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Command_Not_Available
{
#Cstrike_TitlesTXT_Command_Not_Available
}
Defusing_Bomb_With_Defuse_Kit
{
#Cstrike_TitlesTXT_Defusing_Bomb_With_Defuse_Kit
}
Defusing_Bomb_Without_Defuse_Kit
{
#Cstrike_TitlesTXT_Defusing_Bomb_Without_Defuse_Kit
}
Killed_Hostage
{
#Cstrike_TitlesTXT_Killed_Hostage
}
Injured_Hostage
{
#Cstrike_TitlesTXT_Injured_Hostage
}
Auto_Team_Balance_Next_Round
{
#Cstrike_TitlesTXT_Auto_Team_Balance_Next_Round
}
All_VIP_Slots_Full
{
#Cstrike_TitlesTXT_All_VIP_Slots_Full
}
Killed_Teammate
{
#Cstrike_TitlesTXT_Killed_Teammate
}
Banned_For_Killing_Teammates
{
You are being banned from the server for killing too many teammates
}
Cannot_Vote_Map
{
You cannot vote within 3 minutes of a new map
}
Weapon_Cannot_Be_Dropped
{
#Cstrike_TitlesTXT_Weapon_Cannot_Be_Dropped
}
Terrorist_Escaped
{
#Cstrike_TitlesTXT_Terrorist_Escaped
}
C4_Plant_At_Bomb_Spot
{
#Cstrike_TitlesTXT_C4_Plant_At_Bomb_Spot
}
C4_Plant_Must_Be_On_Ground
{
#Cstrike_TitlesTXT_C4_Plant_Must_Be_On_Ground
}
C4_Arming_Cancelled
{
#Cstrike_TitlesTXT_C4_Arming_Cancelled
}
Bomb_Planted
{
#Cstrike_TitlesTXT_Bomb_Planted
}
C4_Activated_At_Bomb_Spot
{
#Cstrike_TitlesTXT_C4_Activated_At_Bomb_Spot
}
Switch_To_BurstFire
{
#Cstrike_TitlesTXT_Switch_To_BurstFire
}
Switch_To_SemiAuto
{
#Cstrike_TitlesTXT_Switch_To_SemiAuto
}
Switch_To_FullAuto
{
#Cstrike_TitlesTXT_Switch_To_FullAuto
}
//***************************
//** Training map messages **
//***************************
$position -1 -1 $color 12 200 12 $effect 0 $fadein 0.2 $holdtime 2 $fadeout 1
TRAINING1
{
#Cstrike_TitlesTXT_TRAINING1
}
TRAINING2
{
#Cstrike_TitlesTXT_TRAINING2
}
TRAINING3
{
#Cstrike_TitlesTXT_TRAINING3
}
TRAINING4
{
#Cstrike_TitlesTXT_TRAINING4
}
TRAINING5
{
#Cstrike_TitlesTXT_TRAINING5
}
TRAINING6
{
#Cstrike_TitlesTXT_TRAINING6
}
TRAINING7
{
#Cstrike_TitlesTXT_TRAINING7
}
// In-Game messages $position -1 0.65 $effect 2
// This is the final color $color 100 100 100
// This is the highlight color $color2 240 110 0
// This is the time it takes to fade each character $fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25
// How long to hold the message on the screen (after it scans out) $holdtime 2.0
// How long it takes to fade out the message after holding $fadeout 0.5
GAMESAVED
{
#Cstrike_TitlesTXT_GAMESAVED
}
Game_Commencing
{
#Cstrike_TitlesTXT_Game_Commencing
}
Game_connected
{ %s connected
}
Game_disconnected
{ %s has left the game
}
Game_join_terrorist
{ %s is joining the Terrorist force
}
Game_join_ct
{ %s is joining the Counter-Terrorist force
}
Game_join_terrorist_auto
{ %s is joining the Terrorist force (auto)
}
Game_join_ct_auto
{ %s is joining the Counter-Terrorist force (auto)
}
Game_scoring
{
Scoring will not start until both teams have players
}
Game_idle_kick
{ %s has been idle for too long and has been kicked
}
Game_bomb_drop
{
#Cstrike_TitlesTXT_Game_bomb_drop
}
Game_bomb_pickup
{
#Cstrike_TitlesTXT_Game_bomb_pickup
}
Game_no_timelimit
{
* No Time Limit *
}
Game_timelimit
{
Time Remaining: %s:%.2s
}
Game_unknown_command
{
Unknown command: %s
}
Game_in_position
{
#Cstrike_TitlesTXT_Game_in_position
}
Game_added_position
{
#Cstrike_TitlesTXT_Game_added_position
}
Game_teammate_kills
{
Teammate kills: %s of 3
{
#Cstrike_TitlesTXT_Command_Not_Available
}
Defusing_Bomb_With_Defuse_Kit
{
#Cstrike_TitlesTXT_Defusing_Bomb_With_Defuse_Kit
}
Defusing_Bomb_Without_Defuse_Kit
{
#Cstrike_TitlesTXT_Defusing_Bomb_Without_Defuse_Kit
}
Killed_Hostage
{
#Cstrike_TitlesTXT_Killed_Hostage
}
Injured_Hostage
{
#Cstrike_TitlesTXT_Injured_Hostage
}
Auto_Team_Balance_Next_Round
{
#Cstrike_TitlesTXT_Auto_Team_Balance_Next_Round
}
All_VIP_Slots_Full
