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Home » PC » Heroes of Might & Magic 3 - Armageddon's Blade » Heroes of Might & Magic 3 - Armageddon's Blade FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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C. Dragonbane - Inferno Town (Red)
General Location: Upper middle (NW of Jakta)

D. Moribund - Inferno Town (Red)
General Location: Southwest corner

ADVICE: This scenario isn't too bad, either.  There are two ways you can first strike out.  One approach, as sketched out earlier, is to break out west to capture the Conflux town and then the other Rampart.  Unfortunately with this strategy, you leave the enemy unmolested for awhile.  The other approach (the one I used) is to try going after Red right away.

All the ranged units around Diasamere who join with Gelu will basically make him an unstoppable juggernaut from the get-go.  Don't worry too much about improving everyone into a Sharpshooter; upgrade the Wood Elves normally to Grand Elves and leave the Archers as they are as you will be picking up additional units from
Archers' Towers, but you should feel free to upgrade the Marksmen at the first opportunity (building and upgrading your town takes priority).  Also, pick up the Golden Bow artifact at the first opportunity, I believe it's north of your starting town.

There are 3 Garrisons which serve as bridge crossings over the river.  They are located as follows: 1. South of Diasamere; 2. Just north of Dragonbane; and 3.
On the western edge between Dova Saera and Moribund.  Depending on whether or not you captured Whitespire, you should first cross over through Garrison 1 or
2.

I would suggest first capturing Reavers Gate and then moving west from there onto Jakta, Dragonbane, Moribund, and Dova Saera, in that order.  This will throw Red off balance, and will disrupt his stockpiling process.  You can let
Red capture and keep the Conflux town at the very end while you send Gelu around the board to maximize his skills and experience.



@@@----------{+++ ARMAGEDDON'S BLADE +++}----------@@@

SCENARIO 3: Seeking Armageddon
DESCRIPTION: Xeron must gather the Sword of Hellfire, Breastplate of Brimstone, and Shield of the Damned.  If he dies, Eeofol's hopes die with him.  He will be able to advance to 12th level, all of his experience, skills, and spells shall transfer with him to the next scenario.
ALLIES: Red
ENEMIES: Tan
DIFFICULTY: Hard
STARTING BONUSES: A. Speculum
B. Equestrian's Gloves (Recommended)
C. Necklace of Swiftness

STARTING HEROES: A. Olema - Level 1 Heretic
Specialty: Weakness
Troops: 45 Magogs
Starting Location: Mourningdale

B. Ash - Level 4 Heretic
Specialty: Bloodlust
Troops: 30 Cerberi
Starting Location: Havoc Peak

C. Xeron - Level 4 Demoniac
Specialty: Devils
Troops: 30 Gogs
20 Hell Hounds
50 Imps
5 Pit Lords
2 Devils
Starting Location: Blackpool
Special: Shackles of War
+ Starting Bonus

STARTING TOWNS: A. Mourningdale - Inferno Town (Red)
General Location: Northeast corner
Garrison Troops: None
Starting Buildings: Town Hall
Fort
Tavern
Mage Guild
-Level 1
Castle Gate
Imp Crucible
Hall of Sins
Kennels
Demon Gate

B. Havoc Peak - Inferno Town (Red)
General Location: Southwest along lower edge
Garrison Troops: None
Starting Buildings: Town Hall
Fort
Tavern
Mage Guild
-Level 1
Castle Gate
Imp Crucible
Hall of Sins
Kennels

C. Blackpool - Inferno Town (Red)
General Location: Southwest along lower edge
Garrison Troops: None
Starting Buildings: Capitol
Fort
Tavern
Mage Guild
-Level 1
Castle Gate
Imp Crucible
Hall of Sins
Kennels

B. Havoc Peak - Inferno Town (Red)
General Location: Southwest along lower edge
Garrison Troops: None
Starting Buildings: Town Hall
Fort
Tavern
Mage Guild
-Level 1
Castle Gate
Imp Crucible
Hall of Sins
Kennels
Demon Gate
Hell Hole

