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(+5xScope=3400$) accuracy/power/recoil: high/high/high info: The massive 7,62x51mm rounds cause this gun to have huge recoil. That's why I don't use its full-auto mode. Fire in short or single bursts and everything should be OK.
Sig Sauer SG550, 3150$, 30+1 rounds, 4 clips, 5,56x45mm, 2 fire modes
(+5xScope=3725$)(+DoubleClip=3525$)(total=4100) accuracy/power/recoil: very high/medium to high/medium to high info: Very nice and reliable and powerful and useful and... what more? Just take the scope and the double clip, then go kill'em. One of my favourites and this one reminds me of the Tactical Ops 3.1.5. Commando rifle, yeah!
Heckler&Koch G36, 4250$, 30+1 rounds, 4 clips, 5,56x45mm, at least 2 fire modes
(+100-round C-mag=6000$) accuracy/power/recoil: high/medium/medium to high info: Well, it's a very good gun, but it's too expensive. Remember the Kalashnikov?
I'd prefer it or the Sig Sauer.
Heckler&Koch G11, 6500$, 45+1 rounds, 4 clips, 4,73x33mm, at least 2 fire modes no upgrades accuracy/power/recoil: high/very high/very high info: 33mm is too much for a light bullet such as the 4,73. That's why it's so awfully powerful and that's why the recoil is so STRONG! It has a 5xScope and is a perfect weapon, only if you know how to use it. H&K RULEEEZ!!!!!
1.7 Sniper rifles
"The main purpose of the sniper rifles is to destroy valuable targets at extended ranges with aimed fire, and with as few ammunition as possible. In most cases, "the target" means the human being (enemy soldier, armed criminal, terrorist, president, etc), and the "as few ammunition as possible" often means one shot. The range for sniper fire may vary from 100 meters or even less in police/counter-terror scenarios, or up to 1 kilometer or more- in military or special operations scenarios."- Maxim R. Popenker
Yeah, thank you, Max. Now let's see what sniper rifles do we have in our game.
Remington M710, 2800$, 4+1 rounds, 5 clips, .270"
(+12xScope=3550$) accuracy/power/recoil: high/medium/medium info: This is the basic one. .270" rounds aren't very powerful, but they work. At least 1 shot to the head, at least 3 to the chest. No legshots!!! Be careful, clip holds only 4!
Heckler&Koch PSG1, 3750$, 5+1 rounds, 6 clips, 7,62x51mm (+extended clip=4300) accuracy/power/recoil: very high/medium/medium info: Very accurate, but the 7,62x51mm rounds could do better. This German rifle can be upgraded to a 20-round clip, so do it! Also, reminds me of Tactical Ops again.
It's advantage is its 20 round magazine which allows for many many follow up shots.
Snayperskaya Vintovka Dragunova, 4525$, 10+1 rounds, 5 clips, 7,62x54mm Russian
(+10xScope=5275$) accuracy/power/recoil: very high/high/medium to high info: Again Russian power, hehe. 7,62x54mm rounds do damage, 1 headshot-death, so aim well and take the 10xScope. This is one of my favourites, it's really good, powerful and reliable and the clip capacity is big. Here's some real-life info on it:
"The SVD is optimistically credited with a maximum effective range of 1,300m with the
PSO-1, and 800 meters with only iron sights. The PSO-1 has a 6-degree field of view and contains an integral, infrared detection aid along with an illuminated rangefinder reticle. Thus, the SVD is effective in daylight against point targets or at night against active infrared emitters, such as night driving aids and weapon sights.
The reticle's rangefinder is tied to the height of a standing man; however, many feel that at longer ranges, this is too easy to misinterpret. With the use of this rangefinder, the PSO-1 can then be adjusted by a 'ballistic drop calculator' (BDC) cam to match the trajectory of the 7.62x54mm cartridge out to 1,000m. Beyond 1,000m, the reticle has hash marks for aiming at 1,100, 1,200, and 1,300 meters."
