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\| \| Parallels To "Gothic" FAQ |^/ \^|
= v - 1.03 = |/ \|
Mercenary
-> Water Magician
In Gothic II, the New Camp has been covered with ice, and is now the ice region where one of the 4 dragons resides.
The Sect Camp --------- The camp is located in the swamp to the East. They are a religious group who worships their god called
"The Sleeper". They believe that they of good spirit will be released from the barrier by the Sleeper while the heathens will remains in the barrier.
They produce swampweed; a popular cigarette made of an adbundant plant in the swamp called swampweed.
That is their main export in trade.
If you join the Sect Camp, often reffered to as the
Swamp Camp, you will be given a guild system such as the following:
Novice -> Templar
-> Baal
Baal is their form of Magician. They are the ones who can supposedly contact the Sleeper and have visions.
Since they are not of pure magic, they are not as strong as a Fire Mage or Water Mage.
The Sect camp sends you out on a mission to the orc cemetery after a vision by Y'Berrion. There, you find nothing but death and destruction that had been inflicted on previous investigations by templar. Then, this continues you along the plot of "The Sleeper".
The Stone Fortress ---- Not much; was the location of one of the focus stones, and is now a dragon location in Gothic II. Lester aided the hero in the obtainment of that focus.
Orc Land -------------- The area southwestward on the map is The Orc Land.
This is where the orc town was, and where the temple to the Sleeper was. This is also where Xardas set up his New Tower. This is known as "Ancient Demon Tower" by the teleport rune in Gothic II. The demon found in the temple was Xardas' servant in Gothic.
In Gothic II, "Orc Land" is now the area to the East behind the wall where the Monestar and Sect Camp were in Gothic.
===============================================================================
III + Items +
===============================================================================
Message in ------------ There is a letter from Saturas in one of the huts by
Ice Region Finkregh. It is a message from Saturas saying that the barrier had fallen and they had left. Saturas is the high mage of water back at the new camp, and was co-leader of the camp. He had a key role in the completion of the quests and the game.
Gomez's Keys 1+2 ------ In the castle of the Valley of Mines, you can find sets of keys that are to open "the first and second door", and then the name Gomez is written on them.
Gomez was the leader of the old camp, which is where the castle was positioned. These keys have relevance to Gomez... secret.
Package of Weed ------- In the Harbor District of Korhinis, you can find a building beside Brahim's, with a treasure chest that has a package of weed in it. This isn't really all that important, but swampweed was a popular thing back at the colony.
DragonSlicer ---------- DragonSlicer can be found in a cave n the way to the sun circle in Korhinis. The sprite is something that is the URIZIEL sprite, only changed to remove the
URIZIEL ore on the blade. URIZIEL was the uber sword in Gothic in which the hero used to slay the Sleeper.
DragonSlicer is found in a floating blue aura, which makes is seems "holy" and all-powerful, and has a simmilar sprite to URIZIEL.
Ore Lumps ------------- These are explained rather well in the story, but here's a bit more information; Ore was the currency back in Gothic, rather than coins. Of course, ore can be used to forge powerful weapons, and that's why it's so high in demand outside of the colony.
Swampweed ------------- Swampweed grew only in the swamp of the Sect Camp which let them control the selling price since they had the monopoly. Now, it seems the plant is growing anywhere there is water. Not really impoartant, just a little tidbit of information.
===============================================================================
IV + Story from Gothic +
===============================================================================
The World of Korhinis is in war against the orcs. A new method for forging swords had been discovered; coat the blade in magic ore. With the layer of magic ore around the blade, it would be strong, durable, light, and easy to use. The demand for this ore had grown so high in the lands of Korhinis, the king made an order that all convicted criminals, regardless of the level of the crime, would be sent to the Valley of Mines to mine the ore.
To ensure that all the convicts would remain in the valley and not escape, a set of 12 magicians were hired to construct a magic barrier around the Valley of Mines. It would let people into the Valley, but if someone tried to escape it would kill them.
Something went wrong that day; the powers that defined magic went haywire, and the barrier went crazy. It expanded too far, and caught the magicians in their barrier.
