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Centaur captains 6 3 10 2__3 2.5 8 90 1.1 3 2.30 2.56 28 64
Halberdiers 6 5 10 2__3 2.5 5 75 1.1 6 2.30 3.07 28 64
Gnolls 3 5 6 2__3 2.5 4 50 1.0 5 2.15 4.30 30 65
Gnoll Marauders 4 6 6 2__3 2.5 5 70 1.1 5 2.20 3.14 30 66
Sprites 2 2 3 1__3 2 9 30 1.1 9 1.68 5.60 50 84
Best creatures:
* Halberdiers
* Centaur captains
* Master Gremlins
Sprites are far best in damage/gold rating, plus
While the 'cheapest' damage goes to gnolls and gremlins, halberdiers are 5th in that rating and 1st in absolute damage.
Centaur captains get the second place for the 1st (with halberdiers) absolute damage and the speed at which they deliver the damage. Note however, that the damage they cause is 3rd most expensive! (low dam/g rating).
Master gremlins are the only shooters and so they get the 3rd place, although their rating is average in numbers.
Special mention goes to Sprites, who produce by far the cheapest damage and without retaliation.
Unit A D HP Dmg Avg Sp $$ L C AdjD Dm/g gro D/W
Walking Dead 5 5 15 2__3 2.5 3 100 2.0 1 2.25 2.25 16 36
Zombies 5 5 20 2__3 2.5 4 125 2.1 1 2.25 1.80 16 36
Harpies 6 5 14 1__4 2.5 6 130 2.0 7 2.30 1.77 16 37
Harpy Hags 6 6 14 1__4 2.5 9 190 2.1 7 2.30 1.21 16 37
Lizardmen 5 6 14 2__3 2.5 4 110 2.0 5 2.25 2.05 18 41
Archers 6 3 10 2__3 2.5 4 100 2.0 6 2.30 2.30 18 41
Marksmen 6 3 10 2__3 2.5 6 150 2.1 6 2.30 1.53 18 41
Gogs 6 4 13 2__4 3 4 123 2.0 8 2.76 2.24 16 44
Magogs 7 4 13 2__4 3 6 175 2.1 8 2.82 1.61 16 45
Stone Gargoyles 6 6 16 2__3 2.5 6 130 2.0 4 2.30 1.77 22 51
Wolf riders 7 5 10 2__4 3 6 100 2.0 2 2.82 2.82 18 51
Obsidian Garg, 7 7 16 2__3 2.5 9 160 2.1 4 2.35 1.47 22 52
Dwarves 6 7 20 2__4 3 3 120 2.0 3 2.76 2.30 20 55
Battle Dwarves 7 7 20 2__4 3 5 150 2.1 3 2.82 1.88 20 56
Lizard Warriors 6 8 15 2__5 3.5 5 140 2.1 5 3.22 2.30 18 58
Air elementals 9 9 25 2__8 5 7 260 2.0 9 4.90 1.88 12 59
Storm elementals 9 9 25 2__8 5 8 275 2.1 9 4.90 1.78 12 59
Wolf raiders 8 5 10 3__4 3.5 8 140 2.1 2 3.36 2.40 18 60
Best creatures:
* Wolf raiders
* Magogs
* Harpy Hags
Wolf Raiders make far best absolute damage (and that figure doesn't include their second attack, so they're in fact almost TWICE that good!)
Magogs, although they generate a bit expensive damage, took 2nd place in absolute damage. Adding their area attack, they're far ahead other shooters.
Harpy Hags seem to be pretty bad (most expensive damage, absolute damage below average) but their special seems to me very worth it, considering also their high speed.
Storm elementals, although best in absolute damage, are a bit costly, and what's worse, less numerous. With their vulnerabiliry to Lightning, they can't get top place here.