{
#Cstrike_TitlesTXT_All_VIP_Slots_Full
}
Killed_Teammate
{
#Cstrike_TitlesTXT_Killed_Teammate
}
Banned_For_Killing_Teammates
{
You are being banned from the server for killing too many teammates
}
Cannot_Vote_Map
{
You cannot vote within 3 minutes of a new map
}
Weapon_Cannot_Be_Dropped
{
#Cstrike_TitlesTXT_Weapon_Cannot_Be_Dropped
}
Terrorist_Escaped
{
#Cstrike_TitlesTXT_Terrorist_Escaped
}
C4_Plant_At_Bomb_Spot
{
#Cstrike_TitlesTXT_C4_Plant_At_Bomb_Spot
}
C4_Plant_Must_Be_On_Ground
{
#Cstrike_TitlesTXT_C4_Plant_Must_Be_On_Ground
}
C4_Arming_Cancelled
{
#Cstrike_TitlesTXT_C4_Arming_Cancelled
}
Bomb_Planted
{
#Cstrike_TitlesTXT_Bomb_Planted
}
C4_Activated_At_Bomb_Spot
{
#Cstrike_TitlesTXT_C4_Activated_At_Bomb_Spot
}
Switch_To_BurstFire
{
#Cstrike_TitlesTXT_Switch_To_BurstFire
}
Switch_To_SemiAuto
{
#Cstrike_TitlesTXT_Switch_To_SemiAuto
}
Switch_To_FullAuto
{
#Cstrike_TitlesTXT_Switch_To_FullAuto
}
//***************************
//** Training map messages **
//***************************
$position -1 -1 $color 12 200 12 $effect 0 $fadein 0.2 $holdtime 2 $fadeout 1
TRAINING1
{
#Cstrike_TitlesTXT_TRAINING1
}
TRAINING2
{
#Cstrike_TitlesTXT_TRAINING2
}
TRAINING3
{
#Cstrike_TitlesTXT_TRAINING3
}
TRAINING4
{
#Cstrike_TitlesTXT_TRAINING4
}
TRAINING5
{
#Cstrike_TitlesTXT_TRAINING5
}
TRAINING6
{
#Cstrike_TitlesTXT_TRAINING6
}
TRAINING7
{
#Cstrike_TitlesTXT_TRAINING7
}
// In-Game messages $position -1 0.65 $effect 2
// This is the final color $color 100 100 100
// This is the highlight color $color2 240 110 0
// This is the time it takes to fade each character $fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25
// How long to hold the message on the screen (after it scans out) $holdtime 2.0
// How long it takes to fade out the message after holding $fadeout 0.5
GAMESAVED
{
#Cstrike_TitlesTXT_GAMESAVED
}
Game_Commencing
{
#Cstrike_TitlesTXT_Game_Commencing
}
Game_connected
{ %s connected
}
Game_disconnected
{ %s has left the game
}
Game_join_terrorist
{ %s is joining the Terrorist force
}
Game_join_ct
{ %s is joining the Counter-Terrorist force
}
Game_join_terrorist_auto
{ %s is joining the Terrorist force (auto)
}
Game_join_ct_auto
{ %s is joining the Counter-Terrorist force (auto)
}
Game_scoring
{
Scoring will not start until both teams have players
}
Game_idle_kick
{ %s has been idle for too long and has been kicked
}
Game_bomb_drop
{
#Cstrike_TitlesTXT_Game_bomb_drop
}
Game_bomb_pickup
{
#Cstrike_TitlesTXT_Game_bomb_pickup
}
Game_no_timelimit
{
* No Time Limit *
}
Game_timelimit
{
Time Remaining: %s:%.2s
}
Game_unknown_command
{
Unknown command: %s
}
Game_in_position
{
#Cstrike_TitlesTXT_Game_in_position
}
Game_added_position
{
#Cstrike_TitlesTXT_Game_added_position
}
Game_teammate_kills
{
Teammate kills: %s of 3
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Other files from this game:
- Half-Life - Counterstrike document by System on 14/03/2006, 06:30
- Half-Life - Counterstrike trainer by System on 14/03/2006, 06:30
- Half-Life - Counterstrike document by System on 14/03/2006, 06:30
Buy-Script - Half-Life - Counterstrike document by System on 14/03/2006, 06:30
- Half-Life - Counterstrike hints by System on 09/03/2006, 09:50
- Half-Life - Counterstrike hints by System on 09/03/2006, 09:50
Weapons and Tactics Guide - Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
Scripting FAQ - Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
- Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
- Half-Life - Counterstrike solution by System on 09/03/2006, 09:50
De_Dust2 Strategy Guide - Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
- Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
Weapon Fix FAQ






