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Submitted by System on 09/03/2006, 09:50. Print file.
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{{{---((--$ HEROES OF MIGHT AND MAGIC III: ARMAGEDDON'S BLADE $--))---}}}
{{{---((--$ HEROES OF MIGHT AND MAGIC III: ARMAGEDDON'S BLADE $--))---}}}
{{{---((--$ HEROES OF MIGHT AND MAGIC III: ARMAGEDDON'S BLADE $--))---}}} version 1.1
12-15-99 by Nicholas Yu azif@hotzp.com http://www.hotzp.com/ http://www.hotzp.com/staff/nick/

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* DISCLAIMER: This FAQ is Copyright 1999 Nicholas Yu under the international  *
|             Copyright laws.  Please contact the author via e-mail if you    |
|             wish to publish or reprint this work.  Anyone attempting to     |
|             pass this work off as his own will be sent to bed without       |
|             dinner and laughed at, because really, who would be lame enough |
*             to pretend to have written a game FAQ?                          *
**---------------------------------------------------------------------------**


Heroes of Might and Magic III: Armageddon's Blade FAQ/Walkthrough
Contents:

I. Armageddon's Blade
A. Catherine's Charge
B. Shadows of the Forest
C. Seeking Armageddon
D. Maker of Sorrows
E. Return of the King
F. A Blade in the Back
G. To Kill a Hero
H. Oblivion's Edge
II. Dragon's Blood
A. Culling the Weak
B. Savaging the Scavengers
C. Blood of the Dragon Father
D. Blood Thirsty
III. Dragon Slayer (forthcoming)
IV. Festival of Life (forthcoming)
V. Playing with Fire (forthcoming)


12-15-99: Version 1.1 -Minor revisions
-Dragon's Blood campaign added
-Cheat Codes added

11-02-99: Version 1.0 -FAQ released



I. CAMPAIGN: Armageddon's Blade

@@@----------{+++ ARMAGEDDON'S BLADE +++}----------@@@

SCENARIO 1: Catherine's Charge
DESCRIPTION: Catherine must defeat all of her enemies or they will flood Erathia with their evil.  If Queen Catherine dies then all hope is lost and the devils of Eeofol will easily win.  Catherine will be allowed to advance to 18th level and carry over her experience, skills, and spells into her next scenario.
ALLIES: Blue
ENEMIES: Red
DIFFICULTY: Hard
STARTING BONUSES: A. 30 Pikemen
B. 20 Archers (Recommended)
C. 8 Griffins

STARTING HEROES: A. Sorsha - Level 4 Knight
Specialty: Swordsmen
Troops: Random
Starting Location: Pandathalyn

B. Cuthbert - Level 4 Cleric
Specialty: Weakness
Troops: Random
Starting Location: Marshallston

C. Catherine - Level 12 Knight
Specialty: Swordsmen
Troops: 200 Pikemen
100 Archers
40 Swordsmen
20 Champions
+ Starting Bonus
Starting Location: Defiance

SPECIAL NOTE: If you restart the scenario, the heroes might not be exactly the same the next time around.  You can do this repeatedly if you want to try and tweak the heroes to your liking.  This holds true for any hero who is not carrying over from a previous scenario.  Also, the names of towns may vary when you restart, but I have given them names so that you may reference them with their information and location.

STARTING TOWNS: A. Pandathalyn - Castle Town (Blue)
General Location: Southwest corner
Garrison Troops: 50 Swordsmen
Starting Buildings: Town Hall
Fort
Tavern
-Brotherhood of the Sword
Blacksmith
Marketplace
Mage Guild
-Level 2
Griffin Bastion
Upg. Guardhouse
Upg. Archers' Tower
Upg. Griffin Tower
Upg. Barracks
Upg. Monastery

B. Marshallston - Castle Town (Blue)
General Location: Northwest corner
Garrison Troops: 100 Marksmen
Starting Buildings: Town Hall
Fort
Tavern
Blacksmith
Mage Guild
-Level 2
Griffin Bastion
Upg. Guardhouse
Upg. Archers' Tower
Upg. Griffin Tower
Upg. Barracks
Upg. Monastery

