Jump to page:
Sponsors:
********** Counter-Strike FAQ ***********
v1.07
by Guoguodi (guoguodi@yahoo.com)
Last Updated: Sunday 23rd November 2003
Best viewed in Wordpad with fixed-width font such as Courier New.
(Otherwise diagrams _may_ not appear correctly).
=========================================================================
Revision History:
23/11/2003 (1.07) - Update -
- updated a few sections to apply to CS 1.6; haven't examined the
new guns yet
- removed Appendix C
- examined CS 1.6 and its changes in detail (Section 2.i)
- revised "Bunny Hopping" section (7.5)
- revised "Recoil Compensation" section (4.3)
- revised "Screen Resolution" section (7.4)
06/07/2003 (1.06) - Update -
- revised "Glock" section (3.1)
- minor revision to "MP5" section (3.3)
- minor revision to "Recoil Compensation" (4.3)
- added "HeatoN's Smoke Trick" (3.7a)
- added "Sensitivity Quick-switch" (4.1a)
- added comparison between 5v5 and LAN/Pubs (11)
03/02/2003 (1.05) - Update -
- added "CS Glossary (Terms & Slang)" section (Appendix C)
- added "Self-Improvement" section (5.1a)
- added "Practice/Playing Time: Inactivity" (5.1b)
- (minor) revision: Strafing Section (7.6a)
- removed note about "bad formatting"; changed to
"workload excuse" :)
- hopefully fixed up dust2 map diagram and jumping diagram
19/01/2003 (1.04) - Update -
- corrected 'cl_dynamiccrosshair' mistake
- applied "Weapon Efficiency" formula to Weapons
- (minor) expanded SMG section
- added Strafing section (7.6a)
- added 'Recoil Compensaton' section (4.3)
- removed more typos (I have not done de_dust yet!)
- made section dividers more clear
16/01/2003 (1.03) - Update -
**** - changed text formatting!
- "tweaked" Sun Tzu's quote
- added Anti Team-Camping
- made Intro more concise
- added "hitbox problem" to Headshot section
- (minor) revision: Unrealistic CS
- removed ASCII-Art title
13/01/2003 (1.02) - Update -
- added Team Camping section
- added Unrealistic CS secion
- added PODBot section (offline practice)
- (minor) revision: Weapons
- (minor) revision: CS Websites section
- (minor) revision: Intro
- (minor) revision: Resolutions
04/01/2003 (1.01) - Update -
- added Map Analysis (de_dust2)
- added 'cl_dynamiccrosshair' and other tweaks
- added 'bunny hopping' section
- added Jumping section
- added Reloading section
- (major) revision: Sniper Rifles
- (minor) revision: Anti-AWP
20/12/2002 (1.00) - First Release -
- General Weapon Info/Strategies
- Aiming & Headshots
- Gameplay Styles
- Misc. Strategies/Facts
- Console Tweaks
=========================================================================
>
1. Copyright Information
2. Introduction
2.(i) Short CS 1.6 Guide
3. General Weapon Info/Strategies
3.a - Recoil
3.b - Burst/Auto Firing
3.1 - Pistols
3.2 - Shotguns
3.3 - Submachine Guns
3.4 - Assault Rifles
3.5 - Para Machine Gun
3.6 - Sniper Rifles
3.7 - Grenades
4. Aiming & Headshots
4.1 - Aiming & Sensitivity
4.2 - Headshot tips
4.3 - Recoil Compensation
5. Good/Bad Players
5.1 - Practicing/Playing Time
6. Gameplay Dynamics
6.1 - Gameplay Styles
6.2 - Team Camping
6.3 - Anti Team Camping
6.4 - Summary Tips
7. Miscellaneous Strategies/Facts
7.1 - Anti-AWPer
7.2 - Mental Mindset
7.3 - The Map
7.4 - Screen Resolution
7.5 - Bunny Hopping
7.6 - Jumping/Jumping around corners
7.6a - Strafing
7.7 - Reloading
7.8 - PODBot
7.9 - CS Websites
8. Map Analysis
8.1 - de_dust2
9. Contact Info
10. Unrealistic CS
11. Clan Matches vs. LAN/Public
Appendix A: Kill/Death Ratios
Appendix B: Console/Config Tweak
=========================================================================
Section 1: Copyright Information
You may link to the GameFAQs page containing this document but not
directly to it unless you email me first for permission! Please con-
tact me also if you would like to copy portions of this FAQ.
