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Submitted by System on 09/03/2006, 09:50. Print file.
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---BETA 3.1---

Guide Version 1.03
Submitted 8/30/2002 by Andrew Kwan
RedWolfTrevize@hotmail.com
This document copyright 2002

This document can be copied without my permission for personal use, exhibited on a website, or otherwise distributed AS LONG AS the following conditions are met:

1) The document's contents are not changed in any way.
2) The document is freely available to the public; for example, it cannot be on a pay site or on a retail CD.


===========
===INDEX===
===========


1.0 - General Information
1.1 - What is Day of Defeat?
1.2 - How do I get DoD?
1.3 - What is this guide meant for?
1.4 - Can you give me specific statistics?
1.5 - Who is this guide for?
1.6 - What exactly are the changes in version 3.0 of DoD?
1.7 - Past Version Changes
2.0 - Gameplay Specifics
2.1 - Proning
2.2 - Crouching
2.3 - Recoil
2.4 - Accuracy
2.5 - Stamina and Sprinting
2.6 - Swimming and climbing
2.7 - Jumping
2.8 - Bandaging
2.9 - Reloading
2.10 - Sound and Sight
2.11 - Using Machine Guns
2.12 - Capturing Flags
2.13 - Respawning
2.14 - Getting Hit
2.15 - Mission Timer
2.16 - VGUI
2.17 - Para Gameplay
2.18 - Enhanced Spectator Mode
3.0 - Classes
3.1 - Rifleman
3.2 - Sergeant
3.3 - Support Infantry
3.4 - Sniper
3.5 - Machine Gunner
3.6 - Grenadier
3.7 - Unteroffizier
3.8 - Scharfuhrer
3.9 - Scharfschuetze
3.10 - MG-Schutze
4.0 - Weapons
4.1 - M1 Garand
4.2 - Thompson SMG
4.3 - M1 Carbine
4.4 - M3 Greasegun
4.5 - BAR
4.6 - Springfield '03
4.7 - .30-Cal MG
4.8 - Colt 1911 Pistol
4.9 - U.S. Issue Knife
4.10 - Fragmentation Grenade
4.11 - Mauser Karbiner 98K
4.12 - K43 Rifle
4.13 - MP40
4.14 - MP44
4.15 - FG42 Assault Rifle
4.16 - Mauser Karbiner 98K Sniper Rifle
4.17 - MG34
4.18 - MG42
4.19 - P08 Luger
4.20 - Spade
4.21 - SS Knife
4.22 - Stielhandgranate 24
5.0 - Maps
5.1 - Overlord
5.2 - Dog 1
5.3 - Avalanche
5.4 - Caen2
5.5 - Anzio
5.6 - Zafod
5.7 - Thunder
5.8 - Ramelle
5.9 - Heutau
5.10 - Schwetzingen
5.11 - Cherbourg
5.12 - Koln
5.13 - Kraftsoff
5.14 - Glider
5.15 - Hedgerow
6.0 - Elements of Online Play
6.1 - Lag
6.2 - Dealing with lag
6.3 - Teamplay and You
6.4 - They're beating the @#$% out of us!
6.5 - Tricks and Techniques
6.6 - Day of Defeat British Pak Beta 2.0
6.7 - Anti-cheat Programs
7.0 - Voice Communication
7.1 - How do I set up voice communication?
7.2 - I need more than that!
7.3 - Strategies for voice chat
8.0 - Conclusion, Version History, Other Stuff, and Acknowledgements
8.1 - Conclusion
8.2 - Other Stuff
8.3 - Version History
8.4 - Acknowledgments


=============================
===1.0 GENERAL INFORMATION===
=============================


--------------------------
1.1 What is Day of Defeat?
--------------------------

Day of Defeat (DoD) is a total conversion for Half-Life that attempts to recreate the great feel of WWII small unit tactics in the Western European theater. Currently, it is multiplayer-only (though you can download bots like the excellent Sturmbot available from http://www.wantahome.com/sturmbot/files.html [Thanks to trob32 for this recommendation!]). DoD is free for download, and playable by anyone who has
Half-Life or Counter-Strike Retail. Its official headquarters can be found at http://www.dayofdefeatmod.com. As evinced by this guide, it comes highly recommended.

