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Advanced Effect: Same as Basic Effect, except that if no boats are available, a new one is created. The spell has a 75% chance of working :|. There are a maximum of 64(!) boats allowed on the Adventure Map at one time. This spell fails if all are occupied (yeah right).
Expert Effect: Same as Advanced Effect, except that the spell has a 100% chance of wroking :).
Level II Spells
Name: Ice Bolt
Type: Combat
Cost: 8 Spell Points
Duration: Insant Damage
Basic Effect: Target creature receives ((Spell Power x 20)+ 10) damage.
Advanced Effect: Target creature receives ((Spell Power x 20)+ 20) damage.
Expert Effect: Target creature receives ((Spell Power x 20)+ 50) damage.
Name: Remove Obstacle
Type: Combat
Cost: 7 Spell Points
Duration: Instant
Basic Effect: Removes one, non-magic obastacle from the battlefield. Integrated obstacles, such as cliffs, are not affected.
Advanced Effect: Same as Basic Effect, except Fire Walls (not firewalls) can also be removed.
Expert Effect: Same as Advanced Effect, except all, non-integrated obstacles can be removed.
Name: Scuttle Boat
Type: Adventure
Cost: 8 Spell Points
Duration: Instant
Basic Effect: Spell has a 50% (0% if occupied) chance of destroying the selected boat.
Advanced Effect: Spell has a 75% chance (0% if occupied) chance of destroying the selected boat.
Expert Effect: Spell destroys the selected boat unless it is occupied at the time.
Name: Visions
Type: Adventure
Cost: 4 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Displays number of of monsters in a wandering monster troop, and whether or not the troop will offer to join the caster's army. The range is equal to the Hero's Spell Power or three, whichever is greater.
Advanced Effect: Smae as Basic Effect, except an enemy hero's primary skill stats, and the composition (Luck and Morale), and the quantity of that Hero's Army can be viewed. Range is
Spell Power x 2, or three, whichever is greater.
Expert Effect: Same as Advanced Effect, except an enemy town's statistics and Garrison composition (Luck and Morale) and quantity may be viewed. Range is Spell Power x 3, or three, whichever is greater.
Name: Weakness
Type: Combat
Cost: 8 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Target troop's Attack Rating is decreased by three.
Advanced Effect: Target troop's Attack Rating is decreased by six.
Expert Effect: All enemy troops' Attack Ratings are decreased by six.
Level III Spells
Name: Forgetfulness
Type: Combat
Cost: 12 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Half of the target creatures with ranged attack forget to shoot.
Advanced Effect: Target troop cannot use its ranged attack.
Expert Effect: All enemy troops cannot use their ranged attacks, provided they have one.
Name: Frost Ring
Type: Combat
Cost: 12 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Troops in hexes surrounding target hex receive ((Spell Power x 10)+ 15) in damage. Target hex is unaffected.
Advanced Effect: Same as Basic Effect, except that damage done is ((Spell Power x 10) 30).
Expert Effect: Same as Advanced Effect, except damage done is ((Spell Power x 10)+ 60).
Name: Mirth
Type: Combat
Cost: 12 Spell Points
Duration:1 Round per Spell Power
Basic Effect: Morale of target troop is increased by one.
Advanced Effect: Morale of target troop is increased by two.
Expert Effect: Morale of all allied troops is increased by two.
Name: Teleport
Type: Combat
Cost: 15 Spell Points
Duration: Instant
Basic Effect: Target troop can teleport to any unoccupied hex. Troop cannot teleport over
Walls or Moats.
Advanced Effect: Same as Basic Effect, except troop can teleport over Walls.
Expert Effect: Troop can move to any unoccupied hex.
Level IV Spells
Name: Clone
Type: Combat
Cost: 24 Spell Points
Duration: Whole Battle
Basic Effect: Creates a duplicate of target creature that is Level 1-5. The duplicate can attack, but is gone if it receives any damage. Creatures from a given town are given levels
1-7. Pikemen are Level 1, Angels are Level 7.
Advanced Effect: Same as Basic Effect, except the Clone can be Level 1-6.
Expert Effect: Same as Advanced effect, except the Clone may be any Level.
Name: Prayer
Type: Combat
Cost: 16 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Target creature's Attack, Defense, and Speed (hexes per turn) are increased by two.
Advanced Effect: Same as Basic Effect, except the ratings are increased by four.