-------------------------------------------------------------------------
"If you know your enemy, and you know yourself, you will always be
victorious. If you know yourself, but not your enemy, for every
victory you gain, you will also suffer a defeat. If you know not your-
self, nor your enemy, you will never win in one hundred battles."
- Sun Tzu, The Art of War
-----------------------------------------------------------------------
Section 2: Introduction
I recommend you read the various other CS FAQs at GameFAQs. All contain
very useful information, so I encourage you to "read widely" to get the
most information possible. In fact, you should use the FAQ in conjunct-
ion with other FAQs ....
Also, it's important that you realise that no matter how much FAQ read-
ing you do, it's up to you to practice and gain experience, for you to
truly improve. So put whatever you learn into practice!
This FAQ discusses aspects about the popular Half-Life modification,
Counter-Strike. The reader should have a basic knowledge of the game,
and also have some experience playing against human opponents of var-
ied skill.
Like Mochan, the author of another CS FAQ, I would like to dispel any
myths about myself before I continue. I am just a high school student
in Australia - I play this game regularly at LANs, and soon online.
But I don't presume to be "better" than anyone by writing this FAQ;
heck, most of it's just theory stuff anyway. :P
So the doc you're reading is just a collection of tips and observat-
ions that I reckon you might find interesting/useful - particularly
for public servers / LAN play, because that is the environment where
I first played CS and what this FAQ is written for.
And lastly, feel free to skip anything you find obvious or rudiment-
ary!
=========================================================================
Section 2.(i) - Short CS 1.6 Guide
CS 1.6 is currently being played by about 50% of the CS community .. on
the whole the game has remained the same. The following are the most
obvious changes (and some less obvious aswell):
- CT Riot shield; on defensive mode, user is frontally protected
vulnerable to grenades only
- Two new guns; Galil for Ts, Famas for CTs.
- AK recoil has been reduced. Now, instead of two shot bursts,
three shot bursts are more effective (with slight recoil control).
- de_cbble, de_aztec, de_inferno have been modified
(mainly reskinning). IMO they are all still fairly CT-dominated.
- Head hitbox has been enlarged so that it is now the size of the
model's head
- Grenades do *about* 30% more damage
- +3 kills in the scoreboard for bomb-defuser, and for the bomb-planter
if it explodes.
- Scoreboard font cannot be changed, all other STEAM/CS fonts
CAN be changed.
- Certain variables are locked,a few of these are:
r_drawviewmodel 1, ex_interp 0.05 (locked by VAC), r_lightmap 0
>> Installing custom skins, models, sounds, maps, sprites etc
Simply create a new folder in your
STEAMAPPS\\counter-strike\cstrike
directory. (i.e. "models", "sound", "sprites", "maps")
Place the custom content into their respective folders.
NOTE: All CS 1.5 weapon models work in 1.6; however player models do not
work properly.
>> Further Information
For more info on CS 1.6 and STEAM tweaking, and other issues such as FPS
check
- www.teamzex.com/articles/1.6guide/index.php
- www.steampowered.com/forums/
=======================================================================
Section 3: Weapon Info/Strategies
One of the first steps to improvement is to have a good knowledge of
the game. Familiarity with popular maps such as de_dust, de_aztec and
de_dust2; aswell as familiarity with most of the weapons in the game.
For each weapon there is also a "Weapon Efficiency" table. It lists
the average number of shots to kill an unarmoured opponent, aiming
at their chest. Average damage per bullet is then calculated; I also
estimated the real time it takes for a kill, in seconds.
I then devised a (completely arbitrary) formula to calculate weapon
efficiency; it is:
((Total clip - Bullets-per-kill) + Damage per bullet)/time
v1.07
by Guoguodi (guoguodi@yahoo.com)
Last Updated: Sunday 23rd November 2003
Best viewed in Wordpad with fixed-width font such as Courier New.
(Otherwise diagrams _may_ not appear correctly).
