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Submitted by System on 09/03/2006, 09:50. Print file.
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space, they become very formidable.
My favourite method is just charging into them while SLICK & HEAVY and driving them back until they hit a wall or get crushed and die.

"FAT HEADS":
Monster-like things with large heads which you can land and stay on. In open areas, these do not pose much of a threat, as they are slow. But backed into a wall or surrounded by them, it can get difficult. One hit takes 20 health, so you should be cautious. To defeat these, you need to snap it's head off, this can be done by landing on them while HEAVY, or flying sideways into their general head area seems to do the trick. If backed into a wall, the best method seems to be to let them get close, then get to head height and become
SLIPPY & STICKY, as they start to crush you into the wall, become HEAVY and you should push their head enough for it to break.
Dropping large platforms on them does the trick too :P.

As far as i have seen, ALL enemies cannot walk on SLICK bricks without instantly dying.

5. SECRETS & GLITCHES
---------------------
There are two kinds of secret in Gish , secret AREAS and secret LEVELS, or
"Warp Zones" as the game calls them. There are supposedly 4 secret levels ( 1 for each Stage except Stage 5), although I can only seem to find 3 of these
( No luck on Stage 4).
(Thanks to King PeaShy for the secret level locations, I wouldnt never of found them otherwise.)

There are also multiple secret areas  in almost every level, you know when you have found one because you wil hear a woman whisper "seecret" or an old man saying "Don't tell noone y'hear!"( I think thats what he says :-S).

I will indicate these on the Walkthrough as they come across, the problem is I have not found every secret area yet, so any contributions to ones i have misssed would  be great! People who do will recieve credit where credit is due.

(I will eventually add all secret areas in this section, I just have not got round to it yet ;-))

GLITCHES
--------
There is only one (sort of) glitch I have found,
If there is a one-up on a level, if you grab it, then die and redo the level, the 1-UP will reappear, so any level with a one-up, as long as you get it, you can't really loose a life on that level.

6. BOSSES
---------
Aahhh, the classic end-of-stage boss. All the times I've lost lives over these beasts.
Gish adopts the old-skool boss style, where only one method will kill them.
The bosses are as follows(names I have just made up, anyone who knows the real names , email me and i will credit you)

STAGE 1 BOSS: BLOB BROS.:
This should not cause too many problems, basically they are static and shoot
Blob enemies out, touch them and they will bite and cause major damage.
To Defeat them, just jump up high, and land on them while HEAVY, if fast enough, they will be crushed and die.

STAGE 2 BOSS: CHASER CHARLIE:
This guy can be a walkover or drive you crazy, You chave to navigate through
a Path in almost pitch-black, he can sort of float through walls, and if he hit you he does medium damage , he is also invincible. The hey to this level is speed, on any flat or down hill sections, become SLIPPY & HEAVY , this will alos break down any bricks that stand in the way, then if you start to go uphill, become STICKY, and rapidlly push it to help speed up. To defeat him, you need to flick the flick switch at the end of the level to open the roof and kill him, so you need to have a good lead by the time to reach the switch, so you can jump up and pull it down, once it's pulled you do not have to do anything. If he corners you into that wall, you dont really have a chance, unless u can speed through, under his legs then try and manuever around him to pull the switch, but your chance of doing that are slim.

STAGE 3 BOSS:VISERENS I (From Gishgame.com's Q&A with Edmund McMillien):
These bosses can drive you crazy, because you only get one chance to kill each of them, if you mess up, you have to start again. There are two of these, and both are invincible to anything you can do alone. They expell Blobs, and if you are at ground level with them, they can cause big damage by touching you. their hunch-like backs though, cause no damage to you and you cna stand and jump on them quite easily witohut worrying about taking damage. The only way to defeat these, is to drop the large blocks from the roof, directly onto them, they will not just walk into the hole so that will not suffice. To get them into postion, you need to stay on ground level, so that they walk over to you, kepp moving to one edge until the boss nearest to you is over the rock, then quickly jump onto his back (you can start to get the bounce going before so that you cna get on their back quicker) and once you are sure they are over the rock , start gaining height in your jump to reach the rock overhead, while you are on their back or on the rock they will not move. Once you can touch the rock overhead, use STICKY to grab the bottom of it. Now from here, you can either use STICKY & HEAVY from the bottom to weight down the rock and eventually break the ropes and pull it down, or my personal favourite method, where you slowy use STICKY to ease your wayr ound the side of the rock and onto the top. From ther u jus push HEAVY down and release once it's weighed down as much as it can, so eventually you end up rocking it up an down enough to break. This boss in my opinion, is the most annoying boss in the game, you'll be glad when you've got rid of it. (thanks to Calyth for this info) UPDATE: You can also can kill them by getting them onto a bit of unsupported floor, and then landing on them HEAVY, from as high as possible.

STAGE 4 BOSS: SLASHY STEVE:
This boss never seemed to cause me alot of trouble, but I think i have just been lucky, this guy again cannot be harmed by you, and can damage you at close quarters with his claws for medium damage, touching him also harms you.
The way to defeat this guy is to jump up and down and hit the rocks above the three pits hard enough to knock the large block down, and if u time it right, land on the boss and crush him. Unlike the earlier boss, you get three attempts to crush him, however, he is almsots as fast as you, so u have to be ready. To help you, at the other end of the tunnel on a raised plaform are three moveable bricks, these can be pushed infront of him so that he is slowed down. Which gives you time to break those bricks.

