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Hellboy: Asylum Seeker (PC)
FAQ/Walkthrough version 0.5
Copyright (c) 2001, 2002 Kuno Woudt .
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1
or any later version published by the Free Software Foundation;
with no Invariant Sections, with no Front-Cover Texts, and with no
Back-Cover Texts. A copy of the license is included in the section
entitled "GNU Free Documentation License".
[fancy ascii art goes here :]
======================================================================
0. Preface
======================================================================
This is my first FAQ, so if you like it please send me a message
to encourage me to write more FAQs :).
Now, feel free to jump to whichever section you are looking for,
or read on for a general (boring) introduction to this FAQ.
-- Kuno Woudt
======================================================================
1. Table of Contents
======================================================================
0. Preface
1. Table of Contents
2. Introduction
2.1. URLs
2.2. History
3. Walkthrough
3.1. Episode One
3.1.1. E1 - Grave Yard
3.2. Episode Two
3.2.1. E2 - Underground Passage
3.2.2. E2 - Asylum
3.3. Episode Three
3.3.1. E3 - Tower Grounds
3.3.2. E3 - Library
3.3.3. E3 - Sacristy
3.3.4. E3 - Tower Roof
3.4. Episode Four
3.4.1. E4 - Asylum Recreation Room
3.4.2. E4 - Sewers
3.4.3. E4 - Elevator Room
3.5. Episode Five
3.5.1. E5 - Town
3.6. Episode Six
4. Feedback
4.1 Music Books
4.2 Developer
5. Cheats
5.1. hell_e2.bat
5.2. hell_e4.bat
6. GNU Free Documentation License
7. EOF
======================================================================
2. Introduction
======================================================================
Hi,
You are reading the FAQ for Cryo Interactive's Hellboy game. This
is my first game FAQ, so please send any questions, suggestions,
flames, fanmail, etc... to .
(if you send me something which I might want to add to the FAQ,
let me know how you want to be mentioned (no email address, spam
protected email address, etc... )
Hellboy is originally a comic book character created by Mike
Mignola, these Hellboy comics are published by Dark Horse. (yes,
you should buy them, Hellboy is one the best comic series I
know).
However, I must warn you - this game might not live up to your
expectations:
1. the game engine can be quite buggy.
2. some of the fights can be frustrating.
(I ran into many problems with my nvidia TNT2, using their
detonator drivers. Installing the drivers from my video card
manufacturer (ELSA) seems to have made the game a lot more
stable).
So, unless you are a devoted Mike Mignola fan, this game might not
be worth your trouble.
======================================================================
2.1. URLs
======================================================================
This FAQ is available from gamefaqs: http://www.gamefaqs.com,
and from my personal homepage at http://warp.frob.nl
Dark Horse is at http://www.darkhorse.com.
Cryo is at: http://www.cryo-interactive.com.
Hellboy game: http://www.hellboy-game.com.
The GNU Free Documentation License and related materials:
http://www.gnu.org/copyleft/.
You can find me on irc in channel #demoscene on openprojects irc
(http://www.openprojects.net), however this channel is not related
to computer games at all, so you should only use it to find me if
my email adress doesn't work anymore. (my nick is `warp').
======================================================================
2.2. History
======================================================================
2002/11/02 - Kuno Woudt
- version 0.5.
- some more feedback, new email adress.
2002/03/26 - Kuno Woudt
- version 0.4.
- added feedback on Peter's letter and the music books.
2001/08/25 - Kuno Woudt
- version 0.2.
- added Episode Four through Six and some other things.
2001/08/21 - Kuno Woudt
- first version.
======================================================================
3. Walkthrough
======================================================================
Throughout this FAQ I will use the following conventions:
, , press the corresponding key.
, attack with the appropriate weapon.
attack with some other weapon.
press the `use item' key.
[HEALTH] a health box/kit whatever item lying about.
[AMMO] some ammo for you to pick up.
[SAVE] a save point.
I have drawn maps for some areas, near each map should be a legend
explaining which character means what. Some common characters
are:
S = save point
H = health
# = a door
A = ammo
======================================================================
3.1. Episode One
======================================================================
After picking up Peter's lighter you are ready to explore the
Grave Yard. Walk up the steps and continue until you see a
tree. Try on the gate towards your right and you will
find out it is locked. Turn around and enter the small building
opposite from where you are standing (press near the
door), now press near the stone opposite the door -
Hellboy will say something like "Hey, that did something.".
Exit and walk over to the other small building near the steps,
again press the stone inside which will now unlock the gate.
After passing through the gate you will encounter some zombies
while exploring the area. Use your to defeat these
and grab the [HEALTH] before walking up the steps to the next
area.
