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Submitted by System on 09/03/2006, 09:50. Print file.
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- don't waste bullets (even if you have an SMG, ie. MP5) - don't reload your primary if you KNOW there is an enemy coming closer; exception is if you're out of ammo :) - only reload when you're sure you're safe and you're not vulnerable to surprise attacks - never reload whilst moving forward into enemy territory - it's dangerous

You have to resist that urge to reload after having sprayed 4 bullets from your full clip! The tendency to keep clips at their "top capacity" at all times is only a defeatist one.

As an AWP/Scout sniper, you should be even more attuned to "smart reloading". Good AWPers shouldn't buy the full 30-round clip each round; it's a waste of money, time and could potentially benefit your enemy if you somehow get killed.

If you're good enough, just one clip of 10 bullets could nab you 10 kills. That's the sort of philosophy you should have with sniper rifles - minimise reloading, and maximise accuracy so you don't reload as often in the first place.

=========================================================================

*** 7.8 - PODBots ***

This section discusses the Count Floyd's popular bot "PODBot" aka "Ping of Death Bot",  its main features and advantages & disadvantages.

I will only go through stuff that's relevant to a player's improvement, not all the available 'bells & whistles'.

Features: - goal-oriented gameplay (ie. planting bombs, rescuing hostages etc) - tweakable vars such as bot-chatting, skill level, customisable names - react to most radio commands

Advantages: - tend to strafe a lot, practicing against strafing targets is difficult but can help aiming - react reasonably well to most radio commands

Disadvantages: - have some sort of minor wallhacking abilities - poor recoil; Floyd should tweak the code so that the bots don't always hold the trigger for the same amount of time, regardless of what gun they are using! - poor sniping; PODBots are hopeless at sniping - poor accuracy; from a medium to long range they tend to be very inaccurate - poor weapon selections; seems to favour shotguns over SMG's! - funny reaction to being flashbanged - don't reload until emptied a clip - lack unpredictability in general

Even though this list is based on my opinion, I'm sure those of you who do use PODBots have noticed most of these things I've mentioned.

So to overcome the bot's weakness(es) and make practicing offline a bit more challenging you could play in a small map (eg. cs_bloodstrike), and select "Pistol Mode" from the menu. Because pistols aren't as fast firing as other guns, they tend to be more accurate with them. And of course you could always manually max out the bot abilities in the "podbot.cfg" file.

Practicing with bots can be fun and challenging at times, but sooner or later you'll realise that they're really there for hardcore aiming practice, and little else! And of course there's little adrenalin factor in facing computer opponents.

And a word of warning (from personal experience): don't play with bots for too long or you'll find playing against humans something of a shock - try to focus on aiming practice and don't get too used to the routes bots take!

=========================================================================

*** 7.9 - CS Websites ***

The following is a list of Counter-Strike related sites on the
Internet:

Counter-Strike Specific
-----------------------

www.counter-strike.net              The official CS site csnation.counter-strike.net         Great CS site - skins, models, tweaks, discussions/forums, strategy guides, CS News www.cs-maps.jolt.co.uk             CS Maps for download www.counter-hack.net             Anti-Hack site dedicated to online games www.summerblue.net/games/cs_report/ The most comprehensive CS Guide www.cscentral.com                   Various Map tricks

Strategy/Discussion
--------------------

www.gamefaqs.com                    You already know this www.gamespot.com                    They do quite in-depth guides for major fps's

Other
-----

www.icantlose.com                   Some funny screenshots/statistics www.botepidemic.com                 PODBot Website www.nuclearbox.com/podbot www.shackes.com                     Latest news on major games (clans etc) www.sogamed.com                     Demos, news www.gotfrag.com                     Esports (CS, WC3 etc), and demos www.gamers.nu                       Esports, demos, articles etc www.schroet.com                     Team Schroet Kommando www.team3d.net                      Team 3D


=========================================================================

Section 8: Map Analysis

(Note: So far I have only done de_dust2. In the future I'll follow up with more maps.)