=========================================================================
Revision History:
23/11/2003 (1.07) - Update -
- updated a few sections to apply to CS 1.6; haven't examined the
new guns yet
- removed Appendix C
- examined CS 1.6 and its changes in detail (Section 2.i)
- revised "Bunny Hopping" section (7.5)
- revised "Recoil Compensation" section (4.3)
- revised "Screen Resolution" section (7.4)
06/07/2003 (1.06) - Update -
- revised "Glock" section (3.1)
- minor revision to "MP5" section (3.3)
- minor revision to "Recoil Compensation" (4.3)
- added "HeatoN's Smoke Trick" (3.7a)
- added "Sensitivity Quick-switch" (4.1a)
- added comparison between 5v5 and LAN/Pubs (11)
03/02/2003 (1.05) - Update -
- added "CS Glossary (Terms & Slang)" section (Appendix C)
- added "Self-Improvement" section (5.1a)
- added "Practice/Playing Time: Inactivity" (5.1b)
- (minor) revision: Strafing Section (7.6a)
- removed note about "bad formatting"; changed to
"workload excuse" :)
- hopefully fixed up dust2 map diagram and jumping diagram
19/01/2003 (1.04) - Update -
- corrected 'cl_dynamiccrosshair' mistake
- applied "Weapon Efficiency" formula to Weapons
- (minor) expanded SMG section
- added Strafing section (7.6a)
- added 'Recoil Compensaton' section (4.3)
- removed more typos (I have not done de_dust yet!)
- made section dividers more clear
16/01/2003 (1.03) - Update -
**** - changed text formatting!
- "tweaked" Sun Tzu's quote
- added Anti Team-Camping
- made Intro more concise
- added "hitbox problem" to Headshot section
- (minor) revision: Unrealistic CS
- removed ASCII-Art title
13/01/2003 (1.02) - Update -
- added Team Camping section
- added Unrealistic CS secion
- added PODBot section (offline practice)
- (minor) revision: Weapons
- (minor) revision: CS Websites section
- (minor) revision: Intro
- (minor) revision: Resolutions
04/01/2003 (1.01) - Update -
- added Map Analysis (de_dust2)
- added 'cl_dynamiccrosshair' and other tweaks
- added 'bunny hopping' section
- added Jumping section
- added Reloading section
- (major) revision: Sniper Rifles
- (minor) revision: Anti-AWP
20/12/2002 (1.00) - First Release -
- General Weapon Info/Strategies
- Aiming & Headshots
- Gameplay Styles
- Misc. Strategies/Facts
- Console Tweaks
=========================================================================
>
1. Copyright Information
2. Introduction
2.(i) Short CS 1.6 Guide
3. General Weapon Info/Strategies
3.a - Recoil
3.b - Burst/Auto Firing
3.1 - Pistols
3.2 - Shotguns
3.3 - Submachine Guns
3.4 - Assault Rifles
3.5 - Para Machine Gun
3.6 - Sniper Rifles
3.7 - Grenades
4. Aiming & Headshots
4.1 - Aiming & Sensitivity
4.2 - Headshot tips
4.3 - Recoil Compensation
5. Good/Bad Players
5.1 - Practicing/Playing Time
6. Gameplay Dynamics
6.1 - Gameplay Styles
6.2 - Team Camping
6.3 - Anti Team Camping
6.4 - Summary Tips
7. Miscellaneous Strategies/Facts
7.1 - Anti-AWPer
7.2 - Mental Mindset
7.3 - The Map
7.4 - Screen Resolution
7.5 - Bunny Hopping
7.6 - Jumping/Jumping around corners
7.6a - Strafing
7.7 - Reloading
7.8 - PODBot
7.9 - CS Websites
8. Map Analysis
8.1 - de_dust2
9. Contact Info
10. Unrealistic CS
11. Clan Matches vs. LAN/Public
Appendix A: Kill/Death Ratios
Appendix B: Console/Config Tweak
=========================================================================
Section 1: Copyright Information
You may link to the GameFAQs page containing this document but not
directly to it unless you email me first for permission! Please con-
tact me also if you would like to copy portions of this FAQ.
-------------------------------------------------------------------------
"If you know your enemy, and you know yourself, you will always be
victorious. If you know yourself, but not your enemy, for every
victory you gain, you will also suffer a defeat. If you know not your-
self, nor your enemy, you will never win in one hundred battles."
