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Shots: 24
Special: No melee penalty (can fight in hand-to-hand combat with no decrease in damage).
My rating: 7
Description: Mages--er... Magi are long distance fighters. They shoot balls of ligthning at their targets and very effective against most other units. They have 24 shots, a fair amount of HP, and a good recruiting cost. And, if they get melee attacked, they suffer no melee penalty, unlike nearly all of the other ranged attackers. Also, they have a nice defensive rating too, so when they do get attacked, it won't do as much damage as it would to lesser creatures.
Name: Arch Mage (Plural: Arch Magi)
Cost: 450 Gold
Dwelling: Upgraded Mage Tower
Attack Rating: 12
Defense Rating: 9
Speed (in hexes per turn): 7
HP (Hit Points): 30
Damage: 7-9
Shots: 24
Special: No melee penalty. Spell Caster
My rating: 8.5
Description: A huge step up from there already great less-skilled predecessors, the Magi, Arch
Magi have a better attack, defense, speed/movement rating than them, AND they also have the ability to cast a few spells, depending on your Hero's known spells and secondary skills such as Wisdom. Oh yeah, did I mention that they also have 1/6 more HP and 24 shots? Arch Magi are a great choice for armies consisting of Tower creatures.
Name: Genie
Cost: 550 Gold
Dwelling: Altar of Wishes
Attack Rating: 12
Defense Rating: 12
Speed (in hexes per turn): 7
HP (Hit Points): 40
Damage: 13-16
Shots: N/A
Special: Hates Efreeti
My rating: 9
Description: WOW! Genies are possibly the best Level 5 creatures in the whole game, and they come at a very reasonable price of only 550 Gold. First of all, their speed is great and they are flying, so they can get over Walls in a Seige and reach the enemy in a matter of two turns. Secondly, they have 40 HP, and with their defense rating, it'll take awhile to lose that 40 HP. Another great qulaity of Genies is that they hate Efreeti, allowing them to do twice as much damage when they attack ro retaliate against one. Finally, Genies do a whole
13-16 damage each time they attack or retaliate. Overall, Genies are excellent. Nine out of ten.
Name: Master Genie
Cost: 600 Gold
Dwelling: Upgraded Altar of Wishes
Attack Rating: 12
Defense Rating: 12
Speed (in hexes per turn): 11
HP (Hit Points): 40
Damage: 13-16
Shots: N/A
Special: Random Spell Casting, Hates Efreeti
My rating: 9
Description: When you buy Master Genies, you pay 50 extra Gold, just for a +4 hex bonus and a half decent Special Ability. Random spell-casting doesn't mean that they may cast Berserk on your own men, or that they'll let lose with an Armageddon Spell either. Master Genies ONLY cast spells Levels 1-3, and they can tell the difference between friend and foe. So don't worry about your own guys casting Bless on the enemy or Curse on you. In the end, the 50 Gold is hardly ever worth it, but the +4 to their speed is sort of useful. They can get down the battlefield faster and kill the enemies. Still a 9/10 though. If I were you, I'd stick with regular Genies, but that's just me.
Name: Naga
Cost: 1100 Gold
Dwelling: Golden Pavilion
Attack Rating: 16
Defense Rating: 13
Speed (in hexes per turn): 5
HP (Hit Points): 110
Damage: 20
Shots: N/A
Special: No enemy retaliation
My rating: 9
Description: If the price on Nagas wasn't so high, they probably would have scored a perfect
10, but at 1100 Gold a pop, if you only have a Capitol as your source of income you can only buy 3 a day. Another downside of Nagas is they're incredibly slow. Sure they do 20 Damage, but it takes like four rounds to get them down to the enemies. The no enemy retaliation
Special Ability is pretty useful, but they could stand to have another good ability, considering their hish price tag.
Name: Naga Queen
Cost: 1600 Gold
Dwelling: Upgraded Golden Pavilion
Attack Rating: 16
Defense Rating: 13
Speed (in hexes per turn): 7
HP (Hit Points): 110
Damage: 30
Shots: N/A
Special: No enemy retaliation
My rating: 9.5
Description: Naga Queens are a big step up from the regular Nagas, but they're even more ridiculously priced. Naga Queens can move 7 hexes/turn compared to the previous five and they can do 10 more damage, so the +500 Gold price is worth it overall, but hardly at 1600 Gold.