The magicians divided into two groups; those in the Circle of Water went one way, those in the Circle of Fire went another. The Magicians of fire went to the camp situated at the center of the colony. The old camp was the first, and originally the only camp in the colony. That's where the main power was. The
Water Mages brought a group with them to make the New Camp in the NorthWest.
The Old Camp focused on the collection of magic to trade with the king. Since they had the only supply of ore, they could demand whatever they wanted from the king.
At the edge of the barrier, a new prisoner was brought. He didn't know it at the time, but he would be the one to save the colony from the evils inside and bring down the barrier. Escorted by a judge and a set of guards, he was on the verge of being sent in, right as a Fire Mage arrived.
He demanded that the judge stop, and gave the hero a letter that he was to deliver to the magicians of fire. The hero accepted, and was cast into the colony.
Upon the arival in the colony, he was met with a fist to the face by a guard from the old camp. A man showed up and shoo'd off the bully guards and helped the hero. His name was Diego. He told the hero what was of the colony, and how to stay alive. Thankful for his help, the hero went with Diego to the Old
Camp, which Diego was a member of.
To become a member of the Old Camp as a shadow, the lower-level "defenders" of the colony, he had to go retrieve a supply list from Ian at the Old Mine. He did so, and brought it back to Diego. Though, that was not enough to join the camp. Along with the test of faith, he must get votes from other shadows in favor of him. In getting Cor Kalom's recipe to Dexter, getting a sword for
Whistler, getting Nek's amulet for Sly, fighting Karhim in the arena for
Scatty, and learning theif skills for Fingers, the hero was able to obtain enough votes to join.
Gomez, head of the old camp after his rebellion against the former leader, let the hero in as a shadow. His first mission was to find out what was going on at the Sect Camp in the swamp.
The hero set out through the forest and arrived at the Sect Camp. Upon his arival he was told of a ritual awaken their god and leader, "The Sleeper".
Lester, a novice whom is the assistant to Baal Namib, tells the Hero to go see
Y'Berrion, the spiritual leader of the camp. The hero goes to the temple.
He talks to Y'Berrion, and finds out that in order to hold the ritual, they need a magical focus to concentrate his magical power to contact the sleeper.
Since the hero is not a member of the Sect, he asks him to go and obtain it.
A novice had been sent days before the Hero's arival, and had yet to return.
The hero sets off to a massive cliff overlooking the camp, and finds the novice, already in possesion of the focus. He goes insane, claiming that he had a vision from the sleeper that said he was to be his only servant, and was to get the focus stone for the sleeper. In a fit of rage, he attacked the hero but lost the battle. The hero took the focus stone back to Y'Berrion and explained what had happened.
Y'Berrion will send the hero to Cor Kalom. He will then tell Hero that in order for the ritual to commence, he needs a secretion produced only by Minecrawlers.
He has only found their mandibles to contain the secretion, however this is not an efficient enough supply, and he needs something with more concentrated secretion.
The hero is then sent to the old mine to find a sufficient source of secretion that can be used to invoke the Sleeper.
At the mine, the hero makes his way all the way to the bottom after fighting several minecrawlers the taking their mandibles. He finds Asghan, a guard for the old camp guarding a closed gate in the mine. He says the area has been closed because minecrawlers just kept comming and comming from there. In order for him to open it, he has to have Ian, the mine lord's permission.
The Hero goes back to Ian and finds that for Ian to give him permission, he will need to find a new gearwheel to repair the busted ore masher. The Hero finds another gearwheel at an abandoned ore-mashing site and presents it to
Ian.
The Hero returns to Asghan, but still he will not open the gate. He says he doesn't want to be the only one there when the crawlers come crawling out. He wants the hero to find 3 templar from the Sect camp who are assisting in the extermination of the minecrawlers to back him up. The hero goes and gets 3 willing templar, and brings them to Asghan. He then opens the gate.
After a temendous battle against a wave of minecrawlers, the hero ventures farther into the caves. He fights random bits of minecrawlers on the way in and then eventually comes to the minecrawler nest, where the minecrawler queen has been laying eggs. He slays the queen, and takes some eggs.