- Sun Tzu, The Art of War
-----------------------------------------------------------------------
Section 2: Introduction
I recommend you read the various other CS FAQs at GameFAQs. All contain
very useful information, so I encourage you to "read widely" to get the
most information possible. In fact, you should use the FAQ in conjunct-
ion with other FAQs ....
Also, it's important that you realise that no matter how much FAQ read-
ing you do, it's up to you to practice and gain experience, for you to
truly improve. So put whatever you learn into practice!
This FAQ discusses aspects about the popular Half-Life modification,
Counter-Strike. The reader should have a basic knowledge of the game,
and also have some experience playing against human opponents of var-
ied skill.
Like Mochan, the author of another CS FAQ, I would like to dispel any
myths about myself before I continue. I am just a high school student
in Australia - I play this game regularly at LANs, and soon online.
But I don't presume to be "better" than anyone by writing this FAQ;
heck, most of it's just theory stuff anyway. :P
So the doc you're reading is just a collection of tips and observat-
ions that I reckon you might find interesting/useful - particularly
for public servers / LAN play, because that is the environment where
I first played CS and what this FAQ is written for.
And lastly, feel free to skip anything you find obvious or rudiment-
ary!
=========================================================================
Section 2.(i) - Short CS 1.6 Guide
CS 1.6 is currently being played by about 50% of the CS community .. on
the whole the game has remained the same. The following are the most
obvious changes (and some less obvious aswell):
- CT Riot shield; on defensive mode, user is frontally protected
vulnerable to grenades only
- Two new guns; Galil for Ts, Famas for CTs.
- AK recoil has been reduced. Now, instead of two shot bursts,
three shot bursts are more effective (with slight recoil control).
- de_cbble, de_aztec, de_inferno have been modified
(mainly reskinning). IMO they are all still fairly CT-dominated.
- Head hitbox has been enlarged so that it is now the size of the
model's head
- Grenades do *about* 30% more damage
- +3 kills in the scoreboard for bomb-defuser, and for the bomb-planter
if it explodes.
- Scoreboard font cannot be changed, all other STEAM/CS fonts
CAN be changed.
- Certain variables are locked,a few of these are:
r_drawviewmodel 1, ex_interp 0.05 (locked by VAC), r_lightmap 0
>> Installing custom skins, models, sounds, maps, sprites etc
Simply create a new folder in your
STEAMAPPS\\counter-strike\cstrike
directory. (i.e. "models", "sound", "sprites", "maps")
Place the custom content into their respective folders.
NOTE: All CS 1.5 weapon models work in 1.6; however player models do not
work properly.
>> Further Information
For more info on CS 1.6 and STEAM tweaking, and other issues such as FPS
check
- www.teamzex.com/articles/1.6guide/index.php
- www.steampowered.com/forums/
=======================================================================
Section 3: Weapon Info/Strategies
One of the first steps to improvement is to have a good knowledge of
the game. Familiarity with popular maps such as de_dust, de_aztec and
de_dust2; aswell as familiarity with most of the weapons in the game.
For each weapon there is also a "Weapon Efficiency" table. It lists
the average number of shots to kill an unarmoured opponent, aiming
at their chest. Average damage per bullet is then calculated; I also
estimated the real time it takes for a kill, in seconds.
I then devised a (completely arbitrary) formula to calculate weapon
efficiency; it is:
((Total clip - Bullets-per-kill) + Damage per bullet)/time
Jump to page:
Sponsors:
Other files from this game:
- Half-Life - Counterstrike document by System on 14/03/2006, 06:30
- Half-Life - Counterstrike trainer by System on 14/03/2006, 06:30
- Half-Life - Counterstrike document by System on 14/03/2006, 06:30
Buy-Script - Half-Life - Counterstrike document by System on 14/03/2006, 06:30
- Half-Life - Counterstrike hints by System on 09/03/2006, 09:50
- Half-Life - Counterstrike hints by System on 09/03/2006, 09:50
Weapons and Tactics Guide - Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
Scripting FAQ - Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
- Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
- Half-Life - Counterstrike solution by System on 09/03/2006, 09:50
De_Dust2 Strategy Guide - Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
- Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
Weapon Fix FAQ






