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Home » PC » Hidden and Dangerous 2 » Hidden and Dangerous 2 FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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EXAMPLE: To get soldier #4 to open the door point at the door and type 4 then 6.

*Command Group 7: Formation*
This command group will alter the formation of your group and how they stand next to each other.

*Numpad 1: Point formation- Default formation in which teammates will fan out behind you in a V-shaped formation.
*Numpad 2: Line formation- All soldiers will stand next to each other in a line.
*Numpad 3: Column Formation- Your soldiers go out into a column with each one behind each other.
*Numpad 4: Tighten formation- Teammates will move closer together.
*Numpad 5: Widen formation- Teammates will spread out from each other.
*Numpad 6: Regroup- If teammates get separated they will go back to last formation chosen.

EXAMPLE: To get your whole team in Line formation type 0,
7, and then 2 to get whole team in this formation.

*Command Group 8: Tactical mode*
This group refers to anyone given orders in tactical mode.

*Numpad 1: Signal 1 and Numpad 2: Signal 2- These commands are used to execute soldiers orders in real time that have been issued to soldiers in the tactical map after the wait for signal 1 or wait for signal 2 commands that have been placed.
*Numpad 3: Hold- Soldiers will stand still until next order
*Numpad 4: Continue- This order will resume the soldier whose commands have been halted.
*Numpad 5: Cancel orders- Cancel orders for your teammates.
*Numpad 6: Back to formation- This will stop all teammate commands and they will return to formation and now be able to use commands told by them and not the tactical map.

EXAMPLE: To cancel all of your soldiers orders type 0, 8, and then 5 to cancel all orders.

*Command Group 9: Call support*
This calls an air strike for multiplayer but a radio must be equipped.

*Numpad 1: Call air strike- Calls an air strike on enemies
*Numpad 2: Call artillery- Summons a long air strike on chosen point on map.

EXAMPLE: To call an air strike simply type 9 and then 2.

MORE TACTICS AND HELP WILL COME SOON

************************
*****3. WALKTHROUGH*****
************************

The next few parts will be the actual walkthrough. Note that every mission has multiple ways to complete them and that my way is just one for you to notice and what I prefer. Upon creating your profile choose your difficulty level. You can either have easy, normal, hard, or very hard. I believe normal is a decent difficulty for anyone.
Choose easy if you have never played this type of game before.

Before actually getting into the game you must choose what type of game you will be playing. Note that the most common is campaign mode where you just go through the levels in order and can save and load whenever you want. You can also do Lone Wolf mode if you want. This is campaign mode only you get one soldier instead of four and you do not have to worry about your team. Choose this if you want a challenge or do not want teammates to control. Next is carnage mode where you have to beat each mission but also kill every enemy on the map. Finally you can choose to play single mission or single mission carnage. If you choose this you can play any level you have beaten before again for fun and do carnage mode for a little added fun.

Now that you have chosen your game type, note that the game is cut into seven campaigns each difficult in their own way. Before you get into the missions you must choose you characters. There are forty to choose from but you should usually choose one good shooter to be a sniper, a good medic, a good stealth person, and a good overall character.
After that you must choose weapons. Give the right weapons to each character and take weapons you think you may need.
Note that you can always get more weapons and ammo in game from enemies and supply boxes. Now you are ready for the actual game. Listen to your briefing and then have fun.

This paragraph will now explain how to read my walkthrough.
First thing first every section starts with a paragraph that tells about the game that you will find at the loading screen for that particular level. Next I will tell you primary objectives and then optional objectives. Next will appear the list of needed gear you may or may not need.
Then there will be a little description and finally the actual guide to the level. Remember that there are many ways to beat a level and mine may not be the best or a little vague but try to use it as a guideline. E-mail me any better ideas or corrections you may have.

*********************
*****4. TRAINING*****
*********************

"All, who decided to join the ranks of the elite SAS, are experienced and battle-hardened warriors. Many of us are officers but here in a training camp deep in the woods, everybody is equal. One like the other we have to go through the training course, obey younger instructors and respect their command and rules."

