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Home » PC » Heroes of Might & Magic 3 - Shadow of Death » Heroes of Might & Magic 3 - Shadow of Death FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Basic Effect: Damage from all Earth Spells is reduced by 30% for target creature
Advanced Effect: Damage from all Earth Spells is reduced by 50% for target creature
Expert Effect: Damage from all Earth Spells is reduced by 50% for all allied troops

Name: Hypnotize
Type: Combat
Cost: 18 Spell Points
Duration: Special
Basic Effect: Target Creature of less than ((Power x 25)+ 10) Health is put under your control.  Allied troops may attack hypnotized troops without fear of retaliation.
Advanced Effect: Same as Basic Efect, except that Health must be less than ((Power x 25)+ 20)
Expert Effect: Same as Advanced Effect, except that Health must be less than ((Power x 25)+ 50)

Level IV Spell

Name: Chain Lightning
Type: Combat
Cost: 24 Spell Points
Duration: Instant Damage
Basic Effect: Lighting Bolt strikes target troop ((Power x 40)+ 25) damage.  Bolt then strikes closest troop for half of the damage.  Effect continues until four more untis are hit.
Advanced Effect: Like Basic Effect except that the initial strike does ((Power x 40)+ 50
Damage), and bolt strikes five creatures.
Expert Effect: Like Advanced Effect, except that initial strike does ((Power x 40)+ 100) damage.

Name: Counterstrike
Type: Combat
Cost: 24 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Target Creature can retailiate against one additional attack per round
Advanced Effect: Target Creature can retaliat against two additional attaks per round
Expert Effect: All allied troops can retaliate against two additional attacks per round

Level V

Name: Dimension Door
Type: Adventure
Cost: 25 Spell Points
Duration: Instant
Basic Effect: Teleports casting hero to unoccupied, visible location on the Adventure Map.
Spell may be cast twice per day, and for each time it reduces the caster's movement by three for that day.  If movement is reduced to 0, 1, or 2 the spellcan't be cast anymore.
Advanced Effect: Same as Basic Effect, except spell can be cast three times per day.
Expert Effect: Same as Advcanced Effect except the spell may be cast four times per day, and movement alloance is only reduced by two tiles.

Name: Fly
Type: Adventure
Cost: 20 Spell Points
Duration: 1 Day
Basic Effect: Caster can fly over terrain obstacles to an unoccupied location on the map.
Distance flown can be up to 60% of Hero's normal movement.
Advanced Effect: Same as Basic Effect, except Hero may fly up to 80% of their normal movement.
Expert Effect: Same as Advanced Effect, excep Hero may fly up to 100% of their normal movement.

Name: Magic Mirror
Type: Combat
Cost: 25 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Enemy spells casted on target creature have a 20% chance of being deflected and damage being given to an enemy unit.
Advanced Effect: Same as Basic Effect, except there is a 30% chance of the Spell being redirected.
Expert Effect: Same as Advanced Effect, except there is a 40% chance of the Spell being redirected.

Name: Summon Air Elemental
Type: Combat
Cost: 25 Spell Points
Duration: Until they die
Basic Effect: A troop containing the caster's spell power x 2 of Air Elemental is summoned.
Only one type of Elemental may be summoned per battle.
Advanced Effect: Same as Basic Effect, except Hero's Spell Power is multiplied by three to determine the number of Air Elementals.
Expert Effect: Same as Advanced Effect, except Hero's Spell Power is multiplied by four to determine the number of Air Elementals that are summoned.

B. School of Earth Magic Spells

School of Earth Magic
Level I Spells

Name: Magic Arrow
Type: Combat
Cost: 5 Spell Points
Duration: Instant Damage
Basic Effect: Enemy troop recieves ((Power x 10) +10) damage
Advanced Effect: Enemy troop recieves ((Power x 10) +20) damage
Expert Effect: Enemy troop recieves ((Power x 10) +30) damage

Name: Shield
Type: Combat
Cost: Instant
Duration: 1 Round per Power
Basic Effect: Hand-to-hand damage done to target creature is reduced by 15%
Advanced Effect: Hand-to-hand damage done to target creature is reduced by 50%
Expert Effect: Hand-to-hand damage done to all allied creatures is reduced by 40%

Name: Slow
Type: Combat
Cost: 6 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Target Creature's speed is reduced by 25% of normal.
Advanced Effect: Target Creature's speed is reduced by 50% of normal.
Expert Effect: All enemy troops' speed ratings are reduced by 50%.

Name: Stone Skin
Type: Combat
Cost: 5 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Target creature's Defense Rating is increased by three.
Advanced Effect: Target creature's Defense rating is increased by six.
Expert Effect: All allied creatures Defense ratings are increased by six.

Name: View Earth
Type: Adventure
Cost: 2 Spell Points
Duration: Instant
Basic Effect: Displays the location of all loose resources on the View World screen
Advanced Effect: Displays the location of all mines and loose resources on the View World screen.
Expert Effect: Displays the loacation of the entire terrain, all mines, and all loose resources on the View World Screen.

