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Excellent for not giving away your cover. Be careful of using it in close range, as it is explosive. Make sure that you're well hidden when sniping.
It's a damn good weapon in multiplayer. While it only holds 5, and takes a long time to reload, you can easily combat this problem by using the secondary fire to get the shots in quick.
Aim for the head for an instant kill. Be careful when sniping though, they might sneak up right behind you.
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4
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RPG
The famous rocket launcher. Handy in the fact that with the secondary mode on, you can guide the rocket by using the mouse. Works underwater.
It's pretty powerful, even though extremely slow to reload. Using the laser guidance means you can hide around corners and kill whatever's around there without dying.
Same with multiplayer. Be careful, the laser sighting will give you away, so turn it off, unless you want to control it. Just keep the dot on whatever you want to hit, and you'll get it.
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Gauss Gun
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Emits radiation beams, which kind of act as Quake II's Rail
Gun. When charged up with the secondary function, it can rip through anyhthing but don't let it overheat...(like that hilarious scene with the policemanand scientist..."Don't let it overheat!" "Overheat?...
AARGH!").
It's quite useful, but only in the charge up mode. Even though it will overheat, it's powerful, and I took out a chopper in one (charged) shot with this baby.
In multiplayer, this brings a new feature, the Gauss Jump. Charge it up for five seconds or more, then shoot the ground for a huge jump.
It's a deadly and quick way to get rid of enemies.
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Egon Gun
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Uses either radiation or some sort of electric charge to dispose of your enemies, creating a strong vortex. Secondary fire acts as a "homing beam".
The most powerful weapon in any mode. No reload time, heaps of power.
Enough said.
Multiplayer wise, it's still a killer. Hold it for a couple of seconds and your enemy is dead. You can shoot as far as you want as well.
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Hornet Gun
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Shoots heat-seeking hornets. In secondary mode this is turned off. Works underwater.
A weak weapon, but thanks to unlimited ammo, it's great to hide around a corner with and shoot. It's very fast, and with the heat-seeking turned off, you can easily pummel an opponent to death.
You can also check out areas before venturing forth. Shoot a few hornets, and if they go somewhere, someone's there, waiting for you.
Great for taking out those people who like hiding behind boxes.
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5
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Tripmine
Trip mine, set it on a wall, preferably around a corner, and if you touch it...Works underwater.
Not very useful in single player mode. But in multiplayer, it's great.
Place them low around corners, surround your "base" with them, but be warned that you can shoot them to take them out. And that's what your opponent will be doing. Though if you set one up around a corner, you can shoot it just as they come around...
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Satchel
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Throw it, run to a safe place, then detonate it. Deals a helluva lot of damage. In secondary mode, you can lay another one.
Works underwater.
Brilliant for taking out enemies. You can also get chased, and drop one just as they round that corner...
In multiplayer, their use is basically the same. But if you are very sneaky, you can drop one off at the place where it respawns, and if someone comes...KA-BOOM.
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Hand Grenade
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Throw it. The longer you hold, the earlier it goes off.
Works underwater.
Long range explosives. Use them to the same effect as the satchel, but remember that they can go off in your hand.
Use these in multiplyater to full effect. Lob them into camps, lob them behind you, drop them on the ground when someone is chasing, and you'll survive.
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Snark
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A creature which you use to attack other things.
Throw lots of these to annoy the hell out of your enemies. They blow up after 20 seconds or so, so keep that in mind. It's a great distraction, so you can get that Egon gun ready!
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I suggest making the handgun your primary weapon in the earlier stages of the game, until you get the machine gun. The machine gun is the most versatile weapon in the game due to it's rapid fire rate and it's ability to throw grenades. Save the shotgun for the moments when you're trying to take out a sentry gun, or you're certain that something lies ahead, and that you can take it out. Whenever you move into a new room and spot an enemy, the crossbow in either mode is a great choice.
When in those situations against the marines, grenades are a perfect weapon. The satchels are great for tanks and the last boss, tripmines for when you're being chased, and the various level 4 weapons for those big, bad guys.
