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Submitted by System on 09/03/2006, 09:50. Print file.
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tactics and strategies, so the team members progress in the mission. You can choose how to observe the mission process thru 4 monitors. You can see your teammates on the monitors, enemies will appear only if they are in the recon's Life-Sign Detector range.
You can also use every team member's personal camera to view the action from his own position.
The Officer is also able to place waypoints on the level, which will guide the players to certain areas and navigate them thru the whole mission. opinion: Playing as an Intelligence Officer is sometimes fun, cause you can navigate the dumbasses, but sometimes it gets boring because you there's almost no action- the IO will never die and he will never use a gun, though.

4. Hints&Tips&Something else
OK, here's what I like to do on most of the conventional missions. I take the heavy gunner, cause he has heavy armor, a lot of cash and weapons, and... I like his outfit.
I almost ALWAYS play with a pistol. I love pistols and I'm good at aiming. My favourite pistol is the Para Ordnance P14-45. Nice balance between accuracy, power and clip capacity. So I get the Para and some grenades, sometimes a gas mask, if I have enough money. If the mission is dark, I buy the TV, not the NV, but if I'm low on cash, I go for the NV. Tell some teammate "Cover Me!" and go! Beware of snipers and try to move slowly and quietly. Around corners- strafe, check for an enemy. If there, strafe back and then show out again, shoot one round, get back behind the corner. Do this again and again until he dies. If he lobs a gren at you, turn around and run! Be careful, cause grenades are very dangerous. If in corridors, stick to the wall, keep running, be difficult to get on their crosshairs. If someone shows up, don't wait and waste him with a powerful somewhat 8 to 10 round blast from your Para. Duck and reload.
Get a better weapon.
With pistols, don't buy the Five-seveN. It's useful only in close quarters. Try something universal like the Para or the Sig. Desert Eagle is very good choice, but only if you go for headshots. The Colt Anaconda is good for snipers with that nice scope, but it can hold only 6 rounds. Don't buy the H&K .45"USP, cause it isnt't more powerful than the Para, and has smaller clip.
I don't know, but I aim for headshots only with the Desert Eagle. Maybe because it has very little ammo. When I'm not using the Desert Eagle, I stick to the Para and aim for the chest, cause 5 shots and the bitch is gone. From time to time I buy the
Five-seveN, but it's too low on power with that lousy 5,7x28mm cartridge- it's for
SMGs.
And one very useful advice- reload, reload, reload!!! Always have a full clip plus one round cocked in the barrel. This is the only way to accept surprises.
The Glock18C with the Xtended clip is good only in full-auto fire in close range.
Otherwise, it sux and it's too expensive. Better buy a Sig Sauer with these money.
Berettas will sometimes be useful, cause they are very accurate weapons and the fire rate is good, too.
I don't buy such shit like tac lights and laser sights, but sometimes I buy supressors, especially for the Para, the silencer is very useful tool.
If you have to take out a near sniper, don't worry. First be sure he is busy with other of your teammates and switch to the pistol. Aim carefully and mow him down slowly, one shot for every two seconds, to have enough time to aim. And remember to cover between the shots and the reloads.

With shotguns: always aim for the head or the neck. A heavy armored heavy gunner can survive a few shots to the chest and even 10 shots to the legs, but a frontal face blast from a SPAS15 is always deadly, no matter what armor do they have.

SMGs and assault rifles: thy to use the 3-round auto burst mode, if possible. They are very powerful, if you know how to use them. You must aim to the head and shoot 2 series of 3 rounds for sure. At least 2. The AK-47 is very good in close and mid-range and I like waiting for victims on the side of the doors- people tend not to look around the door when they go through it. However, never shoot an auto gun for more than 2 or 3 seconds- it gets very inaccurate. Shoot 5 to 8 rounds, then pause for a second and continue pumping them.

