Jump to page:
Sponsors:
------------------------------------
OBJECTIVES: 1.Go through the second gateway with the RED LIGHT and rescue a
SMARTIE WORKER.
2.Return the SMARTIE to YAN.
This mission is a lot like the previous one (same objectives - different area). Again, go through the gateway with the red light. You will find yourself in an area with a pool in the middle of it. Take out the Reaper Guard on the tower to your right and kill the Rippers and the other Reaper Guard running about. You can swim in the pool to regain your health, if you need to.
Follow the road up the hill and carefully destroy the Reaper Barracks (preferably using your Hellfire Bow - it takes around 10 shots from it to destroy the Barracks). Kill all the Reaper Guards in the area and have a quick bath in the pond if you are low on health. Can you see that enormous building on the top of the hill? The Smartie you're looking for is located right in front of it. Go there and either walk close to it or use the Bubble Spell on it to capture it. Return to Yan to proceed to the next mision.
E.6.c.The Power of Turbo! [EPTU3]
------------------------------------
OBJECTIVES: 1.Go through the final gateway with the RED LIGHT and look for
YAN.
2.Kill all RAIKS along the way.
You now have the power to Turbo! Think of it as Delphi's equivalent of the
Jetpack. Simply target the place you want to go and press the right mouse button to get there. Now, to find Yan. Remember the enormous building on the top of the hill of the previous mission? Turbo or walk your way there and continue along the path leading on the top of the hills. After a few seconds, you should be able to spot a gateway and a Gift Shop. Hover over there, kill the Ripper guarding the area and grab the Sniper Bow and the new spells from the shop (the available spells are Cluster, Teleport and Shrink - description of each spell can be found in the section devoted to Sea Reaper equipment).
Once you are done, hover to the next small island, look carefully for the Raik located on the big island ahead and snipe at it. Raiks are generally really tough to kill, so don't be surprised if it takes 4-5 shots from your Sniper
Bow. Remember: The sword is also effective at close range. After you have killed the Raik, hover to the next island and snipe/hack the two Raiks that can be found on it. Keep in mind that you MUST kill all the Raiks to complete the mission. Head to the top of the hill, where a Smartie village, as well as
a Reaper Barracks building can be found. Destroy the Reaper Barracks for fun and kill all the Reaper Guards for the same reason, then talk to Yan. Mission accomplished!
E.6.d.Yan's Peace Mantra [EYPC4]
-----------------------------------
OBJECTIVES: Kill all the REAPER GUARDS attacking YAN'S HOUSE.
The objective is simple: Kill everything. Head back to the Gift Shop (it's two islands away from your position in the beginning of this mission). The island close to the Gift Shop privides an excellent sniping point. You can either finish the mission by hovering down to Yan's house and hacking everyone up, or by sniping at them from any of the surrounding hilltops. If you decide to snipe instead of hack (a wise choice, if you want my opinion), simply utilize your Sniper Bow and kill the nine Reaper Guards (one of them carries a missile launcher). It shouldn't take more than two shots to kill each Reaper (or one of you aim for the head) and you can always replenish your ammo by entering the Gift Shop nearby. The mission will automatically end once you kill the last Reaper Guard.
------------------------------------------------------------------------------
- E.7.Delphi's Story 2: The Lost Reaperski [ETLR0] -
------------------------------------------------------------------------------
E.7.a.Army Barraks Onslaught [EABO1]
---------------------------------------
OBJECTIVES: 1.Gather SMARTIES and VIMP SOULS.
2.BUILD A BASE.
3.Destroy the ARMY BARRACKS with your TORNADO SPELL.
This is the first of Delphi's base-building missions (Yeah, that's right, there's more, people!). The area is the typical base area: closed on the four corners, with some buildings ready at the beginning of the mission. These buildings are the Build Base Platform (exactly the same as that of the Mecc campaign) and the Persuader. Delphi also uses Smarties to build her base, but she does not kill Vimps for their meat. She kills them for souls. There is a limit of souls Delphi can "carry" and that is represented by a bar in the middle of the spell selection menu (the one on the lower left corner of the screen). When the bar reaches the top, Delphi will not be able to carry any more souls. That is when the Persuader comes in. The Persuader is where Delphi stores the collected souls. To deposit souls, simply stand on the pad in front of the Persuader. The Smarties will then sit on the Persuader and will be made to obey to any commands (you will be able to control them and order them to build). Note that souls can also be obtained from dead Reaper Guards, but obviously not from constructs. As you can see, gathering souls is not that difficult in Delphi's Base-Building missions. Simply kill a few Vimps at the beginning of the stage, and then keep killing enemies and, occasionally, some more Vimps.
