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Submitted by System on 09/03/2006, 09:50. Print file.
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Secondary Weapon-------------------------Shotgun
Sidearm----------------------------------Handgun
Grenade Slots----------------------------3 Slots
Special Items----------------------------Explosives
Speed------------------------------------Medium to Slow
Armor------------------------------------Medium or Heavy

==============
Recon
==============
The Recon is fast, light, close range, offensive force equipped with the
Life Signs Detector (LSD). The LSD has the ability to detect enemies within a variable range. Players within close proximity to the Recon share this information.

LSD- The LSD has 3 main functions, which are Navigation, Broad Scan, and
Narrow Scan. Navigation is the least used and it allows teammates and waypoints to be seen. The Broad Scan allows a 180-degree scanning radius. This allows you to see enemies who are fairly close to you.
Narrow Scan will be commonly used. It allows 90-degree scanning radius.
Allowing you to see enemies extremely far away. The LSD's battery depletes in Broad and Narrow Scan mode and it regenerates in Navigation
Mode. Therefore, keeping your battery at 1/2 power is always a good idea incase you get too close to an enemy and want to know his next move.

Advantages- Fast, LSD, cheap weapons
Disadvantages- Weak armor, mostly weak weapons, low income, can carry only 1 heavy weapon

Primary Weapon-------------------------Sub-Machine Gun
Secondary Weapon-----------------------None
Sidearm--------------------------------Handgun
Grenade Slots--------------------------2 Slots
Special Items--------------------------Life Signs Detector
Speed----------------------------------Fast to Medium
Armor----------------------------------Light or Medium

==============
Commando
==============
The Commando is a mid-range offensive force. Because he can be equipped with powerful assault rifles, a secondary weapon, and the LAW disposable rocket launcher, he is the most versatile job or class available. The
LAW functions as a Grenade Launcher type weapon and can be carried in his Grenade Slots. He is the only person who can use the LAW. The
Demoman cannot use it.

Advantages- LAW, Variety of guns, good armor, and income is relatively high, can carry 2 heavy weapons on pick-up
Disadvantages- Slow, can be expensive at times, average

Primary Weapon-------------------------Assault Rifle
Secondary Weapon-----------------------Sub-Machine Gun
Sidearm--------------------------------Handgun
Grenade Slots--------------------------2 Slots
Special Items--------------------------LAW (Must Be Purchased)
Speed----------------------------------Medium to Slow
Armor----------------------------------Medium or Heavy

==============
Heavy Gunner
==============
The Heavy Gunner is slow but packs a large punch. The Gunner's primary weapon is the machine gun. These guns are good for close to mid-range combat and can penetrate various materials. The Heavy Gunner is also equipped with a secondary shotgun. This extra weapon gives the gunner more offensive options in battle.

Advantages- Machine guns, good armor, variety of weapons, highest income, can carry 2 heavy weapons on pick-up
Disadvantages- Slow, expensive weapons

Primary Weapon-------------------------Machine Gun
Secondary Weapon-----------------------Shotgun
Sidearm--------------------------------Handgun
Grenade Slots--------------------------3 Slots
Special Items--------------------------None
Speed----------------------------------Medium to Slow
Armor----------------------------------Medium or Heavy

==============
*Intel. Officer
==============
The intelligence officer does not engage in actual combat, but rather collects information from the team and provides combat strategies as the mission unfolds. The intelligence officer is able to view the action through a system of 4 selected monitors. The primary monitor is the largest of the 4 views and displays full motion video. Members of the intelligence officer's team are viewable through his monitor system.
Enemy soldiers may also appear on the intelligence officer's screen if they are in range of the recon's LSD.

Cameras- any of the monitors can be used to view the game through various cameras to which the intelligence officer has access. Each in- game player is equipped with a small personal camera. The intelligence officer only has access to his teammate's cameras and cannot get any signal from the enemy team. In some missions, there may also be a system of security cameras to which the intelligence officer has access. His team must acquire control of these cameras in order for these cameras to be of use. To acquire control of a camera press spacebar or if you changed it the "Use" button.

Waypoints- The intelligence officer has the ability to place numbered waypoints on the map. These waypoints are represented on the players' compass, and can be used to regroup or to guide players to important elements in the missions.

Advantages- never dies, provides enemy location and strategy
Disadvantages- No cash acquired, never shoots a gun!