Level II Spells

Name: Death Ripple
Type: Combat
Cost: 10 Spell Points
Duration: Instant Damage
Basic Effect: All living (not un-dead, folks) troops take ((Spell Power x 5)+ 10) damage.
Advanced Effect: All living (not un-dead, folks) troops take ((Spell Power x 5)+ 20) damage.
Expert Effect: All living (not un-dead, folks) troops take ((Spell Power x 5)+ 30) damage.

Name: Protection from Air
Type: Combat
Cost: 7 Spell Points
Duration: 1 Round/Spell Power
Basic Effect: Damage from Air Magic Spells is reduced by 30% for target creature.
Advanced Effect: Damage from Air Magic Spells is reduced by 50% for target creature.
Expert Effect: Damage from Air Magic Spells is reduced by 50% for all allied creatures.

Name: Quicksand
Type: Combat
Cost: 8 Spell Points
Duration: Until Touched
Basic Effect: Quicksand pits are placed in four random hexes.  They are invisible to creatures unless they are on native terrain.  Troops stepping on pit hexes have their movement halted for the current roun.  Oce a pit is stepped in, it is visible to all.
Advanced Effect: same as Basic Effect, except six pits are placed.
Expert Effect: Same as Basic and Advanced Effects, except eight pits are placed.

Name: Visions
Type: Adventure
Cost: 4 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Displays number of of monsters in a wandering monster troop, and whether or not the troop will offer to join the caster's army.  The range is equal to the Hero's Spell POwer or three, whichever is greater.
Advanced Effect: Smae as Basic Effect, except an enemy hero's primary skill stats, and the composition (Luck and Morale), and the quantity of that Hero's Army can be viewed.  Range is
Spell Power x 2, or three, whichever is greater.
Expert Effect: Same as Advanced Effect, except an enemy town's statistics and Garrison composition (Luck and Morale) and quantity may be viewed.  Range is Spell Power x 3, or three, whichever is greater.

Level III Spells

Name: Animate Dead
Type: Combat
Cost: 15 Spell Points
Duration: Permanent
Basic Effect: Reanimates ((Power x 50)+ 30) Health Points (HP) worth of killed undead creatures in target troop.
Advanced Effect: Reanimates ((Power x 50)+ 60) Health Points (HP) worth of killed undead creatures in target troop.
Expert Effect: Reanimates ((Power x 50)+ 160) Health Points (HP) worth of killed undead creatures in target troop.

Name: Anti-Magic
Type: Combat
Cost: 15 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Target troop can only be affected by Level four or five Spells.
Advanced Effect: Target troop can only be affected by Level five Spells.
Expert Effect: Target troop is immune to all Spell Effects.

Name: Earthquake
Type: Combat, Siege Only
Cost: 20 Spell Points
Duration: Instant Quake
Basic Effect: Does one point of damage to two, random Castle Walls in Siege Combat.
Advanced Effect: Does one point of damage to three random Castle Walls in Seige Combat.
Expert Effect: Does one point of damage to four random Castle Walls in Seige Combat.

Name: Force Field
Type: Combat
Cost: 12 Spell Points
Duration: 2 Rounds
Basic Effect: A two-hex wide force field is created at target hex(es).  Movement through these hexes is blocked.
Advanced Effect: Same as Basic Effect, except Force Field is three hexes wide.
Expert Effect: Same as Advanced Effect.  No change whatsoever.

Level IV Spells

Name: Meteor Shower
Type: Combat
Cost: 16 Spell Points
Duration: Instant Damage
Basic Effect: Troops in target hex and adjacent hexes take ((Spell Power x 25)+ 25)damage
Advanced Effect: Troops in target hex and adjacent hexes take ((Spell Power x 25)+ 50) damage
Expert Effect: Troops in target hex and adjacent hexes take ((Spell Power x 25)+ 100) damage

Name: Resurrection
Type: Combat
Cost: 20 Spell Points
Duration: Permanent
Basic Effect: Target Creature's group with dead creatures has ((Spell Power x 50)+ 40) Health worth of Creatures restored to life for the duration of the current battle.
Advanced Effect: Same as Basic Effect, except that ((Spell Power x 50)+ 80) Health worth of
Creatures permanently resurrected.
Expert Effect: Same as Advanced effect, except that ((Spell Power x 50)+ 160) Health worth of
Creatures are permanently resurrected.

Name: Sorrow
Type: Combat
Cost: 16 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Target creature's Morale is reduced by one.
Advanced Effect: Target creature's Morale is reduced by two
Expert Effect: All enemy creatures' Morale is reduced by two

Name: Town Portal
Type: Adventure
Cost: 16 Spell Points
Duration: Instant
Basic Effect: Caster is teleported to nearest, allied, and unoccupied town.  300 Movement points are expended when Spell is cast.
Advanced Effect: Casting Hero may teleport to any allied Town with no visiting Hero.  300
Movement Points are expended when Spell is cast.
Expert Effect: Same as Advanced Effect, except the Movement Point reduction is 200, rather than 300.

Level V Spells

Name: Implosion
Type: Combat
Cost: 30 Spell Points
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