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Home » PC » Hidden and Dangerous 2 » Hidden and Dangerous 2 FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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2 Karabiner 98K with 17 clips
2 Enfield MK.4 with 33 clips
1 De Lisle C.C. with 49 clips
1 M1 Garand with 16 clips
2 M1 Carbine with 20 clips
0 Karabiner 98K (optics)
1 Springfield with 24 clips
1 Springfield (optics) with 24 clips
1 Enfield MK.1 (optics) with 33 clips
1 MP 40 with 11 clips
5 M1 Thompson with 46 clips
3 Sten gun with 45 clips
2 Sten gun (silenced) with 45 clips

HEAVY WEAPONS:
1 BAR with 18 clips

EXPLOSIVES:
21 Grenades No. 69
29 Grenades No. 36
6 Explosives

UNIFORM:
British diver suit

ADDITIONAL EQUIPMENT:
4 Compasses
1 Large First Aid Kit
6 First aid Kits
4 Aqualungs

**************************************************
*****10.1 C6M1 OPERATION OVERLORD: LIGHTHOUSE*****
**************************************************

"The fleet heading to Normandy is endangered by the coastal fortress cannons. The situation is further complicated by the fact that the Germans disabled a navigational lighthouse that is placed in close vicinity of the fortress. Our team must eliminate the cannons, first the active ones if possible, then find the electric current generator and start up the lighthouse again."

PRIMARY OBJECTIVES:
1. Destroy cannons shelling the ally ships
2. Destroy remaining cannons in the fortress
3. Turn the lighthouse power generator on
4. Turn on the lighthouse
5. Gather in the escape area

OPTIONAL OBJECTIVES:
6. Destroy the anti-aircraft defense
7. All team members must survive

DESCRIPTION: This can be a very challenging level if you try to take the whole fortress on at once. Stealth is of the utmost importance and not getting lost is vital.
Hopefully you will not get lost and be able to find the away around the fortress. The level will force you to bring at least six explosives. Note that when you plant your explosives run out of the room or you yourself will be blown up. Work strategically and you will conquer Normandy.

GUIDE: At the very start swim straight ahead. Find the hole in front of you and swim up it. Go up the ladder and open the hatch to get on the first floor. On this floor use your map and try to get to a corner an find some stairs.
Whatever stair cases you find just go up it a few flights until you hit the like second or third floor. To make sure you are on the right floor you should find some big guns pointing out the fortress. When on this floor your objective is to just circle around finding every big gun.
Your task is to blow them up using your explosives you have. There are seven cannons on the floor and you should either have six or three explosives. If you have six just kill every cannon. Note that in one room there are two cannons next to each other so one explosive will do. If you have three use them all and wait till later when we find some more. Once all cannons are destroyed you should completed the first two objectives.

Now find your way to the roof of the fortress. Be careful up here as the entire anti-aircraft defense is up here and they will give you trouble. There are many anti-aircraft guns on the roof that may be used against you. The door you go out of should be used as cover to snipe all enemies on the roof. To complete the optional objective you must kill everybody on the roof. So check the ramparts if everybody is not dead yet. Also note that there is a guy on the lighthouse off in the distance that may be snipe you. Also remember to use the roof to snipe down into the courtyard to kill any enemies. Your task now is to find your way into the courtyard on the first floor. So this means backtrack to the steps and go to the first floor and find a door to the courtyard.

Once in the courtyard fight your way to the main gate and the exit of the fortress. Before we leave though, we must find the generator. Starting from the main gate go into the gate door on your right. You should find a sign saying
"Elektrishe St." Now make a right into another door into a hall with a three doors. Go into the second door in the middle marked "Generator Raum." Kill the lone guard inside and turn on the switch near the door. Now leave this room and go into last door here. Take a left into the first door you find and you see a room filled with explosives. Take some if you still need to blow up some guns on the second floor. If not go back to the Main entrance and leave the fortress.

Now we must make it to the lighthouse. Only bring one guard into it. Prepare yourself for a long journey up some long stairs. Be cautious as there is an enemy near the top who throws a lot of grenades that hurt just as much. Your best bet is to room up and then down and wait for an explosion.
Once at the top turn on the switch and pull the lever to turn on the lighthouse. Enjoy the view up here and then go back down the stairs. The blue mark on your map indicates the escape area. Once your man get to the jetty the level ends.