Maxim Popenker said about this rifle: "The SVD was designed on Soviet Army request as a lightweigh, powerful and reliable semi-auto rifle, and remains in service for almost 40 years."
Accuracy International- Arctic Warfare 50, 7350$, 5+1 rounds, 6 clips, .50"BMG no upgrades accuracy/power/recoil: very high/very high/medium to high info: The Big Boss. This sniper rifle uses the largest and most powerful rounds- the
.50"BMG(12,7x99mm). It's heavy, accurate and extremely powerful. Anyway, aim for the head. A little expensive, though. Made in UK.
1.8 Inventory
1.8.1 Standard inventory
You can choose from 4 types of grenades- flashbang, smoke grenade, frag grenade and one very useful, gas grenade. Grenades are placed two in a slot. You can also buy some vision enhancements, like night vision(NV) and thermal vision(TV), I think TV is more useful in close range. Gas mask is also nice.
There are some special items, possessed only by certain characters, such as the LAW, in possess of the Commando and the C4, for the Demoman.
Well, let's see.
-Explosives
Flashbang, 250$, capacity per a slot: 2 info: This will blind your enemies, but be careful- it can blind you and your teammates, too. Always turn around when you throw it, then wait for the flash and after that go kill 'em.
Smoke grenade, 200$, capacity per slot: 2 info: This can be used for cover, but I don't buy it.
Frag grenade, 275$, capacity per slot: 2 info: Tear your opponents appart. Be careful not to be in the blast radius.
Gas grenade, 350$, capacity per slot: 2 info: Gas, which will make your enemies dizzy and affect their aiming. Pretty useful, but remember to buy a gas mask, too.
Remote C4 explosives, 625$, capacity per slot: 3 info: Plant them somewhere, hide some else where, wait for a victim, press the button.
A little low on power, I think.
Timed C4 explosives, 1025$, capacity per slot: 3 info: Plant them and run the hell away. Very powerful and useful on missions where you have to blow up targets. Try taking down walls with this.
-Vision enhancements
Night Vision, 450$ info: This item helps you see in pitch dark areas. Very nice. I often use it on the colombian mission.
Thermal Vision, 875$ info: Very useful vision enhancement. You will see everything in violet, except human beings- in yellow/red. Reminds me of Aliens Vs. Predator. But you can see any further than 50m. And a little expensive, but useful. Sometimes I mistake the direction with this, cause it's short-sighted.
1.8.2 Other equipment
Gas mask, 450$ info: This will prevent you from the gas effect. Why not take it?
LAW, 4655$ info: Extremely powerful rocket launcher. I never used it in missions, I only tried in training missions, but I have been told it has awful power! But you have to wait to align the target and prepare it to shoot. Very slow, but very powerful.
2. Characters
There are six main characters in GO: Demoman, Heavy Gunner, Commando, Medic, Recon,
Sniper. Each one of them has its own hidden abilities and different people prefer different characters. Let's see what have we got here.
2.1 Demoman starting money: 3500$ dying money: 1750$ money for 1 kill: 200$ money for blowing up an enemy: 100$ plant/defuse bomb: 75$
Primary weapon/Secondary weapon/Sidearm: Choose from: 1Grenade Launcher/4Shotguns/8Pistols 3 slots for grenades, medium to heavy armor info: Demomen must plant or defuse explosives. They have also to blow up certain targets with the GL and they are somewhat slow in combat, but have many explosives.
2.2 Heavy Gunner starting money: 4100$ dying money: 2050$ money for 1 kill: 300$ kill assist: 250$
Pri/Sec/Side: Choose from: 4Heavy MGs/4Shotguns/8Pistols 3 grenade slots, medium to heavy armor info: One of my favourite characters. Slow, but very well-protected and armed to the teeth. Used in close or medium range combat. A real cashman.
