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travel fairly slowly, but have a larger blast radius than the
Soldier's rockets. They don't do much damage, and they don't set everyone on fire, so they're great for lighting up the enemy Snipers and providing the confusion your team needs to get a squad across the open areas between bases. Secondly, and most importantly, they ignite enemies through walls. The heat generated by the rockets penetrates right through walls, floors and ceilings, setting any enemies on the other side alight as well. If the enemy Snipers are causing you trouble on 2fort, run under them and fire some shots into the ceiling.
Be the first line of Defense.
One of the most useful things a Pyro can do is be the first line of defense for a team. Guard the entrance to your base, and make it your mission to set every single enemy who passes you on fire. Don't worry too much about killing them, just make sure you ignite them a bit.
Once they're past you, warn the rest of the team's Defense that there are incoming enemies. This early warning, combined with the fact that no attackers reach the main Defense without being singed, can often be the thing that prevents the enemy from breaking through.
Hold them off with your napalm grenades.
Napalm grenades set an area of ground on fire for a few seconds, igniting any players who try to move through it. They're great for blocking off an area, saving time and probably your life. Drop them on the ground if you're being pursued, or throw one into rooms filled with enemy defenders to force them to move away from their positions.
[1.3.8] Spy
Spy - The perfect infiltrator and terrorist, all in one.
Weapons: 1 Knife
2 Tranquilizer Gun
3 Super Shotgun
4 Nailgun
Grenades: Primary: Hand Grenade
Secondary: Hallucinogenic Grenade
Speed: Medium
Armor: Lightly armored (Maximum of 100 green armor)
Abilities: Removes an enemy Spy's disguise when he touches him
Can disguise himself to look like any class, team or both
Can feign death
Special
Skill: Open Disguise Menu
A class who can disguise himself to look like anyone, the Spy can often walk into the enemy base, right past the defenders. Able to kill an enemy in a single hit with his knife, the Spy is someone you definitely don't want to turn your back on. After a few of their members have been knifed in the back, teams tend to get fairly paranoid. You know you're winning when they start to shoot each other for fear they're Spies. If you like matching your wits with the enemy instead of your reflexes, then the Spy is your class.
_______
TACTICS
¯¯¯¯¯¯¯
Think, think, think.
A spy is one of the hardest classes to play well. It takes time to master and the only thing you have to kill you opponents are you wits. So plan what you are going to do ahead of time. For example, don't try and do everything at once. Just set one goal and achieve it. If you team is having trouble getting the flag because of a sentry gun then sneak into their base and kill it.
Maybe the other team has 4 snipers that are picking off your teammates left and right. Go over there and pick them off one by one. After all four are dead feign on the ground and wait for them to come back. When the are charging up their sniper rifles get up and stab them all again. Go run and hide this time and come back in
30 seconds. Chances are they'll all be their again, ready to feel the cold steel of your knife.
If you are trying to get the flag, DO NOT go straight to the flag room. I can guarantee that if you do this you will get killed 75% of the time. Run around the base for a little bit. Go up the stairs and run into the flag room once. Then go check out the hallway and toss a grenade or something. Check back in again and stand in the doorway and act like your guarding the flag. The key to being a spy is to act like the other team. If you put on an HW guy desguise and go for the flag room no one will turn their head. If you throw a grenade at an "enemy" (really your team) they will trust you. That's the key--TRUST.
*Authors note: I once was in an enemy base for over 30 minutes and never once got detected. I also had 50 kills and 0 (!) deaths. You can get real good at this class. It just takes practice.
Pretend to be one of them.
Your number one skill as a Spy is your ability to look like a member of the enemy team. Wherever possible, avoid letting the enemy see you as a Spy. Once they know you're playing a Spy they'll be much more alert. Luckily, the paranoia induced in a Team from the knowledge that there is an enemy Spy wandering around is worth playing a Spy for in itself. It takes a couple of seconds to disguise yourself, so try not to be discovered.
Think before you disguise.
The Spy is the thinker's class. You need to outwit your enemy. After your first couple of infiltrations, it's fairly likely the enemy is on the lookout for you. They'll be watching for anyone on their team who's doing anything out of the ordinary. You need to watch the enemy so you can become one of them. Pick your disguise carefully, and change it whenever you're alone and the disguise is no longer fitting. If the enemy has one Sniper, and he's defending the base entrance, don't disguise yourself as a Sniper and walk into their
Flag room.
Remember your teammates.