Your base is close to two small Smartie settlements. One is located almost next to the base. You can get there by exiting the base through the front gate (the one opposite to the "sea gate") and look to your left. The Smartie village is 2-3 seconds of flight away. This base can provide you with Smarties and Vimps, as you can spot a group of Vimps running around merrily close to the Smartie village. The second Smartie village is right ahead of you, when exiting throught the front gate of your base.
The same rules apply to this mission, as they do in the Mecc Base-building missions:
1. You MUST build ALL available structures in order to build a Party House.
2. The Tornado spell only becomes available after building a Party House.
3. You lose if the enemy kidnaps Yan and takes hime to his base.
4. You must follow the "gather souls - deposit souls - build - defend" circle.
The buildings you MUST build in order to gain access to the Party House are:
+ A Spell School / Shield Generator
+ All Force Fields (Forcefield 1 A, B, C and D)
+ All Upgraded Force Fields (Forcefield 2 A, B, C and D)
+ Spell Shop 1 / Spell Shop 2
+ Command Center
Once the Party House is built, you will be able to build cool new buildings such as (number indicates how many such structures are available):
- Cloaked Tower x3 (These towers provide great sniping spots.)
- Mini-Spell Shop x 3 (Not as many weapons and spells as a Gift Shop 2, but quite useful nonetheless.)
- Pier x1 (Must be built in deep water, away from land. Once built, it grants access to a Reaperski and some power-ups such as Turbo packs and normal and homing missiles.)
- Portal x2 (Two connected portals. Build them and you will be able to enter through the one and exit through the other.)
- Hellfire Turret x5 (Helps keep Reaper Guards and Rippers away. Build just outside the gates for maximum efficiency.)
- Screamer SAM x5 (Really effective against flying Reapers. Build them on a high spot, preferably on the hills surrounding your base.)
- Sea Monster x1 (see below)
** NOTE ON THE SEA MONSTER ** : The Sea Monster is more of a spell rather than a building, although it can be accessed only through the Party House.
To summon the Sea Monster, choose it from the Party House menu as you would any other building and then activate the power pressing the Drop
Party House Smartie button. After that, you will watch a small cutscene showing the Sea Monster emerge from the sea and once that is finished a counter will begin to count down to zero. In this time, you must reach the spot you want the Monster to attack (should be close to some Sea Reapers) and when the counter reaches zero, the Monster will launch a fireball towards that location. You should probably head away from that direction, because getting caught in the fire will not be any fun. do not worry about your location on the island while trying to determine a spot, because the Sea Monster can reach any spot, however far from the sea.
To build these structures, enter the Party House the same way you would enter a Gift Shop and assign the job to a Smartie by left clicking on the structure you want to build, then left clicking on the Smartie. When you are outside the Party House, with the Smartie on your back, go to the location where you want the structure built and press the "Drop Party House Smartie" button ("X" by default). The structure will be built immediately and you will have to return the Smartie to the Party House.
Once the Party House is ready, the Tornado Spell will become available in the Spell Shop 2. You are now ready to destroy the Barracks. The location of the building is marked on your map. In case you don't want to check the map for some weird reason, the building is located beyond the Smartie village that is closest to your base. Simply keep heading towards the mountains and you should spot it sooner or later. Alternatively, go to the Smartie settlement that is located ahead of your base and move left, following the mountain range until you find the Barracks.