On his way out of the mine, Drake, a guard from the old camp, tells him that for doing that, he's sure to get promoted into the guards. The hero returns to the old camp and tells Gomez's right-hand man, Raven, about all that's been going on there, and gets his promotion to the guards from leader-of-the guards, Thorus.
He then heads back to the Sect Camp and brings the eggs to Cor Kalom. He gives the hero his reward, and then tells him that there is still one thing missing in order to perform the ritual; an almanac that had been lost by the
Novice Talas.
The hero talks to Talas, and is told that Black Goblins stole the almanac from him. Eager to get it back, Talas leads the hero to the cave which they took it.
The cowardly novice refuses to go in. The hero goes into the cave and fights off the goblins and gets the almanac. He brings it back to Cor Kalom, and is then again rewarded for his efforts. He is told to attend the invokation, and that it would be held that night.
He waited until nightfall and returned to the Sect Camp, and watched Y'Berrion hold the invokation. He summoned the Sleeper, and a blue aura shone from his hands as he held them above his head. He fell over a moment later, passed out.
Cor Angar, leader of the Templar said that the vision was of an Orc in a
Temple, which he and Cor Kalom believed hinted that the way to salvation lead through the orcs.
Cor Angar says that there is a nearby temple of the orcs, where they would bury their dead warriors. Cor Angar sent a platoon of Templar to the temple, and remained behind with Y'Berrion. He asks the hero to set out to see what the word is from the Templar lead by Baal Lukor.
Hero sets out for the Orc Cemetery, and gets in. After fighting a few orcs, he manages to locate Baal Lukor in a fierce battle against several Orcs. Hero joins in and helps save Baal Lukor. Lukor thanks him, and tells him of the tragedy; all the other templar have been killed. He cannot return empty-handed
| | | | \ // \ //
__| |__ | | | }| | }|
_..--.._/| _.-._ | . . || | /^\ _ _..--.._/| | }| | }|
/ _.--.._ | / _ \|/ | | \|| |//\ \ | | / _.--.._ | | }| | }|
/ / ^ | / \ | | | | / \ \ | | / / ^ | }| | }|
< { _____ { ( ) } | | | | ) }| | < { | }| | }|
\ \ ^-. | | \_/ | | | | | / / | | \ \ _ | }| | }|
\ ^-...-^ | \_ _/ | | |_| / / |_| \ ^-...-^/ | }| | }|
^-...--| | ^^^ | | \/ ^-...-^ | }| | }|
\| \| Parallels To "Gothic" FAQ |^/ \^|
= v - 1.03 = |/ \|
Mercenary
-> Water Magician
In Gothic II, the New Camp has been covered with ice, and is now the ice region where one of the 4 dragons resides.
The Sect Camp --------- The camp is located in the swamp to the East. They are a religious group who worships their god called
"The Sleeper". They believe that they of good spirit will be released from the barrier by the Sleeper while the heathens will remains in the barrier.
They produce swampweed; a popular cigarette made of an adbundant plant in the swamp called swampweed.
That is their main export in trade.
If you join the Sect Camp, often reffered to as the
Swamp Camp, you will be given a guild system such as the following:
Novice -> Templar
-> Baal
Baal is their form of Magician. They are the ones who can supposedly contact the Sleeper and have visions.
Since they are not of pure magic, they are not as strong as a Fire Mage or Water Mage.
The Sect camp sends you out on a mission to the orc cemetery after a vision by Y'Berrion. There, you find nothing but death and destruction that had been inflicted on previous investigations by templar. Then, this continues you along the plot of "The Sleeper".
The Stone Fortress ---- Not much; was the location of one of the focus stones, and is now a dragon location in Gothic II. Lester aided the hero in the obtainment of that focus.
Orc Land -------------- The area southwestward on the map is The Orc Land.
This is where the orc town was, and where the temple to the Sleeper was. This is also where Xardas set up his New Tower. This is known as "Ancient Demon Tower" by the teleport rune in Gothic II. The demon found in the temple was Xardas' servant in Gothic.
In Gothic II, "Orc Land" is now the area to the East behind the wall where the Monestar and Sect Camp were in Gothic.
