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Home » PC » Heroes of Might & Magic 3 - Shadow of Death » Heroes of Might & Magic 3 - Shadow of Death FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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So, you're new to the Heroes of Might & Magic series and you're a bit confused?  Well then this is the section for you.  In this section I'll answer commonly asked questions about basic things that I can give long and deatialed answers for.  So, if you want to learn about things in Heroes of Might and Magic III, then this section should answer all (or at least most) of the questions you have.

Hmmm...where should I start?  OK, if you want to know the whole story behind the three games that make up the Shadow of Death, then I suggest you read your read-me, cause there's no way
I'm typing all of that up.  So go to that and come back later.  OK, now that you know all of that, I'll just jump right into the section.

What is a Primary Skill and whats a Secondary Skill?

Primary Skills
Well, Primary Skills are your Hero's main skills.  every Hero has the same four, but they all aren't equally profficient in them.  The four Primary Skills are Attack, Defense, Spell Power, and Knowledge.  Attack is an added bonus to all of that Hero's creatures, thusly allowing them to do more damage when they attack.  Defense is the same, except it helps the creatures defend against everything.  i.e. Spells, attacks, ranged attacks, retaliations, etc.  Spell Power is how effective your Hero's Spells are.  Knowledge determines how many Spell Points your Hero has.  For example: Say Lord Haart has a Knowledge of 13.  That means that he will have 130 total Spell Points, not including Artifacts and other altering factors.  Also, the higher a
Knowledge rating is, the faster that Hero's Spell Points will recover.  For more information on Spell Power and Knowledge, see the "Spells" section.

Secondary Skills
Secondary Skills on the other hand are completely different.  If you want to learn about each of them in excruciating detail, go and read about them in the Secondary Skills section.  If you just want to know what they are, keep reading this.  A Hero can gain a Secondary Skill whenever he or she levels up.  A Hero can have up to ten different Secondary Skills.  Another option a Hero has whenever they level up is to better themselves in an already know Skill.
There are three levels of Secondary Skill mastery: Basic, Advanced, and Expert.  Basic will get you the bare minimum of that skill, advanced will make it pretty useful, but if the Hero has an Expert mastery of it, they can do great things.  Well, that's about all there is to know about Secondary Skills, besides what is said in the Secondary Skills section.


What is the difference between Hero Classes?
There are a total of 16 different Hero Classes in The Shadow of Death, and each one is different.  Ones that are alike, such as Clerics and Priests, only vary slightly, whereas
Heroes like Barbarians and Necromancers are completely different.  The main differences between classes are what kind of creatures they're good/bad with, their Secondary Skills, their Primary Skills, and what kind of Towns they belong to.  An example of of the creature handling this is: If you had a Barbarian, such as Yog, and he had a bunch of creatures like
Death Knights and Wraiths, his army's morale would be lower than if a Necromancer or a
Beastmaster had them.  In fact, if a Necromancer had those creatures, his army's morale would be higher than usual and less likely to drop.  An example of the Secondary Skill differences is: Nearly all Heroes can't learn any type of Necromancy, but Necromancers and few others can.  But, because of that, Necromancers can't learn other Secondary Skills such as Luck.  The
Primary Skill thing is something that needs an example of too.  A Knight might start out with
3 Attack, 2 Defense, 1 Spell Power, and 1 Knowledge, whereas a Warlock might have 1 Attack, 2
Defense, 3 Spell Power, and 3 Knowledge.  And the Town thing doesn't require much explanation.  The game will _always_ start you out with a hero that belongs to your starting town, but if he visits a Town that is the opposite of his default Town type, his Morale and
Luck will drop.  Like you should never send a Necromancer into a Rampart, or a Knight into an
Inferno.


What's this about an Elemental Conflux?  My game doesn't have any!
The Elemental Conflux was introduced in Armageddon's blade, and unfortunately dropped in the
Beta version of The Shadow of Death.  The reason I cover Elemental Confluxes (that's the plural of Conflux, right?  Or could it be "Confluxi"...?) in my FAQ, is because it covers all three games: HOMM III, HOMM III: Armageddon's Blade, and HOMM III: The Shadow of Death.
Combined, these three games make up the one game: Heroes of Might & Magic III: Complete.
Sadly, though, CJayC has not recieved the data about this game yet, despite the fact that it has been out for over a year.  So, I decided I'd cover it all in a Shadow of Death Walkthrough.