STAGE 5-5 BOSS: VISERENS II:
This boss is so simple, same setup as the first Viserens, but about 12 times easier. As soon as you can move, jump up onto the left(or right) platform and once one of the Viserens is in the tight section underneath the opening and closing door, push the button switch by going HEAVY, a dopr will coem down and kill one of them, to take the other one out, jump acrossonto the other side and go thorugh tht opening and shutting door (stay HEAVY to avoid dying) and fall down to ground level to lure it over. then once itz passed where the crusher is, climb the end wall and quickly get across to the opening and shutting door, and down to the switch, then as the last one walks through the crusher space, push the switch for it with HEAVY. This shouldn't cause any problems.


STAGE 5-6 BOSS:HERA:
Hera is an clone of Gish, with all the same techniques, although she will only use HEAVY and does not know how to jump. She will almsot always be HEAVY so it is impossible to crush her. She will crush you though, so if she does get on top of you, hold HEAVY to throw/stop her. To defeat her, you need to throw her in the lava. To get down to the lava, you need to do two things. Firstly, get to the right hand side of the raised platform and jump over to the wall and throw that switch. that will allow access to the lower level, now Hera at this time will probably be off the raised platform, just below the switch, get onto the raised platform and Hera will follow underneath and fall down. now move right so she goes as far right as she can, this to buy a bit of time so that you can go to the bottom left corner. There are two moveable bricks there. This is the tricky part- you need to get ooe of these onto the higher level. so move them quickly into a postion where u can throw one onto the higher level. Now at this point Hera will be riught next to you trying to crush you, so when she does, just before you actually get crushed, go HEAVY so that she is sent flying back, giving you time to try and throw one up again. EVENTUALLY you will get one up there, it doesnt matter which side.
Once one os up there, jump up there yourself and throw the brick onto the raised plaform, now if you are on the right move to the left, and u will see a gap and a small room-like thing in the top left corner. launch your brick into there, and check it is sitting on the button switch there. Now go back down to the bottom right and u will see a gap has opened up there into the lava, now try and get Hera to fly into it, and once she has died in the lava, go throguh the gap over to where Bera is caged up. And try to save her.
The ending depends on it! :-P
If you do manage to save her you will get the "Saved Girlfriend" Bonus at the end of the level, which is an immense 10 points! You also get a different ending, but I'll won't spoil that for you!

Have any better ways? Email me on the address at the bottom.

7. Walkthrough
--------------

*This walkthrough isn't too detailed yet, it will get more and more detailed as soon as i get time to go over the levels more throughly*

STAGE 1-1
---------
*SECRET AREA 1*
Right at the start, along the horixontal tunnel at the start, but before you go down the tube, go left hard, and when u just start toi go vertical hold
STICKY, and you should fly over the slick bricks and get to a bit u can hold onto, and 3 bricks shoudl fall away, go down here to reach Secret Area No.1
*SECRET AREA 1*

This level shouldn't cause any problems, but when you reach the lift, make sure you get:

*SECRET AREA 2*
When the lift reahces the bottom, one brick up form the floor on the right of the lift, are two discoloured bricks, these can be broken. You will need to get a run-up by going slighty left (be sure not to go too far otherwise the level will end) and runnign and then holding HEAVY just before you hit it, once it's broken, you will be able to go down to Secret Area No.2
*SECRET AREA 2*

STAGE 1-2
---------
You will meet a few new things on this level, namely water, boulders, and enemies(well , enemy). None cause to many problems, but when you reach the boulder, be sure not to knock, and use SLIPPY to go over the top, and then go down, use HEAVY to crash through the wall, and then go down into the hole for the boulder for:

*SECRET AREA 1*
If you are at the bottom of the small hole, hold SLIPPY, and push down to head down a secret tube into Secret Area No.1, to get out, head out of another tube on the right of the room
*SECRET AREA 1*

If you didn't take the secret path, you will end up in a room with one blob, he cna be killed by landing HEAVY on him , or bulldozing him into a side wall.
Use the flick switch to get to where you come out of Secret Area No. 1.
Break the large stone blockcade by running into it HEAVY and it will fall.
Be sure not miss:

*SECRET AREA 2*
Go to the right side of the (now fallen) stone, and you will see there is a small gap between the stone and the floor, use SLIPPY to wedge yourself in there, and then go HEAVY to push the rock over to the other side, this will let you go down into Secret Area No.2
*SECRET AREA 2*

Then just head right to end the level

STAGE 1-3
---------
This level you will come across spikes, you can land on these but you will loose your health quickly, before you go slippy down the tube, check:

*SECRET AREA 1*
From the start, hold HEAVY while you go SLIPPY down the tube, and as you come out, just slighty go left, you shoudl go intop the water, and crash through two breakable bricks into Secret Area No.1
*SECRET AREA 1*

When you come out of the water and head along the path, you will face some platforms on rope , now on the first platform you can either: a) Carry on this level
OR
b)Go to the first Secret Level

Search with Ctrl+ F to choose e.g Ctrl+F, then type "
b)Go to the first Secret Level" (sans-quotes) a) Carry on this level
Go along the platforms, if you go fast, you won't even need to jump, be sure to stop at the last suspended platform to get:

*SECRET AREA 2*
Fall off the last platform to the right to the right of the spikes, on a flat stone bit, this will cause a platform to fall from the roof just above you, back on the main path, use STICKY to crawl back up and jump up and use STICKY to get Secret Area No. 2
*SECRET AREA 2*

Then continue down the path to the exit.

b)Go to the first Secret Level
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