===============================================================================
III + Items +
===============================================================================
Message in ------------ There is a letter from Saturas in one of the huts by
Ice Region Finkregh. It is a message from Saturas saying that the barrier had fallen and they had left. Saturas is the high mage of water back at the new camp, and was co-leader of the camp. He had a key role in the completion of the quests and the game.
Gomez's Keys 1+2 ------ In the castle of the Valley of Mines, you can find sets of keys that are to open "the first and second door", and then the name Gomez is written on them.
Gomez was the leader of the old camp, which is where the castle was positioned. These keys have relevance to Gomez... secret.
Package of Weed ------- In the Harbor District of Korhinis, you can find a building beside Brahim's, with a treasure chest that has a package of weed in it. This isn't really all that important, but swampweed was a popular thing back at the colony.
DragonSlicer ---------- DragonSlicer can be found in a cave n the way to the sun circle in Korhinis. The sprite is something that is the URIZIEL sprite, only changed to remove the
URIZIEL ore on the blade. URIZIEL was the uber sword in Gothic in which the hero used to slay the Sleeper.
DragonSlicer is found in a floating blue aura, which makes is seems "holy" and all-powerful, and has a simmilar sprite to URIZIEL.
Ore Lumps ------------- These are explained rather well in the story, but here's a bit more information; Ore was the currency back in Gothic, rather than coins. Of course, ore can be used to forge powerful weapons, and that's why it's so high in demand outside of the colony.
Swampweed ------------- Swampweed grew only in the swamp of the Sect Camp which let them control the selling price since they had the monopoly. Now, it seems the plant is growing anywhere there is water. Not really impoartant, just a little tidbit of information.
===============================================================================
IV + Story from Gothic +
===============================================================================
The World of Korhinis is in war against the orcs. A new method for forging swords had been discovered; coat the blade in magic ore. With the layer of magic ore around the blade, it would be strong, durable, light, and easy to use. The demand for this ore had grown so high in the lands of Korhinis, the king made an order that all convicted criminals, regardless of the level of the crime, would be sent to the Valley of Mines to mine the ore.
To ensure that all the convicts would remain in the valley and not escape, a set of 12 magicians were hired to construct a magic barrier around the Valley of Mines. It would let people into the Valley, but if someone tried to escape it would kill them.
Something went wrong that day; the powers that defined magic went haywire, and the barrier went crazy. It expanded too far, and caught the magicians in their barrier.
The magicians divided into two groups; those in the Circle of Water went one way, those in the Circle of Fire went another. The Magicians of fire went to the camp situated at the center of the colony. The old camp was the first, and originally the only camp in the colony. That's where the main power was. The
Water Mages brought a group with them to make the New Camp in the NorthWest.
The Old Camp focused on the collection of magic to trade with the king. Since they had the only supply of ore, they could demand whatever they wanted from the king.
At the edge of the barrier, a new prisoner was brought. He didn't know it at the time, but he would be the one to save the colony from the evils inside and bring down the barrier. Escorted by a judge and a set of guards, he was on the verge of being sent in, right as a Fire Mage arrived.
He demanded that the judge stop, and gave the hero a letter that he was to deliver to the magicians of fire. The hero accepted, and was cast into the colony.
Upon the arival in the colony, he was met with a fist to the face by a guard from the old camp. A man showed up and shoo'd off the bully guards and helped the hero. His name was Diego. He told the hero what was of the colony, and how to stay alive. Thankful for his help, the hero went with Diego to the Old
Camp, which Diego was a member of.
To become a member of the Old Camp as a shadow, the lower-level "defenders" of the colony, he had to go retrieve a supply list from Ian at the Old Mine. He did so, and brought it back to Diego. Though, that was not enough to join the camp. Along with the test of faith, he must get votes from other shadows in favor of him. In getting Cor Kalom's recipe to Dexter, getting a sword for
Whistler, getting Nek's amulet for Sly, fighting Karhim in the arena for
Scatty, and learning theif skills for Fingers, the hero was able to obtain enough votes to join.
Gomez, head of the old camp after his rebellion against the former leader, let the hero in as a shadow. His first mission was to find out what was going on at the Sect Camp in the swamp.
