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Heroes of Might and Magic III FAQ
Covers things that are not general knowledge
Copyright 2003 Jordan Trudgett aka tgfcoder
All rights reserved.
Last revision: 31st Dec 03/ v. 1.20
Lines: 558
-----------------------------------------------------------------------------
_ _ \-=-=-=-=-=-=-=-=-=-=-=-/ _____ _____ _____
| | | | |_ _|_ _|_ _|
| |__| | ___ _ __ ___ ___ ___ | | | | | |
| __ |/ _ \ '__/ _ \ / _ \/ __| | | | | | |
| | | | __/ | | (_) | __/\__ \ | | | | | |
| | | |\___|_| \___/ \___||___/ _| |_ _| |_ _| |_
|_| |_| Of Might and Magic |_____|_____|_____|
/-=-=-=-=-=-=-=-=-=-=-=-\
_ __
(_) / _|
___ __ _ ______ | |_ _ _ __ _
| _ `_ \| / _/ _| | _|_` |/ _` |
| || || | \__| (_ | ||(_| | (_| |_
|_||_||_|_|__\___| |_|\__,_|\__, (_)
|_|
History
v. 1.20 31st Dec 2003 Bytes: 19,995 KB: 19
v. 1.19 31st Dec 2003
v. 1.10 30th Dec 2003
v. 1.00 30th Dec 2003
Changes
1.19 to 1.20
-Thanks to Nils Ogorek, a couple minor problems have been found.
-Added Bytes and KB under 'History'
1.10 to 1.19
-Title/s
-Fixed minor mistakes
-Added Race under Character Bonuses
-Fixed missing chapter under TOC!!!!!!!
1.00 to 1.10
-Added Changes
-Added translation from Creature Speed to Hexes/turn
-Added each and every character's name in each and every category
..,,::;;@@%% Table of Contents: %%@@;;::,,..
Foreword/Legal stuff...............................#01
Movement...........................................#02
Population Labels..................................#03
Creature Speeds....................................#04
Neutral Creatured..................................#05
Character Bonuses..................................#06
Town Native Terrain................................#07
Morale and Luck Effects............................#08
Thanks.............................................#09
#01 Foreword/Legal stuff
This FAQ and everything included in it is copyrighted and any part of it
may not be reproduced in any way, shape or form (written, printed,
electronically stored, or any other medium not specifically mentioned)
without my advance written permission.
This FAQ may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this
guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
If you do have my advance written permission
and you do place my FAQ on your website,
you must NOT do these three things;
a. Change any letter, number or character of this text file;
b. Alter the file's name; and
c. Give insufficient credit (Full name, day, month and year are
sufficient) to myself,
Any breach of these rules, with myself or anyone else not being aware of
it or being aware of it is a violation of copyright.
I am not in any way related to 3DO/New World Computing or any designers,
distibutors,programmers, publishers or in-general, 'creators' of this
game. Any miscellaneous object, program (including games), music, or any
other related indicia are copyright to their rightful owners.
Hereafter this point, I will refer to Heroes of Might and Magic III, The
Restoration of Erathia (c) 3D0/New World Computing as HOMM3,
Heroes, or Heroes III (3).
This FAQ covers things many people may not know about HOMM3.
Most information comes from the Manual that is sold with Heroes.
#02 Movement
Movement is tracked in tiles. A certain hero can move a definite integer
of steps before his/her horse is exhausted. This figure is determined by
the speed of the slowest creature in his/her army.
Super Slow/Extra Slow allows 15 tiles of movement,
Slow allows 16 tiles of movement,
Swift/Extra Swift allows 17 tiles of movement,
Very Swift allows 18 tiles of movement,
Ultra Swift/Super Swift allows 19 tiles of movement,
Quick/Super Fast allows 20 tiles of movement.
For speeds of creatures, refer to #04 Creature Speeds.
#03 Population Labels
Population labels are words that describe roughly how many creatures
there are in that group. Example ".. a Horde of Troglodytes .."
NB. If a computer hero has only one group of creatures, and the group
says "Few" then 99% of the time, he/she is a scout and only has 1 of that
creature.