Unit A D HP Dmg Avg Sp $$ L C AdjD Dm/g gro D/W
Orcs 8 4 15 2__5 3.5 4 150 3.0 2 3.36 2.24 14 47
Orc chieftans 8 4 20 2__5 3.5 5 165 3.1 2 3.36 2.04 14 47
Stone Golems 7 10 30 4__5 4.5 3 150 3.0 4 4.23 2.82 12 51
Serpent Flies 6 8 20 2__5 3.5 9 220 3.0 5 3.29 1.50 16 53
Wights 7 7 18 3__5 4 5 200 3.0 1 3.76 1.88 14 53
Wraiths 7 7 18 3__5 4 7 230 3.1 1 3.76 1.63 14 53
Iron Golems 9 10 35 4__5 4.5 5 200 3.1 4 4.41 2.21 12 53
Dragon Flies 8 10 20 2__5 3.5 13 240 3.1 5 3.36 1.40 16 54
Elves 9 5 15 3__5 4 6 200 3.0 3 3.92 1.96 14 55
Beholders 9 7 22 3__5 4 5 250 3.0 7 3.92 1.57 14 55
Grand Elves 9 9 15 3__5 4 7 225 3.1 3 3.92 1.74 14 55
Evil Eyes 10 8 22 3__5 4 7 280 3.1 7 4.00 1.43 14 56
Water elementals 8 10 30 3__7 5 5 300 3.0 9 4.80 1.60 12 58
Ice elementals 8 10 30 3__7 5 6 375 3.1 9 4.80 1.28 12 58
Cerberi 10 8 25 2__7 4.5 8 250 3.1 8 4.50 1.80 13 59
Hell Hounds 10 6 25 2__7 4.5 7 200 3.0 8 4.50 2.25 13 59
Griffins 8 8 25 3__6 4.5 6 200 3.0 6 4.32 2.16 17 73
Royal Griffins 9 9 25 3__6 4.5 9 240 3.1 6 4.41 1.84 17 75
Best creatures:
* Ice elementals
* Royal Griffins
* Evil Eyes
Not like storm elementals, thier ice friends grow fast enough to rank well in weekly damage rating, thus deserving first place... (yet I'm not sure, with their magic vulnerability)
Royal griffins are equal to golems in absolute damage, flying and retaliations make them far more useful in battles.
Evil Eyes and Grand Elves offer both a good performance, but in favor of Evil
Eyes speaks their 'no melee penalty' special.
The golems deserve honorable mention for good damage dealing and their toughness, especially high number of hitpoints.
Hell Hounds deal the best absolute damage, but Cerberi are theoretically able to deliver 3x3.5 points of damage. Of course, these cases are rare, but two targets can be hit much more often. Considering non-retaliated attack and high speed rating, they deserve the first place.
Unit A D HP Dmg Avg Sp $$ L C AdjD Dm/g gro D/W
Fire elementals 10 8 35 4__6 5 6 350 4.0 9 5.00 1.43 10 50
Vampires 10 9 30 5__8 6.5 6 360 4.0 1 6.50 1.81 8 52
Vampire Lords 10 10 40 5__8 6.5 9 500 4.1 1 6.50 1.30 8 52
Energy elementals 12 8 35 4__6 5 8 400 4.1 9 5.50 1.38 10 55
Medusas 9 9 25 6__8 7 5 300 4.0 7 6.86 2.29 8 55
Medusa Queens 10 10 30 6__8 7 6 330 4.1 7 7.00 2.12 8 56
Swordsmen 10 12 35 6__9 7.5 5 300 4.0 6 7.50 2.50 8 60
Demons 10 10 35 7__9 8 5 250 4.0 8 8.00 3.20 8 64
Horned Demons 10 10 40 7__9 8 6 270 4.1 8 8.00 2.96 8 64
Magi 11 8 25 7__9 8 5 350 4.0 4 8.40 2.40 8 67
Basilisks 11 11 35 6_10 8 5 325 4.0 5 8.40 2.58 8 67
Pegasi 9 8 30 5__9 7 8 250 4.0 3 6.86 2.74 10 69
Silver Pegasi 9 10 30 5__9 7 12 275 4.1 3 6.86 2.49 10 69
Arch Magi 12 9 30 7__9 8 7 450 4.1 4 8.80 1.96 8 70
Greater Basilisks 12 12 40 6_10 8 7 400 4.1 5 8.80 2.20 8 70
Crusaders 12 12 35 7_10 8.5 6 400 4.1 6 9.35 2.34 8 75
Ogres 13 7 40 6_12 9 4 300 4.0 2 10.35 3.45 8 83
Ogre magi 13 7 60 6_12 9 5 400 4.1 2 10.35 2.59 8 83
Best creatures:
* Crusaders
* Ogre Magi
* Arch Magi
Crusaders with their double blow (not included in the figures here) outperform anything else in this category.
