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----=====GLOBAL OPERATIONS=====----
---====HINTS&TIPS====---
Nothing more or less than that
by Lubomir Mario Slavchev, 2002
lubo.s@mbox.bol.bg
pro_vince@abv.bg
advice: Don't laugh at the frequent use of "nice". I'm addicted to this word.
0. Contents
1. Basic Weapon&Inventory Hints&Tips&Info
1.1 Pistols
1.2 Sub-machine guns
1.3 Grenade Launchers
1.4 Shotguns
1.5 Heavy Machine Guns
1.6 Assault rifles
1.7 Sniper rifles
1.8 Inventory
1.8.1 Standard inventory
1.8.2 Other equipment
2. Characters
2.1 Demoman
2.2 Heavy Gunner
2.3 Commando
2.4 Medic
2.5 Recon
2.6 Sniper
3. Money and special characters
3.1 Special characters
4. Hints&Tips&Something else
5. About the author
6. Credits
1. Basic Weapon&Inventory Hints&Tips&Info:
1.1 Pistols:
Pistols are one-hand weapons, used mostly in close combat. In GO they are called
sidearms. I love pistols, because they are cheap and sometimes very effective. I love
playin this way: choose a heavy gunner, buy some kind of pistol, buy heavy armour, go
kill the bitches.
Note that all semi-auto pistols hold one additional round in the barrel. When you start
the game with a pistol with 10-round magazine, you'll notice your character pull and
then push the slide. This movement cocks a round in the breech. Now reload and you have
a brand-new 10-round magazine. All rounds are now 10 + 1 in the barrel. Get it? However
this doesn't work on the .44" revolver, cause it is a REVOLVER, they operate a way,
that doesn't let you cock a round.
OK, here are the pistols in GO.
Beretta M92F, 9x19mm, 15+1 rounds, semi-auto, 300$ + supressor=500$, 1 fire mode
accuracy/power/recoil/fire rate: high/medium/medium/medium (according to me, not to game)
tips: use this when you don't have much money. Aim to the chest and when you see the
enemy, plunk at least 10 shots, if you're for the head, shoot at least 3!
Glock 18C, 9x19mm, 19+1 rounds, full auto, 350$
(+extended clip=700$)(+tac light=425$)(total=775$), 2 fire modes: semi-auto and full auto
accuracy/power/recoil/fire rate: medium/medium/medium/high
tips: not too good, but good enough to take out 3 of them before you have to call a
medic. Nice full auto firing mode, but recoil is greater and accuracy is lower when
using it. The extended clip can hold 31 rounds. Nice.
Para Ordnance P14-45, .45"ACP, 14+1 rounds, semi-auto, 450$
(+supressor=650$)(+laser sight=750$)(total=950$), 1 fire mode
accuracy/power/recoil/fire rate: high/medium to high/medium/medium
tips: YO! This gun definitely rox! My favourite, cause I really like the Para series.
15 round from the massive .45"ACP is enough. Most of the time I find myself using this
gun and no other weapons. One or two headshots- death. Five chestshots- death. So what
more do you need? And one advice: RELOAD!
Heckler$Koch .45" USP, .45"ACP, 12+1 rounds, semi-auto, 500$
(+supressor=700$)(+tac light=575$)(total=775$), I guess only one fire mode
accuracy/power/recoil/fire rate: high/medium to high/medium/medium
tips: I don't use this very much. The clip is too small. This is the only reason. But
sometimes, if I'm with a Glock or Beretta, I drop it and take this one. It's good, but
I'd prefer the Para Ordnance.
Belgium FN FiveseveN, 5.7x28mm, 20+1 rounds, semi-auto, 575$, no upgrades, 1 fire mode
accuracy/power/recoil/fire rate: high/low/medium/high
tips: Very nice for close quarters when you need to plunk some 10 rounds to kill an
enemy. Headshots need from 2 to 5. Reload if you have less than 15 in the clip. Very
nice, but somewhat unpowerful for single shots and reminds me of Counter-Strike
zombies, screaming: "One-Six, One-Six!!!".