(Numbers are inclusive, eg. Few could mean 4 and Swarm could mean 250)
Label Amount
Few 1-4
Several 5-9
Pack 10-19
Lots 20-49
Horde 50-99
Throng 100-249
Swarm 250-499
Zounds 500-999
Legion 1000+
#04 Creature Speeds
#Castle
Pikeman Extra Slow 4 hexes/turn
Halberdier Slow 5 hexes/turn
Archer Extra Slow 4 hexes/turn
Marksman Swift 6 hexes/turn
Griffin Very Swift 6 hexes/turn
Royal Griffin Ultra Swift 9 hexes/turn
Swordsman Slow 5 hexes/turn
Crusader Swift 6 hexes/turn
Monk Slow 5 hexes/turn
Zealot Extra Swift 7 hexes/turn
Cavalier Extra Swift 7 hexes/turn
Champion Ultra Swift 9 hexes/turn
Angel Extra Quick 12 hexes/turn
Archangel Very Fast 18 hexes/turn
#Dungeon
Troglodyte Extra Slow 4 hexes/turn
Infernal Troglodyte Slow 5 hexes/turn
Harpy Swift 6 hexes/turn
Harpy Hag Ultra Swift 9 hexes/turn
Beholder Slow 5 hexes/turn
Evil Eye Extra Swift 7 hexes/turn
Medusa Slow 5 hexes/turn
Medua Queen Swift 6 hexes/turn
Minotaur Swift 6 hexes/turn
Minotaur King Very Swift 8 hexes/turn
Maticore Extra Swift 7 hexes/turn
Scorpicore Quick 11 hexes/turn
Red Dragon Quick 11 hexes/turn
Black Dragon Super Quick 15 hexes/turn
#Fortress
Gnoll Extra Slow 4 hexes/turn
Gnoll Marauder Slow 5 hexes/turn
Lizardman Extra Slow 4 hexes/turn
Lizard Warrior Slow 5 hexes/turn
Serpent Fly Ultra Swift 9 hexes/turn
Dragon Fly Very Quick 13 hexes/turn
Basilisk Slow 5 hexes/turn
Greater Basilisk Extra Swift 7 hexes/turn
Gorgon Slow 5 hexes/turn
Mighty Gorgon Swift 6 hexes/turn
Wyvern Extra Swift 7 hexes/turn
Wyvern Monarch Quick 11 hexes/turn
Hydra Slow 5 hexes/turn
Chaos Hydra Extra Swift 7 hexes/turn
#Inferno
Imp Slow 5 hexes/turn
Familiar Extra Swift 7 hexes/turn
Gog Extra Slow 4 hexes/turn
Magog Swift 6 hexes/turn
Hell Hound Extra Swift 7 hexes/turn
Cerberus Very Swift 8 hexes/turn
Demon Slow 5 hexes/turn
Horned Demon Swift 6 hexes/turn
Pit Fiend Swift 6 hexes/turn
Pit Lord Extra Swift 7 hexes/turn
Efreet Ultra Swift 9 hexes/turn
Efreet Sultan Very Quick 13 hexes/turn
Devil Quick 11 hexes/turn
Arch Devil Extra Fast 17 hexes/turn
#Necropolis
Skeleton Extra Slow 4 hexes/turn
Skeleton Warrior Slow 5 hexes/turn
Walking Dead Very Slow 3 hexes/turn
Zombie Extra Slow 4 hexes/turn
Wight Slow 5 hexes/turn
Wraith Extra Swift 7 hexes/turn
Vampire Swift 6 hexes/turn
Vampire Lord Ultra Swift 9 hexes/turn
Lich Swift 6 hexes/turn
Power Lich Extra Swift 7 hexes/turn
Black Knight Extra Swift 7 hexes/turn
Dread Knight Ultra Swift 9 hexes/turn
Bone Dragon Ultra Swift 9 hexes/turn
Ghost Dragon Ultra Quick 14 hexes/turn
#Rampart
Centaur Swift 6 hexes/turn
Centaur Captain Very Swift 8 hexes/turn
Dwarf Very Slow 3 hexes/turn
Battle Dwarf Slow 5 hexes/turn
Wood Elf Swift 6 hexes/turn
Grand Elf Extra Swift 7 hexes/turn
Pegasus Very Swift 8 hexes/turn
Silver Pegasus Extra Quick 12 hexes/turn
Dendroid Guard Very Slow 3 hexes/turn
Dendroid Soldier Extra Slow 4 hexes/turn
Unicorn Extra Swift 7 hexes/turn
War Unicorn Ultra Swift 9 hexes/turn
Green Dragon Super Swift 10 hexes/turn
Gold Dragon Fast 16 hexes/turn
#Stronghold
Note: In the demo version of HOMM3, the Stronghold music was used instead
of the Castle music. (They must have though it was better)
Goblin Slow 5 hexes/turn
Hobgoblin Extra Swift 7 hexes/turn
Wolf Rider Swift 6 hexes/turn
Wolf Raider Very Swift 8 hexes/turn
Orc Extra Slow 4 hexes/turn
Orc Chieftain Slow 5 hexes/turn
Ogre Extra Slow 4 hexes/turn
Heroes of Might and Magic III FAQ
Covers things that are not general knowledge
Copyright 2003 Jordan Trudgett aka tgfcoder
All rights reserved.