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3)Walkthrough
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Introduction
Here, you'll just be shown around the Black Mesa facility. It's long, but lets you take a good look at your surroundings.
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Anomalous Materials
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Wait until the soldier comes to you, then get out. Head inside, and you'll reach the front desk where a guy is trying to fix a computer.
You can press the button on the desk to create chaos...if you talk to any of the scientists they will say you're late, so head to the locker room, which you'll get to if you follow the green stripe.
Inside, go left to the room with the suits. Press the button on the console and go and collect your suit. Check your locker "Freeman" on the way out, and head back to the main room. This time, follow the blue stripe to a door. The guard will let you in only if you have your HEV suit. Head in, and then take the elevators down to the next level.
Move through this area, and you'll reach the test chamber. Two scientists are there, they'll give you a briefing before you can enter. Once inside, climb the ladder, then wait for the scientists to finish talking.
The box should open, allowing you to press the switch.
Head back down, and to the other side of the thingy in the middle. A cage will rise soon, push the cart into the thingy in the middle. Now sit back and watch. Something strange will happen, and you'll witness scenes of alien life...and back to reality.
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Unforeseen Consequences
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Make your way out. Speak with the people, and take extreme caution when walking near the lasers and overturned cupboards, they have a tendency to blow up. On the way to the elevator, there's a crowbar.
Use it for defense and smash you way through. Climb the ladders in the shaft, then make your way back to the front desk.
Near the desk there's a vent on the bottom of the wall, smash it and climb in. Make your way to the other side where there's an overturned block, which leads to another vent.
Get though here via the air duct, then you'll be walking down a hallway again. You'll find a dead guard, take his handgun. Head to the end of this area, and you'll probably see a man in black walking around. He can't be killed, so ignore him.
There'll be a grate blocking your way, and a monster on the other side. Kill it, then jump down into the sewer. Make your way to the valve, and use it. Swim up through the other hole to make it on the other side.
In the next area, use the switch located above the platform, then quickly run down and descend. Headcrabs will start falling down, so dodge them or keep on swinging that crowbar. Next, there'll be a steel walkway. It'll break. Don't do a leap of faith, unless you never want to see daylight again, instead, jump on the pipes to get across.
Break the vent and move through. You'll go through a door, to a sewer with lots of crates. Watch out for the tongue thingys hanging down, and make your way to the other side by using the crates. Push them into the water and jump.
Head up the ladder and out of the door. Take the door here, and then find the elevator. Hop in.
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Office Complex
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Break the vent near the sparks, and wait a few moments until the head crabs appear. Then climb through. Inside, head right, and break the vent there. Drop down. Navigate your way around until you reach the room with the power switch. Turn it off, turn your flashlight on and make your way back to the door near the sparks.
Climb through the window, then head to the mass of boxes. Smash through them. You'll reach a room with a cop and an alien behind him, waste the alien quick. Then he'll open the gate, and allow you to get some ammo and health.
Head to the room which is full of water, then climb in through a window.
Jump form object to object without touching the water, and then turn the lights off. Smash the vent and climb through. Be careful of the fan...
Use the crates to make your way up to the ladder, and climb through the vent. Be careful before jumping out, a sentry gun lies to the right of you.
Two ways to get rid of it are to run in and use the on/off switch beneath it, or to fight it with your shotgun (duck behind the crates etc.)
Climb the stairs, and head to the door with EXIT above it. Smack open the boarded up door with the crowbar, then make your way to the big freezer by using the lever.
Inside, walk to the left and use the red switch. The platform above will
It's a damn good weapon in multiplayer. While it only holds 5, and takes a long time to reload, you can easily combat this problem by using the secondary fire to get the shots in quick.
Aim for the head for an instant kill. Be careful when sniping though, they might sneak up right behind you.
---------------------------------------------------------------------
4
---------------------------------------------------------------------
RPG
The famous rocket launcher. Handy in the fact that with the secondary mode on, you can guide the rocket by using the mouse. Works underwater.