Again, Naga Queens have no enemy retaliation which is very useful. With about 25 of these, you can EASILY decimate nearly any enemy troop and not have to worry about retaliation. I suggest sending out your more powerful creatures like Dragons to weaken the larger enemies and get your ranged attackers to take out the smaller ones, and then send the Naga Queens down to pick at the remains.
Name: Giant
Cost: 2000 Gold + 1 Gem
Dwelling: Cloud Temple
Attack Rating: 19
Defense Rating: 16
Speed (in hexes per turn): 7
HP (Hit Points): 150
Damage: 40-60
Shots: N/A
Special: Mind Spell immunity
My rating: 10
Description:
Name: Titan
Cost: 5000 Gold + 2 Gems
Dwelling: Upgraded Cloud Temple
Attack Rating: 24
Defense Rating: 24
Speed (in hexes per turn): 11
HP (Hit Points): 300
Damage: 40-60
Shots: 24
Special: Mind Spell Immunity, No Melee Penalty, Hates Black Dragons.
My rating: 10
Description:
Necropolis Creatures
Name: Skeleton
Cost: 60 Gold
Dwelling: Cursed Temple
Attack Rating: 5
Defense Rating: 4
Speed (in hexes per turn): 4
HP (Hit Points): 6
Damage: 1-3
Shots: N/A
Special: Undead
My rating: 2
Description:
Name: Skeleton Warrior
Cost: 70 Gold
Dwelling: Upgraded Cursed Temple
Attack Rating: 6
Defense Rating: 6
Speed (in hexes per turn): 5
HP (Hit Points): 6
Damage: 1-3
Shots: N/A
Special: Undead
My rating: 2.5
Description:
Name: Walking Dead
Cost: 100 Gold
Dwelling: Graveyard
Attack Rating: 5
Defense Rating: 5
Speed (in hexes per turn): 3
HP (Hit Points): 15
Damage: 2-3
Shots: N/A
Special: Undead
My rating: 2.5
Description:
Name: Zombie
Cost: 125 Gold
Dwelling: Upgraded Graveyard
Attack Rating: 5
Defense Rating: 5
Speed (in hexes per turn): 4
HP (Hit Points): 20
Damage: 2-3
Shots: N/A
Special: Undead, Disease
My rating: 3
Description:
Name: Wight
Cost: 200 Gold
Dwelling: Tomb of Souls
Attack Rating: 7
Defense Rating: 7
Speed (in hexes per turn): 5
HP (Hit Points): 18
Damage: 3-5
Shots: N/A
Special: Undead, Regenerates
My rating: 3.5
Description:
Name: Wraith
Cost: 230 Gold
Dwelling: Upgraded Tomb of Souls
Attack Rating: 7
Defense Rating: 7
Speed (in hexes per turn): 7
HP (Hit Points): 18
Damage: 3-5
Shots: N/A
Special: Undead, Regenerates, Drains foe's Mana
My rating: 4.5
Description:
Name: Vampire
Cost: 360
Dwelling: Estate
Attack Rating:
Defense Rating:
Speed (in hexes per turn):
HP (Hit Points):
Damage:
Shots:
Special:
My rating:
Description:
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* |I XI. Hints & Tips I| *
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In this section I'll share with you some hints and tips to help you out in HOMM III.
*Don't use cheat codes if you have any honor or are trying for a high score. If you get a high score by using them, it will rank you as "CHEATER!", and you'll get 10th place.
*Never surrender, despite what people tell you. It's completely pointless, and does nothing for you.
*Explore the immediate area around your starting point. Then you can see if any enemies are around you, and you can also scout out the terrain.
*When you start out, recruit weaker heroes and give them only one creaure, then send them to grab all of the rescources. Use your good hero(es) to kill everything.
*Here's another good use for weaker heroes: Bait.
Special: No melee penalty (can fight in hand-to-hand combat with no decrease in damage).
