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different ones, and they all have different attacks. You pretty much just have to play with em all and figure out which ones fit your playstyle. If you choose the question mark your tank gets chosen at random.
Below the tank options is the chat window again.
To the right of the tank options and the chat window are the teams. You can change teams by hitting the silver button at the bottom of the screen.
The red button backs out to the game selection screen. The green button sets your status to "ready". If you started the game then you have to wait until everyone else is set to ready, and then press the green button to actually start the game.
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In the game itself the view centers on wherever the action is. It follows individual shots and centers on whoever's turn it is. You can move the view around by moving your mouse to the edge of the screen. In the upper left hand corner is a button for bringing up the in game options. Most of these don't matter too much, mainly of use here is the volume settings. You can also quit the game from this window. To the right of that is the weather display. The current conditions are outlined by a box, and the upcoming conditions follow.
Following that is how much GP you have earned for the current match. The items you chose in the game setup screen are displayed next. The upper right hand corner has the skip turn button. The top middle of the actual gameplay window has a little circular wind display. It shows you the direction the wind is blowing and how strong the wind is. Keep in mind that most tank's shots *are* affected by the wind to varying degrees. When it is your turn, a timer shows up in the upper right hand corner of the game window. This is how much time you have left for your turn. At the bottom of the game window, there is a little blue button that toggles between ALL and TEAM. This sets whether messages you type go to everyone in the game or just your teammates. The bottom left hand corner of the screen shows which weapon you are currently using. To the right of that is a greyed out button that says "PSS". It is currently being developed and doesn't do anything. The small number to the right of that is an absolute measurement of the angle at which you are currently aiming. i.e. if your tank is perfectly level and you are aiming straight up it will read "90" VS your tank being at a 45 degree angle and you are still aiming straight up it will still read "90" rather than reading "45". To the right of that is the power meter.
This shows how strong your last shot was and is also used in gauging the velocity of your current shot. The bottom right hand corner is only useful if you are plaing a TAG game, in which case it shows the tank you can tag too and also has the button for doing so.
The game controls are pretty simple. You move your tank left and right with the left and right arrow keys. You aim up and down with the up and down arrow keys.
You fire by holding down the spacebar. The longer you hold down the spacebar, the more velocity your shot will have. Change guns by hitting tab. The items you selected are listed up at the top of the screen and can be chosen either by clicking on the appropriate item or pressing F1 through F6. In TAG mode, F7 swaps to your other tank. ESC brings up the options window, and ESC again quits out of the game.
The weather conditions can play a big role in the game. The sun creates beams of light through the play field that if you fire through them it adds 25% more damage to your shot. The whirlpool looking thing makes a tornado in the playing field that when shot through changes the angle of your shot.
In the bottom left of the game screen there is a list of everyone currently alive in the game and their turn delay. I'm still figuring out how this works, but here's a basic breakdown. The numbers are all based on their offset from you. Not really sure what your number is based on.. Perhaps the offset from zero or something. At any rate, all actions add to your turn delay. Movement, aim, some item usage (some items use 0 delay.. check the number underneath them in the item choice window), and firing. The less delay you have, the sooner you get to go again. Using somethign like the double shot adds in 1500 delay, whereas just firing itself uses up only 1000ish delay. So an example would be my opponent uses doubleshot and shoots. He gets 2500 delay. I just shoot at him once, giving me 1000 delay. by the time I go again he still has
1500 delay left and I can fire and still possibly get another turn before him.
At least that's my current understanding.. There's some whack elements that are still unclear.
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There's a nice image version of this up at: http://gunbound.com/images/game_class_02_11.gif
Your rank is determined by your "GP", or Game Points.
0-1099 Little yellow duck
1100 Single wooden hammer
1200 Double wooden hammer
1500 Single stone hammer
1800 Double stone hammer
2300 Single dark grey metal axe
2800 Double dark grey metal axe
3500 Single shiny metal axe
4200 Double shiny metal axe
5100 Single golden axe
6000-6900 Double golden axe
After that point, there is a different scoring method. Rather than score strictly by points, it scores by what percentage of players over 6900 are still ranked higher than you.
