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F. Sorrow Glen - Inferno Town (Red)
General Location: Southeast corner
POINTS OF INTEREST: A. Green Monolith
General Locations: 1. South of Gelliston
2. Southern island with a Gold Mine
B. Red Monolith
General Locations: 1. Southwest of Keventry
2. SE island with a Black Market
3. East of Death's Gate
C. Shipyards
General Locations: By Chillwater and Reaver Cove
ADVICE: This is a pretty straightforward map; and although the enemy has a two town starting advantage, I think that you have a very defensible position that makes this scenario a little easier. Also, since this is the first time you've seen Roland, you can keep restarting the scenario to try and get skills you like (don't accept it if he has lame skills like Navigation or Scouting). One of the first things you should do is tag the Gold Mine through the Green Monolith for that extra 1000 a day.
After that, concentrate your efforts on capturing Bane Bridge and Death's Gate.
Then, after you've accomplished those, close out Doom's Crest and Chillwater, then Reaver Cove, leaving Sorrow Glen to the computer. Since you start out with a considerable number of units, you may want to strike out early to disrupt
Red's plans. Shaynda is your only starting town that can build a Shipyard, and you should send out a stupid hero fairly early whose only purpose will be to collect all the floating goodies.
When concentrating on capturing enemy towns, don't put all your eggs in one basket, however; leave a very sizeable force at Keventry, as Red will be incredibly annoying by sending large forces of troops to attack you through the
Red Monolith. Also, don't fret if Gelliston gets captured. It's okay so long as you retain control of Highcastle and everything south of it on your side of the map. One of the best times to go on the offensive is after Red has dashed a sizeable army to pieces against Keventry's walls and chase him back through the
Monolith.
Once you have captured all of the towns except Sorrow Glen, take your cue to send Roland all around the board to maximize his skills and level before finishing the scenario.
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SCENARIO 6: A Blade in the Back
DESCRIPTION: Gelu must defeat all of the Eeofol armies in this region and cut off any escape route. Without him, this quest shall fail. Gelu will be allowed to advance to 24th Level and all of his skills, spells, and experience will be carried over to his next scenario.
ALLIES: Green
ENEMIES: Red
DIFFICULTY: Expert
STARTING BONUSES: A. Endless Sack of Gold (Recommended)
B. Upg. Dendroid Arches
C. Angel Feather Arrows
STARTING HEROES: A. Gelu - Level 12 Ranger
Specialty: Sharpshooters
Troops: Random
Starting Location: Asha's Cairn
Special: + Starting Bonus
B. Erdamon - Level 18 Planeswalker
Specialty: Earth Elementals
Troops: 40 Fire Elementals
Starting Location: Flann
C. Ciele - Level 18 Elementalist
Specialty: Magic Arrow
Troops: 45 Water Elementals
Starting Location: Caledoorn
STARTING TOWNS: A. Asha's Cairn - Rampart Town (Green)
General Location: Northwest corner
Garrison Troops: 60 Grand Elves
3 War Unicorns
1 Green Dragon
Starting Buildings: Capitol
Castle
Tavern
Blacksmith
Marketplace
Mage Guild
-Level 3
Dendroid Saplings
Miner's Guild
Upg. Centaur Stables
Dwarf Cottage
Upg. Homestead
Enchanted Spring
Dendroid Arches
+ Starting Bonus
B. Flann - Conflux Town (Green)
General Location: Upper eastern edge
Garrison Troops: None
Starting Buildings: City Hall
Citadel
Tavern
Blacksmith
Marketplace
Mage Guild
-Level 1
Upg. Magic Lantern
Altar of Air
Altar of Water
Altar of Fire
Altar of Earth
C. Caledoorn - Conflux Town (Green)
General Location: Left northern edge
Garrison Troops: None
Starting Buildings: City Hall
Castle
Tavern
Blacksmith
Marketplace
Mage Guild
-Level 1
Magic Lantern
Altar of Air
Altar of Water
Altar of Fire
Altar of Earth
ENEMY TOWNS: A. Moortanis - Inferno Town (Red)
General Location: Northeast corner
B. Zaridon - Inferno Town (Red)
General Location: Middle
C. Ultana - Inferno Town (Red)
General Location: Southwest corner
D. Jagos - Inferno Town (Red)
General Location: Southeast corner
ADVICE: This is a simple divide-and-conquer recurrence relation. Oops, wait, too much discrete math is warping my fragile little mind. You will need to divide and conquer here, though. I thought this map was basically a cakewalk, and I marched through it pretty handily.
Although Red has one more town to begin with, you have a whole lot less territory to defend. Red spreads himself pretty thin on this map. Zaridon is the first town I captured, and I just left Erdamon there with a large army to defend it. I then captured Moortanis and Ultana, in that order, leaving Red
Jagos while Gelu ran around the board, tagging buildings and getting obnoxiously ripped (by the end of this map, Gelu's Chain Lightning did 1200 damage to the first target).
The only thing to keep in mind is to always cover the valleys by your Conflux towns with decently large armies. The second Red gains a foothold in your pocket of the world, then you've already lost. Basic sound strategy will win you through here. I didn't think this map merited the Expert label.
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SCENARIO 7: To Kill a Hero
DESCRIPTION: Catherine, Gelu and Roland must defeat the Demoniac hero Xeron. If any one of them falls, all is lost. Catherine, Roland and Gelu will be allowed to reach 36th Level and carry over all spells, skills, and experience to the next scenario.
ALLIES: Blue
ENEMIES: Red
DIFFICULTY: Expert
STARTING BONUSES: A. 5 Firebirds
B. Town Portal
C. Sword of Judgment (Recommended)
STARTING HEROES: A. Catherine - Level 18 Knight
Specialty: Swordsmen
Troops: Random
Starting Location: Reyn Tarrina
B. Roland - Level 24 Knight
Specialty: Swordsmen
Troops: Random
Starting Location: Fayadon
C. Gelu - Level 24 Ranger
Specialty: Sharpshooters
Troops: Random
+ Starting Bonus
Starting Location: Shanimar
Special: + Starting Bonus
STARTING TOWNS: A. Reyn Tarrina - Conflux Town (Blue)
General Location: Southwest corner
Garrison Troops: 50 Fire Elementals
15 Psychic Elementals
3 Phoenixes
40 Storm Elementals
25 Magma Elementals
Starting Buildings: Capitol
Castle
Tavern
Blacksmith
Marketplace
-Resource Silo
Mage Guild
-Level 5
Magic University
Upg. Magic Lantern
Upg. Altar of Air
Upg. Altar of Water
Upg. Altar of Earth
Upg. Altar of Thought
B. Fayadon - Conflux Town (Blue)
General Location: Southwest corner
Garrison Troops: 30 Air Elementals
100 Sprites
30 Fire Elementals
30 Water Elementals
30 Earth Elementals
3 Phoenixes
Starting Buildings: City Hall
Fort
Tavern
Blacksmith
Marketplace
-Resource Silo
Mage Guild
-Level 5
Magic University
Garden of Life
Upg. Magic Lantern
Upg. Altar of Air
Upg. Altar of Water
Upg. Altar of Fire
Upg. Altar of Earth
Upg. Altar of Thought
C. Shanimar - Conflux Town (Blue)
General Location: Northeast corner
Garrison Troops: 30 Earth Elementals
2 Firebirds
30 Fire Elementals
Starting Buildings: City Hall
Citadel
Tavern
Blacksmith
Marketplace
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