It's pretty powerful, even though extremely slow to reload. Using the laser guidance means you can hide around corners and kill whatever's around there without dying.
Same with multiplayer. Be careful, the laser sighting will give you away, so turn it off, unless you want to control it. Just keep the dot on whatever you want to hit, and you'll get it.
---------------------------------------------------------------------
Gauss Gun
---------------------------------------------------------------------
Emits radiation beams, which kind of act as Quake II's Rail
Gun. When charged up with the secondary function, it can rip through anyhthing but don't let it overheat...(like that hilarious scene with the policemanand scientist..."Don't let it overheat!" "Overheat?...
AARGH!").
It's quite useful, but only in the charge up mode. Even though it will overheat, it's powerful, and I took out a chopper in one (charged) shot with this baby.
In multiplayer, this brings a new feature, the Gauss Jump. Charge it up for five seconds or more, then shoot the ground for a huge jump.
It's a deadly and quick way to get rid of enemies.
---------------------------------------------------------------------
Egon Gun
---------------------------------------------------------------------
Uses either radiation or some sort of electric charge to dispose of your enemies, creating a strong vortex. Secondary fire acts as a "homing beam".
The most powerful weapon in any mode. No reload time, heaps of power.
Enough said.
Multiplayer wise, it's still a killer. Hold it for a couple of seconds and your enemy is dead. You can shoot as far as you want as well.
---------------------------------------------------------------------
Hornet Gun
---------------------------------------------------------------------
Shoots heat-seeking hornets. In secondary mode this is turned off. Works underwater.
A weak weapon, but thanks to unlimited ammo, it's great to hide around a corner with and shoot. It's very fast, and with the heat-seeking turned off, you can easily pummel an opponent to death.
You can also check out areas before venturing forth. Shoot a few hornets, and if they go somewhere, someone's there, waiting for you.
Great for taking out those people who like hiding behind boxes.
---------------------------------------------------------------------
5
---------------------------------------------------------------------
Tripmine
Trip mine, set it on a wall, preferably around a corner, and if you touch it...Works underwater.
Not very useful in single player mode. But in multiplayer, it's great.
Place them low around corners, surround your "base" with them, but be warned that you can shoot them to take them out. And that's what your opponent will be doing. Though if you set one up around a corner, you can shoot it just as they come around...
---------------------------------------------------------------------
Satchel
---------------------------------------------------------------------
Throw it, run to a safe place, then detonate it. Deals a helluva lot of damage. In secondary mode, you can lay another one.
Works underwater.
Brilliant for taking out enemies. You can also get chased, and drop one just as they round that corner...
In multiplayer, their use is basically the same. But if you are very sneaky, you can drop one off at the place where it respawns, and if someone comes...KA-BOOM.
---------------------------------------------------------------------
Hand Grenade
---------------------------------------------------------------------
Throw it. The longer you hold, the earlier it goes off.
Works underwater.
Long range explosives. Use them to the same effect as the satchel, but remember that they can go off in your hand.
Use these in multiplyater to full effect. Lob them into camps, lob them behind you, drop them on the ground when someone is chasing, and you'll survive.
---------------------------------------------------------------------
Snark
---------------------------------------------------------------------
A creature which you use to attack other things.
Throw lots of these to annoy the hell out of your enemies. They blow up after 20 seconds or so, so keep that in mind. It's a great distraction, so you can get that Egon gun ready!
---------------------------------------------------------------------
I suggest making the handgun your primary weapon in the earlier stages of the game, until you get the machine gun. The machine gun is the most versatile weapon in the game due to it's rapid fire rate and it's ability to throw grenades. Save the shotgun for the moments when you're trying to take out a sentry gun, or you're certain that something lies ahead, and that you can take it out. Whenever you move into a new room and spot an enemy, the crossbow in either mode is a great choice.