100% Dark grey metal fancy axe
70% Dark grey metal fancy axe w/ pink dot
50% Shiny metal fancy axe
30% Shiny metal fancy axe w/ blue dot
20% Golden fancy axe
10% Golden fancy axe w/ pink dot
6% Purple wand
3% Blue wand
1% Red glowing wand
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There are lots of different bonuses you can get during gameplay if you know what to try for. You can get GP (Game Points) and G (Gold) as bonuses. GP increases your ranking/class. G is for buying stuff at the store. Here's a list of all the different things you can get, and what kind of bonus you get for them:
G | GP| What to do
----+---+-------------------------------------------------------
600 | 5 | Kill two people in one shot
400 | 2 | Do more than 3000 damage in the game
200 | 2 | Do more than 2000 damage in the game
100 | 2 | Do more than 1000 damage in the game
100 | 2 | Kill one person
50 | 2 | Do more than 600 damage in one round
20 | 1 | Do more than 300 damage in one round
10 | 0 | Do more than 200 damage in one round
10 | 0 | Shoot through a whirlwind and do 50+ damage
15 | 0 | Shot has 2.5sec hang time, is fired at >70deg, and does 50+ damage
25 | 1 | Shot has 4sec hang time, is fired at >70deg, and does 50+ damage
200 |10 | Bonus for being on the winning team in a 4:4 game
160 | 8 | Bonus for being on the winning team in a 3:3 game
120 | 6 | Bonus for being on the winning team in a 2:2 game
80 | 4 | Bonus for being on the winning team in a 1:1 game
-100|-2 | Killing yourself
-100|-3 | Killing a teammate
-50 |-1 | Shooting a teammate
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The store is pretty easy as long as you be SUPER UBER EXTRA CAREFUL NOT TO SELL
WHAT YOU JUST BOUGHT. Not that I'm talking from experience or anything.
:P
When you get to the store, you get a window in the upper left that has all the items available for sale. The red arrow buttons scroll left and right. The four blue buttons on the left hand side of the item window swap item categories:
Headgear, body wear, goggles, flags. The first button on the right is for trying the item on to see what it looks like on your charachter. The second button is for actually buying the item.
The window on the right shows what items you currently have and what you're currently wearing. The first of the three buttons in this window is still under development. The middle button is the button you DO NOT WANT TO PUSH! There is no "are you *SURE* you want to sell this item for 60% of it's value?!@" dialog..
You just waste half your money right off the bat. Not that I'd have any first hand experience with that sort of thing... The third button wears/removes whatever item is selected. This can also be accomplished by double clicking on the item in the list.
Above that is your current gold.
Just recently enabled are item bonuses. These give you an edge on other players. I'm still figuring out wtf everything does, so bear with me and I'll have that info up soon. So far:
Hourglass: I think this subtracts time from your delay till next turn.
Heart: More life?
UPDATE: Disabled now? I swear they were turned on for a bit...
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This is just a section of random things that I and other people have figured out.
Command line stuff: /kick
Kicks that person out of a game. Dunno what you're supposed to do about
Korean nicks.. Kinda a pain sometimes. /go
Connects to that game number without you having to manually find it /msg
Private messages that person. I believe this automatically adds the person to your buddy list.. I think that's how most of mine got there. /key
This spews out a list of what the F-Keys do inside the game.. Not too helpful for most readers of this faq since it's in Korean. :) /h
Lists off the console commands. Just found this one right after /key, so I think I have all the console commands now. :) /mute
Ignore! YAY! I was wishing it had some sort of mute feature. Now if there was some way to activate this without actually typing the user's name I'd be set. :) Basically this ignores all chat from a specific user. /mutelist
Shows a list of who is ignored. /loud
Unignore. I tried this and it didn't work for me.. Might have been using it wrong tho. /loudall (I may have this one wrong.. I'm updating from work again)
Unignores everyone on your ignore list.