Sig Sauer SP2340, .357"SIG, 12+1 rounds, semi-auto, 600$,
(+tac light=675$), 1 fire mode
accuracy/power/recoil/fire rate: high/high/medium/medium
tips: One of my favourites. It uses the powerful .357"SIG rounds and holds 12+1 of
them. One .357" to the head almost always kills. I love this gun, but I still prefer
the Para. Cheaper.
Colt Anaconda .44"Magnum(11,176x33mm), six-shooter revolver, 750$
(+3xScope=1050$)
accuracy/power/recoil/fire rate: very high/very high/high/medium to low
tips: very useful if you don't have money for a sniper. VERY powerful due to the
massive .44" Magnum cartridge. But I don't buy it because of the six shots I have.
IMI Desert Eagle 50AE, .50"Action Express, 7+1 rounds, 975$, semi-auto, no upgrades,
1 fire mode
accuracy/power/recoil/fire rate: very high/very high/very high/medium to low
tips: Oh! The BIG gun... Only single shots with this, cause the recoil is really
STRONG! And it's very useful. One or two shots in the chest and the guy is over.
I REALLY LOVE THIS GUN! But I play better with the Para Ordnance, heh heh.
1.2 Sub-machine guns
There are six of them in Global Ops. I don't use SMGs very often, cause I'm a pistol
lover and they are kinda expensive. The only one that I like is the P90. SMGs are
not very powerful, but somewhat accurate weapons with high fire rate. If you know how
to use their fire modes, they will become your favourite weapons. Don't hold the
trigger until the whole clip goes. Aim carefully and then shoot up to 6 rounds in
series of 2 or 3, or just stick to the 3-round auto burst option. Aim for the neck or
for the head. And, just like pistols, SMGs can cock a round in the barrel.
Usually SMGs have at least two fire modes: full auto and single shot. Some like the
famous MP5 have the extremely useful 3-round auto burst option.
OK, here we go.
IMI Micro UZI, 9x19mm, 32+1 rounds, 4 clips, 750$, I guess two fire modes,
(+supressor=1050$)
accuracy/power/recoil: high/low/medium
info: I think this works only in close quarters. Aim well!
Heckler&Koch MP5K/PDW, 9x19mm, 30+1 rounds, 4 clips, 900$, 3 fire modes
(+3xScope=1250$)(+DoubleClip=1275$)(+supressor=1200$)(total=1925$)
accuracy/power/recoil: high/low to medium/low to medium
info: One of the best, if all upgrades used, this gun can be the best in the game. Use
the different fire modes wisely and no way you go wrong. Double Clip and 3xScope are
both very nice upgrades.
12S, 9x19mm, 20+1 rounds, 4 clips, 1100$, 2 or 3 fire modes?
(+tac light=1175$)(+3xScope=1475$)(+extended clip=1550$)(total=1950$)
accuracy/power/recoil: high/medium/medium to high
info: This is a decent SMG, but I'd prefer the MP5. However, extended clip is nice,
but... well, this gun sux.
Hechler&Koch .45" UMP, .45"ACP, 25+1 rounds, 4 clips, 1425$, 2 fire modes (I think?)
(+tac light=1500$)(+supressor=1625$)(+3xScope=1825$)(total=2100$)
accuracy/power/recoil: high/high/high
info: Don't shoot in continuosly! Recoil is high, but power is high, too. So the UMP45
is a very good weapon. Upgraded with scope it rox! W/o scope also useful. This gun is
definitely a perfect choice.
Heckler&Koch MP5/10, 10mm, 30+1 rounds, 4 clips, 1700$, 3 fire modes
(+tac light=1775$)(+3xScope=2150$)(+supressor=2000$)(total=2525$)
accuracy/power/recoil: high/high/medium to high
info: The best SMG! Similar to the 9x19mm version, but far more powerful. Scoped it
is a must-have! A bit expensive, but...
