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Heavy Gear II
Unofficial Strategy Guide and FAQ by Kasey Chang (ksc1@aol.com) released December 6, 2001
0 Introduction
0.1 A word from the author
A quick browse through the gamefaq.com shows that there despite the age of Heavy Gear 2, there is no FAQ for it. So here's my version.
This is a FAQ, NOT a manual. You won't learn how to play the game with this document, and I'm NOT about to add it to ease the life of software pirates.
This USG only covers the PC version since that's the only version that I have.
Some of you may recognize my name as the editor for the XCOM and
XCOM2: TFTD FAQ's, among others.
0.2 Terms of Distribution
This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2000-
2001, all rights reserved excepted as noted above in the disclaimer section.
This document is available FREE of charge subjected to the following conditions:
1) This notice and author's name must accompany all copies of this document: "Heavy Gear 2: Unofficial Strategy Guide" is copyrighted (c) 2000-2001 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer."
2) This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can't read, that means TXT only. No banners, no
HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list.
3) No charge other than "reasonable" compensation should charged for its distribution. (Free is preferred) Sale of this information is expressly prohibited. If you see any one selling this guide, drop me a line.
4) If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism.
5) The author hereby grants all games-related web sites the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed.
Sidenote: The above conditions are known as a statutory contract.
If you meet them, then you are entitled to the rights I give you in 5), i.e. archive and display this document on your website. If you don't follow them, you did not meet the statutory contract conditions, you have no right to display this document. If you still do so, then you are infringing upon my copyright. This section was added for any websites who don't seem to understand this.
For the gamers: You are under NO obligation to send me ANY compensation. However, I do ask for a VOLUNTARY contribution of one (1) US Dollar if you live in the United States, and if you believe this guide helped your game. If you choose to do so, please make your US$1.00 check or $1.00 worth of stamp to "Kuo-
Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco,
CA 94118 USA".
If you don't live in the US, please send me some local stamps. I collect stamps too.
0.3 Distribution
This USG should be available at Gamefaqs (http://www.gamefaqs.com) and other major PC game websites (such as gamesdomain.com, gamespot.com, gamecenter.com, etc.).
To webmasters who wish to archive this FAQ on their website, please read the terms of distribution in section 0.2. It is quite clear. In case you can't understand it, it says "no modifications". This means you may NOT modify any bits of it!
Read that carefully. It says exactly what it says.
0.4 Other Notes
There is no warranty for this unofficial strategy guide. After all, it depends on YOU the player. All I can do is offer some advice.
PLEASE let me know if there's a confusing or missing remark... If you find a question about this game that is not covered in the
USG, e-mail it to me at ksc1@aol.com. I'll try to answer it and include it in the next update.
0.5 The Author
I am just a game player who decided to write my own FAQs when the ones I find don't cover what I want to see. Lots of people like what I did, so I kept doing it.
Previously, I've written Unofficial Strategy Guides (USGs) for
XCOM, XCOM2:TFTD, Wing Commander 3, Wing Commander 4, Fade to
Black, Spycraft, 688(I) Hunter/Killer. Mechwarrior 3, MW3
Expansion Pack, and Need for Speed: Porsche Unleashed.
Most of them should be on gamefaqs.com, the biggest FAQ site around. You can also find some of them on my KC Game Nexus website at http://www.geocities.com/TimesSquare/Alley/6275.
If you need to write me, send e-mail to ksc1@aol.com. (Any spam will be reported to respective authorities).
0.6 Disclaimer/ Copyright Information
Heavy Gear II is a trademark of Activision. Heavy Gear is licensed from Dream Pod 9.
This USG is not endorsed or authorized by Activision or Dream Pod
9. And I swear I never read the official strategy guide from
Prima.
The information compiled in this USG has been gathered independently through the author's efforts except where noted.
Nathaniel "AgentGray" Kealen have provided valuable assistance in welcoming me to the Heavy Gear fandom and provided his unfinished
FAQ as a starting point.
WARNING: This guide includes strategies and tactics of approaching each and every mission. If you need just a little help, don't read the rest!
0.7 Revision History
20-DEC-2000 Initial release
06-DEC-2001 Slight update, more details in the walkthru
0.8 The Most Frequently Asked Questions
Q: Can you send me Heavy Gear II (or portions thereof)?
A: Of course not.
Q: Can you send me the manual (or portions thereof)?
A: You're kidding, right?
Q: Can you tell me how to play the game?
A: Read the manual, please!
Q: What's the latest version?
A: There are no patches for the Windows version.
There are patches for the Linux version. See 1.3
Q: Is there a map editor?
A: The SDK for Heavy Gear 2 are available on the Activision Heavy
Gear 2 website.
Q: Will there be a Heavy Gear 3?
A: Probably not. Activision seem to be concentrating on Star Trek titles now.
Q: Are there any cheat codes?
A: See the last section.
Q: How do I get past mission X?
A: See the specific campaign mission walkthrough.
Q: What is this TV I keep seeing?
A: TV = Threat Value, a rating of your gear's combat power. More powerful weapons and better equipment (including perks) and better gear ratings will increase the TV. Missions have overall
TV limits and individual gear TV limits.
1 Game Information
Heavy Gear 2 is the sequel to Heavy Gear, Activision's "mecha" game when they lost the Battletech license. Heavy Gear is a combat universe from Dream Pod 9, somewhat less well-known than
FASA's Battletech, but still interesting.
Heavy Gear 2 requires 3D acceleration. The "Dark Engine" was rewritten from scratch to use the 3D accelerators instead of the retrofit job done for Mechwarrior 2 series.
Loki games converted the game to Linux. See their website for details (http://www.lokigames.com).
1.1 How do I get Heavy Gear II?
While Heavy Gear 2 is no longer sold in retail stores as of the date of this USG, you can still buy Heavy Gear II from the
Activision online store. You can also find Heavy Gear 2 in special bundles such as the "Premier Battle" package from
Infogrammes's website, and from places that sells older titles.
You can get the Linux version from Loki Games (http://www.lokigames.com).
1.2 What do I need to run Heavy Gear II?
From the official website (http://www.activision.com/games/heavygearii/):
* 3-D Hardware Accelerator (DX6.1 compatible D3D video card)
* 166MHz Pentium© Processor (233MHz recommended)
* A 100% Windows© 95/98-compatible computer system (including compatible 32-bit drivers for CD-ROM drive, video card, sound card and input devices)
* English language Windows© 95/98 operating system
* 64MB of RAM
* 450MB of uncompressed hard disk space for game files, plus
80MB for the Windows swap file
* Quad-speed CD-ROM drive (600 K/sec. sustained transfer rate)
* 100% DirectX 6.1 or higher compatible sound card (A3D supported)
* 100% Microsoft-compatible mouse and driver
* 100% Windows© 95/98 compatible joystick (optional)
* CD Audio (Redbook) support
The Linux version from Loki Games requires:
* Linux Kernel 2.2.x and glibc-2.1
* Pentium 233 MHz (3D accelerator card with Linux OpenGL drivers required)
* Video card capable of 640x480 resolution, 16-bit color,
XFree86 version 3.3.5 or newer
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