For those of you who want a strategic approach on how to finish this mission, you can follow a similar course of action as the one suggested in section E.5.b (the last mission of the Mecc Campaign). First of all, equip
Delphi with the heaviest bows (Sniper Bow, Power-Up Bow and Screamer Bow are fine) and a selection of spells including the TORNADO SPELL. After that, walk into the Party House and order a Smartie to build a Portal. Build that in a spot you have access to, preferably somewhere inside your base, and return to the Party House. Order yet another Smartie to build a Portal. Next move to the
Reaper Barracks and find the hill with the Smartie House on top of it (it's right in front of the Barracks). Build the Portal there. You can now return to the Party House in case you need healing or spells, although you shouldn't need any. For the extra cautious players, I suggest building a Mini-Spell Shop on the hill, although it will probably prove unecessary. Once you feel ready, move closer to the Reaper Barracks and cast the Tornado Spell. It might take you a couple of attempts before finding the right spot, but you will eventually destroy the building and move on to the next mission.
E.7.b.The Reaperski! [ERPS2]
-------------------------------
OBJECTIVES: Find the enemy REAPERSKI... and steal it!
Walk through the gateway with the red light (it's right behind the Army
Barracks you destroyed in the previous mission) and follow the path through the mountains. After a while, you should reach a clearing. Right in front of you is located a sort of trap: a large pit containing two large Rippers with a ceiling made of metal and spikes. Try not to fall inside, but don't worry if you do, because you can easily hover up again by targeting the ground close to the surface and hovering up there. Just left of the pit is yet another area.
That is where the Reaperski is located. Enter the Gift Shop if you are in need of spells, health, weapons or other items and, once ready go down and kill all
Reaper Guards, destroy the Reaper Barracks and the turrets and then head for the Reaperski. You can use the Reaperski by simply walking up to it, pretty much like you use a Gyrocopter. Alternatively, you could simply head for the
Reaperski without killing anyone. A much easier, faster and stealthier method.
E.7.c.The Reaperski Escape! [ERPE3]
--------------------------------------
OBJECTIVES: Break through ICE WALLS in order to escape the enemy base on your stolen REAPERSKI!
Time to learn how to pilot your brand-new Reaperski: You can move around by using the "W", "S", "A" and "D" keys. "A" is the throttle, "S" is the breaks and "A" and "D" move the Reaperski left and right respectively (all using the default key configuration). You can also use the mouse to steer the Reaperski, but it is something I do not recommend. While roaming the seas of the Island, you will come across three different kinds of power-ups floating across the water surface. These power-ups are the Missile Pack, the Homing Missile Pack and the Turbo Pack. These power-ups appear in your weapon slots. You can change between the normal Missiles and the Homing Missiles by pressing the "Q" button and you can fire using the Left Mouse button (again using the default key configuration). The mouse is used for targeting and that is why I don't recommend using it for steering. As for the final power-up, the Turbo Pack, it is not directly accessible (that means you cannot select it using the "Q" button), but you can use it by pressing the Left Mouse button to get an extra boost of speed (something like the Nitro of the Jetpack). All three power-ups come in quantities of five. Also remember that while you are on the Reaperski the health bar indicates the health of the Reaperski and not Delphi's.
After that quick lesson on Reaperskis, let's concentrate on the mission at hand. The path you have to follow is simple. There is no way of getting lost or following a different path, so I will not describe the way you must go.
Keep following the sea path through the mountains until you come across the first Ice Wall blocking your way. You should be able to spot a Turbo Pack lying right in front of it. Iteresting, eh? To break through this Ice Wall, pick up the Turbo Pack as you go and immediately after taking it (you should be EXTREMELY close to the wall by now) push the Turbo button (Right Mouse button by default). Continue following the path and picking up power-ups along the way (one Missile Pack and some Turbo Packs) until you come across the next
Ice Wall. At this point you should have some missiles and some turbo shots left, so either turbo through the wall or blast it. Again, continue following the path until you reach a big, open area. In this area you can find Reaper
Barracks and lots of Guards, but don't bother destroying them unless you are
THAT hungry for blood. Go round the central island and find the platform rising towards yet another Ice Wall. On this platform there is a Turbo Pack.
To get through this wall, you will need coordination (and possibly more than
OBJECTIVES: 1.Go through the second gateway with the RED LIGHT and rescue a
SMARTIE WORKER.
2.Return the SMARTIE to YAN.