PRIMARY OBJECTIVES:
1. The assault course
2. Shooting
3. Throwing grenades, bazooka shooting
4. Laying explosives
5. operating the vehicle
6. Diving
7. Obeying orders
8. Team action

NEDED GEAR: Nothing

DESCRIPTION: After you have selected your team members it is time for training. You do not need to do training but if you want some early help it is very helpful. Just listen to your instructors and you should breeze through training.

GUIDE: At the start go straight ahead through the snake by sidestepping. Next go over the first plank and back over the second. Now go to the front of the little walls. Use the home key to climb over each one. Then climb the smaller ladder and go over the side. Next sidestep through the trenches and finally crawl under the barbwire. The assault course is done so head to the shooting rang in the back.

Once inside your first gun to use is either a Colt 1911 or an Enfield .38. Choose whichever one you want and hit the targets. Note if you run low on ammo you can easily get some from the supply box. Next you get to use a M1 Thompson or a BAR. The next room you use the Springfield optics.
Finally the last room contains the Browning M 1919.

The next area you should to go to is the grenade and bazooka area right outside the shooting area. You get some bazooka shells and Grenades in this area. Use the grenades to kill the targets in the trenches. Use the bazooka to destroy the tank and barrel.

Next go out the doors and find some steps to the explosive area. Take the explosives and plant them in the designated areas and then run to finish that area.

Now go outside and talk to the guy near the jeep. Take the jeep and follow the signs to the pool. Once there take the wire cutters from the box. Go down to the complex area and use the wire cutters to go through the fence. Watch out for the patrolling guard because if you are spotted you will fail the mission. Go to the back building and in the locker room find the scuba gear. Equip it and find the pool. The dog tags are at the bottom so look around for them and once you have them leave the pool. Take the scuba gear off and get back to where you left the jeep. Remember to watch out for the patrolling guard again.

Now take the jeep back to where you got it from and park it there. Now go all the way back to where you started and to the tower. Three men will now join you. Tell the men to go to the barrels off in the distance. Once completed you must tell your men to crawl under the barbwire. Use the tactical map and this should be easy. Congratulations you have beaten training and are now ready for the first campaign.

********************************
*****5. CAMPAIGN: THE ARTIC*****
********************************

The Artic campaign is a four level campaign and has some very interesting levels. From searching an enemy research facility to exploring a large iceberg. For this beginning campaign you'll need stealth and snipers. During the whole campaign the only specific items you'll need is an explosive, camera, and possibly a wire cutter. For the whole campaign you'll only have what you start with unless you can find a supply box. After selecting your four man squad you now get to select your weapons you'll take.
Hopefully when selecting your squad you took a stealth man, sniper, first aid man, and a good lock picker. Here is the list of weapons you can get in the first campaign.

LIGHT WEAPONS:
4 Enfield.38 with 20 clips
5 Colt 1911 with 6o clips
10 Fairbairn-sykes Dagger

MEDIUM WEAPONS:
6 Enfield MK.4 with 60 clips
4 De Lisle C.C. with 60 clips
3 M1 Garand with 35 clips
2 M1 Carbine with 24 clips
5 Springfield with 58 clips
1 Springfield (optics) with 58 clips
0 Enfield MK.1 (optics) with 60 clips
3 Sten gun with 32 clips
1 Sten gun (Silenced) with 32 clips

HEAVY:
1 Bren gun with 17 clips

EXPLOSIVES:
12 Grenade no. 69
13 Grenade no. 36
1 Explosive
5 Dynamites

UNIFORMS:
Nothing special here

ADDITIONAL EQUIPMENT:
4 Compasses
2 Large first aid kits
6 First aid kits
4 Wire Cutters
7 Binoculars
8 Backpacks
1 Camera

***************************************************
*****5.1 C1M1 OPERATION SNOWBALL: FIRST STRIKE*****
***************************************************

"We are ready for the airdrop to the Lofots Islands. After the drop-off, we must immediately proceed to find a member of the local pro-British resistance who will guide us and show us where the mission objectives are located. We would appreciate if he could provide us with information on
German guard placement but our guide is not a soldier and therefore we cannot expect such a detailed tactical preparation. In any case, we should soon reach a factory facility where we will have to deal with guards first.
According to our intelligence service information, only provisional units with insufficient training and equipment have been deployed to the area. When we make sure nobody can attack us from behind, we will start to search for an
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