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More random stuff to help you whoop on people. :)
Haven't figured out which is exactly the key, but it's either aiming in the range that is a darker green (the central area) of your firing arc, or just hitting the guy square in the middle.. But one of the two makes your shots hurt more.
Take careful note of what items have a longer or shorter delay and use that to your advantage while fighting. If someone just shoots at you with a double shot, you can usually usethe 25% stronger shot and still have another turn before they get to go again. Then you can hit em with a double shot and do some whooping. :)
Sometimes it's a better idea to just shoot at an opponent's feet and drop them into the abyss than to actually hit them. The downside of this is that you don't get the damage bonus points, just the kill bonus.
So far the best way I've found for getting tons of points is playing Score mode with the wooden tank that shoots 4 shots in a line as it's 2nd gun. The reason being is that it's easy to get him up to the 3000 damage/game bonus which means
Below the tank options is the chat window again.
To the right of the tank options and the chat window are the teams. You can change teams by hitting the silver button at the bottom of the screen.
The red button backs out to the game selection screen. The green button sets your status to "ready". If you started the game then you have to wait until everyone else is set to ready, and then press the green button to actually start the game.
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| | | | | | | | | | | | |T|H|E| |G|A|M|E| |I|T|S|E|L|F| | | | | | | | | | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
In the game itself the view centers on wherever the action is. It follows individual shots and centers on whoever's turn it is. You can move the view around by moving your mouse to the edge of the screen. In the upper left hand corner is a button for bringing up the in game options. Most of these don't matter too much, mainly of use here is the volume settings. You can also quit the game from this window. To the right of that is the weather display. The current conditions are outlined by a box, and the upcoming conditions follow.
Following that is how much GP you have earned for the current match. The items you chose in the game setup screen are displayed next. The upper right hand corner has the skip turn button. The top middle of the actual gameplay window has a little circular wind display. It shows you the direction the wind is blowing and how strong the wind is. Keep in mind that most tank's shots *are* affected by the wind to varying degrees. When it is your turn, a timer shows up in the upper right hand corner of the game window. This is how much time you have left for your turn. At the bottom of the game window, there is a little blue button that toggles between ALL and TEAM. This sets whether messages you type go to everyone in the game or just your teammates. The bottom left hand corner of the screen shows which weapon you are currently using. To the right of that is a greyed out button that says "PSS". It is currently being developed and doesn't do anything. The small number to the right of that is an absolute measurement of the angle at which you are currently aiming. i.e. if your tank is perfectly level and you are aiming straight up it will read "90" VS your tank being at a 45 degree angle and you are still aiming straight up it will still read "90" rather than reading "45". To the right of that is the power meter.
This shows how strong your last shot was and is also used in gauging the velocity of your current shot. The bottom right hand corner is only useful if you are plaing a TAG game, in which case it shows the tank you can tag too and also has the button for doing so.
The game controls are pretty simple. You move your tank left and right with the left and right arrow keys. You aim up and down with the up and down arrow keys.
You fire by holding down the spacebar. The longer you hold down the spacebar, the more velocity your shot will have. Change guns by hitting tab. The items you selected are listed up at the top of the screen and can be chosen either by clicking on the appropriate item or pressing F1 through F6. In TAG mode, F7 swaps to your other tank. ESC brings up the options window, and ESC again quits out of the game.
The weather conditions can play a big role in the game. The sun creates beams of light through the play field that if you fire through them it adds 25% more damage to your shot. The whirlpool looking thing makes a tornado in the playing field that when shot through changes the angle of your shot.