This mission is a lot like the previous one (same objectives - different area). Again, go through the gateway with the red light. You will find yourself in an area with a pool in the middle of it. Take out the Reaper Guard on the tower to your right and kill the Rippers and the other Reaper Guard running about. You can swim in the pool to regain your health, if you need to.
Follow the road up the hill and carefully destroy the Reaper Barracks (preferably using your Hellfire Bow - it takes around 10 shots from it to destroy the Barracks). Kill all the Reaper Guards in the area and have a quick bath in the pond if you are low on health. Can you see that enormous building on the top of the hill? The Smartie you're looking for is located right in front of it. Go there and either walk close to it or use the Bubble Spell on it to capture it. Return to Yan to proceed to the next mision.
E.6.c.The Power of Turbo! [EPTU3]
------------------------------------
OBJECTIVES: 1.Go through the final gateway with the RED LIGHT and look for
YAN.
2.Kill all RAIKS along the way.
You now have the power to Turbo! Think of it as Delphi's equivalent of the
Jetpack. Simply target the place you want to go and press the right mouse button to get there. Now, to find Yan. Remember the enormous building on the top of the hill of the previous mission? Turbo or walk your way there and continue along the path leading on the top of the hills. After a few seconds, you should be able to spot a gateway and a Gift Shop. Hover over there, kill the Ripper guarding the area and grab the Sniper Bow and the new spells from the shop (the available spells are Cluster, Teleport and Shrink - description of each spell can be found in the section devoted to Sea Reaper equipment).
Once you are done, hover to the next small island, look carefully for the Raik located on the big island ahead and snipe at it. Raiks are generally really tough to kill, so don't be surprised if it takes 4-5 shots from your Sniper
Bow. Remember: The sword is also effective at close range. After you have killed the Raik, hover to the next island and snipe/hack the two Raiks that can be found on it. Keep in mind that you MUST kill all the Raiks to complete the mission. Head to the top of the hill, where a Smartie village, as well as
a Reaper Barracks building can be found. Destroy the Reaper Barracks for fun and kill all the Reaper Guards for the same reason, then talk to Yan. Mission accomplished!
E.6.d.Yan's Peace Mantra [EYPC4]
-----------------------------------
OBJECTIVES: Kill all the REAPER GUARDS attacking YAN'S HOUSE.
The objective is simple: Kill everything. Head back to the Gift Shop (it's two islands away from your position in the beginning of this mission). The island close to the Gift Shop privides an excellent sniping point. You can either finish the mission by hovering down to Yan's house and hacking everyone up, or by sniping at them from any of the surrounding hilltops. If you decide to snipe instead of hack (a wise choice, if you want my opinion), simply utilize your Sniper Bow and kill the nine Reaper Guards (one of them carries a missile launcher). It shouldn't take more than two shots to kill each Reaper (or one of you aim for the head) and you can always replenish your ammo by entering the Gift Shop nearby. The mission will automatically end once you kill the last Reaper Guard.
------------------------------------------------------------------------------
- E.7.Delphi's Story 2: The Lost Reaperski [ETLR0] -
------------------------------------------------------------------------------
E.7.a.Army Barraks Onslaught [EABO1]
---------------------------------------
OBJECTIVES: 1.Gather SMARTIES and VIMP SOULS.
2.BUILD A BASE.
3.Destroy the ARMY BARRACKS with your TORNADO SPELL.
This is the first of Delphi's base-building missions (Yeah, that's right, there's more, people!). The area is the typical base area: closed on the four corners, with some buildings ready at the beginning of the mission. These buildings are the Build Base Platform (exactly the same as that of the Mecc campaign) and the Persuader. Delphi also uses Smarties to build her base, but she does not kill Vimps for their meat. She kills them for souls. There is a limit of souls Delphi can "carry" and that is represented by a bar in the middle of the spell selection menu (the one on the lower left corner of the screen). When the bar reaches the top, Delphi will not be able to carry any more souls. That is when the Persuader comes in. The Persuader is where Delphi stores the collected souls. To deposit souls, simply stand on the pad in front of the Persuader. The Smarties will then sit on the Persuader and will be made to obey to any commands (you will be able to control them and order them to build). Note that souls can also be obtained from dead Reaper Guards, but obviously not from constructs. As you can see, gathering souls is not that difficult in Delphi's Base-Building missions. Simply kill a few Vimps at the beginning of the stage, and then keep killing enemies and, occasionally, some more Vimps.