2.3 Commando starting money: 2300$ dying money: 1150$ money for 1 kill: 300$ kill assist: 250$
Pri/Sec/Side: 6assault rifles/6SMGs/8Pistols 2 grenade slots, medium to heavy armor info: Another favourite of mine. Many weapons, heavy armor, LAW. What more do I need?
Well, more money can always be welcome. He is a little slow, but... And he can carry only 2x2 grenades. But armed with an assault rifle, a SMG and a powerful pistol, hey, no one can resist his power. Used in medium range combat situations.
2.4 Medic starting money: 2300$ dying money: 1150$ money for 1 kill: 300$ kill assist: 250$ heal 1 teammate: 200$
Pri/Sec/Side: 6assault rifles/no secondary/8Pistols 1 grenade slot, as I can remember, low to medium armor info: This one is both nice and shitty. Cause he has to run around the level, looking for teammates, screaming "Medic!Medic!". What a job! But he can heal his own self, too, and that's why I like him. The assault rifles give him the power and he is very light and fast. Medium armor is a good deal. Only 1x2 grenades. Sorry. And no secondary.
2.5 Recon starting money: 1200$ dying money: 600$ money for 1 kill: 200$ kill assist: 150$ (with the Life-Sign Detector)
Pri/Sec/Side: 6SMGs/no sec/8Pistols 2 grenade slots, low to medium armor info: Playing as a Recon is fun, cause you have to use the Life-Sign Detector to find your enemies and this way you assist in their killing, which earns you money, so you can respawn as a Heavy Gunner and buy the BIG GUNS. Hehe. Recon is used in close quarters, also, he's very fast, but his armor sux. No secondary and only 2x2 grenades.
Recon Life-Sign Detector info:
Life-Sign Detector will help you find your teammates and the current mission waypoints.
It is a very powerful tool, if used properly. Here's some more hints on it. However,
I don't enjoy playing as a Recon because of the shitty armor and the low cash.
The Life-Sign Detector has 3 work modes. The first and the most useless can show you only your teammates and the mission waypoints. The second lets you notice some enemies, who are somewhat close to you. And the last one, my favourite, will help you detect enemies, situated a long distance away from you. Remember that the Life-Sign Detector, like any other electric tool, has limited battery endurance and needs to be recharged.
The energy will start getting lower and lower only when you enter the second and the third mode. When you switch back to the normal mode, it will recharge.
2.6 Sniper starting money: 3500$ dying money: 1750$ money for 1 kill: 200$ kill assist: 100$
Pri/Sec/Side: 4sniper rifles/no sec/8Pistols 1 grenade slot, low to medium armor info: The Sniper is used for long-range combat. He uses scoped sniper rifles, which aree very accurate. He is fast, not very well-protected and has only one slot for grenades and no secondary. If you like to camp, waiting for enemies to appear on your crosshair, you'll like the Sniper.
3. Money and special characters
In the hurry you may not notice, but the game gives you money for certain actions.
Below you can check a list, showing you how much money will you earn for completing different tasks.
Clear the level: 4000$
Lose the level: 3000$
Money for 1 kill: This one can be different, depending on what weapons you use (take a pistol!) and how many shots did the bastard need to die (aim for the head!) and how much health points did he have before you encountered him (fresh meat only, pls)!
Kill assist: 250$
Rescued hostage: 750$
Interact with a hostage for the first time: 150$
Hostage killed by a Special Forces player: -900$
Hostage killed by a terrorist player: -750$
Stay alive for 30 sec and you get 150$
3.1 Special characters
In multiplayer you can play with some different characters such as the VIP and the intelligence officer. Let's see what they can offer us.
VIP info: As a VIP you must not get killed. You may pick up weapons and kill enemies (opposite team members). The VIP gets money for killing an enemy, but the money is given to the team members, who have to prevent the VIP's assasination. opinion: I hate playing as a VIP.
