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| | | | | |/ __) | | (_)/ __)
| |__ | | ____| | |__ ___| | _| |__ ____
| __)| |/ _ | | __|___) | | | __) _ )
| | | ( ( | | | | | |_____| | | ( (/ /
|_| |_|\_||_|_|_| |_______)_|_| \____)
FAQ/Walkthrough
>>==================
For PC
Version 1.0
By Chris Zawada
User: antseezee
E-mail: antseezee@epix.net
Created: 06/24/04
Last Update: 07/08/04
Copyright 2004 Chris Zawada
----------------------------------
Author's Note
----------------------------
As our gaming society has matured through time, games have continued to
astonish some, and downplay others. In very few cases, you'll get a classic
game that absolutely turns the gaming world around. However, for the past few
years now, there has been one game which players could always rely on for fun.
Not only has this been my keystone in my collection for over 6 years, but it
has undoubtedly provided more modifications, expansions, and additions than
any other game out there. This game is known as Half-Life. It basically
revolutionized first person shooters into a whole new depth by providing an in-
depth storyline that captivates the player, along with a superb playing
engine, and lasting graphics to this day. This guide will provide you with a
full step-by-step walkthrough for the single player mode, along with a
multiplayer guide, weapon ratings, and tips for expanding your gaming
collection from this title alone. Prepare to play one of the most action-
packed and flawless first person shooters of all-time!
Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than
content to add your segment of information, and will also provide credit. If
you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me
with what you want to know!
Updates
----------------------------
=07/08/04= v1.0
Finished the FAQ. I'm pleased with the finished work, although it does lack a
codes section. In my opinion though, it's 100% complete, and will be uploaded
tonight.
=06/24/04= v1.0
Started the FAQ. Expecting to finish this one within a week. This is one of my
favorite games of all-time, so I'm trying my best to make it extremely in-
depth, and pinpoint on detailing.
- To make it easier to find certain sections of the walkthrough, look at the
(#.#) next to the individual level of that walkthrough. If you press CTRL + F
on your keyboard, and type in that exact code (#.#), you will be able to find
the exact location of the walkthrough in this guide.
============================
- Table of Contents -
============================
1) Introduction
2) Game Basics
> Controls
> HUD Screen
> Basic Training
3) Weapons
4) Walkthrough
> Anomalous Materials (4.1)
> Unforseen Consequences (4.2)
> Office Complex (4.3)
> We've Got Hostiles (4.4)
> Blast Pit (4.5)
> Power Up (4.6)
> On a Rail (4.7)
> Apprehension (4.8)
> Residue Processing (4.9)
> Questionable Ethics (4.10)
> Surface Tension (4.11)
> Forget about Freeman! (4.12)
> Lambda Core (4.13)
> Xen (4.14)
> Gonarch's Lair (4.15)
> Interloper (4.16)
> Nihilanth (4.17)
5) Multiplayer
> Tips
> Expansions/Mods
6) Common Questions
7) Copyright/Distribution/Reproduction Guidelines
8) Proper Credits
----------------------------------
============================
- 1) Introduction -
============================
Perfect first person shooters are almost as rare as finding a unicorn in the
forest these days. Heck, it's almost impossible. Developers have been caught
up in enhancing graphics, adding more bloodshed, and altering multiplayer
development that they have missed the key point - balanced gameplay. Half-Life
is one of the first shooters of its decade to have a fluent balance in
graphics, gameplay, sound, online capabilities, and compatibility. Back when
it was released in 1998, its intriguing storyline took gamers to a whole new
level. They interacted with the storyline almost as if they were Gordon
Freeman, a lost pawn in the middle of a freak accident. Several years later,
it still proves to be one of the most dominant shooters out there, providing
several modifications such as Counter-Strike and Day of Defeat which hold the
upper echelon of online gaming.
The storyline is fairly simple. You're basically a lab assistant working in an
underground government facility that the public knows nothing about. In this
facility, you and hundreds of researchers are performing experiments issued by
the government. Some include the manufacturing of secret weapons, while others
are more biological and relate to external beings. As usual, you come to work,
and are to perform an experiment. Suddenly, the experiment goes haywire, and
hundreds of morphed aliens are warped into your underground lair. Now you're
surrounded by powerful foreign creatures looking to kill you and your allies
in a desolate location. The situation gets even hairier as you progress along
with the storyline. Not to spoil too much, Half-Life is a very exciting game.
Its storyline proves to be nothing short of toasting action.