Heavy MGs: If you have a heavy MG, don't shoot it like the Quake 2 chaingun! Shoot no more than 5 rounds and let it get accurate again. And aim for chest or head. If the heavy MG has a single-shot option, get used to it. Far more accurate. The scoped heavy
MG (96) is very good choice when you have to deal with mid-range or even far targets.
I like using it on the Arctic mission.

Grenades: When you throw a grenade, always do it for a second or two. An unarmed trooper with no gun in hands is a very easy target. Try ot hide, gather your throwing strenght, then show out and release the fire button just a moment before they see you. Then hide again. Practice this a few times and you'll get it.
Be extremely careful with the flash grenade. ALWAYS warn your teammates before throwing one of these and when you do- throw it as far as possible and turn arounds to prevent blindness.
If you are blind, try circle strafing, shooting, or, if you know you can hide somewhere, do it. BUT DO NOT STAY IN ONE PLACE. If you know you will be killed, lob a gas grenade to make them angry, hehe.
If you have no gas mask, but you have gas grenades, throw them as far as possible and then "fire in the hole". If you have a gas mask, it's all right. Just make them dizzy and walk in the gas cloud, killing them with a Desert Eagle. I love this tactic.
And remember- NAFTL!- Never Aim For The Legs!

Sniper: Don't worry to use high-caliber sniper rifles such as the SVD and the AI-AW50 for chest shots- two or three shots will kill any bastard, no matter how hard and heavy is his armor. But if you have a good chance for a headshot, don't wait and blast'em good. And don't forget to reload your sniper rifle after almost every shot, if you have enough time. When you have 2 shots left, you MUST reload. I like using the 20-round clip for the H&K PSG1.

5. About the author
Full Name: Lubomir Mario Slavchev
Full Nickname: DJ MS Lubo-Erazor.BAT
Born in: Sofia, Bulgaria hobbies: walking around the neighbourhood with friends, playing different 3D-actions
(Duke Nukem 3D, Quake 1/2/3, Tactical Ops, Unreal Tournament, Tom Clancy's Ghost Recon,
Global Operations, Hitman: Codename 47, Resident Evil 2, Resident Evil 3, Doom 1/2,
Jazz Jack Rabbit 2 (2D-action), SiN, Heavy Metal FAKK2, Soldier Of Fortune, Blood 2,
KISS Psycho Circus: The Nightmare Child, Deus Ex, etc), push-up drills also a hobby e-mail: lubo.s@mbox.bol.bg also try: pro_vince@abv.bg
I'M A LEE CHILD FAN!
OK, if something sux, please let me know. Just e-mail me, but don't spam or flood me!
I'll come back with a Para Ordnance P14-45 to punish you.

6. Credits
Arkanoid2 style- OK, big wet ones go to:

George- for giving me the CD with GO and the CD-key for GO, thanks, man, you're a nice guy!

Maxim R. Popenker, who gave me some info on different weapons and told me so much about the Dragunov sniper rifle. Go to: http://world.guns.ru/
This is his website on weapons.

ES-Computing- for compiling the wondeful and VERY user-friendly text-editor EditPlus!

Electronic Arts and Barking Dog Studios- for creating Global Operations.

Stoil Neshev- for telling me about the existence of Global Operations and reminding me to play some other tactical actions than just sit in front of this RapidWaters2
Tactical Ops 3.1.5 server. my computer- for not crashing while writing this shit.

Me- for the idea of creating such a wondeful document. (I'm humble and modest.)

My Mom- for buying my computer.

Bernd Wolffgramm- for posting this in the DLH.

All right, that's all. I have to play some Colombian missions now. Bye!
MS Lubo, 2002 lubo.s@mbox.bol.bg pro_vince@abv.bg
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Other files from this game:
  1. Global Operations trainer by System on 14/03/2006, 06:30
  2. Global Operations document by System on 14/03/2006, 06:30
    Play all missions
  3. Global Operations FAQ by System on 09/03/2006, 09:50
  4. Global Operations FAQ by System on 09/03/2006, 09:50