While Ogres deliver the same damage for a lower cost, Ogre Magi are faster and their BloodLust special makes them useful even in first turn of battle. Their high HPs are also very important.
Arch Magi offer good damage at a bit too high price, but considering their specials, they pay back (no melee penalty, reduced spell costs).
Honorable mention goes to Silver Pegasi for their remarkable speed.
Surprisingly low performace of Vampire Lords suggests that their numbers will have to be pretty high to make them worth the money.
Unit A D HP Dmg Avg Sp $$ L C AdjD Dm/g gro D/W
Earth elementals 10 10 40 4__8 6 4 400 5.0 9 6.00 1.50 8 48
Magma elementals 11 11 40 6_10 8 6 500 5.1 9 8.40 1.68 8 67
Monks 12 7 30 10_12 11 5 400 5.0 6 12.10 3.03 6 73
Zealots 12 10 30 10_12 11 7 450 5.1 6 12.10 2.69 6 73
Liches 13 10 30 11_13 12 6 550 5.0 1 13.80 2.51 6 83
Gorgons 10 14 70 12_16 14 5 525 5.0 5 14.00 2.67 6 84
Mighty Gorgons 11 16 70 12_16 14 6 600 5.1 5 14.70 2.45 6 88
Rocs 13 11 60 11_15 13 7 600 5.0 2 14.95 2.49 6 90
Power Liches 13 10 40 11_15 13 7 600 5.1 1 14.95 2.49 6 90
Thunderbirds 13 11 60 11_15 13 11 700 5.1 2 14.95 2.14 6 90
Dendroid Guards 9 12 55 10_14 12 3 350 5.0 3 11.76 3.36 8 94
Dendroid Soldiers 9 12 65 10_14 12 4 425 5.1 3 11.76 2.77 8 94
Genies 12 12 40 13_16 14.5 7 550 5.0 4 15.95 2.90 6 96
Master Genies 12 12 40 13_16 14.5 11 600 5.1 4 15.95 2.66 6 96
Pit Fiends 13 13 45 13_17 15 6 500 5.0 8 17.25 3.45 6 104
Pit Lords 13 13 45 13_17 15 7 700 5.1 8 17.25 2.46 6 104
Minotaurs 14 12 50 12_20 16 6 500 5.0 7 19.20 3.84 6 115
Minotaur Kings 15 15 50 12_20 16 8 575 5.1 7 20.00 3.48 6 120
Best creatures:
* Minotaur Kings
* Power Liches
* Mighty Gorgons
Minos are superior in both absolute damage and low price of it.
Power Liches get the second place for their area attack special even though their damage ratings are average.
MGs have pushed out Dendroids. They're terribly sturdy with best defense and
HPs among 5thlevel troops, with quite reliably working and very devastating special - the best 7thlevel killer around ;-)
Unit A D HP Dmg Avg Sp $$ L C AdjD Dm/g gro D/W
Psychic elementals 15 13 75 10_20 15 7 750 6.0 9 18.75 2.50 4 75
Wyverns 14 14 70 14_18 16 7 800 6.0 5 19.20 2.40 4 77
Manticores 15 13 80 14_20 17 7 850 6.0 7 21.25 2.50 4 85
Scorpicores 16 14 80 14_20 17 11 1050 6.1 7 22.10 2.10 4 88
Cyclopes 15 12 70 16_20 18 6 750 6.0 2 22.50 3.00 4 90
Wyvern Monarchs 14 14 70 18_22 20 11 1100 6.1 5 24.00 2.18 4 96
Cyclops kings 17 13 70 16_20 18 8 1100 6.1 2 24.30 2.21 4 97
Magic elementals 15 13 80 15_25 20 9 800 6.1 9 25.00 2.50 4 100
Unicorns 15 14 90 18_22 20 7 850 6.0 3 25.00 2.94 4 100
Cavaliers 15 15 100 15_25 20 7 1000 6.0 6 25.00 2.50 4 100
War Unicorns 15 14 110 18_22 20 9 950 6.1 3 25.00 2.63 4 100
Nagas 16 13 110 20_20 20 5 1100 6.0 4 26.00 2.36 4 104
Efreet 16 12 90 16_24 20 9 900 6.0 8 26.00 2.89 4 104
Efreet Sultans 16 14 90 16_24 20 13 1100 6.1 8 26.00 2.36 4 104
Black knights 16 16 120 15_30 22.5 7 1200 6.0 1 29.25 2.44 4 117
Champions 16 16 100 20_25 22.5 9 1200 6.1 6 29.25 2.44 4 117
Dread knights 18 18 120 15_30 22.5 9 1500 6.1 1 31.50 2.10 4 126
Naga Queens 16 13 110 30_30 30 7 1600 6.1 4 39.00 2.44 4 156
Best creatures:
* Naga Queens
* Dread knights
* Cyclopes
Naga Queens stand above all others in raw damage. Considering average price for that damage and their great special of non-retaliated attack, they deserve the first place.
