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Submitted by System on 09/03/2006, 09:50. Print file.
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Heroes of Might and Magic FAQ V0.8a

This quarterly publication is intended to offer
tips and address some of the frequently asked
questions (FAQ) on the strategy game Heroes of
Might and Magic by New World Computing. Because
the answers may not be complete, please feel
free to ask questions.

This FAQ is not intended to answer questions
that can be located in the manual. If you need
to know how to learn a spell or how to move
troops from one hero to another, buy the game
and read the manual. The information in this
FAQ are from personal experience, numerous
posters on comp.sys.ibm.pc.strategic and George
Ruof & Clay from New World Computing. Some
stats are taken from article reviews
(paraphrased of course).

If you would like to contribute information to
this FAQ, write sections that has not been
completed, or have questions about this game,
make spelling/grammatical corrections (English
is not my native tongue), please feel free and
send me an email at gcl0@eecs.lehigh.edu with
the subject line containing the words "HoMM
FAQ". This FAQ is not complete.

A MS-Word 6.0 version of this document is also
available by request.

Last Update: February 3, 1995

***This will be the last update to the FAQ until
the Windoze 95 version comes out. It would be
nice if I can get a evaluation copy so I can
update this FAQ (HINT! HINT! George and Clay! :) )

1. What is it?/Answers to FAQ
2. General Tips
3. Cracking the AI
4. Tips on different creatures
5. Tips on Campaign
6. Tips on Single Scenarios
7. Add-ons/Windoze `95 News
8. Gripes/Suggestions.

1. What is it?/Answers to FAQ

### What is it? I hear the game is like MOM!

Heroes of Might and Magic (HoMM) is a fantasy-
strategy game put out by New World Computing.
Many people compared this game to Warlords II
(WAR2) and Master of Magic (MOM) because of
their similar style in play and strategic
planning. It's more like a hybrid of WAR2 with
the addition of spells, castle building, and a
combat sequence similar to Master of Orion
(MOO). Many of the creatures in this game are
from an older game called "King's Bounty", also
published by NWC in 1991. "King's Bounty" will
be included as a bonus in the Windoze '95
version of HoMM (To be released in February or
March)

### Is there a multi-player option?

HoMM allows modem, network, and hot-seat play.
The network play is via Netbios although many
people on the net reported problems with the
network setup.

### What are the requirements to run this game?

HoMM requires a VESA compatible video card, SVGA
monitor, CD-ROM drive (other requirements are on
the box that's not in front of me.)

### How about a description of the game play?

You start off with a hero with a group of
monsters for the hero to lead. You can have as
many as 8 heroes at the same time. The hero
starts off in a castle where you can build
different type of buildings by providing
resources such as wood, coal, gold, mercury,
etc. There are different type of buildings
providing different functions. Some provide
production of different monster troops. Some
provide spells for the heroes to learn. Some
provide scouting information and such.

The resources you will need can be obtained by
controlling a mine with a hero or have the hero
scout out for the resource piles that can be
located throughout the map. (mines provide one
or two units of resource per mine type per day
depending on the resource type - for example, a
coal mine controlled by you will provide you two
units of coals per day. You can take control of
other castles and towns. Buying recruitable
troops and building buildings in a castle all
require gold. Gold can be obtained either from
a mine (1000/day), castle (1000/day), or a town
(250/day).

A town/castle can provide recruitable troops
depending on what type of buildings it has.
There is a set number of recruitable troops
available each week. Once you recruited all the
available troops, you must wait until the
following week if you want to recruit more
troops.

### What is the object of the game?

The object of the game depends on the type of
scenario. Most of the single scenario series
require you to defeat all other players. In
some campaign scenario, you will be required to
find the "Ultimate Artifact" or to defeat the
"Dragon Fortress".

### How do I install the DOS version in Windoze
'95?

Many people reported problems installing from
within Windoze '95. The DOS/4GW with the DOS
version of HoMM just chokes during the
installation. (I didn't have problem with XCOM
and Warcraft 2 which also use DOS/4GW) What you
do is before you install, start the computer in
DOS mode, install, then you can play HoMM in the
Windoze mode.

### The Fuzzy Logic on the number of monsters

While it was a good idea to give a approximation
of the number of monsters contained within an
enemy stack, it would've been a better idea to
also include the equivalent of theses
approximations in the manual :). Also, it's
kinda hard to tell which description means more
than another with these words (and may confuse
foreign players). I think Warlords 2 uses the
length of the flag in a army stack to indicate
the number of units in a stack, maybe something
similar will show up in HoMM2. Well, here's the
chart:

Few---------------1 to 4
Several-----------5 to 9
Pack-------------10 to 19
Lots-------------20 to 49
Horde------------50 to 99
Zounds!----------100+

### Moral/Luck Boost

Good moral will allow some of your creatures to
attack twice in a turn during the combat. Bad
moral will stop your creature from attacking
during a turn. Good luck will allow some of
your creatures to do double the normal damage
during that single attack round. Moral and luck
can be raised and lowered by several factors.

* Visit fountains, statues, etc. will raise
moral/luck, but these will only last for one
battle.
* Artifacts carried by the hero can also
increase moral/luck.
* A Knight hero gives the stack +1 moral.
* If you have a stack of creature from the same
type of castle, you get +1 moral.
* If you have a stack of creatures from 3
different types of castle, you get -1 moral.
* Remember, Genies, Rogues, and Nomads are
another type.
* If you have a stack of creatures from 4
different types of castle, you get -2 moral.

###Can I remove a Cursed Artifact?

NO. Avoid it since you can tell what it looks
like. It's basically a blue pendent. You can
also tell when the computer simply ignores that
artifact. If you do acquire it, the only way to
get rid of it is the kill off the hero. If the
hero is a high leveled one, you might want to
keep it and give the hero some other artifacts
to offset this penalty.

###Attack and Defense!

The damage inflicted by a creature is increased
or decreased by 10% for every point of
difference between the attacker's ATTACK score
and the defender's DEFENSE score.

Example #1:

1 Attacking Dwarf has ATTACK=6
DEFENSE=5
DAMAGE=2-4
1 Defending Minotaur has ATTACK=9
DEFENSE=8
DAMAGE=5-10

When the Dwarf Attacks Minotaur, the Dwarf's
ATTACK score is 2 less than the Minotaur's
DEFENSE score, so the actual damage is
(Amount of Damage)x((Def's DEF) - (Att's ATT))%
which is
(2, 3, or 4) x 80%.

I think the final number is rounded up because
you never see anybody dealing 0 damage.

###Where's the *@&!^# Ultimate Artifact?

It's usually in the middle 4 squares of the map,
and the puzzle pieces covering that section are
usually the last one to go away. If you figured
out where the puzzle map is on the big map, you
can use several heroes to dig in the center
area.

### What the *#(&^$ is the Attack Order?

Please verify this if anybody have factual
answers to this. From observation and a couple
of people from the net, it's as follows:

The Attacker's first FAST creature goes first,
then the defender's first FAST creature, if
either side run out of FAST creatures, the
remaining FAST creature from the other side will
go. This repeats for medium and slow. Example:

Defender: Paladin (FAST)
Cavalry (FAST)
Archer (SLOW)

Attacker: Phoenix (FAST)
Elf (Medium)
Dwarf (SLOW)
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  1. Heroes of Might & Magic cheats by System on 09/03/2006, 09:50
  2. Heroes of Might & Magic FAQ by System on 09/03/2006, 09:50