P90, 5,7x28mm, 50+1 rounds, 4 clips, 2275$, 2 fire modes I think
(+laser sight=2550$)(+supressor=2575$)(total=2850$)
accuracy/power/recoil: high/low to medium/medium to high
info: Too expensive, but very useful, I like it! 51 rounds cannot be ignored. And pity
it doesn't have a scope! P90 is one of my favourites, but I still prefer the MP5.
1.3 Grenade launchers
Grenade Launchers are used by Demomen to blow up people or equipment. Very powerful
and accurate, but somewhat slow and heavy. In GO, there's only one GL.
69A1, 3575$, 1 grenade in the breech, 6 grenades can be carried
info: It uses 40mmHE(High Explosive) grenades. The accuracy and the power is very
high, but the reload time is SLOW and this weapon is too bulky.
1.4 Shotguns
Shotguns are secondary weapons. They are useful in close or mid-range combat against not
very well protected enemies. This is for pump-action shotguns. The automatic shotguns
are far more powerful and fast-firing. They can kill almost everybody, if handled
right. Like pistols and SMGs, cock a round, then reload. Here's the deal.
Remington 870, 12 gauge Shotgun Shells (12 gaSS), can hold up to 6+1 shells, you
can carry up to 36 shells, 900$
(+tac light=975$)
accuracy/power/fire rate/reload time: medium/low to medium/low/very low
info: Nah! This sux! But in the hands of a master can do wonders. However, the
real-life version is much more reliable. But this one is SLOW!!!
Benelli M1, 12 gaSS, 5+1 shells, 30 shells, 1100$
(+tac light=1175$)
accuracy/power/fire rate/reload time: medium/medium/medium/low to medium
info: Another sucker here. If you aim for the head and you move quietly, this isn't
a bad choice. But in crowds, this really sux. Slow reload.
Franchi SPAS15, 12 gaSS, 6+1 shells in a clip, 6 clips, 1675$
no upgrades
accuracy/power/fire rate/reload time: medium/medium/medium to high/medium
info: Well, this is something useful. But the clip holds too little shells. Aim for the
chest or the head and shoot, shoot, shoot. Reload.
USAS12, 12 gaSS, 10+1 shells in a clip(20+1 upgraded), 6 clips, 3000$
(+drum clip=3875$)
accuracy/power/fire rate/reload time: medium/high/medium to high/medium to low
info: The best shotgun. USAS12 rox. Buy the drum-like magazine and go blast'em! Nice
fire rate and power. Definitely the leading shotgun.
Note: I hate shotguns. I take one from the battlefield only when my pistol has no ammo.
1.5 Heavy Machine Guns
Oohhh, yeahhh!!! They are my favourites, I LOVE THEM! You can kill, kill, kill! On the
last mission of the Special Forces I was trapped with the VIP in a room with 1 exit and
the bitches were coming to me. Every one damn terrorist was cut in half when he showed
on the door! I was shocked- NO ONE THREW A GRENADE IN THE ROOM TO KILL US! What's this?
Flat AI?
Anyway, Heavy MGs are to be used for supporting your team. They can hold up to 100
rounds and they need to be cocked. Some of them have more than one fire mode. Here are
the MGs...
M249SAW, 5,56x45mm NATO, 100+1 rounds, 3 belts, 3625$
(+200 round belt=4575$)
accuracy/power/recoil: high/low to medium/high
info: The basic one. Nothing special. Could be better, but it's cheap enough. Why not
buy it and try it? Small caliber.
96, 5,56x45mm, 100+1 rounds, 3 belts, 4250$
(+3xScope=4575$)(+200 round belt=5200$)(total=5525$)
accuracy/power/recoil: high/medium to high/medium to high
info: Very nice heavy MG! Scoped it's kinda unusual, but very good! However, I don't
like the small caliber.