*Please note that Intelligence Officer can be played only in multiplayer games. It is unavailable in single player. It is seen on the top right of the character select screen. Displayed as a rectangular box and not a human character. I would advise not to be an Intel Officer though. I was playing once and someone tried to guide me and he ended saying things like "NO! Not THAT way!" and "Oh GOOD job there!" IMHO, I think it's a very boring job because you don't get to shoot people. The game's not just about shooting, but you just have to shoot a gun ^_^
*********************************
1.4 Salary
*********************************
Every job needs a salary right? In Global Operations you get paid to do various things. Whether it's killing someone or healing someone you will get money. Every job or class receives money in their own unique way, but each of them will receive these bonuses no matter what:

Eliminating an Enemy----------------------------*Varies
Assisting in Eliminating an Enemy---------------$250
Rescuing a Hostage------------------------------$750
Touching a Hostage------------------------------$150
Killing a Hostage(if on rescue team)------------Lose $900
Killing a Hostage(if on prevention team)--------Lose $750
Winning a Level---------------------------------$4000
Losing a Level----------------------------------$3000
Staying Alive-----------------------------------$150/30 seconds
Bonus for level losses--------------------------$250/per loss(3 is max)

*Eliminating an enemy is random. It depends on how much health the player had before he died, where he could have been shot, what gun was used, and kill/death ratio. Most of the time you won't even notice yourself getting money because you'll be more concentrated on the game.
Letting your eyes drift off for a mere 5 seconds may result in death.
Trust me, I know =)

In addition to getting money for killing enemies. Each class/job has its own unique way of earning cash. It wouldn't be fair if Medics didn't get paid to heal the wounded and it wouldn't be fair if Recons receive no money from sharing data. Here's a list of the bonuses included for each of the jobs:

===============
Commando
===============
Initial Cash---------------------------------------$2300
Respawn Cash---------------------------------------$1150
Eliminate an Enemy---------------------------------$300

===============
Recon
===============
Initial Cash---------------------------------------$1200
Respawn Cash---------------------------------------$600
Eliminate Enemy------------------------------------$200
Teammate Kills an Enemy while you use LSD----------$150

===============
Sniper
===============
Initial Cash---------------------------------------$3500
Respawn Cash---------------------------------------$1750
Eliminate an Enemy---------------------------------$200
Killed an Enemy 30 Feet or Closer Near an Ally-----$100
Killed an Enemy that was a Threat to VIP-----------$100

===============
Medic
===============
Initial Cash---------------------------------------$2300
Respawn Cash---------------------------------------$1150
Eliminate an Enemy---------------------------------$200
Revive a Teammate or Heal Ally---------------------$200
Heal a Teammate or Ally for 10(or less)------------$25

===============
Demoman
===============
Initial Cash---------------------------------------$3500
Respawn Cash---------------------------------------$1750
Eliminate an Enemy---------------------------------$200
Killed Enemy With Explosive------------------------$100
Planting a Bomb------------------------------------$75
Defusing a Bomb------------------------------------$75

===============
Heavy Gunner
===============
Initial Cash---------------------------------------$4100
Respawn Cash---------------------------------------$2050
Eliminate an Enemy---------------------------------$300
Assist in Eliminating an Enemy---------------------$250

===============
VIP
===============
Eliminate an Enemy---------------------------------$200
Escaping From Capture------------------------------$500

I am not quite clear on why VIP will get money when he kills an enemy in a multiplayer game. VIPs cannot buy guns or use money for anything. It's possible that the money is spread throughout the team members that are protecting him, but other than that I don't know why he gets money.

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1.5 Guns, Grenades and Specials
*********************************
Here's a rundown on the available advanced tools and weaponry. I've also indicated a tilda (~) near my favorite gun out of the selections and the upgrades I get with them that are a must have.

Example)

*Name of Gun*
Caliber: Bullet Type
Clip Size: How many bullets
Price: How much it costs
Upgrades: Extras that are added to the gun ($Cost of Upgrade)
Accuracy: Weapons aiming property
Damage: Weapons strength
Info: My opinion on the gun. If it's worth the money to buy.

---------
Handguns
---------
Handguns are the standard sidearms available to all player specialties.

Beretta *92F*
Caliber: 9x19mm
Clip Size: 15 Rounds
Price: $300
Upgrades: Suppressor ($200)
Accuracy: High
Damage: Low
Info: Although it is the weakest gun with the lowest amount of bullets it's the cheapest. I personally love the Berreta(Devil May Cry ^_^) and buy it as a sidearm. A few good shots to the head will be sure victory.

Glock *18C*
Caliber: 9x19mm
Clip Size: 19 Rounds
Price: $350
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Other files from this game:
  1. Global Operations trainer by System on 14/03/2006, 06:30
  2. Global Operations document by System on 14/03/2006, 06:30
    Play all missions
  3. Global Operations FAQ by System on 09/03/2006, 09:50
  4. Global Operations FAQ by System on 09/03/2006, 09:50