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Home » PC » Half-Life - Team Fortress Classic » Half-Life - Team Fortress Classic FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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TACTICS
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Run. Don't fight.

Every single enemy you meet is a better fighting class than you are.
Remember, your goal is to get the Flag, not kill the enemy. Leave the killing to your teammates who are playing fighting classes.

Don't run in straight lines.

Your enemies will be doing everything they can do to prevent you from getting into their base. Use your "Move Left" and "Move Right" keys to dodge incoming fire. Even if you can't see an enemy, keep dodging as you run, because chances are good that there's a sniper aiming at you.

Call for help.

If the enemy has a defensive position that you just can't get past, or a sentrygun that keeps killing you, call for backup. Tell your teammates where the enemy (or sentrygun) is, and let them take care of him for you.

Concuss enemy defenders.

If there are a lot of enemy defenders in a room, use your Concussion grenades to soften them. Hold down your "Throw Grenade Type 2" key for a couple of seconds before releasing it. This will throw the
Concussion grenade a second or so before it goes off. Hopefully the defenders won't have time to avoid it with only a second's warning.
After the grenade has exploded, run like the wind! Concussed defenders find it hard to hit any target, let alone a Scout running at full speed.

Slow down pursuers with caltrops.

Caltrops are small metal spikes that injure and slow down anyone who walks over them. When you're being pursued, hit your "Throw Grenade
Type 1" key to drop a canister of caltrops. Try and drop the canister just around a corner or in a narrow passage to ensure the enemy runs over the caltrops. If you're lucky, this will slow them down long enough for you to escape.


[1.3.2] Sniper

Sniper - The ultimate long-range fighter.

Weapons:    1 Crowbar
2 Sniper Rifle
3 Auto Rifle
4 Nailgun

Grenades:   Primary: Hand Grenade
Secondary: None

Speed:      Medium
Armor:      Low armor (Maximum of 50 green armor)

Special
Skill:   Zoom

The Sniper is the only class that can kill an enemy on the other side of the map with almost no warning at all. Be careful though, for if the enemy engages you at close range you're weaker than most of the other classes. If you like settling down into a good sniper position and methodically killing every enemy who exits his base with a single shot to the head, then the Sniper is for you.
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TACTICS
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Become one with your sniper rifle.

The sniper rifle takes awhile to master. The trick to using it is to learn to aim effectively. When you press your "Fire" button, you begin to aim. Your rifle will raise slightly and a red laser sight will appear where you're aiming. When you release the "Fire" button, the rifle fires. The longer you hold down the "Fire" button, the more damage the shot does. If you aim for a full 4 to 5 seconds before you fire the shot, you'll kill almost any class in a single hit. If the enemy is a fair distance away, use the zoom capability of the rifle by pressing your "Use Special Skill" key (right mouse button by default).

Use your sniper rifle like a rifle.

Always remember that the sniper rifle is a rifle, not a pistol or shotgun. You can't just shoot from the hip.  If you're running, you won't be able to fire the sniper rifle until you slow down and take aim. If you need to fire on the run, use your nailgun or auto rifle.

Aim for the head, neck and upper chest.

The sniper rifle does more damage if you hit your target in the head.
This damage adds to the damage created by the amount of time you aimed before firing. You'll kill anyone if you aim for a couple of seconds and hit them in the head. However since the head is such a small target aim for the neck or upper chest.  You'll still do an incredible amount of damage and you raise your chances of hittng your target. Another thing to note is that if you shoot them in the legs, you'll slow them down.

Avoid letting enemies get close.

You're fairly weak when it comes to close combat, so don't let your enemies reach you. Find a position where they can't get to you easily.  If they do get near you, don't try to kill them with the sniper rifle.  Change to your nailgun or auto rifle and gun them down. You can try lobbing some grenades at them to keep them away too.

Hide your laser sight.

It's a good idea to start aiming before you see your enemies so that you can build up a bit of damage before you fire at them. Since your laser sight is visible, learn to hide it in places where your enemies can't see it.

Use your auto rifle to finish them off.

The auto rifle is a great weapon for finishing off targets who you know are low on health. If you hit them with a well-aimed shot from your sniper rifle, it's more than likely they'll be low on health, so switch to your auto rifle and pump a few rounds into them. They'll have a hard time dodging you


[1.3.3] Soldier

Soldier - The best all-around fighter.