Heckler&Koch 21E, 7,62x51mm, 100+1 rounds, 3 belts, 5600$
(+200 rounds belt=6550$)
accuracy/power/recoil: high/high/medium to high
info: The recoil is too high to aim well, so use single shots A LOT!!! A little
expensive maybe, but it's useful enough.
M240G, 7,62x51mm, 100+1 rounds, 3 belts, 6425$
no upgrades
accuracy/power/recoil: very high/very high/medium to low
info: Very accurate, very powerful, almost no recoil- what more do we need? A 200-round
belt could always come in handy, too, but... And no scope, but the massive 7,62x51mm
rounds can always persuade me to choose this one.
1.6 Assault Rifles
These weapons are to be used in mid-range or even close combat. They are powerful,
accurate and fast firing. They can cock a round in the barrel like all pistols, SMGs,
etc. Assault rifles are maybe the perfect multi-purpose weapons. However, they are
not too cheap.
Kalashnikov AK-47, 1975$, 30+1 rounds, 4 clips, 7,62x39mm, 2 fire modes
(+5xScope=2475$)
accuracy/power/recoil: high/high/medium
info: One of the best assault rifles, trust me! This is the Russian power. AK-47 is
cheap, powerful and with the scope... just perfect! Just buy it and try it!
Olympic Arms M4, 2500$, 30+1 rounds, 4 clips, 5,56x45mm, 2 fire modes
(+5xScope=3075$)(+supressor=2725$)(+100-round C-shaped magazine=4250$)(total=5050$)
accuracy/power/recoil: high/low to medium/medium
info: Oh, man, it's too expensive. Better buy the Kalashnikov! However, if you have
money, well... a 100-round clip is worth its money, but I hate 5,56x45mm NATO rounds.
FN FAL, 2800$, 20+1 rounds, 5 clips, 7,62x51mm, 2 fire modes? or 3?
---====HINTS&TIPS====---
Nothing more or less than that
by Lubomir Mario Slavchev, 2002
lubo.s@mbox.bol.bg
pro_vince@abv.bg
advice: Don't laugh at the frequent use of "nice". I'm addicted to this word.
0. Contents
1. Basic Weapon&Inventory Hints&Tips&Info
1.1 Pistols
1.2 Sub-machine guns
1.3 Grenade Launchers
1.4 Shotguns
1.5 Heavy Machine Guns
1.6 Assault rifles
1.7 Sniper rifles
1.8 Inventory
1.8.1 Standard inventory
1.8.2 Other equipment
2. Characters
2.1 Demoman
2.2 Heavy Gunner
2.3 Commando
2.4 Medic
2.5 Recon
2.6 Sniper
3. Money and special characters
3.1 Special characters
4. Hints&Tips&Something else
5. About the author
6. Credits
1. Basic Weapon&Inventory Hints&Tips&Info:
1.1 Pistols:
Pistols are one-hand weapons, used mostly in close combat. In GO they are called
sidearms. I love pistols, because they are cheap and sometimes very effective. I love
playin this way: choose a heavy gunner, buy some kind of pistol, buy heavy armour, go
kill the bitches.
Note that all semi-auto pistols hold one additional round in the barrel. When you start
the game with a pistol with 10-round magazine, you'll notice your character pull and
then push the slide. This movement cocks a round in the breech. Now reload and you have
a brand-new 10-round magazine. All rounds are now 10 + 1 in the barrel. Get it? However
this doesn't work on the .44" revolver, cause it is a REVOLVER, they operate a way,
that doesn't let you cock a round.
OK, here are the pistols in GO.
Beretta M92F, 9x19mm, 15+1 rounds, semi-auto, 300$ + supressor=500$, 1 fire mode
accuracy/power/recoil/fire rate: high/medium/medium/medium (according to me, not to game)
tips: use this when you don't have much money. Aim to the chest and when you see the
enemy, plunk at least 10 shots, if you're for the head, shoot at least 3!