ENEMY TOWNS: A. Shantalla - Conflux Town (Tan)
General Location: Lower middle western edge (NW of Havoc Peak)

B. Tieldis - Conflux Town (Tan)
General Location: Just left of the middle

C. Sevenar - Conflux Town (Tan)
General Location: Northern edge

D. Phaedral - Conflux Town (Tan)
General Location: Northwest corner

POINTS OF INTEREST: A. Purple Keymaster's Tent
General Location: Northwest of Blackpool

B. White Keymaster's Tent
General Location: West of Blackpool

C. Green Keymaster's Tent
General Location: West of Mourningdale

D. Light Blue Keymaster's Tent
General Location: Southeast of Tieldis, protected by a
Green Border Guard

E. Sword of Hellfire
General Location: Near Phaedral, protected by a Purple
Border Guard

F. Shield of the Damned
General Location: Near Shantalla, protected by a Purple
Border Guard

G. Breastplate of Brimstone
General Location: NW of Tieldis, protected by a Purple
Border Guard

H. A Whole Bunch of Crap
General Location: East of Sevenar, protected by a Light
Blue Border Guard

ADVICE: The map is bisected along the west to east diaganol by a mountain range.
You control the lower right half (with 3 Inferno towns) while the enemy Conflux forces control the top left half with 4 towns.  There are 3 valleys which connect the two halves located in the following positons: 1. West of Havoc Peak and south of Shantalla; 2. Northwest of Blackpool and east of Tieldis; and 3.
West of Mourningdale and southeast of Sevenar.

As you can see, there is a plethora of Keymaster's Tents and Border Guards.  You don't need to completely wipe out the Conflux army in order to win, but it sure as heck makes it a lot easier to complete the scenario.  I would start moving in on Conflux territory roughly in the order that the enemy towns are listed.

I left Phaedral as the last standing enemy town while I ran Xeron around to hit all the skill-improving buildings before acquiring the final necessary component to create Armageddon's Blade, in my case, the Sword of Hellfire.  Again, make sure he leaves the scenario at the highest possible level.



@@@----------{+++ ARMAGEDDON'S BLADE +++}----------@@@

SCENARIO 4: Maker of Sorrows
DESCRIPTION: Xeron must seek out Grand Forgesmith Khazandar and force him to make Armageddon's Blade.  If Xeron falls, all is lost.  Xeron is only allowed to advance to 24th level.
ALLIES: Red
ENEMIES: Teal
DIFFICULTY: Expert
STARTING BONUSES: A. 5 Pit Lords
B. Loins of Legion (Recommended)
C. Upg. Kennels

STARTING HEROES: A. Xeron - Level 12 Demoniac
Specialty: Devils
Troops: Random
+ Starting Bonus
Starting Location: Vandal Hall
Special: Sword of Hellfire
Breastplate of Brimstone
Shield of the Damned
+ Starting Bonus

B. Random Level 12 Demoniac/Heretic
Troops: 30 Magogs
Starting Location: Scorch

C. Random Level 12 Demoniac/Heretic
Troops: 20 Hell Hounds
Starting Location: Dagger Peak

D. Random Level 12 Demoniac/Heretic
Troops: 10 Pit Fiends
Starting Location: Azrael Field

STARTING TOWNS: A. Mourningdale - Vandal Hall (Red)
General Location: Northeast corner
Garrison Troops: 30 Demons
60 Gogs
15 Pit Lords
Starting Buildings: Capitol
Fort
Tavern
Blacksmith
Mage Guild
-Level 2
Castle Gate
Birhting Pools
Cages
Imp Crucible
Hall of Sins
Kennels
Demon Gate
Hell Hole
+ Starting Bonus

B. Scorch - Inferno Town (Red)
General Location: Lower eastern edge
Garrison Troops: None
Starting Buildings: Town Hall
Fort
Tavern
Mage Guild
-Level 1
Castle Gate
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