Weapons:    1 Crowbar
2 Shotgun
3 Super Shotgun
5 Rocket Launcher

Grenades:   Primary: Hand Grenade
Secondary: Nail Grenade

Speed:      Slow
Armor:      Heavily armored (Maximum of 200 red armor)

Special
Skill:   Reload

The workhorse in any TFC team, soldiers perform well at any task and specialize in none. If you like killing lots and lots of enemies in straight man-to-man combat, this is the class for you. Soldiers are a core class in any offensive or defensive squad.

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TACTICS
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Reload regularly.

Your rocket launcher only holds 4 rockets at a time. When it's empty, you're vulnerable. You can reload at any time by hitting your "Use
Special Skill" (right mouse button by default) or "Reload" (R by default) keys, so whenever you've got a moment throw a rocket or two into your launcher. Smart enemies will be counting the number of times you've fired, and they'll try and attack you when they think you're empty.  Reload before you run out, and you can give them a nice surprise when they charge you.

Use your nail grenade to pin your enemies down.

When your throw a nail grenade, it rises into the air and then begins to spit nails in all directions for a few seconds before exploding.
It's a great room clearer, and the perfect way to keep enemies pinned down. If they're pursuing you, drop one behind you as you run. If you're defending a room, you've been told enemies are incoming, and you need health, drop one into the room before you run to the
Resupply Room.

Learn to rocket jump.

One of the unique things a soldier can do is rocket jump. It's a term for a fairly brute force method of gaining some height. Aim your rocket launcher straight down at your feet, and press your "Fire" button and your "Jump" button at the same time. The rocket will hit the ground at your feet, exploding and propelling you up into the air.  It'll hurt you a bit, but it's a great way to get into areas of the map that are normally inaccessible. It takes a bit of practice, but once you've got it you'll be the bane of snipers everywhere as you rocket jump into their sniping positions from the ground below.

[1.3.4] Demonian (spammer)

Demoman - A lethal close-range fighter.

Weapons:    1 Crowbar
2 Shotgun
4 Grenade Launcher
5 Pipebomb Launcher

Grenades:   Primary: Hand Grenade
Secondary: MIRZ Grenade

Speed: Medium
Armor: Medium armor (Maximum of 100 yellow armor)

Special
Skill:   Detonate Pipebombs
Set Detpack

Carrying more explosive weaponry than any other class, the Demoman clears whole rooms in seconds. He's essential on maps where the use of high explosives can destroy barriers, allowing access to more entrances into the enemy base. His remotely-detonable bombs make him a vicious defender in enclosed spaces. If you like watching the smoke clear and seeing bodies everywhere, the Demoman's your class.
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TACTICS
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Use your launcher.

Your main weapon is your grenade/pipebomb launcher. It has two modes, grenade and pipebomb. In grenade mode it lobs grenades that explode on contact with enemies. If the grenades don't hit anything they explode after a couple of seconds. In pipebomb mode, the launcher lobs pipebombs. These are simply grenades that don't explode on contact.  Instead, you remotely detonate them at any time by hitting your "Use Special Skill" key. These are great for setting traps!

Don't use too many pipebombs.

You can have too many pipebombs lying around at once. If you reach your limit, your oldest pipebomb will automatically explode when you lob another one. Pipebombs will explode after they've lain there for a couple of minutes, but you'll rarely have to worry about this.
Also, your pipebombs are rigged to your heartbeat, so when you die, all your pipebombs explode. It's not uncommon to see them blow up the same guy who just killed you.

Reload regularly.

Your grenade/pipebomb launcher can only hold 6 grenades at a time, so when it's empty, you're in trouble. You can reload at any time by hitting your "Reload" key, so whenever you've got a moment, throw a few grenades into your launcher. Smart enemies will be counting the number of times you've fired, and they'll try and attack you when they think you're empty. Reload before you run out, and you can give them a nice surprise when they charge you.

Clear rooms with your grenades.

No other class carries as powerful grenades as you do, let alone as many. Your MIRV grenades explode into smaller grenades which then explode again, killing anyone and everyone near them. These are great for clearing entire rooms. If you know there are enemies ahead, throw
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