As I stated before, knowledge of the map is vital. You can't just wander around aimlessly. At least you have to keep your mind working, and thinking about what the enemy is doing and how he is playing.

Here are some pointers in the most common maps. (You can refer to the overview bmp's in your cstrike/overviews directory because my ASCII art skills aren't very good).

=========================================================================

*** 8.1 - de_dust2 ***

Map Diagram:
          ______            ______
         |      |          |     |
|--------       -----------/     \-----|
| 8 ____                           1   |
|_    |_|    |----------| 2            |
  \ A  /     | / / / / /|     |--------|
  |   |  CT  |/ / / / / |     |______________
  |   ------------| / / |__________II        |
  --------------| |/ / / / / / / /|   _7____ |
  |             | |_/_/_/_/_/_/_/_|  |/ / /| |______
  |            II  9                 |/_/_/|        |
  |             | _______________    _________ 3    |
  |             | |/ / / / / / / \6 / / / / / |      \
  |             | | / / / / / /  |--|/ / / / /|       |
  |             | |/ / / / / / / / / / / / /  |_______|
  |             | | / / / / / / / / / /|-----/       |
  /             | |/_/_/ / / / / / / / |        T    |
 |_________   __|       \ / / / / / / /|             |
 |   |_|    II   \_____   \ /_/_/_/_/_/_/            |
 |              |_ / / |5 |/|      |  |              |
 /  B           __|/ / |  |/|      |--|--|  4a       |
/_______       / / / / |  ___  4   |__|__|           |
        |     |_/_/_/_/|  |  |                       |
|       |     _________10 |  |__________________     |
|_______|_____|        |__|                    |_____|

Legend:

A - Bombsite A
B - Bombsite B
II - Double doors
CT - Counter-Terrorist spawn site
T - Terrorist spawn site

/ - shading (inaccessible areas)

|--|
|__|  or |_| This represents a crate or a bunch of crates

1 to 10 - Significant locations

1:

This is the "Bombsite A bunker". Because of its location down the path from Bombsite A, it's an excellent camping/AWPing position. During the start-game, some CT's like to hide here waiting to ambush rushing T's.
Though it's not a very good place for that purpose because you're trapped if you're discovered.

2:

This is the CT pack's favourite rushing location (well, at least from my experience). It's very defensible, meaning that it's hard for the
T's to get past the doors without getting killed very quickly.

3:

This is where some T's like to camp, especially AWPers. They try to snipe the double doors near point 9. It's risky, because usually they have CT counterparts sniping THEM from behind the same doors.

4:

The T's usually camp or advance very cautiously once they reach this point, because they know they're at a chokepoint. This is one of worst places a T can go through; on the other side they could face close range attack from TWO sides - this happens a lot. CT's at point 5 and also at point 10 massacre them! 4a:

The T's might (during the next round, see point 4) decide to camp a bit farther back, usually with AWPs. They are extremely vulnerable to being flanked this way.

5:

An excellent chokepoint camping opportunity for a CT. One of my personal favourites during the first few rounds. Beware, certain T's can backstab you if you wait at point 5 too long. (See Gameplay
Dynamics).

6:

Some T's rush to this hiding position where they can backstab advancing
CT's. It's dangerous and difficult, because of the large number of CT's that usually travel up towards point 6.

7:

This is where the larger T pack would usually wait for the CT's to come past the double doors, though occasionally the T pack changes to
Bombsite B route. This location is a poor one; there are virtually 4 ways of being flanked. From point 2, point 9, point 3, etc.

8:

The CT's occasionally like to camp all along the path from point 1 to point 8. This is generally good, because it prevents the T's from getting to bombsite A. However, this location itself isn't very good, because T's can rush from point 9 up the steps, and also use the "CT
Spawn Route" - running from Bombsite B to A.

9:

This location is where a lot of T's rush in the start game, if they haven't been hindered by advancing CT's along the p.9-p.3 pathway. At the start of the round, some T's go to point 7, and a small group
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