When in those situations against the marines, grenades are a perfect weapon. The satchels are great for tanks and the last boss, tripmines for when you're being chased, and the various level 4 weapons for those big, bad guys.
---------------------------------------------------------------------
3)Walkthrough
---------------------------------------------------------------------
Introduction
Here, you'll just be shown around the Black Mesa facility. It's long, but lets you take a good look at your surroundings.
---------------------------------------------------------------------
Anomalous Materials
---------------------------------------------------------------------
Wait until the soldier comes to you, then get out. Head inside, and you'll reach the front desk where a guy is trying to fix a computer.
You can press the button on the desk to create chaos...if you talk to any of the scientists they will say you're late, so head to the locker room, which you'll get to if you follow the green stripe.
Inside, go left to the room with the suits. Press the button on the console and go and collect your suit. Check your locker "Freeman" on the way out, and head back to the main room. This time, follow the blue stripe to a door. The guard will let you in only if you have your HEV suit. Head in, and then take the elevators down to the next level.
Move through this area, and you'll reach the test chamber. Two scientists are there, they'll give you a briefing before you can enter. Once inside, climb the ladder, then wait for the scientists to finish talking.
The box should open, allowing you to press the switch.
Head back down, and to the other side of the thingy in the middle. A cage will rise soon, push the cart into the thingy in the middle. Now sit back and watch. Something strange will happen, and you'll witness scenes of alien life...and back to reality.
---------------------------------------------------------------------
Unforeseen Consequences
---------------------------------------------------------------------
Make your way out. Speak with the people, and take extreme caution when walking near the lasers and overturned cupboards, they have a tendency to blow up. On the way to the elevator, there's a crowbar.
Use it for defense and smash you way through. Climb the ladders in the shaft, then make your way back to the front desk.
Near the desk there's a vent on the bottom of the wall, smash it and climb in. Make your way to the other side where there's an overturned block, which leads to another vent.
Get though here via the air duct, then you'll be walking down a hallway again. You'll find a dead guard, take his handgun. Head to the end of this area, and you'll probably see a man in black walking around. He can't be killed, so ignore him.
There'll be a grate blocking your way, and a monster on the other side. Kill it, then jump down into the sewer. Make your way to the valve, and use it. Swim up through the other hole to make it on the other side.
In the next area, use the switch located above the platform, then quickly run down and descend. Headcrabs will start falling down, so dodge them or keep on swinging that crowbar. Next, there'll be a steel walkway. It'll break. Don't do a leap of faith, unless you never want to see daylight again, instead, jump on the pipes to get across.
Break the vent and move through. You'll go through a door, to a sewer with lots of crates. Watch out for the tongue thingys hanging down, and make your way to the other side by using the crates. Push them into the water and jump.
Head up the ladder and out of the door. Take the door here, and then find the elevator. Hop in.
---------------------------------------------------------------------
Office Complex
---------------------------------------------------------------------
Break the vent near the sparks, and wait a few moments until the head crabs appear. Then climb through. Inside, head right, and break the vent there. Drop down. Navigate your way around until you reach the room with the power switch. Turn it off, turn your flashlight on and make your way back to the door near the sparks.
Climb through the window, then head to the mass of boxes. Smash through them. You'll reach a room with a cop and an alien behind him, waste the alien quick. Then he'll open the gate, and allow you to get some ammo and health.
Head to the room which is full of water, then climb in through a window.
Jump form object to object without touching the water, and then turn the lights off. Smash the vent and climb through. Be careful of the fan...
Use the crates to make your way up to the ladder, and climb through the vent. Be careful before jumping out, a sentry gun lies to the right of you.
Two ways to get rid of it are to run in and use the on/off switch beneath it, or to fight it with your shotgun (duck behind the crates etc.)
Climb the stairs, and head to the door with EXIT above it. Smack open the boarded up door with the crowbar, then make your way to the big freezer by using the lever.
Inside, walk to the left and use the red switch. The platform above will
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Other files from this game:
- Half-Life trainer by System on 14/03/2006, 06:30
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