****************************************************
*****10.2 C6M2 OPERATION OVERLORD: BLADE DANCER*****
****************************************************

"The worst, but most common thing we could encounter around here are snipers. They are placed on the rooftops all around the area. The search and destroy operation will make the situation easier both for us and for the Allied units that will come after us. Our main objective is to fight our way through the streets of the town to the square, where enemy units surround our American allies. Together, we will try to defend the bank until the arrival of reinforcements and tank support."

PRIMARY OBJECTIVES:
1. Kill snipers on the rooftop around the square
2. Contact allies trapped in the bank
3. Rescue the allies
4. Wait for the arrival of reinforcements

OPTIONAL OBJECTIVES:
5. Destroy the German tank
6. All team members must survive

NEEDED GEAR: Sniper, grenades, Bazooka

DESCRIPTION: This is a hard level as there are many snipers in this level that will snipe you from many locations. Move slowly through the town and check every nook and cranny for enemy soldiers and most importantly snipers. For the level take your own snipers with grenades and a bazooka to take out an enemy tank. Before the level change your weapons if you need to and take extra ammo. Here is the weapons list for this level.

LIGHT WEAPONS:
4 Enfield .38 with 28 clips
4 Colt 1911 with 44 clips
4 Fairbairn-Sykes Dagger

MEDIUM WEAPONS:
1 Karabiner 98K with 13 clips
2 Enfield MK.4 with 25 clips
1 De Lisle C.C. with 44 clips
1 M1 Garand with 17 clips
3 M1 Carbine with 26 clips
0 Karabiner 98K (optics) with 13 clips
3 Springfield with 20 clips
1 Springfield (optics) with 20 clips
0 Enfield MK.1 (optics) with 25 clips
5 M1 Thompson with 47 clips
2 Sten gun with 39 clips
1 Sten gun (silenced) with 39 clips

HEAVY WEAPONS:
1 26 ZB with 13 clips
2 BAR with 17 clips
1 Bren gun with 11 clips
2 M1 bazookas with 7 clips

EXPLOSIVES:
18 Grenades No. 69
21 Grenades No. 36
4 Explosives
3 Mines

Uniforms:
Nothing special

ADDITIONAL EQUIPMENT:
1 Large first aid kit
6 First aid kit
2 Binoculars
8 Backpacks

GUIDE: At the start of the level move your squad out the doors ahead of you. In this first area you will meet two soldiers near the building and three more behind some rubble. Use some grenades it if suits you and move on. The building to your far left and ahead will have a sniper in the window. Kill him and the guy on the building near the entrance. Move out to the next area after you take your first left. Continue ahead to meet snipers straight ahead and to both sides of you. Some men will run out but just kill them before they stop. Take a right at the next intersection and kill the guards that run out into the area. Move on and look at the building on the right corner of the next intersection. Kill the two guys in the hole upstairs. Walk into the building on the right corner and kill each soldier on each floor. After that you must make it through courtyard and to the bank. On the far right and left side you should find some snipers. Once these snipers are killed you should complete the optional objective. Get inside the bank and go to the top floor to find the commander.

Once inside your objective is to protect the bank and wait for reinforcements. On the first floor are some very useful supply boxes. One will restore your ammo and the other contains and Enfield sniper rifle, M1 Garand, and an M1
Bazooka. Get what you need and prepare for the German onslaught. Use your men and kill all approaching Germans. A tank will come soon so get a bazooka and take care of that.
Note that the tank will park outside right near the main entrance. Once the tank is destroyed that will complete the optional objective. It should take a few minutes for the reinforcements to arrive so sit tight. If you get bored and things slow down walk outside and pick off any stragglers around the area. When the reinforcements arrive a cut scene will begin and you will complete the sixth campaign.

*****************************
*****11. CAMPAIGN: CZECH*****
*****************************

This is the last campaign in single player and offers some very different levels. You will go from a train station, to a destroyed train, and to a huge open town. For the campaign you will need a lot of grenades and snipers are always helpful. Also the only anti-tank mine may prove useful. You get to choose from a large list of weapons so choose carefully and here is the list of weapons.

LIGHT WEAPONS:
1 Parabellum P08 with 8 clips
4 Enfield.38 with 28 clips
3 Colt 1911 with 62 clips
3 German fighting knives
8 Fairbairn-Sykes Daggers
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Other files from this game:
  1. Hidden and Dangerous 2 document by System on 14/03/2006, 06:30
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  2. Hidden and Dangerous 2 document by System on 14/03/2006, 06:30
    Access all levels
  3. Hidden and Dangerous 2 cheats by System on 09/03/2006, 09:50
  4. Hidden and Dangerous 2 FAQ by System on 09/03/2006, 09:50