Here's a brief excerpt from the instruction manual (credit to Valve Software):
Deep in the bowels of the Black Mesa Federal Research Facility, a
decommissioned missile base, a top secret project is underway. A portal has
been opened to another dimension, and human science has never seen anything
like the world on the other side.
You are Gordon Freeman, a young research associate in the Anomalous Materials
Laboratory. You have limited security clearance and no real idea of just how
dangerous your job has become, until the morning you are sent alone into the
Test Chamber to analyze of a strange crystalline specimen. A routine analysis,
they tell you. Until something goes wrong.
Is it sabotage? An accident? Or is it something you did? All you hear is
screaming; all you see is spacetime shattering. The next thing you know, the
entire Black Mesa Facility is a nightmare zone, with sirens wailing and
scientists fleeing in terror from the things their co-workers have become.
Hordes of creatures from the far side of the portal are pouring through rifts
in the local fabric of reality. Monsters are everywhere. Madness rules. You
head for the surface, but the usual routes are impassable-closed off by the
disaster, infested with headcrabs and houndeyes and increasingly larger and
hungrier creatures.
As Gordon Freeman, you must enlist the help of traumatized scientists and
trigger-happy security guards to get through high-security zones, sneaking and
fighting your way through ruined missile silos and Cold War cafeterias,
through darkened airducts and subterranean railways. When you finally come in
sight of the surface, you realize that the inhuman monsters aren't your only
enemies-for the government has sent in ruthless troops and stealthy assassins.
Their orders seem to be that when it comes to the Black Mesa, nothing gets out
alive... and especially not you.
When even your own species turns against you, maybe you'll be glad to see
another portal beckoning. But then again, on Earth you have allies; while on
the far side of the portal, nothing at all is familiar except the sense of
danger.
Save the Earth? Well, maybe. But that's a pretty low priority compared to
saving your own skin.
----------------------------
_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1-32 (online capable)
Developer: Valve Software
Released: 1998
Rarity: common
Special Features: STEAM/WON compatible, free modifications available
ESRB: Mature
Cover Art on box:
- Shows Gordon Freeman staring into the distance with a loaded shotgun in hand
----------------------------------
============================
- 2) Game Basics -
============================
The PC is designed perfectly to fit the theme of a first-person shooter. Your
keyboard keys allow you to move, perform actions, and type detailed messages
to opponents. Your mouse allows you to rotate the view, fire, and perform
interacting actions. Plus, when you are playing an intense action game like
Half-Life, you're going to need as much control as possible to keep the
situation under a seal.
- The following is a list of recommended game controls. You can set them
yourself by going to the controls menu under Configuration.
______________
/Game Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- - use voice communication
Y - chat message
U - team message
Up - move forward
Down - move back
Left - strafe left
Right - strafe right
A - turn left
D - turn right
KP_ins - jump
CTRL - duck
E - use item
Left click - primary fire
Right click - secondary fire
R - reload
SHIFT - walk
F - flashlight
T - spray logo
1,2,3,4,5 - select weapon categories 1,2,3,4, or 5
Mousewheel - scroll between next and previous weapons
Q - switch to last used weapon
F5 - take screen shot
F6 - quick save
F7 - quick load
PAUSE - pauses game
- Movement in the game is very simple. The keypad 0 key will allow your
character to jump. You will want to place your left hand on the four
directional arrow keys, with your left pinky on the CTRL, and right index
finger on the KP_ins. Your entire right hand will go on the mouse, which will
control your firing of weapons, and view of the entire game. Using items or
interacting is a key skill that will be used frequently throughout single
player. You must interact with certain computers and buttons in order to
progress through the game. Screen shots that are captured are saved inside the
Sierra/Half-Life directory under a graphics filename. Most of the other
controls are self-explanatory, or are used during multiplayer.
___________
/HUD Screen/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
In the traditional styling of a FPS, it's safe to say that understanding how
the screen layout works, usually increases the player's success rate of
completing the game. This section will describe the layout of the screen, and
what the functions are of specific numbers/graphics.