C. Defiance - Castle Town (Blue)
General Location: Middle western edge
Garrison Troops: None
Starting Buildings: Capitol
Castle
Tavern
-Brotherhood of the Sword
Blacksmith
Marketplace
Mage Guild
-Level 4
Stables
Griffin Bastion
Upg. Guardhouse
Upg. Archers' Tower
Upg. Griffin Tower
Upg. Barracks
Upg. Monastery
Upg. Training Grounds

NEUTRAL TOWNS: A. Nothenden - Conflux Town
General Location: Northern edge
Brief Description: Very limited town, but better than nothing

B. Southerdale - Conflux Town
General Location: Southern edge
Brief Description: Very limited town, but better than nothing

C. Endelstadt - Castle Town
General Location: Upper middle.

D. Goldenton - Castle Town
General Location: Lower middle

ENEMY TOWNS: A. Darqtane - Inferno Town (Red)
General Location: Northeast corner

B. Jhantaqua - Inferno town (Red)
General Location: Middle eastern edge

C. Noximaar - Inferno town (Red)
General Location: Southeast corner

ADVICE: Basically, you start out controlling the west side of the screen, and the computer controls the east side (and possibly the two Castle towns in the middle).  The 3 Inferno towns are protected by 2 Garrisons on the north and south ends of the screen.

The best (and fastest) way to conquer this map is to get early control of the two Castle towns and the Gold Mine in the middle.  While it's nice to also have control of the Conflux towns, they are far too limited in scope to be all that useful in this scenario.  More than anything, the Conflux towns are an annoyance, as they will be pretty easy for the computer player to capture if you're not careful.

Once you have control of the middle, the computer player will make constant excursions out of the Garrisons in an attempt to capture the middle.  By this point, you should have a clear advantage.  The two Castle towns ought to be able to defend themselves with the help of a couple of heroes, so bring in one or more burly heroes to start capturing the Inferno towns.

If you've beaten the regular game campaigns without breaking too much of a sweat, this map will be a cakewalk for you.  Before totally vanquishing Red, leave him with a solitary castle and camp right out in front of it with a very buff hero (not Catherine).  Catherine herself will be busy running around hitting all the buildings which give her experience and improve her primary skills.  Make sure you finish this map with Catherine at level 18.



@@@----------{+++ ARMAGEDDON'S BLADE +++}----------@@@

SCENARIO 2: Shadows of the Forest
DESCRIPTION: Gelu must defeat all enemies in this area using guerilla tactics.
He is the only one with the skills to lead this raid, for without him all is lost.  Gelu will be allowed to advance to 12th level and carry over his skills, experience, and spells to the next scenario.
ALLIES: Green
ENEMIES: Red
DIFFICULTY: Hard
STARTING BONUSES: A. 20 Marksmen
B. 15 Grand Elves
C. 10 Sharpshooters (Recommended)

STARTING HEROES: A. Gelu - Level 1 Ranger
Specialty: Sharpshooters
Troops: 20 Silver Pegasi
30 Wood Elves
+ Starting Bonus
Starting Location: Diasamere

STARTING TOWNS: A. Diasamere - Rampart Town (Green)
General Location: Upper middle eastern edge
Garrison Troops: 50 Swordsmen
Starting Buildings: Town Hall
Fort
Tavern
Mage Guild
-Level 2
Upg. Centaur Stables
Upg. Dwarf Cottage
Upg. Homestead
Upg. Enchanted Spring

NEUTRAL TOWNS: A. Whitespire - Conflux Town
General Location: Northern edge
Brief Description: One of the first towns you should consider capturing.

B. Dova Saera - Rampart Town
General Location: Northwest corner (below the river)
Brief Description: If you capture Whitespire first, this should probably be the next town you go after.  It suffers the same building limitations as your starting town.

ENEMY TOWNS: A. Reavers Gate - Inferno Town (Red)
General Location: Northeast corner

B. Jakta - Inferno Town (Red)
General Location: Lower middle (SE of Dragonbane)
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