Remember that your teammates will also see your disguise. So if you're disguised as an enemy Sniper, your teammates will probably think you're an enemy Sniper too. If they're smart, they'll read your
ID in their status bar and know you're a Spy, but usually, they'll pump a few rounds into you. You can help prevent this by sticking to a simple rule: Never change your Team disguise inside your own Team's base.
Think before you shoot.
As a spy, attacking anyone is not a decision to be made lightly. This is because when you attack, you lose your disguise. That's right.
You're back to looking like a Spy, and you can be sure that any enemies who see you won't be amused that you've been pretending to be their buddy for the past 2 minutes. The only exception to this rule is grenade throwing, which means that you can throw a grenade and still maintain your disguise. Unfortunately, any enemy who sees you throwing grenades around is probably going to get a little suspicious.
Avoid enemy Spies and Scouts.
Enemy Spies and Scouts will remove your disguise if they touch you, so avoid them if you're disguised. Try not to look like you're avoiding them though.
Be careful when picking up Flags.
Some maps have objects that remove your disguise. For example, in
Capture The Flag maps, if you grab the enemy Flag while you're disguised, your disguise will be lost, and you won't be able to re- disguise while carrying it.
Lie in wait for them.
Use your ability to feign death a lot. Spys are very effective at killing specific individuals on the enemy team, so they are particularly lethal on maps where 1 or 2 classes are important. For example, in CanalZone 2, Scouts are essential because they're needed to carry Flags from their base out to points on the map. Find places where the Scouts will be moving past, and lie in wait for them. Be careful not to look around while you're "dead", because the enemy will be able to see your "corpse" moving. Wait until they pass you, then stand up and knife them in the back. Another useful thing to know is that you can disguise yourself while you're feigning death, which is often the safest way of disguising yourself.
Knife them in the back.
When used right, your knife is the most lethal weapon you carry. If you stab an enemy in the back with it, it'll kill him in one hit.
Even if your stab isn't perfect, it'll still inflict severe damage upon him. Bear in mind that as a result you'll lose your disguise, and you can be sure that if there are enemies around to notice this, they won't be amused.
Provide intelligence.
If you're in the enemy base, waiting for the perfect opportunity to grab their Flag while no-one's looking, or to knife a particular
Defender in the back as your Team's attack squad comes in, make yourself useful. Report back information to your teammates. Tell your Team where the enemy Defenders are located, what classes they are playing, where their sentryguns are, and so on.
Take out their sentryguns.
Sentryguns are dumb. They won't fire at you if you're disguised as a teammate of the Engineer who built them. They won't even fire at you when you throw grenades at them. This makes you the ultimate anti- sentrygun weapon. If your team's Scouts are getting mowed down by enemy sentryguns, walk on into the enemy base and put some grenades on the sentrygun when no-one's looking.
Use your Tranquilizer Gun.
You tranquilizer gun is your friend. If enemies are giving persuit hide around a corner and watch them go running by. Then shoot them in the back and run like crazy. Your tranquilizer gun is deadly in water, especially to slow people. Give an HW guy or a soldier a shot or two in the leg and swim away. The poor enemies won't relieve what's hit them until they're about to drown.
[1.3.9] Engineer
Engineer - The perfect remote defender.
Weapons: 1 Wrench
2 RailGun
3 Super Shotgun
Grenades: Primary: Hand Grenade
Secondary: EMP Grenade
Speed: Medium
Armor: Lightly armored (Maximum of 50 yellow armor)
Abilities: Can build automatic sentryguns
Can build ammunition & armor dispensers
Can repair his teammates' armor
Can create ammunition
Special
Skill: Open Build Menu
When your base needs some heavy defense, the Engineer comes to the rescue, building automatic sentry guns that track enemies and kill them.
Able to repair his teammates' armor and build machines to dispense ammunition, the Engineer is often the core player in large defensive squads. If you need to defend your base against all those hardcore players out there with much better aim, the Engineer's the perfect class.
_______
TACTICS
¯¯¯¯¯¯¯
Get Metal.
All your abilities as an Engineer rely upon you having enough metal.
To get metal, grab armor from your Resupply Room. Any armor you can't wear is automatically converted to metal. To see how much metal you've got, select your Wrench and looking at the "ammo" count in the bottom right corner of your screen. 200 metal is the most you can carry. You need 130 metal to make or upgrade a sentrygun, and 100 to make a dispenser.
Build a Sentrygun.