What exactly is "Morale" and "Luck"?
Morale and Luck are two things that play sorta major roles in Combat.

Morale: Morale is how high (or in some cases, low) your army's spirits are.  If it is high, then they will perform well in Battle.  Sometimes creatures with High Morale will be granted two actions instead of one in battle.  But, there is a downside, as there is to most things.
If your Army has Low Morale, they will be punished by freezeing in panic in battle sometimes.
This means that they cannot do anything in that Round.  Morale can be altered in some ways, which will now be explained.

Things That Alter Morale: Morale can be altered (affected) in the following ways.
1. Artifacts: Certain Artifacts can alter Morale (and Luck for that matter) bonuses.  Things like the Pendant of Negativity, which eliminate Morale and Luck bonuses completely for both you and your opponent.  But other Artifacts are cursed, and eliminate Morale and Luck for you only.  The only way to get rid of these is to give them to another (allied) Hero.

2. Visiting Negative Towns: Visiting Towns that are the opposite of your Hero's default Town will decrease Morale and Luck.  For example, let's say your Hero is Edric, a Knight.  You go and conquer a Necropolis, with a Morale of two, which is quite good.  You foolishly send him into the newly owned Necropolis, and his Morale is lowered by half if he has a Luck of 0 or less.  But if your Luck is above 0, then it will only be lowered to 1.  Get it?  No, huh?  TOO
BAD :P!

3. Other: There are other ways to increase/decrease your Morale, but there are too many to list.  Some include visiting Temples twice (negative/bad), or going to a Rally Flag (positive/good).

Luck: Luck is how lucky you and your Creatures are (ummm....duh).  If you have a good amount of Luck, your troops will too.  Lucky creatures will do double damage in battle sometimes, whereas unlucky creatures will sometimes do half damage.  Doing half damage really sucks, so try not to get this.  Here are some ways to alter Luck.

1. 1. Artifacts: Certain Artifacts can alter Luck (and Morale for that matter) bonuses.  Things like the Pendant of Negativity, which eliminate Morale and Luck bonuses completely for both you and your opponent.  But other Artifacts are cursed, and eliminate Morale and Luck for you only.  The only way to get rid of these is to give them to another (allied) Hero.

2. Visiting Negative Towns: Visiting Towns that are the opposite of your Hero's default Town will decrease Morale and Luck.  For example, let's say your Hero is Edric, a Knight.  You go and conquer a Necropolis, with a Luck of two, which is quite good.  You foolishly send him into the newly owned Necropolis, and his Luck is lowered by half if he has a Morale of 0 or less.  But if your Luck is above 0, then it will only be lowered to 1.  Get it?  No, huh?  TOO
BAD :P!

3. Other: There are other ways to increase/decrease your Luck, but there are too many to list.  Some include visiting Temples twice (negative/bad), or going to a Swan Pond (positive/good).


How do Special Powers work?
Special Powers are actually a lot more simple than they appear to be.  Although that holds true for most, some aren't that simple.  Example of a simple Special Power: 40% Magic
Resistance.  That's the Power from Battle Dwarves, in case you care.  Really simple to understand, and pretty useful too.  Battle Dwarves resist 40% of all negative Spells cast upon them.  Noow here's an example of a not-so-simple Special Power: Hates Arch Devils (FYI:
Archangel Special Power).  "What does that mean?", you may be wondering.  Well, it means that they simply loathe Arch Devils.  "Really?".  Nah, j/k.  It means that they do an extra 50% damage to Arch Devils, but something that isn't explained there is that they also "Hate
Devils".  They inflict _75%_ extra damage upon Devils, because Devils are weaker, and Angels hate them too.  Now here's an example of one I don't get: "Magic Damper (That's a Unicorn's and War Unicorns Special Power, just so you know)".  WTF does that mean?!  "Magic Damper",
LOL, sounds funny, but not at all explanatory.  Correct me if I'm wrong, but doesn't damper mean something like "Make wet, or wetten"?.  Oh well.  I assume that it means they can do bad stuff to an enemy Hero's Magic, but that's just my _guess_.