Intelligence Officer info: As the officer, you won't get in the combat, but you'll have to provide combat
Sig Sauer SG550, 3150$, 30+1 rounds, 4 clips, 5,56x45mm, 2 fire modes
(+5xScope=3725$)(+DoubleClip=3525$)(total=4100) accuracy/power/recoil: very high/medium to high/medium to high info: Very nice and reliable and powerful and useful and... what more? Just take the scope and the double clip, then go kill'em. One of my favourites and this one reminds me of the Tactical Ops 3.1.5. Commando rifle, yeah!
Heckler&Koch G36, 4250$, 30+1 rounds, 4 clips, 5,56x45mm, at least 2 fire modes
(+100-round C-mag=6000$) accuracy/power/recoil: high/medium/medium to high info: Well, it's a very good gun, but it's too expensive. Remember the Kalashnikov?
I'd prefer it or the Sig Sauer.
Heckler&Koch G11, 6500$, 45+1 rounds, 4 clips, 4,73x33mm, at least 2 fire modes no upgrades accuracy/power/recoil: high/very high/very high info: 33mm is too much for a light bullet such as the 4,73. That's why it's so awfully powerful and that's why the recoil is so STRONG! It has a 5xScope and is a perfect weapon, only if you know how to use it. H&K RULEEEZ!!!!!
1.7 Sniper rifles
"The main purpose of the sniper rifles is to destroy valuable targets at extended ranges with aimed fire, and with as few ammunition as possible. In most cases, "the target" means the human being (enemy soldier, armed criminal, terrorist, president, etc), and the "as few ammunition as possible" often means one shot. The range for sniper fire may vary from 100 meters or even less in police/counter-terror scenarios, or up to 1 kilometer or more- in military or special operations scenarios."- Maxim R. Popenker
Yeah, thank you, Max. Now let's see what sniper rifles do we have in our game.
Remington M710, 2800$, 4+1 rounds, 5 clips, .270"
(+12xScope=3550$) accuracy/power/recoil: high/medium/medium info: This is the basic one. .270" rounds aren't very powerful, but they work. At least 1 shot to the head, at least 3 to the chest. No legshots!!! Be careful, clip holds only 4!
Heckler&Koch PSG1, 3750$, 5+1 rounds, 6 clips, 7,62x51mm (+extended clip=4300) accuracy/power/recoil: very high/medium/medium info: Very accurate, but the 7,62x51mm rounds could do better. This German rifle can be upgraded to a 20-round clip, so do it! Also, reminds me of Tactical Ops again.
It's advantage is its 20 round magazine which allows for many many follow up shots.
Snayperskaya Vintovka Dragunova, 4525$, 10+1 rounds, 5 clips, 7,62x54mm Russian
(+10xScope=5275$) accuracy/power/recoil: very high/high/medium to high info: Again Russian power, hehe. 7,62x54mm rounds do damage, 1 headshot-death, so aim well and take the 10xScope. This is one of my favourites, it's really good, powerful and reliable and the clip capacity is big. Here's some real-life info on it:
"The SVD is optimistically credited with a maximum effective range of 1,300m with the
PSO-1, and 800 meters with only iron sights. The PSO-1 has a 6-degree field of view and contains an integral, infrared detection aid along with an illuminated rangefinder reticle. Thus, the SVD is effective in daylight against point targets or at night against active infrared emitters, such as night driving aids and weapon sights.
The reticle's rangefinder is tied to the height of a standing man; however, many feel that at longer ranges, this is too easy to misinterpret. With the use of this rangefinder, the PSO-1 can then be adjusted by a 'ballistic drop calculator' (BDC) cam to match the trajectory of the 7.62x54mm cartridge out to 1,000m. Beyond 1,000m, the reticle has hash marks for aiming at 1,100, 1,200, and 1,300 meters."
Maxim Popenker said about this rifle: "The SVD was designed on Soviet Army request as a lightweigh, powerful and reliable semi-auto rifle, and remains in service for almost 40 years."
