the foor, you'll see that you can keep walking past the balcony on a ledge.

Walk across the ledge (don't run!) until you get to the roof of the 1st floor.  Walk along that roof until you get to the balcony of the Don's office.  Check the map(2nd floor) to see if he's inside.  (Note: There's a guard who walks along the balcony, although he doesn't come to the side facing the roof that you came from.  Just hide there if he's coming, then when he's left, go).  Now,  move to the other side of the balcony (where the guard I just mentioned comes from) and go through that door.  The Don is facing the other way , so hit "sneak" mode and then sneak up behind him and fiber-wire him.  After doing this, retrace your steps and go back to the kitchen the same way you got here.  Now, turn left go towards the door that you originally reached the kitchen with, but turn right instead of going through the door and you'll see a stairway going down from the kitchen.  This is to the basement.

Walk down the stairway and keep walking through the hall until you get to the first door on your left.  Open it and you'll see that Father Vittorio is not there.  You'll contact
Diana from Agency through your earcom and she'll confirm that Vittorio isn't there.  Now all you have to do is escape
(Note: The guards will be informed to watch out for a sneaky bodyguard soon, so be quick).  Keep going through the basement hall until you get to steps leading outside.  Go up the steps and then turn right.  You'll see a door with a guard in front of it.  Go past a guard until you're outside the entire villa then run to the exit for freedom!  Enjoy the
Suppressed Silverballers that you get from getting Silent
Assassin on this mission. (Note:you can get a sniper rifle from the garage before you leave if you want it.)

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-Extras/Hints-
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