______________________________________________
| |
| |
| |
| |
| |
_ _ _ ___ _ _ ___
| | | | | |/ __) | | (_)/ __)
| |__ | | ____| | |__ ___| | _| |__ ____
| __)| |/ _ | | __|___) | | | __) _ )
| | | ( ( | | | | | |_____| | | ( (/ /
|_| |_|\_||_|_|_| |_______)_|_| \____)
FAQ/Walkthrough
>>==================
For PC
Version 1.0
By Chris Zawada
User: antseezee
E-mail: antseezee@epix.net
Created: 06/24/04
Last Update: 07/08/04
Copyright 2004 Chris Zawada
----------------------------------
Author's Note
----------------------------
As our gaming society has matured through time, games have continued to
astonish some, and downplay others. In very few cases, you'll get a classic
game that absolutely turns the gaming world around. However, for the past few
years now, there has been one game which players could always rely on for fun.
Not only has this been my keystone in my collection for over 6 years, but it
has undoubtedly provided more modifications, expansions, and additions than
any other game out there. This game is known as Half-Life. It basically
revolutionized first person shooters into a whole new depth by providing an in-
depth storyline that captivates the player, along with a superb playing
engine, and lasting graphics to this day. This guide will provide you with a
full step-by-step walkthrough for the single player mode, along with a
multiplayer guide, weapon ratings, and tips for expanding your gaming
collection from this title alone. Prepare to play one of the most action-
packed and flawless first person shooters of all-time!
Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than
content to add your segment of information, and will also provide credit. If
you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me
with what you want to know!
Updates
----------------------------
=07/08/04= v1.0
Finished the FAQ. I'm pleased with the finished work, although it does lack a
codes section. In my opinion though, it's 100% complete, and will be uploaded
tonight.
=06/24/04= v1.0
Started the FAQ. Expecting to finish this one within a week. This is one of my
favorite games of all-time, so I'm trying my best to make it extremely in-
depth, and pinpoint on detailing.
- To make it easier to find certain sections of the walkthrough, look at the
(#.#) next to the individual level of that walkthrough. If you press CTRL + F
on your keyboard, and type in that exact code (#.#), you will be able to find
the exact location of the walkthrough in this guide.
============================
- Table of Contents -
============================
1) Introduction
2) Game Basics
> Controls
> HUD Screen
> Basic Training
3) Weapons
4) Walkthrough
> Anomalous Materials (4.1)
> Unforseen Consequences (4.2)
> Office Complex (4.3)
> We've Got Hostiles (4.4)
> Blast Pit (4.5)
> Power Up (4.6)
> On a Rail (4.7)
> Apprehension (4.8)
> Residue Processing (4.9)
> Questionable Ethics (4.10)
> Surface Tension (4.11)
> Forget about Freeman! (4.12)
> Lambda Core (4.13)
> Xen (4.14)
> Gonarch's Lair (4.15)
> Interloper (4.16)
> Nihilanth (4.17)
5) Multiplayer
> Tips
> Expansions/Mods
6) Common Questions
7) Copyright/Distribution/Reproduction Guidelines
8) Proper Credits
----------------------------------
============================
- 1) Introduction -
============================
Perfect first person shooters are almost as rare as finding a unicorn in the
forest these days. Heck, it's almost impossible. Developers have been caught
up in enhancing graphics, adding more bloodshed, and altering multiplayer
development that they have missed the key point - balanced gameplay. Half-Life
is one of the first shooters of its decade to have a fluent balance in
graphics, gameplay, sound, online capabilities, and compatibility. Back when
it was released in 1998, its intriguing storyline took gamers to a whole new
level. They interacted with the storyline almost as if they were Gordon
Freeman, a lost pawn in the middle of a freak accident. Several years later,
it still proves to be one of the most dominant shooters out there, providing
several modifications such as Counter-Strike and Day of Defeat which hold the
upper echelon of online gaming.
The storyline is fairly simple. You're basically a lab assistant working in an
underground government facility that the public knows nothing about. In this
facility, you and hundreds of researchers are performing experiments issued by
the government. Some include the manufacturing of secret weapons, while others
are more biological and relate to external beings. As usual, you come to work,
and are to perform an experiment. Suddenly, the experiment goes haywire, and
hundreds of morphed aliens are warped into your underground lair. Now you're
surrounded by powerful foreign creatures looking to kill you and your allies
in a desolate location. The situation gets even hairier as you progress along
with the storyline. Not to spoil too much, Half-Life is a very exciting game.
Its storyline proves to be nothing short of toasting action.
Here's a brief excerpt from the instruction manual (credit to Valve Software):
Deep in the bowels of the Black Mesa Federal Research Facility, a
decommissioned missile base, a top secret project is underway. A portal has
been opened to another dimension, and human science has never seen anything
like the world on the other side.
