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(TC - BpK) and DpB are expressed as percentages.
eg.
Gun X has a clip of 10 bullets, and takes 6 bullets to kill. It also
takes 3 seconds for this to occur.
BpK = 40% DpB = 16% Time = 3
---{ Raw Efficiency = 56/3 = 18.67% }---
The *actual meaning* of this arbitrary figure "raw efficiency" is unknown :).
It does not take into account recoil, accuracy and range suitability; aswell
as some other factors.
(Which I hope to add in the future). It's simply a rating scale that I've
devised so you can compare the POWER of each weapon.
=========================================================================
*** 3.a - Recoil ***
Every gun in CS has recoil - put simply it's the way the crosshairs
increase in size every time a round is fired. The larger the cross-
hairs are apart, the less accurate the shot will be. Therefore, it's
best if you can reduce recoil by limiting the number of shots you
fire in succession; but bear in mind that recoil differs for each
gun.
For instance, the MP5 submachine gun could be emptied of its clip at
close range without fear of uncontrollable recoil - on the other hand,
the AK-47 should be used in 2-5 shot "bursts" at most ranges.
=========================================================================
*** 3.b - Burst/Auto Firing ***
Burst firing is when only a handful of bullets are released at a time,
a "burst" as such. It results in less recoil, and therefore increased
overall accuracy. Auto firing, on the other hand, emphasises quantity
over quality, such as using an MP5.
The key is the type of gun and its recoil. The example outlined in the
Recoil section is probably the best - you should choose your preferred
style of shooting. Few bullets with high accuracy, or many with much
lower accuracy. Generally, I highly recommend you use burst firing
because it will augment your pistol and rifle capabilities.
The following few sections are tips on some of the more commonly
used weapons.
=========================================================================
*** 3.1 - Pistols ***
The pistols are used quite rarely during the majority of the game-time.
Excluding the first round (colloquially the "pistol round"), and perh-
aps the second round, pistols aren't used. The pistol is a secondary
weapon, and should be treated as such. Only in certain situations
should it be used:
- if you have emptied your primary weapon's clip and there are
still enemies within short-medium range
- if you are using a SMG and you feel that it is not doing
enough damage per bullet; typically at long range an
SMGer should switch to his pistol to increase his
accuracy per bullet
- you don't have enough money for a primary gun, or you're
"saving" for an expensive sniper rifle
- certain AWP snipers like to combo their AWP with a DEagle
pistol, and quickly switch to their pistol after they fire
a shot. The assumption is that the rifle rechambers "faster"
by using this technique; it does have the benefit of having
a weapon readied (if only temporarily) whilst rechambering
There may indeed be more situations that you feel it is safer to switch
to your pistol, or perhaps that it will kill your opponent faster.
Occasionally, switching to a secondary can surprise your opponent!
>
Weapon Efficiency
--------------
Bullets per Kill : ~ 4
Avg. Damage/bullet : ~ 25 HP
Time per Kill : ~ 1.8 seconds
Efficiency : ~ 50%
This pistol is well up there with the best - it does substantial damage
with a reasonably sized clip of 12 bullets. And it's also the default
CT pistol.
I do not recommend you use this pistol in the "auto-fire" style
(see 3.b), unless you're at close/point blank range, as that would
severely decrease your accuracy. Try to make each shot count, in some
aspects, it's similar to the DEagle - if you're accurate enough, you
can kill any opponent at close/medium range.
So the drawbacks of this gun are its recoil and damage; if you're
training your AWP skills then definitely go with the DEagle instead,
because this pistol CAN tempt you to revert to Auto-firing and wast-
ing ammo. You want to limit those sorts of situations; as a sniper,
you want quality, not quantity, to be your strength.
Otherwise, go with this pistol!
>
Weapon Efficiency
--------------
Bullets per Kill : ~ 3
Avg. Damage/bullet : ~ 33 HP
Time per Kill : ~ 1.5 seconds
Efficiency : ~ 60%
Probably the most popular pistol, for several reasons. It has the most
damaging rounds (high calibre armour-piercing bullets), and its accur-
acy is unsurpassed. The drawback is its clip of only 7 bullets. That
is why I don't recommend this weapon during the first round:
- you can only afford 21 + 7 = 28 bullets in the first round.
if it takes on average, 3-4 bullets per opponent, then you
MAY run out of bullets! Especially if there are heaps of
enemies.