In the bottom left of the game screen there is a list of everyone currently alive in the game and their turn delay. I'm still figuring out how this works, but here's a basic breakdown. The numbers are all based on their offset from you. Not really sure what your number is based on.. Perhaps the offset from zero or something. At any rate, all actions add to your turn delay. Movement, aim, some item usage (some items use 0 delay.. check the number underneath them in the item choice window), and firing. The less delay you have, the sooner you get to go again. Using somethign like the double shot adds in 1500 delay, whereas just firing itself uses up only 1000ish delay. So an example would be my opponent uses doubleshot and shoots. He gets 2500 delay. I just shoot at him once, giving me 1000 delay. by the time I go again he still has
1500 delay left and I can fire and still possibly get another turn before him.
At least that's my current understanding.. There's some whack elements that are still unclear.
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| | | | | | | | | | | | | | | | |R|A|N|K|I|N|G|S| | | | | | | | | | | | | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
There's a nice image version of this up at: http://gunbound.com/images/game_class_02_11.gif
Your rank is determined by your "GP", or Game Points.
0-1099 Little yellow duck
1100 Single wooden hammer
1200 Double wooden hammer
1500 Single stone hammer
1800 Double stone hammer
2300 Single dark grey metal axe
2800 Double dark grey metal axe
3500 Single shiny metal axe
4200 Double shiny metal axe
5100 Single golden axe
6000-6900 Double golden axe
After that point, there is a different scoring method. Rather than score strictly by points, it scores by what percentage of players over 6900 are still ranked higher than you.
100% Dark grey metal fancy axe
70% Dark grey metal fancy axe w/ pink dot
50% Shiny metal fancy axe
30% Shiny metal fancy axe w/ blue dot
20% Golden fancy axe
10% Golden fancy axe w/ pink dot
6% Purple wand
3% Blue wand
1% Red glowing wand
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| | | | | | | | | | | | | | | | |S|C|O|R|I|N|G| | | | | | | | | | | | | | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
There are lots of different bonuses you can get during gameplay if you know what to try for. You can get GP (Game Points) and G (Gold) as bonuses. GP increases your ranking/class. G is for buying stuff at the store. Here's a list of all the different things you can get, and what kind of bonus you get for them:
G | GP| What to do
----+---+-------------------------------------------------------
600 | 5 | Kill two people in one shot
400 | 2 | Do more than 3000 damage in the game
200 | 2 | Do more than 2000 damage in the game
100 | 2 | Do more than 1000 damage in the game
100 | 2 | Kill one person
50 | 2 | Do more than 600 damage in one round
20 | 1 | Do more than 300 damage in one round
10 | 0 | Do more than 200 damage in one round
10 | 0 | Shoot through a whirlwind and do 50+ damage
15 | 0 | Shot has 2.5sec hang time, is fired at >70deg, and does 50+ damage
25 | 1 | Shot has 4sec hang time, is fired at >70deg, and does 50+ damage
200 |10 | Bonus for being on the winning team in a 4:4 game
160 | 8 | Bonus for being on the winning team in a 3:3 game
120 | 6 | Bonus for being on the winning team in a 2:2 game
80 | 4 | Bonus for being on the winning team in a 1:1 game
-100|-2 | Killing yourself
-100|-3 | Killing a teammate
-50 |-1 | Shooting a teammate
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| | | | | | | | | | | | | | | | | |S|T|O|R|E| | | | | | | | | | | | | | | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
The store is pretty easy as long as you be SUPER UBER EXTRA CAREFUL NOT TO SELL
WHAT YOU JUST BOUGHT. Not that I'm talking from experience or anything.
:P
When you get to the store, you get a window in the upper left that has all the items available for sale. The red arrow buttons scroll left and right. The four blue buttons on the left hand side of the item window swap item categories:
Headgear, body wear, goggles, flags. The first button on the right is for trying the item on to see what it looks like on your charachter. The second button is for actually buying the item.
The window on the right shows what items you currently have and what you're currently wearing. The first of the three buttons in this window is still under development. The middle button is the button you DO NOT WANT TO PUSH! There is no "are you *SURE* you want to sell this item for 60% of it's value?!@" dialog..