Last revision: 31st Dec 03/ v. 1.20
Lines: 558
-----------------------------------------------------------------------------
_ _ \-=-=-=-=-=-=-=-=-=-=-=-/ _____ _____ _____
| | | | |_ _|_ _|_ _|
| |__| | ___ _ __ ___ ___ ___ | | | | | |
| __ |/ _ \ '__/ _ \ / _ \/ __| | | | | | |
| | | | __/ | | (_) | __/\__ \ | | | | | |
| | | |\___|_| \___/ \___||___/ _| |_ _| |_ _| |_
|_| |_| Of Might and Magic |_____|_____|_____|
/-=-=-=-=-=-=-=-=-=-=-=-\
_ __
(_) / _|
___ __ _ ______ | |_ _ _ __ _
| _ `_ \| / _/ _| | _|_` |/ _` |
| || || | \__| (_ | ||(_| | (_| |_
|_||_||_|_|__\___| |_|\__,_|\__, (_)
|_|
History
v. 1.20 31st Dec 2003 Bytes: 19,995 KB: 19
v. 1.19 31st Dec 2003
v. 1.10 30th Dec 2003
v. 1.00 30th Dec 2003
Changes
1.19 to 1.20
-Thanks to Nils Ogorek, a couple minor problems have been found.
-Added Bytes and KB under 'History'
1.10 to 1.19
-Title/s
-Fixed minor mistakes
-Added Race under Character Bonuses
-Fixed missing chapter under TOC!!!!!!!
1.00 to 1.10
-Added Changes
-Added translation from Creature Speed to Hexes/turn
-Added each and every character's name in each and every category
..,,::;;@@%% Table of Contents: %%@@;;::,,..
Foreword/Legal stuff...............................#01
Movement...........................................#02
Population Labels..................................#03
Creature Speeds....................................#04
Neutral Creatured..................................#05
Character Bonuses..................................#06
Town Native Terrain................................#07
Morale and Luck Effects............................#08
Thanks.............................................#09
#01 Foreword/Legal stuff
This FAQ and everything included in it is copyrighted and any part of it
may not be reproduced in any way, shape or form (written, printed,
electronically stored, or any other medium not specifically mentioned)
without my advance written permission.
This FAQ may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this
guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
If you do have my advance written permission
and you do place my FAQ on your website,
you must NOT do these three things;
a. Change any letter, number or character of this text file;
b. Alter the file's name; and
c. Give insufficient credit (Full name, day, month and year are
sufficient) to myself,
Any breach of these rules, with myself or anyone else not being aware of
it or being aware of it is a violation of copyright.
I am not in any way related to 3DO/New World Computing or any designers,
distibutors,programmers, publishers or in-general, 'creators' of this
game. Any miscellaneous object, program (including games), music, or any
other related indicia are copyright to their rightful owners.
Hereafter this point, I will refer to Heroes of Might and Magic III, The
Restoration of Erathia (c) 3D0/New World Computing as HOMM3,
Heroes, or Heroes III (3).
This FAQ covers things many people may not know about HOMM3.
Most information comes from the Manual that is sold with Heroes.
#02 Movement
Movement is tracked in tiles. A certain hero can move a definite integer
of steps before his/her horse is exhausted. This figure is determined by
the speed of the slowest creature in his/her army.
Super Slow/Extra Slow allows 15 tiles of movement,
Slow allows 16 tiles of movement,
Swift/Extra Swift allows 17 tiles of movement,
Very Swift allows 18 tiles of movement,
Ultra Swift/Super Swift allows 19 tiles of movement,
Quick/Super Fast allows 20 tiles of movement.
For speeds of creatures, refer to #04 Creature Speeds.
#03 Population Labels
Population labels are words that describe roughly how many creatures
there are in that group. Example ".. a Horde of Troglodytes .."
NB. If a computer hero has only one group of creatures, and the group
says "Few" then 99% of the time, he/she is a scout and only has 1 of that
creature.