- there's a chance you'll die in the first round! If so, then
you've lost $650 on that DEagle. On the other hand, if you're
Terrorist and you kill just one opponent with your Glock,
you'll have at least $2600 in the next round, regardless
whether the team wins or loses. So you could afford an
AK-47 the next round - an advantage over the CTs who
would then have to wait for the third round to get their
precious M4A1's.
Use each bullet wisely. It's an extreme case of making each one count.
>
Weapon Efficiency
--------------
Bullets per Kill : ~ 8
Avg. Damage/bullet : ~ 12.5 HP
Time per Kill : ~ 3.5 seconds
Efficiency : ~ 20%
The default Terrorist pistol. Few people likes this gun, and for
basically the same reason all over - it's too weak. The 9mm rounds
can't penetrate helmets on the first hit! This weapon is a poor
choice, but if you're strapped for cash, then I suggest either
being not too aggressive in the first place, or getting close to the
enemy and knifing him. (Saw that in this nice CS vid...)
Aiming carefully whilst using Burst-Fire mode can increase the likelihood
of a headshot; though it depends heavily on the situation - during the
pistol round/ save rounds the Glock can be devastating on *unarmoured*
opponents.
Try to get a better pistol such as the DEagle when you can afford it;
the Glock just doesn't have the killing power of the USP/DE, and thus
is unreliable.
>
Weapon Damage
--------------
Bullets per Kill : ~ 5
Avg. Damage/bullet : ~ 20 HP
Time per Kill : ~ 2.5 seconds
Efficiency : ~ 38%
The Five Seven has a clip of 20 and has about the accuracy of the USP -
but like the Glock, the damage that this gun does just doesn't cut it.
My impression is that most people who use this gun choose so because
of some sort of aesthetic appeal; as if the gun has a "personality" or
style. Similar to the DEagle in that aspect, it seems.
But the nail in the coffin is the price. At $750, it's more expensive
than either a DEagle or USP. If you really must use this gun, then
utilize the strategy outlined in the Glock section. Strafing around
your opponent, and aiming headwards to maximise damage.
With pistols, remember: aim carefully and make every bullet count. If
your pistol empties mid-combat, what then? You'd be a very vulnerable
target.
=========================================================================
*** 3.2 - Shotguns ***
(Weapon efficiency was not applied due to the difference in damage
this weapon does depending on range - just note that they would
be classed as *the most* efficient weapons at close range.)
Shotguns are underrated weapons - they do large amounts of damage at
close quarters and are very satisfying to use. However, it really takes
an expert/specialist to use them effectively, especially the pump
action shotgun.
The shotgunner should attempt to minimise the distance to his target at
all times. Find good ambush points; and limit your movement in wide
open areas. If you're attacked then, you're better off switching to
your pistol.
Generally, the auto shotgun is easier to use, but really, at $3000
unless you're really into this sort of weapon, you shouldn't buy
it. You could easily get an AK-47 (or M4A1 with an extra $100).
The pump action shotgun is one of the hardest weapons to use eff-
ectively, because of the reload after every shot fired. You should
never rush with this weapon; you'll be killed "no contest". The shell
pellets don't penetrate bodies like rifle rounds, so at most you'd nab
a kill before your enemy's backup got to you.
Bear in mind that shotguns can be fired even whilst reloading.
=========================================================================
*** 3.3 - Submachine Guns ***
The SMG should only be bought if you're constantly low on cash and
you need a substantial weapon. If you can't afford that M4A1 in the
second round, I recommend you stick with your pistol. You'd be up
against T's with AK-47's, who would likely kill you with a mere
third of their clip, whilst on average it takes more than half an MP5
clip to kill an opponent.
On the other hand, if the Auto-Fire style is what you prefer, then by
all means. The MP5 is an excellent choice due to its cheap price tag
($1600). The FN P90 is probably not so good a choice; it has a large
clip at the expense of accuracy.
Remember what your SMG comfort zone is - close range. Medium range is
"iffy", and long range definite SUICIDE. Always switch to your pistol
if you want to engage enemies at long range.
>
Weapon Efficiency
--------------
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