Cyclopes are the only non-upgraded unit that made it for an award - for the cheapest damage while having a good special.
Even without their special, dread knights look for the top... Yet they'll never outperform naga gueens...
Unit A D HP Dmg Avg Sp $$ L C AdjD Dm/g gro D/W
Hydras 16 18 175 25_45 35 5 2200 7.0 5 45.50 2.07 2 91
Chaos Hydras 18 20 250 25_45 35 7 3500 7.1 5 49.00 1.40 2 98
Bone dragons 17 15 150 25_50 37.5 9 1800 7.0 1 50.63 2.81 2 101
Devils 19 21 160 30_40 35 11 2700 7.0 8 50.75 1.88 2 102
Behemoths 17 17 160 30_50 40 6 1500 7.0 2 54.00 3.60 2 108
Ghost dragons 19 17 200 25_50 37.5 14 3000 7.1 1 54.38 1.81 2 109
Ancient Behemoths 19 19 300 30_50 40 9 3000 7.1 2 58.00 1.93 2 116
Green Dragons 18 18 180 40_50 45 10 2400 7.0 3 63.00 2.63 2 126
Archdevils 26 28 200 30_40 35 17 4500 7.1 8 63.00 1.40 2 126
Red Dragons 19 19 180 40_50 45 11 2500 7.0 7 65.25 2.61 2 131
Giants 19 16 150 40_60 50 12 2000 7.0 4 72.50 3.63 2 145
Angels 20 20 200 50_50 50 12 3000 7.0 6 75.00 2.50 2 150
Black Dragons 25 25 300 40_50 45 15 4000 7.1 7 78.75 1.97 2 158
Gold Dragons 27 27 250 40_50 45 16 4000 7.1 3 83.25 2.08 2 167
Firebirds 18 18 150 20_40 30 15 1500 7.0 9 42.00 2.80 4 168
Titans 24 24 300 40_60 50 12 5000 7.1 4 85.00 1.70 2 170
Phoenixes 21 18 200 20_40 30 21 2000 7.1 9 46.50 2.33 7 186
Archangels 30 30 250 50_50 50 18 5000 7.1 6 100.00 2.00 2 200
Best creatures:
* Archangels
* Titans
* Chaos hydras
Archangels are no doubt the strongest 7thlevel creature - in direct battle, they're capable of battling Titans (who are a bit tougher) due to the first strike advantage. Their resurrecting special is the one thing that puts them above titans.
Titans, delivering second best damage both hand-to-hand and in ranged attack, with their high HP rating cannot take any worse than second place.
Chaos hydras are usually able to strike at two or more targets. Even with only two enemies hit, their damage tops all others except Archangel.
Those weakly looking phoenixes (just like earth elementals) deserve to be mentioned, since with their growth rate they deal a lot of damage.
Castle comparation
Legend:
All growth benefits are assumed to be present along with the Castle structure.
HP6: Total HPs of one week town production without 7thlevel creature.
HP7: Total HPs of one week town production with 7thlevel creature.
c/HP6: Cost of one week of the above production.
c/HP7: Cost of one week of the above production.
A106: Last value without 7thlevel creatures.
A10: Average damage that the above production will cause to an enemy unit with defense 10.
D106: Adjusted hitpoint - how much damage would be needed to kill the above production with any unit that has 10 Attack.
D10: Last value without 7thlevel creatures.
g/HP6: Cost of one HP of the above production.
g/HP7: Cost of one HP of the above production.