What is this stuff about Creature Levels?  They don't level up!
I never said they did.  When I (and the rest of the world) say Level (Insert Number 1-7 Here), we meanthe second creature type for that town.  You know how whenever you click on a Fort,
Citadel, or Castle it brings up all of your recruitable troops from that town?  Look at the second one in the top row.  That your Level 2 for that Town.  Levels are given to Creatures depending on their effectiveness in battle.  Lower level creatures tend to be cheaper and die more quickly, but higher level Creatures do a lot of damage, but can cost a ton.  And "Base" or "Base Level" Creatures are the two in the top row.  Let's say that you have a Rampart
Town.  On the Castle Screen there are three and a half rows.  If you haven't upgraded the buildings yet, the screen should look like this:

Centaurs        Info        Dwarves    Info
Level 1         Info        Level 2    Info
Info                   Info
Info                   Info
Info                   Info

Wood Elves      Info        Pegasi     Info
Level 3         Info        Level 4    Info
Info                   Info
Info                   Info
Info                   Info

Dendroid Guard  Info        Unicorn    Info
Level 5         Info        Level 6    Info
Info                   Info
Info                   Info
Info                   Info

Green Dragons    Info
Level 7       Info
Info
Info
Info

There we go, that took a while, but I lived.  That is how the Level system for Creatures works in all Towns.  But if you built, say, an Upgraded Homestead (used to produce Wood Elves, but now it produces Grand Elves), then they would be a Level 6 creature.  To find out what Level any upgraded Creature is, just double it's original Level.  Well, that sums up the whole
Creature Level thing, so, I'm done with that.


What is an Artifact and what does it do?
Artifacts play a decently large role in all Heroes of Might & Magic games.  Artifacts are rarities that your Heroes collect throughout the course of scenarios and campaigns.  I may add an Artifact listing and guide to this Walkthrough, but then again, I may not.




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This is a Walkthrough for Heroes of Might and Magic III: Restoration of Erathia.  All of these walkthroughs for the games will make up a large majority of this FAQ.  I have tried to keep this as small as possible while still giving the needed amount of data for each Campaign.  I finished the first ROE (Restoration of Erathia) campaign in version 1.00, so I still have many months (probably years) of work to do on this FAQ.  Thanks to all the people who contributed to this section, as the help was greatly appreciated (so far that list includes only me though ;).

1. Campaign #1: Long live the Queen

Campaign Description: "Our landing has confirmed both our rumors and our fears.  With the death of my father, Erathia's lands are being greedily divided by her neighbors."

A. Scenario 1: Homecoming

Scenario Description: To win, you must locate and capture the town of Terraneus.  Your Heroes will be limited to the 6th level in this Scenario, but your four strongest heroes will travel with you to the next scenario of this campaign.

Region Description: Queen Catherine has departed to elicit military support from King Gavin
Magnus of Bracada.  Other generals are fanning through the region.  Establish a base of operations, rally the local militia, determine the extent of the Nighon occupation, and find their invasion route.

Starting Bonuses:
1. Start with 14 Pikemen in your army.
2. Start with an extra 5 Sulfur, Mercury, Crystal, and Gems.*
3. Start with a first Aid Tent

*= Choose this one!

Allies: 1
Enemies: 1

Day 1: To start out, rally all of the troops around you by "fighting" them.  They'll try to join you, and you should always obviously say yes.  Next, head into that Castle near you.  You will notice that there are a decent amount of troops in the Garrison.  Place them all into your army.  And be sure to put the Marksmen on the left end, and the Archers on the right end.  Now, click on the Village Hall.  Upgrade it to a Town Hall to increase your Gold Income.  Now, go to your Fort and recruit everything there.  Put them all into your Army where they belong.  Now, leave the Castle.  To your left there should be a Treasure Chest.  Go to it.  When you reach it, take the Experience points, rather than the Gold.  It will level your Hero up.  When you get to choose a Secondary Skill, make your Offense Basic.  since you've done all you can do, end your turn by clicking the choice or pressing "e".

Day 2: Begin the day by clicking the Castle on the right toolbar.  Go to your Town Hall and build a Blacksmith.  Now move your hero to tht pile of wood.  After you get it, kill all of the
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