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Home » PC » Heroes of Might & Magic 3 - Armageddon's Blade » Heroes of Might & Magic 3 - Armageddon's Blade FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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General Location: Right northern edge (surface)

ENEMY TOWNS: A. Dank Rock - Dungeon Town (Tan)
General Location: Southwest corner (surface)

B. Fetid Cavern - Dungeon Town (Green)
General Location: Northeast corner (surface)

POINTS OF INTEREST: A. White Keymaster's Tent
General Location: Left southern edge (surface)

B. White Border Guard
General Location: Middle eastern edge (surface)

C. Black Keymaster's Tent
General Location: Middle eastern edge (surface)

D. Black Border Guard
General Location: Middle southern edge (surface)

E. Subterranean Gate
General Location: Connects area between No Quarter and
Gloom Cave and SE pocket

F. Subterranean Gate
General Location: Connects Gruen Point and SW pocket

G. Subterranean Gate
General Location: Connects northwest corner and NW pocket

H. Subterranean Gate
General Location: Connects Red Spider and NE pocket

I. Dragon Scale Shield
General Location: SE pocket

J. Brown Monolith (One Way) (3)
General Locations: Near No Quarter, Gruen Point, and Red
Spider, exit to NW corner

K. Red Monolith (One Way)
General Location: NW corner, exits to Black and White
Border Guards

ADVICE: Do this scenario quickly.  You and your two adversaries start on fairly equal ground.  Hurry up and capture No Quarter.  If you're fast enough, you may even be able to control Gruen Point and Red Spider.  If you get stuck in a drawn-out battle, you should still win but there are a few more things you'll need to know.

Firstly, don't worry about enemies popping out of the Subterranean Gates to surprise you.  The Gates lead only to isolated cave pockets in the underworld.
There are lots of goodies in those pockets, so don't forget those, especially the Dragon Scale Shield which carries over to the next scenario.  Also, all the
Monoliths near the neutral towns lead to the same place, the northwest corner.
The only Alchemist's Lab is there.  The Border Guards also protect two of the level's Sulfur Dunes.  The Alchemist's Lab, the Sulfur Dunes, and the Gem Pools will all be guarded by mid and high level monsters, so they won't be easy to get at right away.

This map isn't too bad compared to some of the rest of them.  If you've gotten this far legitimately, you won't have any trouble beating this scenario.  Once again, and I'm sure you're sick of hearing this kind of reminder, make sure
Mutare is at the maximum level and that you've hit all the skills-improving sites.



@@@----------{+++ DRAGON'S BLOOD +++}----------@@@

SCENARIO 3: Blood of the Dragon Father
DESCRIPTION: Find the Vial of Dragon Blood before Ordwald or lose the race.
Also, losing the hero Mutare means instant destruction.  Mutare and two of her best heroes will be transferred to the next scenario, without level limitations.
ALLIES: Red
ENEMIES: Blue
DIFFICULTY: Hard
STARTING BONUSES: A. Endless Purse of Gold (Recommended)
B. Labyrinth
C. 1 Red Dragon

STARTING HEROES: A. Mutare - Level 18 Overlord
Specialty: Dragons
Troops: Random
+ Starting Bonus
Starting Location: Chillwater
Special: + Starting Bonus

STARTING TOWNS: A. Chillwater - Dungeon Town (Red)
General Location: Southeast corner (surface)
Garrison Troops: None
Starting Buildings: Village Hall
Fort
Tavern
Warren
+ Starting Bonus

ENEMY TOWNS: A. Deepshadow - Dungeon Town (Blue)
General Location: Lower middle (surface)

B. Shade - Dungeon Town (Blue)
General Location: Lower right middle (underworld)

C. Malev - Dungeon Town (Blue)
General Location: Middle western edge (surface)

D. Veks - Dungeon Town (Blue)
General Location: Northwest corner (surface)

E. Darkburrow - Dungeon Town (Blue)
General Location: Northeast corner (surface)

POINTS OF INTEREST: A. Light Blue Keymaster's Tent
General Location: NE of Chillwater (surface)

