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Submitted by System on 09/03/2006, 09:50. Print file.
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Heroes of Might and Magic III FAQ
Covers things that are not general knowledge
Copyright 2003 Jordan Trudgett aka tgfcoder
All rights reserved.
Last revision: 31st Dec 03/ v. 1.20
Lines: 558
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            | |__| | ___ _ __ ___   ___  ___   | |   | |   | |
            |  __  |/ _ \ '__/ _ \ / _ \/ __|  | |   | |   | |
            | |  | |  __/ | | (_) |  __/\__ \  | |   | |   | |
            | |  | |\___|_|  \___/ \___||___/ _| |_ _| |_ _| |_
            |_|  |_|   Of Might and Magic    |_____|_____|_____|

                    /-=-=-=-=-=-=-=-=-=-=-=-\

                           _          __
                          (_)        / _|
                   ___ __  _ ______  | |_ _ _  __ _
                  | _ `_ \| / _/  _| |  _|_` |/ _` |
                  | || || | \__| (_  | ||(_| | (_| |_
                  |_||_||_|_|__\___| |_|\__,_|\__, (_)
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History v. 1.20  31st Dec 2003 Bytes: 19,995 KB: 19 v. 1.19  31st Dec 2003 v. 1.10  30th Dec 2003 v. 1.00  30th Dec 2003

Changes
1.19 to 1.20
-Thanks to Nils Ogorek, a couple minor problems have been found.
-Added Bytes and KB under 'History'
1.10 to 1.19
-Title/s
-Fixed minor mistakes
-Added Race under Character Bonuses
-Fixed missing chapter under TOC!!!!!!!
1.00 to 1.10
-Added Changes
-Added translation from Creature Speed to Hexes/turn
-Added each and every character's name in each and every category

            ..,,::;;@@%%   Table of Contents:   %%@@;;::,,..

Foreword/Legal stuff...............................#01
Movement...........................................#02
Population Labels..................................#03
Creature Speeds....................................#04
Neutral Creatured..................................#05
Character Bonuses..................................#06
Town Native Terrain................................#07
Morale and Luck Effects............................#08
Thanks.............................................#09

#01 Foreword/Legal stuff
This FAQ and everything included in it is copyrighted and any part of it may not be reproduced in any way, shape or form (written, printed, electronically stored, or any other medium not specifically mentioned) without my  advance written permission.
This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
If you do have my advance written permission and you do place my FAQ on your website, you must NOT do these three things; a. Change any letter, number or character of this text file; b. Alter the file's name; and c. Give insufficient credit (Full name, day, month and year are sufficient) to myself,

Any breach of these rules, with myself or anyone else not being aware of it or being aware of it is a violation of copyright.

I am not in any way related to 3DO/New World Computing or any designers, distibutors,programmers, publishers or in-general, 'creators' of this game. Any miscellaneous object, program (including games), music, or any other related indicia are copyright to their rightful owners.



Hereafter this point, I will refer to Heroes of Might and Magic III, The
Restoration of Erathia (c) 3D0/New World Computing as HOMM3,
Heroes, or Heroes III (3).

This FAQ covers things many people may not know about HOMM3.

Most information comes from the Manual that is sold with Heroes.

#02 Movement

Movement is tracked in tiles. A certain hero can move a definite integer of steps before his/her horse is exhausted. This figure is determined by the speed of the slowest creature in his/her army.

Super Slow/Extra Slow     allows 15 tiles of movement,
Slow                      allows 16 tiles of movement,
Swift/Extra Swift         allows 17 tiles of movement,
Very Swift                allows 18 tiles of movement,
Ultra Swift/Super Swift   allows 19 tiles of movement,
Quick/Super Fast          allows 20 tiles of movement.

For speeds of creatures, refer to #04 Creature Speeds.

#03 Population Labels

Population labels are words that describe roughly how many creatures there are in that group. Example ".. a Horde of Troglodytes .."

NB. If a computer hero has only one group of creatures, and the group says "Few" then 99% of the time, he/she is a scout and only has 1 of that creature.