Glock 18C, 9x19mm, 19+1 rounds, full auto, 350$
(+extended clip=700$)(+tac light=425$)(total=775$), 2 fire modes: semi-auto and full auto
accuracy/power/recoil/fire rate: medium/medium/medium/high
tips: not too good, but good enough to take out 3 of them before you have to call a
medic. Nice full auto firing mode, but recoil is greater and accuracy is lower when
using it. The extended clip can hold 31 rounds. Nice.
Para Ordnance P14-45, .45"ACP, 14+1 rounds, semi-auto, 450$
(+supressor=650$)(+laser sight=750$)(total=950$), 1 fire mode
accuracy/power/recoil/fire rate: high/medium to high/medium/medium
tips: YO! This gun definitely rox! My favourite, cause I really like the Para series.
15 round from the massive .45"ACP is enough. Most of the time I find myself using this
gun and no other weapons. One or two headshots- death. Five chestshots- death. So what
more do you need? And one advice: RELOAD!
Heckler$Koch .45" USP, .45"ACP, 12+1 rounds, semi-auto, 500$
(+supressor=700$)(+tac light=575$)(total=775$), I guess only one fire mode
accuracy/power/recoil/fire rate: high/medium to high/medium/medium
tips: I don't use this very much. The clip is too small. This is the only reason. But
sometimes, if I'm with a Glock or Beretta, I drop it and take this one. It's good, but
I'd prefer the Para Ordnance.
Belgium FN FiveseveN, 5.7x28mm, 20+1 rounds, semi-auto, 575$, no upgrades, 1 fire mode
accuracy/power/recoil/fire rate: high/low/medium/high
tips: Very nice for close quarters when you need to plunk some 10 rounds to kill an
enemy. Headshots need from 2 to 5. Reload if you have less than 15 in the clip. Very
nice, but somewhat unpowerful for single shots and reminds me of Counter-Strike
zombies, screaming: "One-Six, One-Six!!!".
Sig Sauer SP2340, .357"SIG, 12+1 rounds, semi-auto, 600$,
(+tac light=675$), 1 fire mode
accuracy/power/recoil/fire rate: high/high/medium/medium
tips: One of my favourites. It uses the powerful .357"SIG rounds and holds 12+1 of
them. One .357" to the head almost always kills. I love this gun, but I still prefer
the Para. Cheaper.
Colt Anaconda .44"Magnum(11,176x33mm), six-shooter revolver, 750$
(+3xScope=1050$)
accuracy/power/recoil/fire rate: very high/very high/high/medium to low
tips: very useful if you don't have money for a sniper. VERY powerful due to the
massive .44" Magnum cartridge. But I don't buy it because of the six shots I have.
IMI Desert Eagle 50AE, .50"Action Express, 7+1 rounds, 975$, semi-auto, no upgrades,
1 fire mode
accuracy/power/recoil/fire rate: very high/very high/very high/medium to low
tips: Oh! The BIG gun... Only single shots with this, cause the recoil is really
STRONG! And it's very useful. One or two shots in the chest and the guy is over.
I REALLY LOVE THIS GUN! But I play better with the Para Ordnance, heh heh.
1.2 Sub-machine guns
There are six of them in Global Ops. I don't use SMGs very often, cause I'm a pistol
lover and they are kinda expensive. The only one that I like is the P90. SMGs are
not very powerful, but somewhat accurate weapons with high fire rate. If you know how
to use their fire modes, they will become your favourite weapons. Don't hold the
trigger until the whole clip goes. Aim carefully and then shoot up to 6 rounds in
series of 2 or 3, or just stick to the 3-round auto burst option. Aim for the neck or
for the head. And, just like pistols, SMGs can cock a round in the barrel.
Usually SMGs have at least two fire modes: full auto and single shot. Some like the
famous MP5 have the extremely useful 3-round auto burst option.
OK, here we go.