Expert Effect: All allied creatures' Attack, Defense, and Speed are increased by four.
Name: Water Walk
Type: Adventure
Cost: 12 Spell Points
Duration: 1 Day
Basic Effect: The casting Hero may follow a movement path across water, provided the end destination is an unoccupied location on the land. Water movement may be up to 60% of the
Hero's normal movement.
Advanced Effect: Same as Basic Effect, except that water movement may be up to 80% of the
Hero's normal movement.
Expert Effect: Same as Advanced Effect, except the Hero may move up to 100% of their regular movement.
Name: Summon Water Elemental
Type: Combat
Cost: 25 Spell Points
Duration: Whole Battle
Basic Effect: A troop containing the caster's Spell Power x 2 of Water Elementals is summoned.
Only one type of Elemental may be summoned per battle.
Advanced Effect: Same as Basic Effect, except Hero's Spell Power is multiplied by three to determine the number of Water Elementals.
Expert Effect: Same as Advanced Effect, except Hero's Spell Power is multiplied by four to determine the number of Water Elementals that are summoned.
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* |I XV. HOMM Dictionary I| *
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About half-way through the first version of this FAQ, I realized that everyone might not know what all of these words mean. Most people who haven't played this game probably have no idea what a Necropolis is, or other words used in this FAQ. So, I made this section.
Hero- Heroes are the generals in HOMM. They control all of the units and cast Spells.
HOMM- Heroes of Might & Magic.
Necromancer- One who can resurrect the dead. Generally an evil character in mythology.
Necropolis- One of the town types. Houses evil and undead creatures.
Primary Skill- Primary Skills: Attack, Defense, Spell Power, and Knowledge.
Retaliation- Retaliation is whenever a unit attacks another, the remaining units of the strike attack the unit that attacked them.
Round- One round is the equivalent of every creature on one side attacking.
Secondary Skills- Secondary Skills are skills that Hero's can learn and specialize in. The maximum is ten per Hero.
Spam- Junk mail, messages repeating the same thing over and over (i.e. YOUR FAQ SUCKS!YOUR FAQ
SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ
SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ
SUCKS!), advertisements, etc.
Spell Points- Spell Points are "MP" for all of you RPG gamers out there. They are determined by your Hero's Knowledge rating. Spell Points= Knowledge Rating x 10.
Spell Power- The number that represents that Hero's skill at casting spells.
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* |I XVI. Self-Promotion I| *
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FAQs by me:
1. Harvest Moon 3 GBC
2. Heroes of Might and Magic GBC Spell FAQ
3. Heroes of Might & Magic III: The Shadow of Death FAQ (You're reading it)
4. Heroes of Might & Magic III: The Shadow of Death Spell FAQ
5. Heroes of Might & Magic III: Armageddon's Blade Spell FAQ
6. Heroes of Might & Magic III: The Restoration of Erathia Spell FAQ
7. Jumpman Junior FAQ
8. Morrowind Ingredients FAQ
Reviews:
1. Next time~
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* |I XVII. Next Version I| *
\ |I\\\\\\\\\\\\\///////////////I| /
\|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|/
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What to expect in the next version:
1.01- I'll update the Capmaign Walkthroughs, add words to the HOMM III Dictionary, and do some other stuff. Wait and see.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|\
/ |I\\\\\\\\\\\\\///////////////I| \
* |I XVIII. Hall of Shame I| *
\ |I\\\\\\\\\\\\\///////////////I| /
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These are the Websites that stole my work and are NOT permitted to have any of it on them.
Please inform me if they rip anyone else off.
1. http://www.neoseeker.com
2. http://www.cheatplanet.com
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* |I XIX. Credits I| *
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Thanks to 3D0 for making this game
Thanks to New World Computing for publishing this game
Thanks to the readme for some spell information
Thanks to CjayC for posting this FAQ
Thanks to me for writing it! (see, I did all of this by myself! ;))
XX. Necessary Legal Stuff
This document has been written for it to appear at Gamefaqs.com. This script may not be copied
Expert Effect: Same as Advanced Effect, except that the spell has a 100% chance of wroking :).
Level II Spells
Name: Ice Bolt
Type: Combat
Cost: 8 Spell Points
Duration: Insant Damage
Basic Effect: Target creature receives ((Spell Power x 20)+ 10) damage.