The hero set out through the forest and arrived at the Sect Camp. Upon his arival he was told of a ritual awaken their god and leader, "The Sleeper".
Lester, a novice whom is the assistant to Baal Namib, tells the Hero to go see
Y'Berrion, the spiritual leader of the camp. The hero goes to the temple.
He talks to Y'Berrion, and finds out that in order to hold the ritual, they need a magical focus to concentrate his magical power to contact the sleeper.
Since the hero is not a member of the Sect, he asks him to go and obtain it.
A novice had been sent days before the Hero's arival, and had yet to return.
The hero sets off to a massive cliff overlooking the camp, and finds the novice, already in possesion of the focus. He goes insane, claiming that he had a vision from the sleeper that said he was to be his only servant, and was to get the focus stone for the sleeper. In a fit of rage, he attacked the hero but lost the battle. The hero took the focus stone back to Y'Berrion and explained what had happened.
Y'Berrion will send the hero to Cor Kalom. He will then tell Hero that in order for the ritual to commence, he needs a secretion produced only by Minecrawlers.
He has only found their mandibles to contain the secretion, however this is not an efficient enough supply, and he needs something with more concentrated secretion.
The hero is then sent to the old mine to find a sufficient source of secretion that can be used to invoke the Sleeper.
At the mine, the hero makes his way all the way to the bottom after fighting several minecrawlers the taking their mandibles. He finds Asghan, a guard for the old camp guarding a closed gate in the mine. He says the area has been closed because minecrawlers just kept comming and comming from there. In order for him to open it, he has to have Ian, the mine lord's permission.
The Hero goes back to Ian and finds that for Ian to give him permission, he will need to find a new gearwheel to repair the busted ore masher. The Hero finds another gearwheel at an abandoned ore-mashing site and presents it to
Ian.
The Hero returns to Asghan, but still he will not open the gate. He says he doesn't want to be the only one there when the crawlers come crawling out. He wants the hero to find 3 templar from the Sect camp who are assisting in the extermination of the minecrawlers to back him up. The hero goes and gets 3 willing templar, and brings them to Asghan. He then opens the gate.
After a temendous battle against a wave of minecrawlers, the hero ventures farther into the caves. He fights random bits of minecrawlers on the way in and then eventually comes to the minecrawler nest, where the minecrawler queen has been laying eggs. He slays the queen, and takes some eggs.
On his way out of the mine, Drake, a guard from the old camp, tells him that for doing that, he's sure to get promoted into the guards. The hero returns to the old camp and tells Gomez's right-hand man, Raven, about all that's been going on there, and gets his promotion to the guards from leader-of-the guards, Thorus.
He then heads back to the Sect Camp and brings the eggs to Cor Kalom. He gives the hero his reward, and then tells him that there is still one thing missing in order to perform the ritual; an almanac that had been lost by the
Novice Talas.
The hero talks to Talas, and is told that Black Goblins stole the almanac from him. Eager to get it back, Talas leads the hero to the cave which they took it.
The cowardly novice refuses to go in. The hero goes into the cave and fights off the goblins and gets the almanac. He brings it back to Cor Kalom, and is then again rewarded for his efforts. He is told to attend the invokation, and that it would be held that night.
He waited until nightfall and returned to the Sect Camp, and watched Y'Berrion hold the invokation. He summoned the Sleeper, and a blue aura shone from his hands as he held them above his head. He fell over a moment later, passed out.
Cor Angar, leader of the Templar said that the vision was of an Orc in a
Temple, which he and Cor Kalom believed hinted that the way to salvation lead through the orcs.
Cor Angar says that there is a nearby temple of the orcs, where they would bury their dead warriors. Cor Angar sent a platoon of Templar to the temple, and remained behind with Y'Berrion. He asks the hero to set out to see what the word is from the Templar lead by Baal Lukor.
Hero sets out for the Orc Cemetery, and gets in. After fighting a few orcs, he manages to locate Baal Lukor in a fierce battle against several Orcs. Hero joins in and helps save Baal Lukor. Lukor thanks him, and tells him of the tragedy; all the other templar have been killed. He cannot return empty-handed
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