Halberdiers 6 5 10 2__3 2.5 5 75 1.1 6 2.30 3.07 28 64
Gnolls 3 5 6 2__3 2.5 4 50 1.0 5 2.15 4.30 30 65
Gnoll Marauders 4 6 6 2__3 2.5 5 70 1.1 5 2.20 3.14 30 66
Sprites 2 2 3 1__3 2 9 30 1.1 9 1.68 5.60 50 84
Best creatures:
* Halberdiers
* Centaur captains
* Master Gremlins
Sprites are far best in damage/gold rating, plus
While the 'cheapest' damage goes to gnolls and gremlins, halberdiers are 5th in that rating and 1st in absolute damage.
Centaur captains get the second place for the 1st (with halberdiers) absolute damage and the speed at which they deliver the damage. Note however, that the damage they cause is 3rd most expensive! (low dam/g rating).
Master gremlins are the only shooters and so they get the 3rd place, although their rating is average in numbers.
Special mention goes to Sprites, who produce by far the cheapest damage and without retaliation.
Unit A D HP Dmg Avg Sp $$ L C AdjD Dm/g gro D/W
Walking Dead 5 5 15 2__3 2.5 3 100 2.0 1 2.25 2.25 16 36
Zombies 5 5 20 2__3 2.5 4 125 2.1 1 2.25 1.80 16 36
Harpies 6 5 14 1__4 2.5 6 130 2.0 7 2.30 1.77 16 37
Harpy Hags 6 6 14 1__4 2.5 9 190 2.1 7 2.30 1.21 16 37
Lizardmen 5 6 14 2__3 2.5 4 110 2.0 5 2.25 2.05 18 41
Archers 6 3 10 2__3 2.5 4 100 2.0 6 2.30 2.30 18 41
Marksmen 6 3 10 2__3 2.5 6 150 2.1 6 2.30 1.53 18 41
Gogs 6 4 13 2__4 3 4 123 2.0 8 2.76 2.24 16 44
Magogs 7 4 13 2__4 3 6 175 2.1 8 2.82 1.61 16 45
Stone Gargoyles 6 6 16 2__3 2.5 6 130 2.0 4 2.30 1.77 22 51
Wolf riders 7 5 10 2__4 3 6 100 2.0 2 2.82 2.82 18 51
Obsidian Garg, 7 7 16 2__3 2.5 9 160 2.1 4 2.35 1.47 22 52
Dwarves 6 7 20 2__4 3 3 120 2.0 3 2.76 2.30 20 55
Battle Dwarves 7 7 20 2__4 3 5 150 2.1 3 2.82 1.88 20 56
Lizard Warriors 6 8 15 2__5 3.5 5 140 2.1 5 3.22 2.30 18 58
Air elementals 9 9 25 2__8 5 7 260 2.0 9 4.90 1.88 12 59
Storm elementals 9 9 25 2__8 5 8 275 2.1 9 4.90 1.78 12 59
Wolf raiders 8 5 10 3__4 3.5 8 140 2.1 2 3.36 2.40 18 60
Best creatures:
* Wolf raiders
* Magogs
* Harpy Hags
Wolf Raiders make far best absolute damage (and that figure doesn't include their second attack, so they're in fact almost TWICE that good!)
Magogs, although they generate a bit expensive damage, took 2nd place in absolute damage. Adding their area attack, they're far ahead other shooters.
Harpy Hags seem to be pretty bad (most expensive damage, absolute damage below average) but their special seems to me very worth it, considering also their high speed.
Storm elementals, although best in absolute damage, are a bit costly, and what's worse, less numerous. With their vulnerabiliry to Lightning, they can't get top place here.