Advanced Effect: Target creature receives ((Spell Power x 20)+ 20) damage.
Expert Effect: Target creature receives ((Spell Power x 20)+ 50) damage.
Name: Remove Obstacle
Type: Combat
Cost: 7 Spell Points
Duration: Instant
Basic Effect: Removes one, non-magic obastacle from the battlefield. Integrated obstacles, such as cliffs, are not affected.
Advanced Effect: Same as Basic Effect, except Fire Walls (not firewalls) can also be removed.
Expert Effect: Same as Advanced Effect, except all, non-integrated obstacles can be removed.
Name: Scuttle Boat
Type: Adventure
Cost: 8 Spell Points
Duration: Instant
Basic Effect: Spell has a 50% (0% if occupied) chance of destroying the selected boat.
Advanced Effect: Spell has a 75% chance (0% if occupied) chance of destroying the selected boat.
Expert Effect: Spell destroys the selected boat unless it is occupied at the time.
Name: Visions
Type: Adventure
Cost: 4 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Displays number of of monsters in a wandering monster troop, and whether or not the troop will offer to join the caster's army. The range is equal to the Hero's Spell Power or three, whichever is greater.
Advanced Effect: Smae as Basic Effect, except an enemy hero's primary skill stats, and the composition (Luck and Morale), and the quantity of that Hero's Army can be viewed. Range is
Spell Power x 2, or three, whichever is greater.
Expert Effect: Same as Advanced Effect, except an enemy town's statistics and Garrison composition (Luck and Morale) and quantity may be viewed. Range is Spell Power x 3, or three, whichever is greater.
Name: Weakness
Type: Combat
Cost: 8 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Target troop's Attack Rating is decreased by three.
Advanced Effect: Target troop's Attack Rating is decreased by six.
Expert Effect: All enemy troops' Attack Ratings are decreased by six.
Level III Spells
Name: Forgetfulness
Type: Combat
Cost: 12 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Half of the target creatures with ranged attack forget to shoot.
Advanced Effect: Target troop cannot use its ranged attack.
Expert Effect: All enemy troops cannot use their ranged attacks, provided they have one.
Name: Frost Ring
Type: Combat
Cost: 12 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Troops in hexes surrounding target hex receive ((Spell Power x 10)+ 15) in damage. Target hex is unaffected.
Advanced Effect: Same as Basic Effect, except that damage done is ((Spell Power x 10) 30).
Expert Effect: Same as Advanced Effect, except damage done is ((Spell Power x 10)+ 60).
Name: Mirth
Type: Combat
Cost: 12 Spell Points
Duration:1 Round per Spell Power
Basic Effect: Morale of target troop is increased by one.
Advanced Effect: Morale of target troop is increased by two.
Expert Effect: Morale of all allied troops is increased by two.
Name: Teleport
Type: Combat
Cost: 15 Spell Points
Duration: Instant
Basic Effect: Target troop can teleport to any unoccupied hex. Troop cannot teleport over
Walls or Moats.
Advanced Effect: Same as Basic Effect, except troop can teleport over Walls.
Expert Effect: Troop can move to any unoccupied hex.
Level IV Spells
Name: Clone
Type: Combat
Cost: 24 Spell Points
Duration: Whole Battle
Basic Effect: Creates a duplicate of target creature that is Level 1-5. The duplicate can attack, but is gone if it receives any damage. Creatures from a given town are given levels
1-7. Pikemen are Level 1, Angels are Level 7.
Advanced Effect: Same as Basic Effect, except the Clone can be Level 1-6.
Expert Effect: Same as Advanced effect, except the Clone may be any Level.
Name: Prayer
Type: Combat
Cost: 16 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Target creature's Attack, Defense, and Speed (hexes per turn) are increased by two.
Advanced Effect: Same as Basic Effect, except the ratings are increased by four.
Expert Effect: All allied creatures' Attack, Defense, and Speed are increased by four.
Name: Water Walk
Type: Adventure
Cost: 12 Spell Points
Duration: 1 Day
Basic Effect: The casting Hero may follow a movement path across water, provided the end destination is an unoccupied location on the land. Water movement may be up to 60% of the
Hero's normal movement.
Advanced Effect: Same as Basic Effect, except that water movement may be up to 80% of the
Hero's normal movement.
Expert Effect: Same as Advanced Effect, except the Hero may move up to 100% of their regular movement.