My rating: 7
Description: Mages--er... Magi are long distance fighters. They shoot balls of ligthning at their targets and very effective against most other units. They have 24 shots, a fair amount of HP, and a good recruiting cost. And, if they get melee attacked, they suffer no melee penalty, unlike nearly all of the other ranged attackers. Also, they have a nice defensive rating too, so when they do get attacked, it won't do as much damage as it would to lesser creatures.
Name: Arch Mage (Plural: Arch Magi)
Cost: 450 Gold
Dwelling: Upgraded Mage Tower
Attack Rating: 12
Defense Rating: 9
Speed (in hexes per turn): 7
HP (Hit Points): 30
Damage: 7-9
Shots: 24
Special: No melee penalty. Spell Caster
My rating: 8.5
Description: A huge step up from there already great less-skilled predecessors, the Magi, Arch
Magi have a better attack, defense, speed/movement rating than them, AND they also have the ability to cast a few spells, depending on your Hero's known spells and secondary skills such as Wisdom. Oh yeah, did I mention that they also have 1/6 more HP and 24 shots? Arch Magi are a great choice for armies consisting of Tower creatures.
Name: Genie
Cost: 550 Gold
Dwelling: Altar of Wishes
Attack Rating: 12
Defense Rating: 12
Speed (in hexes per turn): 7
HP (Hit Points): 40
Damage: 13-16
Shots: N/A
Special: Hates Efreeti
My rating: 9
Description: WOW! Genies are possibly the best Level 5 creatures in the whole game, and they come at a very reasonable price of only 550 Gold. First of all, their speed is great and they are flying, so they can get over Walls in a Seige and reach the enemy in a matter of two turns. Secondly, they have 40 HP, and with their defense rating, it'll take awhile to lose that 40 HP. Another great qulaity of Genies is that they hate Efreeti, allowing them to do twice as much damage when they attack ro retaliate against one. Finally, Genies do a whole
13-16 damage each time they attack or retaliate. Overall, Genies are excellent. Nine out of ten.
Name: Master Genie
Cost: 600 Gold
Dwelling: Upgraded Altar of Wishes
Attack Rating: 12
Defense Rating: 12
Speed (in hexes per turn): 11
HP (Hit Points): 40
Damage: 13-16
Shots: N/A
Special: Random Spell Casting, Hates Efreeti
My rating: 9
Description: When you buy Master Genies, you pay 50 extra Gold, just for a +4 hex bonus and a half decent Special Ability. Random spell-casting doesn't mean that they may cast Berserk on your own men, or that they'll let lose with an Armageddon Spell either. Master Genies ONLY cast spells Levels 1-3, and they can tell the difference between friend and foe. So don't worry about your own guys casting Bless on the enemy or Curse on you. In the end, the 50 Gold is hardly ever worth it, but the +4 to their speed is sort of useful. They can get down the battlefield faster and kill the enemies. Still a 9/10 though. If I were you, I'd stick with regular Genies, but that's just me.
Name: Naga
Cost: 1100 Gold
Dwelling: Golden Pavilion
Attack Rating: 16
Defense Rating: 13
Speed (in hexes per turn): 5
HP (Hit Points): 110
Damage: 20
Shots: N/A
Special: No enemy retaliation
My rating: 9
Description: If the price on Nagas wasn't so high, they probably would have scored a perfect
10, but at 1100 Gold a pop, if you only have a Capitol as your source of income you can only buy 3 a day. Another downside of Nagas is they're incredibly slow. Sure they do 20 Damage, but it takes like four rounds to get them down to the enemies. The no enemy retaliation
Special Ability is pretty useful, but they could stand to have another good ability, considering their hish price tag.
Name: Naga Queen
Cost: 1600 Gold
Dwelling: Upgraded Golden Pavilion
Attack Rating: 16
Defense Rating: 13
Speed (in hexes per turn): 7
HP (Hit Points): 110
Damage: 30
Shots: N/A
Special: No enemy retaliation
My rating: 9.5
Description: Naga Queens are a big step up from the regular Nagas, but they're even more ridiculously priced. Naga Queens can move 7 hexes/turn compared to the previous five and they can do 10 more damage, so the +500 Gold price is worth it overall, but hardly at 1600 Gold.
