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Submitted by System on 09/03/2006, 09:50. Print file.
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Gunbound
Asate FAQ
Created by Smashnuke (12/29/03)
Newest version at: GameFAQs.com

---------------------------
1)Introduction
---------------------------
Gunbound is a online shooting/strategy game. You play as one of 16 tanks, out
to destroy all opposition. You have various weapons, items, and tatics to
either kill or 'bunge' your opponent. This guide will give you various
stratiges for the Asate mobile to destroy anyone who gets in your way!

---------------------------
2)Table of Contents
---------------------------
1)Introduction
2)Table of Contents
3)Death from Above: The Asate
- Vital Statistics
- The Shots
- Rules of Distance
- Tricks of the Trade
4)Mobile Specific Strategies
5)Avatar Setups
6)Closing

---------------------------
3)Death from Above: The Asate
---------------------------

===========================
Vital Statistics
===========================

Name: A. Sate

Appearance: A yellow floating bowl thingy which your avatar rides in. Hovering
above this is a satellite which is the business end of this bot. The satellite
is guided by a tracer fired from the 'nose' of the bowl.

Chassis: Shield (strong vs laser weapons, weak vs hit weapons)

Weapon Type: Laser (strong vs organics, weak vs shields)

Health: 800

Shield: 200

============================
The Shots
============================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shot 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Delay: 730 + 10 for each second you take to fire

Angle: 40 degrees, all true

Damage: 100 damage on a direct hit

Notes: A tracer is fired, and wherever the tracer lands, a green laser will fire
from the satellite. Note how low the satellite is: this is the lowest position
for it. A good way to clear a shot if you get stuck in a hole, due to Sate's
low firing point, and test shots. However, stick with the second shot for
damage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shot 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Delay: 880 + 10 for each second

Angle: Same as shot 1

Damage: 100 for one laser on a perfect hit. The shot consists of 3 lasers, but
the spreading will usually get you 250-275 on a perfect hit.

Notes: The satellite flys off the screen, and will fire 3 lasers where the
tracer lands. These lasers are fired left to right, so if your firing right,
land your shot on their backside or middle for full damage. The lasers will
spread over long range, and can even spread to the point where only one can hit
in very distant shots. Also note that both the tracer and the lasers are
affected by tornadoes, making this a hassle due to a heavy downwards angle of
the shot.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Special Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Delay: 1280 + 10 for each second

Angle: Shot 2's angle with 5 degrees max and min taken off

Damage: usually 70 per laser, with 6 lasers fired, meaning 400-450 depending on
how close to the center and their bot type (Excellents on boomer are very easy)

Notes: The satellite is the same as shot 2. A green ball is shot, and upon
reaching the destionation, the satellite will move over the spot where the shot
landed. The satellite fires 6 lasers straight down, moving slightly to the
left and right as the attack progresses. Upon finishing, the satellite returns
to its normal position. Note that the satellite only moves horizontally, so
firing on someone on a high elevation from a low elevation causes screwiness.
Also, the SS is denied any weather effects unless the opponent is actually
INSIDE the weather or the side to side movement causes the satellite to move
into the weather, regardless of wether the tracer went through one.


==============================
Rules of Distance
==============================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Melee/Close Range
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is what I consider right on top of your opponent to about full 87 from
Boomer. Here is where you want to be most of the time. Shot 2's lasers stay
bunched up and Good Shots are easily dealt. Your main threats here are Nak,
Turtle, and possibly Raon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Medium Range
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Slight damage drop from Melee, but you can still deal some nice damage. 2 lasers
will hit, with the third missing or tapping them for like 25 damage. You tend to
mess up the opponent's angle more at this range. Watch out for Boomer and Mage
since they have access to their SS easier

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Long Range
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Avoid this range. Your shots tend to spread too much, making only 1 laser hit,
2 if your lucky. Only stay here in large games if the opposing team is bunched
up. In 1vs1 situations, tele over to your opponent. Any bot except Bigfoot
can beat Sate here.

==============================
Tricks of the Trade
==============================

- Your shots spread heavily at long range, so tele close to your opponents to
ensure you get max damage per shot.

- Never hit the left side of the mobile, due to how the lasers fire. The shots
always hit to the left of the tracer and move to it. You can shotgun to the left
but not the right side

- If you see someone in a Thunderbolt, you can put them in one HELL of a hole
with your SS. Not only will you deal an Excellent Shot, but they will be stuck
in a thin hole and may damage themselves trying to make a shot.

- If the level or land damage allows it, try to get directly beneath your
opponent and do a 0-power shot 2 or SS. Since they are between the path from
the satellite to the tracer, they take the damage. In Tag mode, you could start
with primary Bigfoot and dig down then sideways, then tag to this to unleash
hell. Just make sure you dont go down too far or you could have your satellite
in the earth :P

- If firing to the left, shooting in front of them will make a nice hole. It
isn't as big as what bunge bots can do, but it gets the job done when you can
bunge the opponent easily.

- Watch out for tiny ledges, due to the low firing point. If you have no choice
then use your shot 1 to clear a hole and deal less to yourself.

- Sate is heavily offensive, so make your set-up that way too. Bring a tele
always, just incase your stuck in long range (where Sate can only do around 150
max unless you SS) or get caught on the verge of bunging. Duals can easily do
500 or more, so pack one of those. For the last 2 item slots, you could go
Dual or Dual + (since that's all that seems to be in games nowadays -.-') or go
for one of the Power-up items (good just incase you need over 250 but a dual
would be overkill on your delay) or a bunge shovel. Heal items are a bad idea
since the percentage is only applied to your green bar.

- AVOID. NADOS. LIKE. THE. PLAGUE. Your shots will be affected twice, once for
the tracer, and once for the laser(s). Only fire into one if someone is inside
it (aka Free Nado Bonus!)


------------------------------
4)Mobile-Specific Strategys
------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you get caught in long range, teleport over to it. Fire quickly and use your
superior delay to win. You might not be able to do as much damage, but you can
lap it if you play wisely and can consistently hit. Save your heavy offenses
for Thor or a Lightning. Try to give it hard shots or force it into fake angle
to give you as much of an edge.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Get as close as possible and pound away. From far away, it can hit you with a
SS which will take out your shield. It will be a bit of a drawn-out fight:
your both Shield-Lasers, meaning your strong against each other's hits. If a
Thor comes up, use the SS if you still have it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nak
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Nak's second shot will give you hell, taking off up to 300 damage and digging a
hole. Try to stand back a bit, and play carefully. Don't tele into long range
because his shot one is stronger than your one (then again, what isn't ;p) and
it could still still nail you with a good shot 2 if the wind allows it. One
of Sate's toughest opponents.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trico
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Another melee monster, so be wary of getting up close, instead hanging back a
bit. You will be able to outdamage it, due to it being organic, so just keep
hitting it and dump a dual or SS on it. Overall, you should be able to leave
it crying most of the time.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bigfoot
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Don't give him a chance to bunge you, and you should easily outdamage. At long
range, the damage is slightly in your favor. The Bigfoot's low defense will
give you an easy close range victory should it try to fight you. Hit hard when
you see an opprotunity.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boomer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is going to be one fast fight, and it is going to be a close one. He's
Organic-Hit, your Shield-Laser. End result: You deal massive damage to each
other. Your SS can take 500 easily, and most players lead with SS against this
mobile, hoping to dual for the kill. You can do this, but if the Boomer can
hit you well, your dead if you fail to kill. Also, this thing will easily
outdamage you at long range, so get over to it with teleport.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Raon Launcher
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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