Unit A D HP Dmg Avg Sp $$ L C AdjD Dm/g gro D/W
Orcs 8 4 15 2__5 3.5 4 150 3.0 2 3.36 2.24 14 47
Orc chieftans 8 4 20 2__5 3.5 5 165 3.1 2 3.36 2.04 14 47
Stone Golems 7 10 30 4__5 4.5 3 150 3.0 4 4.23 2.82 12 51
Serpent Flies 6 8 20 2__5 3.5 9 220 3.0 5 3.29 1.50 16 53
Wights 7 7 18 3__5 4 5 200 3.0 1 3.76 1.88 14 53
Wraiths 7 7 18 3__5 4 7 230 3.1 1 3.76 1.63 14 53
Iron Golems 9 10 35 4__5 4.5 5 200 3.1 4 4.41 2.21 12 53
Dragon Flies 8 10 20 2__5 3.5 13 240 3.1 5 3.36 1.40 16 54
Elves 9 5 15 3__5 4 6 200 3.0 3 3.92 1.96 14 55
Beholders 9 7 22 3__5 4 5 250 3.0 7 3.92 1.57 14 55
Grand Elves 9 9 15 3__5 4 7 225 3.1 3 3.92 1.74 14 55
Evil Eyes 10 8 22 3__5 4 7 280 3.1 7 4.00 1.43 14 56
Water elementals 8 10 30 3__7 5 5 300 3.0 9 4.80 1.60 12 58
Ice elementals 8 10 30 3__7 5 6 375 3.1 9 4.80 1.28 12 58
Cerberi 10 8 25 2__7 4.5 8 250 3.1 8 4.50 1.80 13 59
Hell Hounds 10 6 25 2__7 4.5 7 200 3.0 8 4.50 2.25 13 59
Griffins 8 8 25 3__6 4.5 6 200 3.0 6 4.32 2.16 17 73
Royal Griffins 9 9 25 3__6 4.5 9 240 3.1 6 4.41 1.84 17 75
Best creatures:
* Ice elementals
* Royal Griffins
* Evil Eyes
Not like storm elementals, thier ice friends grow fast enough to rank well in weekly damage rating, thus deserving first place... (yet I'm not sure, with their magic vulnerability)
Royal griffins are equal to golems in absolute damage, flying and retaliations make them far more useful in battles.
Evil Eyes and Grand Elves offer both a good performance, but in favor of Evil
Eyes speaks their 'no melee penalty' special.
The golems deserve honorable mention for good damage dealing and their toughness, especially high number of hitpoints.
Hell Hounds deal the best absolute damage, but Cerberi are theoretically able to deliver 3x3.5 points of damage. Of course, these cases are rare, but two targets can be hit much more often. Considering non-retaliated attack and high speed rating, they deserve the first place.
Unit A D HP Dmg Avg Sp $$ L C AdjD Dm/g gro D/W
Fire elementals 10 8 35 4__6 5 6 350 4.0 9 5.00 1.43 10 50
Vampires 10 9 30 5__8 6.5 6 360 4.0 1 6.50 1.81 8 52
Vampire Lords 10 10 40 5__8 6.5 9 500 4.1 1 6.50 1.30 8 52
Energy elementals 12 8 35 4__6 5 8 400 4.1 9 5.50 1.38 10 55
Medusas 9 9 25 6__8 7 5 300 4.0 7 6.86 2.29 8 55
Medusa Queens 10 10 30 6__8 7 6 330 4.1 7 7.00 2.12 8 56
Swordsmen 10 12 35 6__9 7.5 5 300 4.0 6 7.50 2.50 8 60
Demons 10 10 35 7__9 8 5 250 4.0 8 8.00 3.20 8 64
Horned Demons 10 10 40 7__9 8 6 270 4.1 8 8.00 2.96 8 64
Magi 11 8 25 7__9 8 5 350 4.0 4 8.40 2.40 8 67
Basilisks 11 11 35 6_10 8 5 325 4.0 5 8.40 2.58 8 67
Pegasi 9 8 30 5__9 7 8 250 4.0 3 6.86 2.74 10 69
Silver Pegasi 9 10 30 5__9 7 12 275 4.1 3 6.86 2.49 10 69
Arch Magi 12 9 30 7__9 8 7 450 4.1 4 8.80 1.96 8 70
Greater Basilisks 12 12 40 6_10 8 7 400 4.1 5 8.80 2.20 8 70
Crusaders 12 12 35 7_10 8.5 6 400 4.1 6 9.35 2.34 8 75
Ogres 13 7 40 6_12 9 4 300 4.0 2 10.35 3.45 8 83
Ogre magi 13 7 60 6_12 9 5 400 4.1 2 10.35 2.59 8 83
Best creatures:
* Crusaders
* Ogre Magi
* Arch Magi
Crusaders with their double blow (not included in the figures here) outperform anything else in this category.