(Numbers are inclusive, eg. Few could mean 4 and Swarm could mean 250)

Label        Amount

Few          1-4
Several      5-9
Pack         10-19
Lots         20-49
Horde        50-99
Throng       100-249
Swarm        250-499
Zounds       500-999
Legion       1000+

#04 Creature Speeds


#Castle

Pikeman             Extra Slow   4 hexes/turn
Halberdier          Slow         5 hexes/turn
Archer              Extra Slow   4 hexes/turn
Marksman            Swift        6 hexes/turn
Griffin             Very Swift   6 hexes/turn
Royal Griffin       Ultra Swift  9 hexes/turn
Swordsman           Slow         5 hexes/turn
Crusader            Swift        6 hexes/turn
Monk                Slow         5 hexes/turn
Zealot              Extra Swift  7 hexes/turn
Cavalier            Extra Swift  7 hexes/turn
Champion            Ultra Swift  9 hexes/turn
Angel               Extra Quick  12 hexes/turn
Archangel           Very Fast    18 hexes/turn

#Dungeon

Troglodyte          Extra Slow   4 hexes/turn
Infernal Troglodyte Slow         5 hexes/turn
Harpy               Swift        6 hexes/turn
Harpy Hag           Ultra Swift  9 hexes/turn
Beholder            Slow         5 hexes/turn
Evil Eye            Extra Swift  7 hexes/turn
Medusa              Slow         5 hexes/turn
Medua Queen         Swift        6 hexes/turn
Minotaur            Swift        6 hexes/turn
Minotaur King       Very Swift   8 hexes/turn
Maticore            Extra Swift  7 hexes/turn
Scorpicore          Quick        11 hexes/turn
Red Dragon          Quick        11 hexes/turn
Black Dragon        Super Quick  15 hexes/turn

#Fortress

Gnoll               Extra Slow   4 hexes/turn
Gnoll Marauder      Slow         5 hexes/turn
Lizardman           Extra Slow   4 hexes/turn
Lizard Warrior      Slow         5 hexes/turn
Serpent Fly         Ultra Swift  9 hexes/turn
Dragon Fly          Very Quick   13 hexes/turn
Basilisk            Slow         5 hexes/turn
Greater Basilisk    Extra Swift  7 hexes/turn
Gorgon              Slow         5 hexes/turn
Mighty Gorgon       Swift        6 hexes/turn
Wyvern              Extra Swift  7 hexes/turn
Wyvern Monarch      Quick        11 hexes/turn
Hydra               Slow         5 hexes/turn
Chaos Hydra         Extra Swift  7 hexes/turn

#Inferno

Imp                 Slow         5 hexes/turn
Familiar            Extra Swift  7 hexes/turn
Gog                 Extra Slow   4 hexes/turn
Magog               Swift        6 hexes/turn
Hell Hound          Extra Swift  7 hexes/turn
Cerberus            Very Swift   8 hexes/turn
Demon               Slow         5 hexes/turn
Horned Demon        Swift        6 hexes/turn
Pit Fiend           Swift        6 hexes/turn
Pit Lord            Extra Swift  7 hexes/turn
Efreet              Ultra Swift  9 hexes/turn
Efreet Sultan       Very Quick   13 hexes/turn
Devil               Quick        11 hexes/turn
Arch Devil          Extra Fast   17 hexes/turn

#Necropolis

Skeleton            Extra Slow   4 hexes/turn
Skeleton Warrior    Slow         5 hexes/turn
Walking Dead        Very Slow    3 hexes/turn
Zombie              Extra Slow   4 hexes/turn
Wight               Slow         5 hexes/turn
Wraith              Extra Swift  7 hexes/turn
Vampire             Swift        6 hexes/turn
Vampire Lord        Ultra Swift  9 hexes/turn
Lich                Swift        6 hexes/turn
Power Lich          Extra Swift  7 hexes/turn
Black Knight        Extra Swift  7 hexes/turn
Dread Knight        Ultra Swift  9 hexes/turn
Bone Dragon         Ultra Swift  9 hexes/turn
Ghost Dragon        Ultra Quick  14 hexes/turn

#Rampart

Centaur             Swift        6 hexes/turn
Centaur Captain     Very Swift   8 hexes/turn
Dwarf               Very Slow    3 hexes/turn
Battle Dwarf        Slow         5 hexes/turn
Wood Elf            Swift        6 hexes/turn
Grand Elf           Extra Swift  7 hexes/turn
Pegasus             Very Swift   8 hexes/turn
Silver Pegasus      Extra Quick  12 hexes/turn
Dendroid Guard      Very Slow    3 hexes/turn
Dendroid Soldier    Extra Slow   4 hexes/turn
Unicorn             Extra Swift  7 hexes/turn
War Unicorn         Ultra Swift  9 hexes/turn
Green Dragon        Super Swift  10 hexes/turn
Gold Dragon         Fast         16 hexes/turn

#Stronghold

Note: In the demo version of HOMM3, the Stronghold music was used instead of the Castle music. (They must have though it was better)

Goblin              Slow         5 hexes/turn
Hobgoblin           Extra Swift  7 hexes/turn
Wolf Rider          Swift        6 hexes/turn
Wolf Raider         Very Swift   8 hexes/turn
Orc                 Extra Slow   4 hexes/turn
Orc Chieftain       Slow         5 hexes/turn
Ogre                Extra Slow   4 hexes/turn
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