Your base is close to two small Smartie settlements. One is located almost next to the base. You can get there by exiting the base through the front gate (the one opposite to the "sea gate") and look to your left. The Smartie village is 2-3 seconds of flight away. This base can provide you with Smarties and Vimps, as you can spot a group of Vimps running around merrily close to the Smartie village. The second Smartie village is right ahead of you, when exiting throught the front gate of your base.
The same rules apply to this mission, as they do in the Mecc Base-building missions:
1. You MUST build ALL available structures in order to build a Party House.
2. The Tornado spell only becomes available after building a Party House.
3. You lose if the enemy kidnaps Yan and takes hime to his base.
4. You must follow the "gather souls - deposit souls - build - defend" circle.
The buildings you MUST build in order to gain access to the Party House are:
+ A Spell School / Shield Generator
+ All Force Fields (Forcefield 1 A, B, C and D)
+ All Upgraded Force Fields (Forcefield 2 A, B, C and D)
+ Spell Shop 1 / Spell Shop 2
+ Command Center
Once the Party House is built, you will be able to build cool new buildings such as (number indicates how many such structures are available):
- Cloaked Tower x3 (These towers provide great sniping spots.)
- Mini-Spell Shop x 3 (Not as many weapons and spells as a Gift Shop 2, but quite useful nonetheless.)
- Pier x1 (Must be built in deep water, away from land. Once built, it grants access to a Reaperski and some power-ups such as Turbo packs and normal and homing missiles.)
- Portal x2 (Two connected portals. Build them and you will be able to enter through the one and exit through the other.)
- Hellfire Turret x5 (Helps keep Reaper Guards and Rippers away. Build just outside the gates for maximum efficiency.)
- Screamer SAM x5 (Really effective against flying Reapers. Build them on a high spot, preferably on the hills surrounding your base.)
- Sea Monster x1 (see below)
** NOTE ON THE SEA MONSTER ** : The Sea Monster is more of a spell rather than a building, although it can be accessed only through the Party House.
To summon the Sea Monster, choose it from the Party House menu as you would any other building and then activate the power pressing the Drop
Party House Smartie button. After that, you will watch a small cutscene showing the Sea Monster emerge from the sea and once that is finished a counter will begin to count down to zero. In this time, you must reach the spot you want the Monster to attack (should be close to some Sea Reapers) and when the counter reaches zero, the Monster will launch a fireball towards that location. You should probably head away from that direction, because getting caught in the fire will not be any fun. do not worry about your location on the island while trying to determine a spot, because the Sea Monster can reach any spot, however far from the sea.
To build these structures, enter the Party House the same way you would enter a Gift Shop and assign the job to a Smartie by left clicking on the structure you want to build, then left clicking on the Smartie. When you are outside the Party House, with the Smartie on your back, go to the location where you want the structure built and press the "Drop Party House Smartie" button ("X" by default). The structure will be built immediately and you will have to return the Smartie to the Party House.
Once the Party House is ready, the Tornado Spell will become available in the Spell Shop 2. You are now ready to destroy the Barracks. The location of the building is marked on your map. In case you don't want to check the map for some weird reason, the building is located beyond the Smartie village that is closest to your base. Simply keep heading towards the mountains and you should spot it sooner or later. Alternatively, go to the Smartie settlement that is located ahead of your base and move left, following the mountain range until you find the Barracks.
For those of you who want a strategic approach on how to finish this mission, you can follow a similar course of action as the one suggested in section E.5.b (the last mission of the Mecc Campaign). First of all, equip
Delphi with the heaviest bows (Sniper Bow, Power-Up Bow and Screamer Bow are fine) and a selection of spells including the TORNADO SPELL. After that, walk into the Party House and order a Smartie to build a Portal. Build that in a spot you have access to, preferably somewhere inside your base, and return to the Party House. Order yet another Smartie to build a Portal. Next move to the
Reaper Barracks and find the hill with the Smartie House on top of it (it's right in front of the Barracks). Build the Portal there. You can now return to the Party House in case you need healing or spells, although you shouldn't need any. For the extra cautious players, I suggest building a Mini-Spell Shop on the hill, although it will probably prove unecessary. Once you feel ready, move closer to the Reaper Barracks and cast the Tornado Spell. It might take you a couple of attempts before finding the right spot, but you will eventually destroy the building and move on to the next mission.