You are Gordon Freeman, a young research associate in the Anomalous Materials
Laboratory. You have limited security clearance and no real idea of just how
dangerous your job has become, until the morning you are sent alone into the
Test Chamber to analyze of a strange crystalline specimen. A routine analysis,
they tell you. Until something goes wrong.
Is it sabotage? An accident? Or is it something you did? All you hear is
screaming; all you see is spacetime shattering. The next thing you know, the
entire Black Mesa Facility is a nightmare zone, with sirens wailing and
scientists fleeing in terror from the things their co-workers have become.
Hordes of creatures from the far side of the portal are pouring through rifts
in the local fabric of reality. Monsters are everywhere. Madness rules. You
head for the surface, but the usual routes are impassable-closed off by the
disaster, infested with headcrabs and houndeyes and increasingly larger and
hungrier creatures.
As Gordon Freeman, you must enlist the help of traumatized scientists and
trigger-happy security guards to get through high-security zones, sneaking and
fighting your way through ruined missile silos and Cold War cafeterias,
through darkened airducts and subterranean railways. When you finally come in
sight of the surface, you realize that the inhuman monsters aren't your only
enemies-for the government has sent in ruthless troops and stealthy assassins.
Their orders seem to be that when it comes to the Black Mesa, nothing gets out
alive... and especially not you.
When even your own species turns against you, maybe you'll be glad to see
another portal beckoning. But then again, on Earth you have allies; while on
the far side of the portal, nothing at all is familiar except the sense of
danger.
Save the Earth? Well, maybe. But that's a pretty low priority compared to
saving your own skin.
----------------------------
_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1-32 (online capable)
Developer: Valve Software
Released: 1998
Rarity: common
Special Features: STEAM/WON compatible, free modifications available
ESRB: Mature
Cover Art on box:
- Shows Gordon Freeman staring into the distance with a loaded shotgun in hand
----------------------------------
============================
- 2) Game Basics -
============================
The PC is designed perfectly to fit the theme of a first-person shooter. Your
keyboard keys allow you to move, perform actions, and type detailed messages
to opponents. Your mouse allows you to rotate the view, fire, and perform
interacting actions. Plus, when you are playing an intense action game like
Half-Life, you're going to need as much control as possible to keep the
situation under a seal.
- The following is a list of recommended game controls. You can set them
yourself by going to the controls menu under Configuration.
______________
/Game Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- - use voice communication
Y - chat message
U - team message
Up - move forward
Down - move back
Left - strafe left
Right - strafe right
A - turn left
D - turn right
KP_ins - jump
CTRL - duck
E - use item
Left click - primary fire
Right click - secondary fire
R - reload
SHIFT - walk
F - flashlight
T - spray logo
1,2,3,4,5 - select weapon categories 1,2,3,4, or 5
Mousewheel - scroll between next and previous weapons
Q - switch to last used weapon
F5 - take screen shot
F6 - quick save
F7 - quick load
PAUSE - pauses game
- Movement in the game is very simple. The keypad 0 key will allow your
character to jump. You will want to place your left hand on the four
directional arrow keys, with your left pinky on the CTRL, and right index
finger on the KP_ins. Your entire right hand will go on the mouse, which will
control your firing of weapons, and view of the entire game. Using items or
interacting is a key skill that will be used frequently throughout single
player. You must interact with certain computers and buttons in order to
progress through the game. Screen shots that are captured are saved inside the
Sierra/Half-Life directory under a graphics filename. Most of the other
controls are self-explanatory, or are used during multiplayer.
___________
/HUD Screen/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
In the traditional styling of a FPS, it's safe to say that understanding how
the screen layout works, usually increases the player's success rate of
completing the game. This section will describe the layout of the screen, and
what the functions are of specific numbers/graphics.
______________________________________________
| |
| |
| |
| |
| |
Jump to page:
Sponsors:
Other files from this game:
- Half-Life trainer by System on 14/03/2006, 06:30
- Half-Life document by System on 14/03/2006, 06:30
- Half-Life document by System on 14/03/2006, 06:30
Hints in UHS format - Half-Life document by System on 14/03/2006, 06:30
- Half-Life solution by System on 09/03/2006, 09:50
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Half-Life Strategy Guide - Half-Life FAQ by System on 09/03/2006, 09:50
- Half-Life cheats by System on 09/03/2006, 09:50
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The complete level list - Half-Life solution by System on 09/03/2006, 09:50
- Half-Life FAQ by System on 09/03/2006, 09:50