Soldier's rockets. They don't do much damage, and they don't set everyone on fire, so they're great for lighting up the enemy Snipers and providing the confusion your team needs to get a squad across the open areas between bases. Secondly, and most importantly, they ignite enemies through walls. The heat generated by the rockets penetrates right through walls, floors and ceilings, setting any enemies on the other side alight as well. If the enemy Snipers are causing you trouble on 2fort, run under them and fire some shots into the ceiling.
Be the first line of Defense.
One of the most useful things a Pyro can do is be the first line of defense for a team. Guard the entrance to your base, and make it your mission to set every single enemy who passes you on fire. Don't worry too much about killing them, just make sure you ignite them a bit.
Once they're past you, warn the rest of the team's Defense that there are incoming enemies. This early warning, combined with the fact that no attackers reach the main Defense without being singed, can often be the thing that prevents the enemy from breaking through.
Hold them off with your napalm grenades.
Napalm grenades set an area of ground on fire for a few seconds, igniting any players who try to move through it. They're great for blocking off an area, saving time and probably your life. Drop them on the ground if you're being pursued, or throw one into rooms filled with enemy defenders to force them to move away from their positions.
[1.3.8] Spy
Spy - The perfect infiltrator and terrorist, all in one.
Weapons: 1 Knife
2 Tranquilizer Gun
3 Super Shotgun
4 Nailgun
Grenades: Primary: Hand Grenade
Secondary: Hallucinogenic Grenade
Speed: Medium
Armor: Lightly armored (Maximum of 100 green armor)
Abilities: Removes an enemy Spy's disguise when he touches him
Can disguise himself to look like any class, team or both
Can feign death
Special
Skill: Open Disguise Menu
A class who can disguise himself to look like anyone, the Spy can often walk into the enemy base, right past the defenders. Able to kill an enemy in a single hit with his knife, the Spy is someone you definitely don't want to turn your back on. After a few of their members have been knifed in the back, teams tend to get fairly paranoid. You know you're winning when they start to shoot each other for fear they're Spies. If you like matching your wits with the enemy instead of your reflexes, then the Spy is your class.
_______
TACTICS
¯¯¯¯¯¯¯
Think, think, think.
A spy is one of the hardest classes to play well. It takes time to master and the only thing you have to kill you opponents are you wits. So plan what you are going to do ahead of time. For example, don't try and do everything at once. Just set one goal and achieve it. If you team is having trouble getting the flag because of a sentry gun then sneak into their base and kill it.
Maybe the other team has 4 snipers that are picking off your teammates left and right. Go over there and pick them off one by one. After all four are dead feign on the ground and wait for them to come back. When the are charging up their sniper rifles get up and stab them all again. Go run and hide this time and come back in
30 seconds. Chances are they'll all be their again, ready to feel the cold steel of your knife.
If you are trying to get the flag, DO NOT go straight to the flag room. I can guarantee that if you do this you will get killed 75% of the time. Run around the base for a little bit. Go up the stairs and run into the flag room once. Then go check out the hallway and toss a grenade or something. Check back in again and stand in the doorway and act like your guarding the flag. The key to being a spy is to act like the other team. If you put on an HW guy desguise and go for the flag room no one will turn their head. If you throw a grenade at an "enemy" (really your team) they will trust you. That's the key--TRUST.
*Authors note: I once was in an enemy base for over 30 minutes and never once got detected. I also had 50 kills and 0 (!) deaths. You can get real good at this class. It just takes practice.
Pretend to be one of them.
Your number one skill as a Spy is your ability to look like a member of the enemy team. Wherever possible, avoid letting the enemy see you as a Spy. Once they know you're playing a Spy they'll be much more alert. Luckily, the paranoia induced in a Team from the knowledge that there is an enemy Spy wandering around is worth playing a Spy for in itself. It takes a couple of seconds to disguise yourself, so try not to be discovered.
Think before you disguise.
The Spy is the thinker's class. You need to outwit your enemy. After your first couple of infiltrations, it's fairly likely the enemy is on the lookout for you. They'll be watching for anyone on their team who's doing anything out of the ordinary. You need to watch the enemy so you can become one of them. Pick your disguise carefully, and change it whenever you're alone and the disguise is no longer fitting. If the enemy has one Sniper, and he's defending the base entrance, don't disguise yourself as a Sniper and walk into their
Flag room.
Remember your teammates.
Remember that your teammates will also see your disguise. So if you're disguised as an enemy Sniper, your teammates will probably think you're an enemy Sniper too. If they're smart, they'll read your
ID in their status bar and know you're a Spy, but usually, they'll pump a few rounds into you. You can help prevent this by sticking to a simple rule: Never change your Team disguise inside your own Team's base.
