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Submitted by System on 09/03/2006, 09:50. Print file.
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Copyright 2004 Jack Nicoll

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FAQ/GUIDE

By Jack Nicoll A.K.A Subhuman2k

*Written in Courier New, so it may not look correct in other fonts*

VERSION 0.1

VERSION HISTORY

0.1 3/10/04
Started Typing!

0.7 3/10/04
All sections except the walk-thru complete!

0.701 5/10/04
Started Walk-thru

0.72 6/10/04
Finished Stage 1, 20% of walkthrough done!

CONTENTS

1.INTRO
-------------
2.CONTROLS & GENERAL TIPS
-------------
3.ITEMS
-------------
4."BAD GUYS"
-------------
5.SECRETS & GLITCHES
-------------
6.BOSSES
-------------
7.WALKTHROUGH(IN PROGRESS)
-------------
8.MULTIPLAYER & COLLECTION MODE
-------------
9.OUTRO
-------------

**THIS WAS WRITTEN FOR GISH VERSION 1.07**

1. INTRO
----------

Welcome to my first guide! I felt that Gish deserved a guide, as it could you
use one badly in some areas. So I decided to write this! But onwards to the
game. "Gish" is a basically a physics based platformer. It has 34 levels (and
few secret ones on top of that!) and a great multiplaeyer mode. It also has a
"collection" mode in which you have to collect all the amber within a time
limit. All of this combines into a great game and it's only 20.00 USD! (about
œ11-œ12 for us Brits)

See http://chroniclogic.com/ for more details!

If you can't find what you need help for in here, or you would like to
contribute to the FAQ (You will be given credit) you can email me at:
barret_wallace_is@hotmail.com

This guide be not be reproduced under any circumstances except for personal
and private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site(except ones stated below) or as a part of any public display is
strictly prohibited, and a violation of copyright.

Sites this guide can be seen on:
http://www.gamefaqs.com (Always most recent on here)
http://cheatcc.com
http://dlh.net

If found on any other site contact the email above.
If you would like this FAQ on your site, email me and I will add you to the
list.

2. CONTROLS & GENERAL TIPS
------------

Gish, being a physics-based engine, has some pretty cool things your little
blob of tar can do, which may seem uselsss on there own, but once you see how
you cna combine them and use them , you will see how usefull they are.
All Controls can be changed in the Options.

*Default* controls are as follows:

Up, Down, Left, Right - No brainer, Moves Gish around.
------------------------------------------------------
UP & DOWN are very essential for jumps (see general tips)

A - Makes Gish sticky
---------------------
Used for climing walls and ceilings, just hold it and then push the direction
key in the driection you want to go/climb.

Can also be used to carry objects such as enemies or bricks. This is dun by
sticking on to an object then just moving, the object should just get pulled
along with you.

S - Makes Gish Slippy
---------------------
Used for squeezing through small gaps, or getting through tight gaps.

More on this technique in the general tips.

D - Makes Gish Heavy & Solid
----------------------------

Used for breaking through certain walls, and to squash enemies.

Will also stop you from getting crushed.

SPACE - Makes Gish Jump
-----------------------
This doesn't do much unless u get the jumping technique right, see GENERAL TIPS
for more details.



GENERAL TIPS:
--------------

Jumping
-------
ALOT of people seem to have a problem with the jumping in Gish. this is due to
the fact it is a physics based engine, you need to put a bit of effort into
jumping.

Firstly hold DOWN down and u will see Gish gets pushed down slighty, push
SPACE as he is down and then hold up, then as you reach the top of the jump
let go of UP and then hold DOWN until u splat into the ground, then push SPACE
as you let go of DOWN and push UP, and continure until u reach the height you
need, it sounds complicated, but it will become second nature once u get
playing.

Watch out, sometimes you can land so fast you will take damage, if you think
this is going to happen, hold HEAVY just before u land so u take the fall with
that.

Technique combinations
----------------------
You can combine different techniques to get more techniques. There are some
which are more useful than others.

SLIPPY & HEAVY

Very useful, down hills it lets you get huge speeds. Also, if you are in a
thin tube, holding Heavy once you are travelling down will make u speed up.

Can be used as a sort of tackle, as any enemies in the way of you going at
speed while HEAVY won't stand much chance.(more on this in ENEMIES section)

SLIPPY & STICKY

This may seem like it will cancel itself out, but it needed for THROWING, see
THROWING below.


Throwing
--------
It is possbile to throw rocks and the small enemies, this is done by using
STICKY to get the object onto the top of Gish (or maybe slighty to one side
or the other to launch it in a direction) then going SLIPPY while still STICKY,
and the object(s) shoudl just sink into to Gish. While they are sunk, push
HEAVY while lettign go of STICKY and SLIPPY, the expansion of Gish should
force the object into the air, or onto a higher platform, this is sometimes
neeeded to push certain switches...

Fast Climbing
-------------
You can climb up walls quicker by tapping STICKY rapidly,

Ropes
-----
A few platforms or other thigns are held by eiether a metal chain or a rope.
If you jump up and down on the suspend object, and maybe land HEAVY as well,
the rope will eventually snap.
You can use this to you advantage or disadvantage in situations.

UNDERWATER
----------
Underwater affects the physics slighty, but it is still possible to do most
normal thigns, such as break thru walls, carry bricks etc. To go down, hold
HEAVY to stay at the same level, you need to be normal but hold DOWN. Anything
else, you just rise, unless your holding more than one brick, then you will
sink as well.

SPIKES
------
Spikes may look impassable, but you can actually stay on there for 2-3 seconds
before your life is totally sapped away.






3. ITEMS

There are a few items in Gish, they are as follows:

Small Amber - Small coin looking thing. Gives you 50 points

Medium Amber - Medium coin looking thing. Gives you 100 points

Large Amber - Large coin looking thing. Rare, but give you a nice 1000 points.

Tarballs - look like a mini Gish with no eyes, restores 10 health.

Extra Lives - Small Gish image, gives you an extra life. Very rare.

Bricks - These can be solid, moveable, or breakable. They can also be slick,
which slighty variate in colour and will not let you stick to. Breakable bricks
are normally a slighty different colour. Moveable ones sink in water but float
in lava.

Switches - These can be flick switches, or button switches. Flick switches can
be mvoed by pushing them one way or the other, they can also be moved back to
their orginal position if you wish. Buttom switches can be pressure-switches,
or just one time push buttons. Pressure switches require an enemy or brick on
top of them to stay on. A few even require extra weight to work.

Ropes - See GENERAL TIPS for the rope section.

Boulders & Blocks - Boulders can vary in size, and the larger ones can kill
you if they get on top of you. Blocks are like big bricks, and again, can
crush you, crushing can be avoided by holding HEAVY. A few walls can only be
broken open by boulders.

4. "BAD GUYS"
-------------

Throughout the game, you will meet 2 kinds of enemy.(not including bosses that
is) On each Stage they will look slightly differnt, but are still the same.
They two kinds are:

BLOBS:
Small, blob things, can be squashed or pushed off edges into lava, spikes etc.
Weak on their own or in small numbers, but alot of them, or in a confined
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