B. Light Blue Border Guard
General Location: W of Darkburrow (surface)

B. Light Blue Border Guard
General Location: Northwest corner (surface)

C. Shipyard
General Location: Middle southern edge (surface)

D. Red Keymaster's Tent
General Location: Lower middle (underworld)

E. Red Border Guard
General Location: Southwest corner (surface)

F. Red Monolith (One Way)
General Location: Protected by Red Border Guard, exits to right southern edge (underworld)

G. Whirlpool
General Location: Left lower middle, connects surface and underworld

H. Green Keymaster's Tent
General Location: SW of whirlpool (underworld)

I. Green Border Guard
General Location: Middle eastern edge (underworld)

J. Subterranean Gate
General Location: Connects middle eastern edge (underworld) and right middle (surface)

K. Monolith (One Way) (3)
General Locations: By Malev, Veks, and Darburrow, exit to right middle Subterranean Gate

L. Subterranean Gate
General Location: Connects right middle (surface) and middle pocket (underworld)

M. Subterranean Gate
General Location: Northwest corner, connects surface and underworld

ADVICE: This is a pretty tricky scenario.  This is another map where it is incredibly difficult to win through sheer brute force.  Instead, you must rely on stealth and cunning, or whatever reasonable facsimiles of those attributes you possess.

The following is an explicit list of actions to take in what order:

1. Capture Deepshadow.
2. Don't let the enemy hero tag the Light Blue Keymaster's Tent!  Tag it yourself.
3. Build a ship and capture all the floating goodies.
4. Rescue Alamar down the river and hit the gold mine while you're at it.
5. Cross through the whirlpool and hit the Green Keymaster's Tent.
6. Now head west and tag the Red Keymaster's Tent in case you want to use the
Red Monolith in the future as a shortcut.
7. Now capture Shade if possible.  Don't strain yourself trying to retain control of it, though.
8. If you killed the monsters by the Green Keymaster's Tent, you can claim your reward at the nearby Seer's Hut.
9. Head north, passing through the Green Border Guard and Subterranean Gate.
10. Head straight to the Gate in the northwest corner.  Do not tangle with the enemy, do not pass Go, do not collect $500.
11. Now you're in the quest area.  This is the order in which to kill the dragons: Bone, Ghost, Green, Red, Gold, Black, Faerie, Rust, and Crystal.
12. Go back and open Pandora's Box.  Pandora got a surprise, too.

I didn't enjoy this scenario, because some it seems to rely too much on luck.
If Ordwald finds you early on, then you might as well pack the bags and head home.  I also don't particularly care for time limit scenarios, but oh well.



@@@----------{+++ DRAGON'S BLOOD +++}----------@@@

SCENARIO 4: Blood Thirsty
DESCRIPTION: Find the Vial of Dragon Blood before Ordwald or lose the race.
Also, losing the hero Mutare means instant destruction.  Mutare and two of her best heroes will be transferred to the next scenario, without level limitations.
ALLIES: Red
ENEMIES: Blue, Orange, Purple, Teal
DIFFICULTY: Expert
STARTING BONUSES: A. 2 Crystal Dragons
B. 3 Faerie Dragons
C. 6 Black Dragons (Recommended)

ADVICE: Again, I'll let you alone with the last scenario but offer some decent advice.  You primarily will need three good heroes for this scenario.  Luckily for you, your two best generals also transferred over.  Equip all three with large armies, but give Mutare the largest.  Capture the towns to the north and south of you and defend the entrance tunnels to them with your generals.  Send
Mutare out in one direction to start conquering everything in her path.  You will also need a chain of heroes to be able to pass reinforcements along expediently.  Good luck!



HoMM3 CHEAT CODES:

A quick word about cheat codes in general: Don't use them.  Period.  I have them listed below, because hey, this is supposed to be a FAQ, and people quite frequently ask questions about cheat codes.

[Tab] + [Cheat Code] + [Enter]:

CHEAT CODE:                      EFFECT: nwcquigon                        selected hero levels up nwcpadme                         selected hero gains 5 Archangels in each empty stack nwcdarthmaul                     selected hero gains 10 Black Knights in each empty stack nwcr2d2                          selected hero gains Ballista,
Catapult, and First Aid Tent nwcpodracer                      selected hero gains unlimited movement nwcmidichlorians                 selected hero gains all spells and
999 spell points. nwccoruscant                     selected town gains all buildings nwcwatto                         +10000 gold + 100 resources nwcprophecy                      reveals obelisk map nwcrevealourselves               reveals terrain ma
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