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Pregbot may make an upset over the Sate if you get careless. Its mines can put you into a thin hole, and the irreguarities in a shot 1 hole can throw a shot of yours into your face. You do have type advantage (he's Metallic-Laser, your strong against his shots while he's neutral to yours), but the tactics employed by him could cause you to take a few of your own shots yourself. If you can, try to get the mines to turn on it, but don't waste your time destroying them if you can't.
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Lightning
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Be careful: This thing's shot 1 could take your entire shield in one shot. It can also pull the same tactics as you, such as getting under you and hitting you from below. If there is a lot of land above your heads, you should have the advantage because you can dig through the land faster. Try to shield yourself, and it -will- fall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another hard battle for Sate, because of the holes it can put him in. Beware if he is firing into the wind, a vertical hole is something you do NOT want as a Sate user. Your low shot 2 delay should prevent lappage if you get in its face, but save your power moves, as one shot 2 followed by a 2-1 Dual+ is going to make you waste a turn getting out. If he does this enough, he could get enough pokes in with shot one to get him the Ending Bonus.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A.Sate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Don't let him pull any of the tricks I've mentioned. If there are more players and a nado comes up, shoot at an opponent that isn't behind a nado, and make him waste time if he REALLY wants to kill. Don't stand in thunderbolts, and if your going to get close, get to the right side as most Sate users tend to mess up shots to the right.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This guy's loaded on HP, and can do long range much better, so get over to it with a well placed Teleport. Note that when it has a half bar, a Dual won't be enough unless Thor or Force is out, so strike with one more shot 2 then SS finish. Note that each time it hits you with 2, you lose Hit defense. In Score this carries over from life to life so if you die go for a non-Hitter (aka not Nak, Boomer, Ice, and Turtle) as your already weak against them due to being
Shield type.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turtle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Try to force this thing to move as much as possible, as each second gives it 12 instead of 10 delay. Avoid situations that give it an easy shotgun, as you can easily lose over 250 health from it. As long as is forced to lob its shots, it hopefully won't be able to do full damage. Don't bet on this at long range, as the streams will come together, and Dual+ could easily screw your angle. Pick a good spot close to it where it has to lob and send yourself over.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Grub
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You the Grub won't be makeseing so much money gold when Sate gets over to you and pounds you with its superior damaging shots. Just be careful for that SS if it gets you in a hole, as it is one of the strongest in the game. If it just throws its shot 2 into your face shotgun-style, this is the easiest mobile to beat. If it rolls it to you, expect a tougher fight, but still easy. If it uses Thunderbolts, expect some trouble, as these things can generate a thin hole perfect for Grub and anything but for Sate. If it does get you in one, shot 1 one of the walls, then shot 2 there to make a slope away from you, then high angle for it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aduka
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Do what you usually do (if it isn't obvious, teleport up close), and start attacking with 2. You start out easily outdamaging it in a shot 2 duel. Just be careful if a Thor weather comes up. If you think you can deal enough damage to kill it, load up Dual or SS and hit it. If you miss, at least you won't pump
Thor's level. If you hit but fail to kill and it can shot 2 and lap, prepare to be hurting because Thor will probably be a good level and can take around
250 a shot. Hopefully your Shield type chassis will keep you alive to finish it off.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dragon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Get into middle range. If you try to get close, you'll get obliterated by shot
2, and the 1 will beat you in long range. Being very large, shot 2 should hit completely, and its low life will allow you to end it quick. If you survive, that is.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Knight
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You're screwed. This thing can easily take off 275 HP, even though it uses
Laser type weapons! It also has all the projectiles sent right at the tracer in a reverse cone fashion, so it does just as well at long range as in close range engagements. Taking away Pwny's angle is hard as hell too, as it has the same range as Boomer but all true. You can bunge better, so if you can bunge it go for it.
------------------------------
5)Avatar Setups
------------------------------
None yet, as I usually play Avatar off :x
------------------------------
6)Closing
------------------------------
Version History:
Version 1.0 - 8/18/04 - Submitted to GameFAQs
Version 1.1 - 8/26/04 - Few misc. changes, added DLH.net, gave approx. HP count (only the green bar). I still need some avatar suggestions
Disclaimer:
This FAQ is copyrighted 2004 to
Robbie Smith A.K.A. Smashnuke
This is for personal use only, you may not put this in your site or use it to make a profit. If you wish to use this FAQ on your site, contact me at me e-mail or IM me and I will consider it.Do not distribute this document, or alter it in any way, shape or form.
It can be printed out for personal use only. You can NOT use this document without my permission on your site.