IMI Micro UZI, 9x19mm, 32+1 rounds, 4 clips, 750$, I guess two fire modes,
(+supressor=1050$)
accuracy/power/recoil: high/low/medium
info: I think this works only in close quarters. Aim well!
Heckler&Koch MP5K/PDW, 9x19mm, 30+1 rounds, 4 clips, 900$, 3 fire modes
(+3xScope=1250$)(+DoubleClip=1275$)(+supressor=1200$)(total=1925$)
accuracy/power/recoil: high/low to medium/low to medium
info: One of the best, if all upgrades used, this gun can be the best in the game. Use
the different fire modes wisely and no way you go wrong. Double Clip and 3xScope are
both very nice upgrades.
12S, 9x19mm, 20+1 rounds, 4 clips, 1100$, 2 or 3 fire modes?
(+tac light=1175$)(+3xScope=1475$)(+extended clip=1550$)(total=1950$)
accuracy/power/recoil: high/medium/medium to high
info: This is a decent SMG, but I'd prefer the MP5. However, extended clip is nice,
but... well, this gun sux.
Hechler&Koch .45" UMP, .45"ACP, 25+1 rounds, 4 clips, 1425$, 2 fire modes (I think?)
(+tac light=1500$)(+supressor=1625$)(+3xScope=1825$)(total=2100$)
accuracy/power/recoil: high/high/high
info: Don't shoot in continuosly! Recoil is high, but power is high, too. So the UMP45
is a very good weapon. Upgraded with scope it rox! W/o scope also useful. This gun is
definitely a perfect choice.
Heckler&Koch MP5/10, 10mm, 30+1 rounds, 4 clips, 1700$, 3 fire modes
(+tac light=1775$)(+3xScope=2150$)(+supressor=2000$)(total=2525$)
accuracy/power/recoil: high/high/medium to high
info: The best SMG! Similar to the 9x19mm version, but far more powerful. Scoped it
is a must-have! A bit expensive, but...
P90, 5,7x28mm, 50+1 rounds, 4 clips, 2275$, 2 fire modes I think
(+laser sight=2550$)(+supressor=2575$)(total=2850$)
accuracy/power/recoil: high/low to medium/medium to high
info: Too expensive, but very useful, I like it! 51 rounds cannot be ignored. And pity
it doesn't have a scope! P90 is one of my favourites, but I still prefer the MP5.
1.3 Grenade launchers
Grenade Launchers are used by Demomen to blow up people or equipment. Very powerful
and accurate, but somewhat slow and heavy. In GO, there's only one GL.
69A1, 3575$, 1 grenade in the breech, 6 grenades can be carried
info: It uses 40mmHE(High Explosive) grenades. The accuracy and the power is very
high, but the reload time is SLOW and this weapon is too bulky.
1.4 Shotguns
Shotguns are secondary weapons. They are useful in close or mid-range combat against not
very well protected enemies. This is for pump-action shotguns. The automatic shotguns
are far more powerful and fast-firing. They can kill almost everybody, if handled
right. Like pistols and SMGs, cock a round, then reload. Here's the deal.
Remington 870, 12 gauge Shotgun Shells (12 gaSS), can hold up to 6+1 shells, you
can carry up to 36 shells, 900$
(+tac light=975$)
accuracy/power/fire rate/reload time: medium/low to medium/low/very low
info: Nah! This sux! But in the hands of a master can do wonders. However, the
real-life version is much more reliable. But this one is SLOW!!!
Benelli M1, 12 gaSS, 5+1 shells, 30 shells, 1100$
(+tac light=1175$)
accuracy/power/fire rate/reload time: medium/medium/medium/low to medium
info: Another sucker here. If you aim for the head and you move quietly, this isn't
a bad choice. But in crowds, this really sux. Slow reload.
Franchi SPAS15, 12 gaSS, 6+1 shells in a clip, 6 clips, 1675$
no upgrades
accuracy/power/fire rate/reload time: medium/medium/medium to high/medium
info: Well, this is something useful. But the clip holds too little shells. Aim for the
chest or the head and shoot, shoot, shoot. Reload.