(Numbers are inclusive, eg. Few could mean 4 and Swarm could mean 250)
Label Amount
Few 1-4
Several 5-9
Pack 10-19
Lots 20-49
Horde 50-99
Throng 100-249
Swarm 250-499
Zounds 500-999
Legion 1000+
#04 Creature Speeds
#Castle
Pikeman Extra Slow 4 hexes/turn
Halberdier Slow 5 hexes/turn
Archer Extra Slow 4 hexes/turn
Marksman Swift 6 hexes/turn
Griffin Very Swift 6 hexes/turn
Royal Griffin Ultra Swift 9 hexes/turn
Swordsman Slow 5 hexes/turn
Crusader Swift 6 hexes/turn
Monk Slow 5 hexes/turn
Zealot Extra Swift 7 hexes/turn
Cavalier Extra Swift 7 hexes/turn
Champion Ultra Swift 9 hexes/turn
Angel Extra Quick 12 hexes/turn
Archangel Very Fast 18 hexes/turn
#Dungeon
Troglodyte Extra Slow 4 hexes/turn
Infernal Troglodyte Slow 5 hexes/turn
Harpy Swift 6 hexes/turn
Harpy Hag Ultra Swift 9 hexes/turn
Beholder Slow 5 hexes/turn
Evil Eye Extra Swift 7 hexes/turn
Medusa Slow 5 hexes/turn
Medua Queen Swift 6 hexes/turn
Minotaur Swift 6 hexes/turn
Minotaur King Very Swift 8 hexes/turn
Maticore Extra Swift 7 hexes/turn
Scorpicore Quick 11 hexes/turn
Red Dragon Quick 11 hexes/turn
Black Dragon Super Quick 15 hexes/turn
#Fortress
Gnoll Extra Slow 4 hexes/turn
Gnoll Marauder Slow 5 hexes/turn
Lizardman Extra Slow 4 hexes/turn
Lizard Warrior Slow 5 hexes/turn
Serpent Fly Ultra Swift 9 hexes/turn
Dragon Fly Very Quick 13 hexes/turn
Basilisk Slow 5 hexes/turn
Greater Basilisk Extra Swift 7 hexes/turn
Gorgon Slow 5 hexes/turn
Mighty Gorgon Swift 6 hexes/turn
Wyvern Extra Swift 7 hexes/turn
Wyvern Monarch Quick 11 hexes/turn
Hydra Slow 5 hexes/turn
Chaos Hydra Extra Swift 7 hexes/turn
#Inferno
Imp Slow 5 hexes/turn
Familiar Extra Swift 7 hexes/turn
Gog Extra Slow 4 hexes/turn
Magog Swift 6 hexes/turn
Hell Hound Extra Swift 7 hexes/turn
Cerberus Very Swift 8 hexes/turn
Demon Slow 5 hexes/turn
Horned Demon Swift 6 hexes/turn
Pit Fiend Swift 6 hexes/turn
Pit Lord Extra Swift 7 hexes/turn
Efreet Ultra Swift 9 hexes/turn
Efreet Sultan Very Quick 13 hexes/turn
Devil Quick 11 hexes/turn
Arch Devil Extra Fast 17 hexes/turn
#Necropolis
Skeleton Extra Slow 4 hexes/turn
Skeleton Warrior Slow 5 hexes/turn
Walking Dead Very Slow 3 hexes/turn
Zombie Extra Slow 4 hexes/turn
Wight Slow 5 hexes/turn
Wraith Extra Swift 7 hexes/turn
Vampire Swift 6 hexes/turn
Vampire Lord Ultra Swift 9 hexes/turn
Lich Swift 6 hexes/turn
Power Lich Extra Swift 7 hexes/turn
Black Knight Extra Swift 7 hexes/turn
Dread Knight Ultra Swift 9 hexes/turn
Bone Dragon Ultra Swift 9 hexes/turn
Ghost Dragon Ultra Quick 14 hexes/turn
#Rampart
Centaur Swift 6 hexes/turn
Centaur Captain Very Swift 8 hexes/turn
Dwarf Very Slow 3 hexes/turn
Battle Dwarf Slow 5 hexes/turn
Wood Elf Swift 6 hexes/turn
Grand Elf Extra Swift 7 hexes/turn
Pegasus Very Swift 8 hexes/turn
Silver Pegasus Extra Quick 12 hexes/turn
Dendroid Guard Very Slow 3 hexes/turn
Dendroid Soldier Extra Slow 4 hexes/turn
Unicorn Extra Swift 7 hexes/turn
War Unicorn Ultra Swift 9 hexes/turn
Green Dragon Super Swift 10 hexes/turn
Gold Dragon Fast 16 hexes/turn
#Stronghold
Note: In the demo version of HOMM3, the Stronghold music was used instead
of the Castle music. (They must have though it was better)
Goblin Slow 5 hexes/turn
Hobgoblin Extra Swift 7 hexes/turn
Wolf Rider Swift 6 hexes/turn
Wolf Raider Very Swift 8 hexes/turn
Orc Extra Slow 4 hexes/turn
Orc Chieftain Slow 5 hexes/turn
Ogre Extra Slow 4 hexes/turn
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