If you find the FAQ on a site other than
- GameFAQS.com
- DLH.net or have something to add, please contact me at: robbiethewhiz@alltel.net
Thanks to:
Softnyx - for making the game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lightning
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Be careful: This thing's shot 1 could take your entire shield in one shot. It can also pull the same tactics as you, such as getting under you and hitting you from below. If there is a lot of land above your heads, you should have the advantage because you can dig through the land faster. Try to shield yourself, and it -will- fall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another hard battle for Sate, because of the holes it can put him in. Beware if he is firing into the wind, a vertical hole is something you do NOT want as a Sate user. Your low shot 2 delay should prevent lappage if you get in its face, but save your power moves, as one shot 2 followed by a 2-1 Dual+ is going to make you waste a turn getting out. If he does this enough, he could get enough pokes in with shot one to get him the Ending Bonus.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A.Sate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Don't let him pull any of the tricks I've mentioned. If there are more players and a nado comes up, shoot at an opponent that isn't behind a nado, and make him waste time if he REALLY wants to kill. Don't stand in thunderbolts, and if your going to get close, get to the right side as most Sate users tend to mess up shots to the right.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This guy's loaded on HP, and can do long range much better, so get over to it with a well placed Teleport. Note that when it has a half bar, a Dual won't be enough unless Thor or Force is out, so strike with one more shot 2 then SS finish. Note that each time it hits you with 2, you lose Hit defense. In Score this carries over from life to life so if you die go for a non-Hitter (aka not Nak, Boomer, Ice, and Turtle) as your already weak against them due to being
Shield type.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turtle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Try to force this thing to move as much as possible, as each second gives it 12 instead of 10 delay. Avoid situations that give it an easy shotgun, as you can easily lose over 250 health from it. As long as is forced to lob its shots, it hopefully won't be able to do full damage. Don't bet on this at long range, as the streams will come together, and Dual+ could easily screw your angle. Pick a good spot close to it where it has to lob and send yourself over.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Grub
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You the Grub won't be makeseing so much money gold when Sate gets over to you and pounds you with its superior damaging shots. Just be careful for that SS if it gets you in a hole, as it is one of the strongest in the game. If it just throws its shot 2 into your face shotgun-style, this is the easiest mobile to beat. If it rolls it to you, expect a tougher fight, but still easy. If it uses Thunderbolts, expect some trouble, as these things can generate a thin hole perfect for Grub and anything but for Sate. If it does get you in one, shot 1 one of the walls, then shot 2 there to make a slope away from you, then high angle for it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aduka
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Do what you usually do (if it isn't obvious, teleport up close), and start attacking with 2. You start out easily outdamaging it in a shot 2 duel. Just be careful if a Thor weather comes up. If you think you can deal enough damage to kill it, load up Dual or SS and hit it. If you miss, at least you won't pump
Thor's level. If you hit but fail to kill and it can shot 2 and lap, prepare to be hurting because Thor will probably be a good level and can take around
250 a shot. Hopefully your Shield type chassis will keep you alive to finish it off.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dragon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Get into middle range. If you try to get close, you'll get obliterated by shot
2, and the 1 will beat you in long range. Being very large, shot 2 should hit completely, and its low life will allow you to end it quick. If you survive, that is.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Knight
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You're screwed. This thing can easily take off 275 HP, even though it uses
Laser type weapons! It also has all the projectiles sent right at the tracer in a reverse cone fashion, so it does just as well at long range as in close range engagements. Taking away Pwny's angle is hard as hell too, as it has the same range as Boomer but all true. You can bunge better, so if you can bunge it go for it.
------------------------------
5)Avatar Setups
------------------------------
None yet, as I usually play Avatar off :x
------------------------------
6)Closing
------------------------------
Version History:
Version 1.0 - 8/18/04 - Submitted to GameFAQs
Version 1.1 - 8/26/04 - Few misc. changes, added DLH.net, gave approx. HP count (only the green bar). I still need some avatar suggestions
Disclaimer:
This FAQ is copyrighted 2004 to
Robbie Smith A.K.A. Smashnuke
This is for personal use only, you may not put this in your site or use it to make a profit. If you wish to use this FAQ on your site, contact me at me e-mail or IM me and I will consider it.Do not distribute this document, or alter it in any way, shape or form.
It can be printed out for personal use only. You can NOT use this document without my permission on your site.
If you find the FAQ on a site other than
- GameFAQS.com
- DLH.net or have something to add, please contact me at: robbiethewhiz@alltel.net
Thanks to:
Softnyx - for making the game
Jump to page:
Sponsors:
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