Name: Summon Water Elemental
Type: Combat
Cost: 25 Spell Points
Duration: Whole Battle
Basic Effect: A troop containing the caster's Spell Power x 2 of Water Elementals is summoned.
Only one type of Elemental may be summoned per battle.
Advanced Effect: Same as Basic Effect, except Hero's Spell Power is multiplied by three to determine the number of Water Elementals.
Expert Effect: Same as Advanced Effect, except Hero's Spell Power is multiplied by four to determine the number of Water Elementals that are summoned.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|\
/ |I\\\\\\\\\\\\\///////////////I| \
* |I XV. HOMM Dictionary I| *
\ |I\\\\\\\\\\\\\///////////////I| /
\|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
About half-way through the first version of this FAQ, I realized that everyone might not know what all of these words mean. Most people who haven't played this game probably have no idea what a Necropolis is, or other words used in this FAQ. So, I made this section.
Hero- Heroes are the generals in HOMM. They control all of the units and cast Spells.
HOMM- Heroes of Might & Magic.
Necromancer- One who can resurrect the dead. Generally an evil character in mythology.
Necropolis- One of the town types. Houses evil and undead creatures.
Primary Skill- Primary Skills: Attack, Defense, Spell Power, and Knowledge.
Retaliation- Retaliation is whenever a unit attacks another, the remaining units of the strike attack the unit that attacked them.
Round- One round is the equivalent of every creature on one side attacking.
Secondary Skills- Secondary Skills are skills that Hero's can learn and specialize in. The maximum is ten per Hero.
Spam- Junk mail, messages repeating the same thing over and over (i.e. YOUR FAQ SUCKS!YOUR FAQ
SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ
SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ SUCKS!YOUR FAQ
SUCKS!), advertisements, etc.
Spell Points- Spell Points are "MP" for all of you RPG gamers out there. They are determined by your Hero's Knowledge rating. Spell Points= Knowledge Rating x 10.
Spell Power- The number that represents that Hero's skill at casting spells.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|\
/ |I\\\\\\\\\\\\\///////////////I| \
* |I XVI. Self-Promotion I| *
\ |I\\\\\\\\\\\\\///////////////I| /
\|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FAQs by me:
1. Harvest Moon 3 GBC
2. Heroes of Might and Magic GBC Spell FAQ
3. Heroes of Might & Magic III: The Shadow of Death FAQ (You're reading it)
4. Heroes of Might & Magic III: The Shadow of Death Spell FAQ
5. Heroes of Might & Magic III: Armageddon's Blade Spell FAQ
6. Heroes of Might & Magic III: The Restoration of Erathia Spell FAQ
7. Jumpman Junior FAQ
8. Morrowind Ingredients FAQ
Reviews:
1. Next time~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|\
/ |I\\\\\\\\\\\\\///////////////I| \
* |I XVII. Next Version I| *
\ |I\\\\\\\\\\\\\///////////////I| /
\|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What to expect in the next version:
1.01- I'll update the Capmaign Walkthroughs, add words to the HOMM III Dictionary, and do some other stuff. Wait and see.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|\
/ |I\\\\\\\\\\\\\///////////////I| \
* |I XVIII. Hall of Shame I| *
\ |I\\\\\\\\\\\\\///////////////I| /
\|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These are the Websites that stole my work and are NOT permitted to have any of it on them.
Please inform me if they rip anyone else off.
1. http://www.neoseeker.com
2. http://www.cheatplanet.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|\
/ |I\\\\\\\\\\\\\///////////////I| \
* |I XIX. Credits I| *
\ |I\\\\\\\\\\\\\///////////////I| /
\|IIIIIIIIIIIIIIIIIIIIIIIIIIIIII|/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks to 3D0 for making this game
Thanks to New World Computing for publishing this game
Thanks to the readme for some spell information
Thanks to CjayC for posting this FAQ
Thanks to me for writing it! (see, I did all of this by myself! ;))
XX. Necessary Legal Stuff
This document has been written for it to appear at Gamefaqs.com. This script may not be copied
Jump to page:
Sponsors:
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- Heroes of Might & Magic 3 - Shadow of Death hints by System on 09/03/2006, 09:50
Creature Statistics - Heroes of Might & Magic 3 - Shadow of Death FAQ by System on 09/03/2006, 09:50
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