Again, Naga Queens have no enemy retaliation which is very useful. With about 25 of these, you can EASILY decimate nearly any enemy troop and not have to worry about retaliation. I suggest sending out your more powerful creatures like Dragons to weaken the larger enemies and get your ranged attackers to take out the smaller ones, and then send the Naga Queens down to pick at the remains.
Name: Giant
Cost: 2000 Gold + 1 Gem
Dwelling: Cloud Temple
Attack Rating: 19
Defense Rating: 16
Speed (in hexes per turn): 7
HP (Hit Points): 150
Damage: 40-60
Shots: N/A
Special: Mind Spell immunity
My rating: 10
Description:
Name: Titan
Cost: 5000 Gold + 2 Gems
Dwelling: Upgraded Cloud Temple
Attack Rating: 24
Defense Rating: 24
Speed (in hexes per turn): 11
HP (Hit Points): 300
Damage: 40-60
Shots: 24
Special: Mind Spell Immunity, No Melee Penalty, Hates Black Dragons.
My rating: 10
Description:
Necropolis Creatures
Name: Skeleton
Cost: 60 Gold
Dwelling: Cursed Temple
Attack Rating: 5
Defense Rating: 4
Speed (in hexes per turn): 4
HP (Hit Points): 6
Damage: 1-3
Shots: N/A
Special: Undead
My rating: 2
Description:
Name: Skeleton Warrior
Cost: 70 Gold
Dwelling: Upgraded Cursed Temple
Attack Rating: 6
Defense Rating: 6
Speed (in hexes per turn): 5
HP (Hit Points): 6
Damage: 1-3
Shots: N/A
Special: Undead
My rating: 2.5
Description:
Name: Walking Dead
Cost: 100 Gold
Dwelling: Graveyard
Attack Rating: 5
Defense Rating: 5
Speed (in hexes per turn): 3
HP (Hit Points): 15
Damage: 2-3
Shots: N/A
Special: Undead
My rating: 2.5
Description:
Name: Zombie
Cost: 125 Gold
Dwelling: Upgraded Graveyard
Attack Rating: 5
Defense Rating: 5
Speed (in hexes per turn): 4
HP (Hit Points): 20
Damage: 2-3
Shots: N/A
Special: Undead, Disease
My rating: 3
Description:
Name: Wight
Cost: 200 Gold
Dwelling: Tomb of Souls
Attack Rating: 7
Defense Rating: 7
Speed (in hexes per turn): 5
HP (Hit Points): 18
Damage: 3-5
Shots: N/A
Special: Undead, Regenerates
My rating: 3.5
Description:
Name: Wraith
Cost: 230 Gold
Dwelling: Upgraded Tomb of Souls
Attack Rating: 7
Defense Rating: 7
Speed (in hexes per turn): 7
HP (Hit Points): 18
Damage: 3-5
Shots: N/A
Special: Undead, Regenerates, Drains foe's Mana
My rating: 4.5
Description:
Name: Vampire
Cost: 360
Dwelling: Estate
Attack Rating:
Defense Rating:
Speed (in hexes per turn):
HP (Hit Points):
Damage:
Shots:
Special:
My rating:
Description:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|\
/ |I\\\\\\\\\\\\\///////////////I| \
* |I XI. Hints & Tips I| *
\ |I\\\\\\\\\\\\\///////////////I| /
\|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this section I'll share with you some hints and tips to help you out in HOMM III.
*Don't use cheat codes if you have any honor or are trying for a high score. If you get a high score by using them, it will rank you as "CHEATER!", and you'll get 10th place.
*Never surrender, despite what people tell you. It's completely pointless, and does nothing for you.
*Explore the immediate area around your starting point. Then you can see if any enemies are around you, and you can also scout out the terrain.
*When you start out, recruit weaker heroes and give them only one creaure, then send them to grab all of the rescources. Use your good hero(es) to kill everything.
*Here's another good use for weaker heroes: Bait.
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Other files from this game:
- Heroes of Might & Magic 3 - Shadow of Death hints by System on 09/03/2006, 09:50
Creature Statistics - Heroes of Might & Magic 3 - Shadow of Death FAQ by System on 09/03/2006, 09:50
- Heroes of Might & Magic 3 - Shadow of Death cheats by System on 09/03/2006, 09:50