Accuracy International- Arctic Warfare 50, 7350$, 5+1 rounds, 6 clips, .50"BMG no upgrades accuracy/power/recoil: very high/very high/medium to high info: The Big Boss. This sniper rifle uses the largest and most powerful rounds- the
.50"BMG(12,7x99mm). It's heavy, accurate and extremely powerful. Anyway, aim for the head. A little expensive, though. Made in UK.
1.8 Inventory
1.8.1 Standard inventory
You can choose from 4 types of grenades- flashbang, smoke grenade, frag grenade and one very useful, gas grenade. Grenades are placed two in a slot. You can also buy some vision enhancements, like night vision(NV) and thermal vision(TV), I think TV is more useful in close range. Gas mask is also nice.
There are some special items, possessed only by certain characters, such as the LAW, in possess of the Commando and the C4, for the Demoman.
Well, let's see.
-Explosives
Flashbang, 250$, capacity per a slot: 2 info: This will blind your enemies, but be careful- it can blind you and your teammates, too. Always turn around when you throw it, then wait for the flash and after that go kill 'em.
Smoke grenade, 200$, capacity per slot: 2 info: This can be used for cover, but I don't buy it.
Frag grenade, 275$, capacity per slot: 2 info: Tear your opponents appart. Be careful not to be in the blast radius.
Gas grenade, 350$, capacity per slot: 2 info: Gas, which will make your enemies dizzy and affect their aiming. Pretty useful, but remember to buy a gas mask, too.
Remote C4 explosives, 625$, capacity per slot: 3 info: Plant them somewhere, hide some else where, wait for a victim, press the button.
A little low on power, I think.
Timed C4 explosives, 1025$, capacity per slot: 3 info: Plant them and run the hell away. Very powerful and useful on missions where you have to blow up targets. Try taking down walls with this.
-Vision enhancements
Night Vision, 450$ info: This item helps you see in pitch dark areas. Very nice. I often use it on the colombian mission.
Thermal Vision, 875$ info: Very useful vision enhancement. You will see everything in violet, except human beings- in yellow/red. Reminds me of Aliens Vs. Predator. But you can see any further than 50m. And a little expensive, but useful. Sometimes I mistake the direction with this, cause it's short-sighted.
1.8.2 Other equipment
Gas mask, 450$ info: This will prevent you from the gas effect. Why not take it?
LAW, 4655$ info: Extremely powerful rocket launcher. I never used it in missions, I only tried in training missions, but I have been told it has awful power! But you have to wait to align the target and prepare it to shoot. Very slow, but very powerful.
2. Characters
There are six main characters in GO: Demoman, Heavy Gunner, Commando, Medic, Recon,
Sniper. Each one of them has its own hidden abilities and different people prefer different characters. Let's see what have we got here.
2.1 Demoman starting money: 3500$ dying money: 1750$ money for 1 kill: 200$ money for blowing up an enemy: 100$ plant/defuse bomb: 75$
Primary weapon/Secondary weapon/Sidearm: Choose from: 1Grenade Launcher/4Shotguns/8Pistols 3 slots for grenades, medium to heavy armor info: Demomen must plant or defuse explosives. They have also to blow up certain targets with the GL and they are somewhat slow in combat, but have many explosives.
2.2 Heavy Gunner starting money: 4100$ dying money: 2050$ money for 1 kill: 300$ kill assist: 250$
Pri/Sec/Side: Choose from: 4Heavy MGs/4Shotguns/8Pistols 3 grenade slots, medium to heavy armor info: One of my favourite characters. Slow, but very well-protected and armed to the teeth. Used in close or medium range combat. A real cashman.
2.3 Commando starting money: 2300$ dying money: 1150$ money for 1 kill: 300$ kill assist: 250$
Pri/Sec/Side: 6assault rifles/6SMGs/8Pistols 2 grenade slots, medium to heavy armor info: Another favourite of mine. Many weapons, heavy armor, LAW. What more do I need?