Think before you shoot.
As a spy, attacking anyone is not a decision to be made lightly. This is because when you attack, you lose your disguise. That's right.
You're back to looking like a Spy, and you can be sure that any enemies who see you won't be amused that you've been pretending to be their buddy for the past 2 minutes. The only exception to this rule is grenade throwing, which means that you can throw a grenade and still maintain your disguise. Unfortunately, any enemy who sees you throwing grenades around is probably going to get a little suspicious.
Avoid enemy Spies and Scouts.
Enemy Spies and Scouts will remove your disguise if they touch you, so avoid them if you're disguised. Try not to look like you're avoiding them though.
Be careful when picking up Flags.
Some maps have objects that remove your disguise. For example, in
Capture The Flag maps, if you grab the enemy Flag while you're disguised, your disguise will be lost, and you won't be able to re- disguise while carrying it.
Lie in wait for them.
Use your ability to feign death a lot. Spys are very effective at killing specific individuals on the enemy team, so they are particularly lethal on maps where 1 or 2 classes are important. For example, in CanalZone 2, Scouts are essential because they're needed to carry Flags from their base out to points on the map. Find places where the Scouts will be moving past, and lie in wait for them. Be careful not to look around while you're "dead", because the enemy will be able to see your "corpse" moving. Wait until they pass you, then stand up and knife them in the back. Another useful thing to know is that you can disguise yourself while you're feigning death, which is often the safest way of disguising yourself.
Knife them in the back.
When used right, your knife is the most lethal weapon you carry. If you stab an enemy in the back with it, it'll kill him in one hit.
Even if your stab isn't perfect, it'll still inflict severe damage upon him. Bear in mind that as a result you'll lose your disguise, and you can be sure that if there are enemies around to notice this, they won't be amused.
Provide intelligence.
If you're in the enemy base, waiting for the perfect opportunity to grab their Flag while no-one's looking, or to knife a particular
Defender in the back as your Team's attack squad comes in, make yourself useful. Report back information to your teammates. Tell your Team where the enemy Defenders are located, what classes they are playing, where their sentryguns are, and so on.
Take out their sentryguns.
Sentryguns are dumb. They won't fire at you if you're disguised as a teammate of the Engineer who built them. They won't even fire at you when you throw grenades at them. This makes you the ultimate anti- sentrygun weapon. If your team's Scouts are getting mowed down by enemy sentryguns, walk on into the enemy base and put some grenades on the sentrygun when no-one's looking.
Use your Tranquilizer Gun.
You tranquilizer gun is your friend. If enemies are giving persuit hide around a corner and watch them go running by. Then shoot them in the back and run like crazy. Your tranquilizer gun is deadly in water, especially to slow people. Give an HW guy or a soldier a shot or two in the leg and swim away. The poor enemies won't relieve what's hit them until they're about to drown.
[1.3.9] Engineer
Engineer - The perfect remote defender.
Weapons: 1 Wrench
2 RailGun
3 Super Shotgun
Grenades: Primary: Hand Grenade
Secondary: EMP Grenade
Speed: Medium
Armor: Lightly armored (Maximum of 50 yellow armor)
Abilities: Can build automatic sentryguns
Can build ammunition & armor dispensers
Can repair his teammates' armor
Can create ammunition
Special
Skill: Open Build Menu
When your base needs some heavy defense, the Engineer comes to the rescue, building automatic sentry guns that track enemies and kill them.
Able to repair his teammates' armor and build machines to dispense ammunition, the Engineer is often the core player in large defensive squads. If you need to defend your base against all those hardcore players out there with much better aim, the Engineer's the perfect class.
_______
TACTICS
¯¯¯¯¯¯¯
Get Metal.
All your abilities as an Engineer rely upon you having enough metal.
To get metal, grab armor from your Resupply Room. Any armor you can't wear is automatically converted to metal. To see how much metal you've got, select your Wrench and looking at the "ammo" count in the bottom right corner of your screen. 200 metal is the most you can carry. You need 130 metal to make or upgrade a sentrygun, and 100 to make a dispenser.
Build a Sentrygun.
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Other files from this game:
- Half-Life - Team Fortress Classic FAQ by System on 09/03/2006, 09:50
- Half-Life - Team Fortress Classic hints by System on 09/03/2006, 09:50