After the conversation between Sara and Hellboy you can try
on the door next to Peter - it is locked. Walk over to
the grave yard where you will see a magical hourglass, press
near it to discover it is a [SAVE] point (well you could
have read that in the manual too).
NOTE: this might be a good moment to try the cheat in section 5.
======================================================================
3.1.1. E1 - Grave Yard
======================================================================
Use the entrance next to the [SAVE] point. You will be attacked by
a giant bird. If you don't feel like fighting just over to
the end of the clearing and fetch the key, then back and
exit this area.
If you do kill the bird you will be greeted with another zombie
when you enter the grave yard again, but atleast you will get a
[HEALTH] after killing it. You should probaby [SAVE] again.
Now, the key to unlock the door next to Peter, then open it
with .
======================================================================
3.2. Episode Two
======================================================================
When you start Episode Two you should see a torch on either side,
your lighter to light one and pick it up. Next use your
to punch the two zombies in the room - they are easily
defeated, and walk over to the left of the room. There is a stone
between the 3rd and 4th `coffins' which you can push with
to open the door on the far side of the room. to the door
before it closes.
In the next room you will find four stones.
1. a triangular one on the left, I shall call that stone 1.
2. a square stone on the right.
3. a roundish stone on the right.
4. a roundish stone on the middle pillar on the left.
You will not need stone 3. Place stone 4 on the left pillar,
stone 1 on the middle pillar and stone 2 on the right pillar.
(the logic behind this might have to do with the height of each
pillar. I am not sure myself - I just tried all combinations until
I found the right one).
After placing the stones a bridge will appear toward the other
side, cross the bridge and [SAVE].
======================================================================
3.2.1. E2 - Underground Passage
======================================================================
Walking along you will come across a door behind a pit of fire,
press near one of the posts on either side of the door to
attach a torch to it. Now run back to the save point and grab the
torch on the other side of the wall, again use to attach
the torch to a post to unlock the door.
Open the next door by pressing near the cross to the
right of the door, this turns out to be an elevator.
NOTE: there is also a secret door a bit further along on the left
wall, but there is now way to open it right now.
After arriving in the church press to play a tune on the
organ and you will find some [AMMO].
When you have talked to the ghost on the other side of the church
and opened the door with you will be outside again. Walk
FAQ/Walkthrough version 0.5
Copyright (c) 2001, 2002 Kuno Woudt .
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1
or any later version published by the Free Software Foundation;
with no Invariant Sections, with no Front-Cover Texts, and with no
Back-Cover Texts. A copy of the license is included in the section
entitled "GNU Free Documentation License".
[fancy ascii art goes here :]
======================================================================
0. Preface
======================================================================
This is my first FAQ, so if you like it please send me a message
to encourage me to write more FAQs :).
Now, feel free to jump to whichever section you are looking for,
or read on for a general (boring) introduction to this FAQ.
-- Kuno Woudt
======================================================================
1. Table of Contents
======================================================================
0. Preface
1. Table of Contents
2. Introduction
2.1. URLs
2.2. History
3. Walkthrough
3.1. Episode One
3.1.1. E1 - Grave Yard
3.2. Episode Two
3.2.1. E2 - Underground Passage
3.2.2. E2 - Asylum
3.3. Episode Three
3.3.1. E3 - Tower Grounds
3.3.2. E3 - Library
3.3.3. E3 - Sacristy
3.3.4. E3 - Tower Roof
3.4. Episode Four
3.4.1. E4 - Asylum Recreation Room
3.4.2. E4 - Sewers
3.4.3. E4 - Elevator Room
3.5. Episode Five
3.5.1. E5 - Town
3.6. Episode Six
4. Feedback
4.1 Music Books
4.2 Developer
5. Cheats
5.1. hell_e2.bat
5.2. hell_e4.bat
6. GNU Free Documentation License
7. EOF
======================================================================
2. Introduction
======================================================================
Hi,
You are reading the FAQ for Cryo Interactive's Hellboy game. This
is my first game FAQ, so please send any questions, suggestions,
flames, fanmail, etc... to .
(if you send me something which I might want to add to the FAQ,
let me know how you want to be mentioned (no email address, spam
protected email address, etc... )
Hellboy is originally a comic book character created by Mike
Mignola, these Hellboy comics are published by Dark Horse. (yes,
you should buy them, Hellboy is one the best comic series I
know).
However, I must warn you - this game might not live up to your
expectations:
1. the game engine can be quite buggy.
2. some of the fights can be frustrating.