You just waste half your money right off the bat. Not that I'd have any first hand experience with that sort of thing... The third button wears/removes whatever item is selected. This can also be accomplished by double clicking on the item in the list.
Above that is your current gold.
Just recently enabled are item bonuses. These give you an edge on other players. I'm still figuring out wtf everything does, so bear with me and I'll have that info up soon. So far:
Hourglass: I think this subtracts time from your delay till next turn.
Heart: More life?
UPDATE: Disabled now? I swear they were turned on for a bit...
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| | | | | | | | | | | |C|O|N|S|O|L|E| |C|O|M|M|A|N|D|S| | | | | | | | | |
| | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
This is just a section of random things that I and other people have figured out.
Command line stuff: /kick
Kicks that person out of a game. Dunno what you're supposed to do about
Korean nicks.. Kinda a pain sometimes. /go
Connects to that game number without you having to manually find it /msg
Private messages that person. I believe this automatically adds the person to your buddy list.. I think that's how most of mine got there. /key
This spews out a list of what the F-Keys do inside the game.. Not too helpful for most readers of this faq since it's in Korean. :) /h
Lists off the console commands. Just found this one right after /key, so I think I have all the console commands now. :) /mute
Ignore! YAY! I was wishing it had some sort of mute feature. Now if there was some way to activate this without actually typing the user's name I'd be set. :) Basically this ignores all chat from a specific user. /mutelist
Shows a list of who is ignored. /loud
Unignore. I tried this and it didn't work for me.. Might have been using it wrong tho. /loudall (I may have this one wrong.. I'm updating from work again)
Unignores everyone on your ignore list.
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| | | | | | | | | | | | | |G|A|M|E|P|L|A|Y| |T|I|P|S| | | | | | | | | | | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
More random stuff to help you whoop on people. :)
Haven't figured out which is exactly the key, but it's either aiming in the range that is a darker green (the central area) of your firing arc, or just hitting the guy square in the middle.. But one of the two makes your shots hurt more.
Take careful note of what items have a longer or shorter delay and use that to your advantage while fighting. If someone just shoots at you with a double shot, you can usually usethe 25% stronger shot and still have another turn before they get to go again. Then you can hit em with a double shot and do some whooping. :)
Sometimes it's a better idea to just shoot at an opponent's feet and drop them into the abyss than to actually hit them. The downside of this is that you don't get the damage bonus points, just the kill bonus.
So far the best way I've found for getting tons of points is playing Score mode with the wooden tank that shoots 4 shots in a line as it's 2nd gun. The reason being is that it's easy to get him up to the 3000 damage/game bonus which means
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Other files from this game:
- Gunbound document by System on 14/03/2006, 06:30
Avatar Guide v0.51 (zipped due to its size) - Gunbound FAQ by System on 09/03/2006, 09:50
- Gunbound solution by System on 09/03/2006, 09:50
Newbie Guide - Gunbound FAQ by System on 09/03/2006, 09:50
Ice/Mammoth FAQ - Gunbound FAQ by System on 09/03/2006, 09:50
Mage FAQ - Gunbound solution by System on 09/03/2006, 09:50
Avatar Optimization and Strategy - Gunbound FAQ by System on 09/03/2006, 09:50
- Gunbound solution by System on 09/03/2006, 09:50
Lightning Guide - Gunbound FAQ by System on 09/03/2006, 09:50
Boomer FAQ - Gunbound solution by System on 09/03/2006, 09:50
Symbols Guide - Gunbound solution by System on 09/03/2006, 09:50
Armour FAQ - Gunbound solution by System on 09/03/2006, 09:50
Money Making Guide - Gunbound FAQ by System on 09/03/2006, 09:50
Asate FAQ - Gunbound FAQ by System on 09/03/2006, 09:50
Maximizing Damage FAQ