USAS12, 12 gaSS, 10+1 shells in a clip(20+1 upgraded), 6 clips, 3000$
(+drum clip=3875$)
accuracy/power/fire rate/reload time: medium/high/medium to high/medium to low
info: The best shotgun. USAS12 rox. Buy the drum-like magazine and go blast'em! Nice
fire rate and power. Definitely the leading shotgun.
Note: I hate shotguns. I take one from the battlefield only when my pistol has no ammo.
1.5 Heavy Machine Guns
Oohhh, yeahhh!!! They are my favourites, I LOVE THEM! You can kill, kill, kill! On the
last mission of the Special Forces I was trapped with the VIP in a room with 1 exit and
the bitches were coming to me. Every one damn terrorist was cut in half when he showed
on the door! I was shocked- NO ONE THREW A GRENADE IN THE ROOM TO KILL US! What's this?
Flat AI?
Anyway, Heavy MGs are to be used for supporting your team. They can hold up to 100
rounds and they need to be cocked. Some of them have more than one fire mode. Here are
the MGs...
M249SAW, 5,56x45mm NATO, 100+1 rounds, 3 belts, 3625$
(+200 round belt=4575$)
accuracy/power/recoil: high/low to medium/high
info: The basic one. Nothing special. Could be better, but it's cheap enough. Why not
buy it and try it? Small caliber.
96, 5,56x45mm, 100+1 rounds, 3 belts, 4250$
(+3xScope=4575$)(+200 round belt=5200$)(total=5525$)
accuracy/power/recoil: high/medium to high/medium to high
info: Very nice heavy MG! Scoped it's kinda unusual, but very good! However, I don't
like the small caliber.
Heckler&Koch 21E, 7,62x51mm, 100+1 rounds, 3 belts, 5600$
(+200 rounds belt=6550$)
accuracy/power/recoil: high/high/medium to high
info: The recoil is too high to aim well, so use single shots A LOT!!! A little
expensive maybe, but it's useful enough.
M240G, 7,62x51mm, 100+1 rounds, 3 belts, 6425$
no upgrades
accuracy/power/recoil: very high/very high/medium to low
info: Very accurate, very powerful, almost no recoil- what more do we need? A 200-round
belt could always come in handy, too, but... And no scope, but the massive 7,62x51mm
rounds can always persuade me to choose this one.
1.6 Assault Rifles
These weapons are to be used in mid-range or even close combat. They are powerful,
accurate and fast firing. They can cock a round in the barrel like all pistols, SMGs,
etc. Assault rifles are maybe the perfect multi-purpose weapons. However, they are
not too cheap.
Kalashnikov AK-47, 1975$, 30+1 rounds, 4 clips, 7,62x39mm, 2 fire modes
(+5xScope=2475$)
accuracy/power/recoil: high/high/medium
info: One of the best assault rifles, trust me! This is the Russian power. AK-47 is
cheap, powerful and with the scope... just perfect! Just buy it and try it!
Olympic Arms M4, 2500$, 30+1 rounds, 4 clips, 5,56x45mm, 2 fire modes
(+5xScope=3075$)(+supressor=2725$)(+100-round C-shaped magazine=4250$)(total=5050$)
accuracy/power/recoil: high/low to medium/medium
info: Oh, man, it's too expensive. Better buy the Kalashnikov! However, if you have
money, well... a 100-round clip is worth its money, but I hate 5,56x45mm NATO rounds.
FN FAL, 2800$, 20+1 rounds, 5 clips, 7,62x51mm, 2 fire modes? or 3?
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Other files from this game:
- Global Operations trainer by System on 14/03/2006, 06:30
- Global Operations document by System on 14/03/2006, 06:30
Play all missions - Global Operations FAQ by System on 09/03/2006, 09:50
- Global Operations FAQ by System on 09/03/2006, 09:50