(I ran into many problems with my nvidia TNT2, using their
detonator drivers. Installing the drivers from my video card
manufacturer (ELSA) seems to have made the game a lot more
stable).
So, unless you are a devoted Mike Mignola fan, this game might not
be worth your trouble.
======================================================================
2.1. URLs
======================================================================
This FAQ is available from gamefaqs: http://www.gamefaqs.com,
and from my personal homepage at http://warp.frob.nl
Dark Horse is at http://www.darkhorse.com.
Cryo is at: http://www.cryo-interactive.com.
Hellboy game: http://www.hellboy-game.com.
The GNU Free Documentation License and related materials:
http://www.gnu.org/copyleft/.
You can find me on irc in channel #demoscene on openprojects irc
(http://www.openprojects.net), however this channel is not related
to computer games at all, so you should only use it to find me if
my email adress doesn't work anymore. (my nick is `warp').
======================================================================
2.2. History
======================================================================
2002/11/02 - Kuno Woudt
- version 0.5.
- some more feedback, new email adress.
2002/03/26 - Kuno Woudt
- version 0.4.
- added feedback on Peter's letter and the music books.
2001/08/25 - Kuno Woudt
- version 0.2.
- added Episode Four through Six and some other things.
2001/08/21 - Kuno Woudt
- first version.
======================================================================
3. Walkthrough
======================================================================
Throughout this FAQ I will use the following conventions:
, , press the corresponding key.
, attack with the appropriate weapon.
attack with some other weapon.
press the `use item' key.
[HEALTH] a health box/kit whatever item lying about.
[AMMO] some ammo for you to pick up.
[SAVE] a save point.
I have drawn maps for some areas, near each map should be a legend
explaining which character means what. Some common characters
are:
S = save point
H = health
# = a door
A = ammo
======================================================================
3.1. Episode One
======================================================================
After picking up Peter's lighter you are ready to explore the
Grave Yard. Walk up the steps and continue until you see a
tree. Try on the gate towards your right and you will
find out it is locked. Turn around and enter the small building
opposite from where you are standing (press near the
door), now press near the stone opposite the door -
Hellboy will say something like "Hey, that did something.".
Exit and walk over to the other small building near the steps,
again press the stone inside which will now unlock the gate.
After passing through the gate you will encounter some zombies
while exploring the area. Use your to defeat these
and grab the [HEALTH] before walking up the steps to the next
area.
After the conversation between Sara and Hellboy you can try
on the door next to Peter - it is locked. Walk over to
the grave yard where you will see a magical hourglass, press
near it to discover it is a [SAVE] point (well you could
have read that in the manual too).
NOTE: this might be a good moment to try the cheat in section 5.
======================================================================
3.1.1. E1 - Grave Yard
======================================================================
Use the entrance next to the [SAVE] point. You will be attacked by
a giant bird. If you don't feel like fighting just over to
the end of the clearing and fetch the key, then back and
exit this area.
If you do kill the bird you will be greeted with another zombie
when you enter the grave yard again, but atleast you will get a
[HEALTH] after killing it. You should probaby [SAVE] again.
Now, the key to unlock the door next to Peter, then open it
with .
======================================================================
3.2. Episode Two
======================================================================
When you start Episode Two you should see a torch on either side,
your lighter to light one and pick it up. Next use your
to punch the two zombies in the room - they are easily
defeated, and walk over to the left of the room. There is a stone
between the 3rd and 4th `coffins' which you can push with
to open the door on the far side of the room. to the door
before it closes.
In the next room you will find four stones.
1. a triangular one on the left, I shall call that stone 1.
2. a square stone on the right.
3. a roundish stone on the right.
4. a roundish stone on the middle pillar on the left.
You will not need stone 3. Place stone 4 on the left pillar,
stone 1 on the middle pillar and stone 2 on the right pillar.
(the logic behind this might have to do with the height of each
pillar. I am not sure myself - I just tried all combinations until
I found the right one).
After placing the stones a bridge will appear toward the other
side, cross the bridge and [SAVE].
======================================================================
3.2.1. E2 - Underground Passage
======================================================================
Walking along you will come across a door behind a pit of fire,
press near one of the posts on either side of the door to
attach a torch to it. Now run back to the save point and grab the
torch on the other side of the wall, again use to attach
the torch to a post to unlock the door.
Open the next door by pressing near the cross to the
right of the door, this turns out to be an elevator.
NOTE: there is also a secret door a bit further along on the left
wall, but there is now way to open it right now.
After arriving in the church press to play a tune on the
organ and you will find some [AMMO].
When you have talked to the ghost on the other side of the church
and opened the door with you will be outside again. Walk
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