---------------------
1.2 How do I get DoD?
---------------------

DoD is a monster download (146.5 MBs!), and that is why I've included here a brief plan for getting this MOD. You can get DoD from the April 2002 edition of PC Gamer magazine (back order it from them), but this version requires a patch from the DoD website to get it to version 3.0. 56kers who are craving their DoD fix must often endure 10 or more hours of downloading from a mirror.
First, grab a download manager ("GetRight" works fine). Second, find a mirror that seems stable (FilePlanet never works for me, so I found a third-party site from the table of links at the DoD website). Third, try to download it all at one time, preferably overnight. If none of this works, get a friend to burn the beta onto a CD or something.

---------------------------------
1.3 What is this guide meant for?
---------------------------------

I'm no big authority on DoD, so comments/flames/tips/errors/whatever are welcome. I have put in plenty of time, and usually place first in the public servers (unless somebody is using a cheat), so I have some knowledge of what
I'm writing about. This guide is meant to help the legit player, not the cheap person who hacks the game or exploits bugs in the maps or the program. It also assumes you want to help your team complete the mission (i.e., you don't hang back with an MG and score a lot of kills with no deaths while your team suffers for the lack of a machine gunner). It is meant to be a supplement for the excellent documentation included both with the mod and on the official DoD website. I really don't want to write the bloated FAQ/Strategy Guides that tell you how to wipe your butt; I assume you have at least a passing familiarity with FPS conventions like moving, shooting, and reloading.

----------------------------------------
1.4 Can you give me specific statistics?
----------------------------------------

I don't really have the inclination to test all the game's weapons in a controlled setting against a bunch of targets, or to test actual damages by the numbers (all the weapons, even the melee ones, are very deadly anyway).
What I _can_ write from is firsthand experience with all the weapons and the strategies for using each. I'm sure future FAQs will go into such detail, but
I personally do not see the point.

--------------------------
1.5 Who is this guide for?
--------------------------

Although truly advanced players should find no real surprises here, novice and even intermediate players will learn quite a bit. Also, with every version change, I plan to update accordingly, so look here for the newest strategies for new versions and maps.

-------------------------------------------------------
1.6 What exactly are the changes in version 3.1 of DoD?
-------------------------------------------------------

Here are the changes from 3.0 to 3.1, complete with my ramblings.


------------------------
1.7 Past Version Changes
------------------------

Here are the changes from 2.1 to 3.0, along with my usual ranting.

- Added para gameplay (CS meets DoD! Purists may scoff, but para is ok to me, not to mention mappers can choose to use infinite DoD wave respawn _anyway_)
- Added Hedgerow, Kraftstoff, and Glider (decent para maps)
- Added para models (buzz cuts anyone?)
- Added FG42 scoped and bi-pod versions (a good addition, and seems balanced)
- Added K43 rifle (old Axis sniper rifle from past versions. Now functions almost identically to the Garand)
- Added M1 Carbine with collapsible stock (really just a new skin)
- Added Greasegun (a weapon that you have to get used to)
- Added Cutscenes (some are very cool, some are just okay)
- Added removable helmets (NICE, later versions will extend the support to all classes instead of just para)
- Added enhanced HLTV mode and enhanced spectator features (all those goodies
CS players have? We got 'em too!)
- Added custom HUD objective icons (they fit in quite nicely)
- Added object required capture areas (a must for para)
- Added new player joining server code (seems about the same to me)
- Added env_model for model placement (don't quite understand this one...probably for map makers, I'd wager)
- Added team chat for dead clients (good for strategy while waiting for the last guy on your team to die)
- Added new sniper zoomed-in view graphics (pretty good, but annoyingly low- res...unless they made their sights blocky in WWII) - fixed basic gameplay system issues
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  1. Half-Life - Day of Defeat FAQ by System on 09/03/2006, 09:50