Well, more money can always be welcome. He is a little slow, but... And he can carry only 2x2 grenades. But armed with an assault rifle, a SMG and a powerful pistol, hey, no one can resist his power. Used in medium range combat situations.
2.4 Medic starting money: 2300$ dying money: 1150$ money for 1 kill: 300$ kill assist: 250$ heal 1 teammate: 200$
Pri/Sec/Side: 6assault rifles/no secondary/8Pistols 1 grenade slot, as I can remember, low to medium armor info: This one is both nice and shitty. Cause he has to run around the level, looking for teammates, screaming "Medic!Medic!". What a job! But he can heal his own self, too, and that's why I like him. The assault rifles give him the power and he is very light and fast. Medium armor is a good deal. Only 1x2 grenades. Sorry. And no secondary.
2.5 Recon starting money: 1200$ dying money: 600$ money for 1 kill: 200$ kill assist: 150$ (with the Life-Sign Detector)
Pri/Sec/Side: 6SMGs/no sec/8Pistols 2 grenade slots, low to medium armor info: Playing as a Recon is fun, cause you have to use the Life-Sign Detector to find your enemies and this way you assist in their killing, which earns you money, so you can respawn as a Heavy Gunner and buy the BIG GUNS. Hehe. Recon is used in close quarters, also, he's very fast, but his armor sux. No secondary and only 2x2 grenades.
Recon Life-Sign Detector info:
Life-Sign Detector will help you find your teammates and the current mission waypoints.
It is a very powerful tool, if used properly. Here's some more hints on it. However,
I don't enjoy playing as a Recon because of the shitty armor and the low cash.
The Life-Sign Detector has 3 work modes. The first and the most useless can show you only your teammates and the mission waypoints. The second lets you notice some enemies, who are somewhat close to you. And the last one, my favourite, will help you detect enemies, situated a long distance away from you. Remember that the Life-Sign Detector, like any other electric tool, has limited battery endurance and needs to be recharged.
The energy will start getting lower and lower only when you enter the second and the third mode. When you switch back to the normal mode, it will recharge.
2.6 Sniper starting money: 3500$ dying money: 1750$ money for 1 kill: 200$ kill assist: 100$
Pri/Sec/Side: 4sniper rifles/no sec/8Pistols 1 grenade slot, low to medium armor info: The Sniper is used for long-range combat. He uses scoped sniper rifles, which aree very accurate. He is fast, not very well-protected and has only one slot for grenades and no secondary. If you like to camp, waiting for enemies to appear on your crosshair, you'll like the Sniper.
3. Money and special characters
In the hurry you may not notice, but the game gives you money for certain actions.
Below you can check a list, showing you how much money will you earn for completing different tasks.
Clear the level: 4000$
Lose the level: 3000$
Money for 1 kill: This one can be different, depending on what weapons you use (take a pistol!) and how many shots did the bastard need to die (aim for the head!) and how much health points did he have before you encountered him (fresh meat only, pls)!
Kill assist: 250$
Rescued hostage: 750$
Interact with a hostage for the first time: 150$
Hostage killed by a Special Forces player: -900$
Hostage killed by a terrorist player: -750$
Stay alive for 30 sec and you get 150$
3.1 Special characters
In multiplayer you can play with some different characters such as the VIP and the intelligence officer. Let's see what they can offer us.
VIP info: As a VIP you must not get killed. You may pick up weapons and kill enemies (opposite team members). The VIP gets money for killing an enemy, but the money is given to the team members, who have to prevent the VIP's assasination. opinion: I hate playing as a VIP.
Intelligence Officer info: As the officer, you won't get in the combat, but you'll have to provide combat
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Other files from this game:
- Global Operations trainer by System on 14/03/2006, 06:30
- Global Operations document by System on 14/03/2006, 06:30
Play all missions - Global Operations FAQ by System on 09/03/2006, 09:50
- Global Operations FAQ by System on 09/03/2006, 09:50