While Ogres deliver the same damage for a lower cost, Ogre Magi are faster and their BloodLust special makes them useful even in first turn of battle. Their high HPs are also very important.
Arch Magi offer good damage at a bit too high price, but considering their specials, they pay back (no melee penalty, reduced spell costs).
Honorable mention goes to Silver Pegasi for their remarkable speed.
Surprisingly low performace of Vampire Lords suggests that their numbers will have to be pretty high to make them worth the money.
Unit A D HP Dmg Avg Sp $$ L C AdjD Dm/g gro D/W
Earth elementals 10 10 40 4__8 6 4 400 5.0 9 6.00 1.50 8 48
Magma elementals 11 11 40 6_10 8 6 500 5.1 9 8.40 1.68 8 67
Monks 12 7 30 10_12 11 5 400 5.0 6 12.10 3.03 6 73
Zealots 12 10 30 10_12 11 7 450 5.1 6 12.10 2.69 6 73
Liches 13 10 30 11_13 12 6 550 5.0 1 13.80 2.51 6 83
Gorgons 10 14 70 12_16 14 5 525 5.0 5 14.00 2.67 6 84
Mighty Gorgons 11 16 70 12_16 14 6 600 5.1 5 14.70 2.45 6 88
Rocs 13 11 60 11_15 13 7 600 5.0 2 14.95 2.49 6 90
Power Liches 13 10 40 11_15 13 7 600 5.1 1 14.95 2.49 6 90
Thunderbirds 13 11 60 11_15 13 11 700 5.1 2 14.95 2.14 6 90
Dendroid Guards 9 12 55 10_14 12 3 350 5.0 3 11.76 3.36 8 94
Dendroid Soldiers 9 12 65 10_14 12 4 425 5.1 3 11.76 2.77 8 94
Genies 12 12 40 13_16 14.5 7 550 5.0 4 15.95 2.90 6 96
Master Genies 12 12 40 13_16 14.5 11 600 5.1 4 15.95 2.66 6 96
Pit Fiends 13 13 45 13_17 15 6 500 5.0 8 17.25 3.45 6 104
Pit Lords 13 13 45 13_17 15 7 700 5.1 8 17.25 2.46 6 104
Minotaurs 14 12 50 12_20 16 6 500 5.0 7 19.20 3.84 6 115
Minotaur Kings 15 15 50 12_20 16 8 575 5.1 7 20.00 3.48 6 120
Best creatures:
* Minotaur Kings
* Power Liches
* Mighty Gorgons
Minos are superior in both absolute damage and low price of it.
Power Liches get the second place for their area attack special even though their damage ratings are average.
MGs have pushed out Dendroids. They're terribly sturdy with best defense and
HPs among 5thlevel troops, with quite reliably working and very devastating special - the best 7thlevel killer around ;-)
Unit A D HP Dmg Avg Sp $$ L C AdjD Dm/g gro D/W
Psychic elementals 15 13 75 10_20 15 7 750 6.0 9 18.75 2.50 4 75
Wyverns 14 14 70 14_18 16 7 800 6.0 5 19.20 2.40 4 77
Manticores 15 13 80 14_20 17 7 850 6.0 7 21.25 2.50 4 85
Scorpicores 16 14 80 14_20 17 11 1050 6.1 7 22.10 2.10 4 88
Cyclopes 15 12 70 16_20 18 6 750 6.0 2 22.50 3.00 4 90
Wyvern Monarchs 14 14 70 18_22 20 11 1100 6.1 5 24.00 2.18 4 96
Cyclops kings 17 13 70 16_20 18 8 1100 6.1 2 24.30 2.21 4 97
Magic elementals 15 13 80 15_25 20 9 800 6.1 9 25.00 2.50 4 100
Unicorns 15 14 90 18_22 20 7 850 6.0 3 25.00 2.94 4 100
Cavaliers 15 15 100 15_25 20 7 1000 6.0 6 25.00 2.50 4 100
War Unicorns 15 14 110 18_22 20 9 950 6.1 3 25.00 2.63 4 100
Nagas 16 13 110 20_20 20 5 1100 6.0 4 26.00 2.36 4 104
Efreet 16 12 90 16_24 20 9 900 6.0 8 26.00 2.89 4 104
Efreet Sultans 16 14 90 16_24 20 13 1100 6.1 8 26.00 2.36 4 104
Black knights 16 16 120 15_30 22.5 7 1200 6.0 1 29.25 2.44 4 117
Champions 16 16 100 20_25 22.5 9 1200 6.1 6 29.25 2.44 4 117
Dread knights 18 18 120 15_30 22.5 9 1500 6.1 1 31.50 2.10 4 126
Naga Queens 16 13 110 30_30 30 7 1600 6.1 4 39.00 2.44 4 156
Best creatures:
* Naga Queens
* Dread knights
* Cyclopes
Naga Queens stand above all others in raw damage. Considering average price for that damage and their great special of non-retaliated attack, they deserve the first place.
Cyclopes are the only non-upgraded unit that made it for an award - for the cheapest damage while having a good special.
Even without their special, dread knights look for the top... Yet they'll never outperform naga gueens...
Unit A D HP Dmg Avg Sp $$ L C AdjD Dm/g gro D/W
Hydras 16 18 175 25_45 35 5 2200 7.0 5 45.50 2.07 2 91
Chaos Hydras 18 20 250 25_45 35 7 3500 7.1 5 49.00 1.40 2 98
Bone dragons 17 15 150 25_50 37.5 9 1800 7.0 1 50.63 2.81 2 101
Devils 19 21 160 30_40 35 11 2700 7.0 8 50.75 1.88 2 102
Behemoths 17 17 160 30_50 40 6 1500 7.0 2 54.00 3.60 2 108
Ghost dragons 19 17 200 25_50 37.5 14 3000 7.1 1 54.38 1.81 2 109
Ancient Behemoths 19 19 300 30_50 40 9 3000 7.1 2 58.00 1.93 2 116
Green Dragons 18 18 180 40_50 45 10 2400 7.0 3 63.00 2.63 2 126
Archdevils 26 28 200 30_40 35 17 4500 7.1 8 63.00 1.40 2 126
Red Dragons 19 19 180 40_50 45 11 2500 7.0 7 65.25 2.61 2 131
Giants 19 16 150 40_60 50 12 2000 7.0 4 72.50 3.63 2 145
Angels 20 20 200 50_50 50 12 3000 7.0 6 75.00 2.50 2 150
Black Dragons 25 25 300 40_50 45 15 4000 7.1 7 78.75 1.97 2 158
Gold Dragons 27 27 250 40_50 45 16 4000 7.1 3 83.25 2.08 2 167
Firebirds 18 18 150 20_40 30 15 1500 7.0 9 42.00 2.80 4 168
Titans 24 24 300 40_60 50 12 5000 7.1 4 85.00 1.70 2 170
Phoenixes 21 18 200 20_40 30 21 2000 7.1 9 46.50 2.33 7 186
Archangels 30 30 250 50_50 50 18 5000 7.1 6 100.00 2.00 2 200
Best creatures:
* Archangels
* Titans
* Chaos hydras
Archangels are no doubt the strongest 7thlevel creature - in direct battle, they're capable of battling Titans (who are a bit tougher) due to the first strike advantage. Their resurrecting special is the one thing that puts them above titans.
Titans, delivering second best damage both hand-to-hand and in ranged attack, with their high HP rating cannot take any worse than second place.
Chaos hydras are usually able to strike at two or more targets. Even with only two enemies hit, their damage tops all others except Archangel.
Those weakly looking phoenixes (just like earth elementals) deserve to be mentioned, since with their growth rate they deal a lot of damage.
Castle comparation
Legend:
All growth benefits are assumed to be present along with the Castle structure.
HP6: Total HPs of one week town production without 7thlevel creature.
HP7: Total HPs of one week town production with 7thlevel creature.
c/HP6: Cost of one week of the above production.
c/HP7: Cost of one week of the above production.
A106: Last value without 7thlevel creatures.
A10: Average damage that the above production will cause to an enemy unit with defense 10.
D106: Adjusted hitpoint - how much damage would be needed to kill the above production with any unit that has 10 Attack.
D10: Last value without 7thlevel creatures.
g/HP6: Cost of one HP of the above production.
g/HP7: Cost of one HP of the above production.
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