E.7.b.The Reaperski! [ERPS2]
-------------------------------
OBJECTIVES: Find the enemy REAPERSKI... and steal it!
Walk through the gateway with the red light (it's right behind the Army
Barracks you destroyed in the previous mission) and follow the path through the mountains. After a while, you should reach a clearing. Right in front of you is located a sort of trap: a large pit containing two large Rippers with a ceiling made of metal and spikes. Try not to fall inside, but don't worry if you do, because you can easily hover up again by targeting the ground close to the surface and hovering up there. Just left of the pit is yet another area.
That is where the Reaperski is located. Enter the Gift Shop if you are in need of spells, health, weapons or other items and, once ready go down and kill all
Reaper Guards, destroy the Reaper Barracks and the turrets and then head for the Reaperski. You can use the Reaperski by simply walking up to it, pretty much like you use a Gyrocopter. Alternatively, you could simply head for the
Reaperski without killing anyone. A much easier, faster and stealthier method.
E.7.c.The Reaperski Escape! [ERPE3]
--------------------------------------
OBJECTIVES: Break through ICE WALLS in order to escape the enemy base on your stolen REAPERSKI!
Time to learn how to pilot your brand-new Reaperski: You can move around by using the "W", "S", "A" and "D" keys. "A" is the throttle, "S" is the breaks and "A" and "D" move the Reaperski left and right respectively (all using the default key configuration). You can also use the mouse to steer the Reaperski, but it is something I do not recommend. While roaming the seas of the Island, you will come across three different kinds of power-ups floating across the water surface. These power-ups are the Missile Pack, the Homing Missile Pack and the Turbo Pack. These power-ups appear in your weapon slots. You can change between the normal Missiles and the Homing Missiles by pressing the "Q" button and you can fire using the Left Mouse button (again using the default key configuration). The mouse is used for targeting and that is why I don't recommend using it for steering. As for the final power-up, the Turbo Pack, it is not directly accessible (that means you cannot select it using the "Q" button), but you can use it by pressing the Left Mouse button to get an extra boost of speed (something like the Nitro of the Jetpack). All three power-ups come in quantities of five. Also remember that while you are on the Reaperski the health bar indicates the health of the Reaperski and not Delphi's.
After that quick lesson on Reaperskis, let's concentrate on the mission at hand. The path you have to follow is simple. There is no way of getting lost or following a different path, so I will not describe the way you must go.
Keep following the sea path through the mountains until you come across the first Ice Wall blocking your way. You should be able to spot a Turbo Pack lying right in front of it. Iteresting, eh? To break through this Ice Wall, pick up the Turbo Pack as you go and immediately after taking it (you should be EXTREMELY close to the wall by now) push the Turbo button (Right Mouse button by default). Continue following the path and picking up power-ups along the way (one Missile Pack and some Turbo Packs) until you come across the next
Ice Wall. At this point you should have some missiles and some turbo shots left, so either turbo through the wall or blast it. Again, continue following the path until you reach a big, open area. In this area you can find Reaper
Barracks and lots of Guards, but don't bother destroying them unless you are
THAT hungry for blood. Go round the central island and find the platform rising towards yet another Ice Wall. On this platform there is a Turbo Pack.
To get through this wall, you will need coordination (and possibly more than
Jump to page:
Sponsors:
Other files from this game:
- Giants: Citizen Kabuto document by System on 14/03/2006, 06:30
Game launcher - Giants: Citizen Kabuto trainer by System on 14/03/2006, 06:30
Invulnerability trainer - Giants: Citizen Kabuto savegame by System on 14/03/2006, 06:30
Access all levels - Giants: Citizen Kabuto FAQ by System on 09/03/2006, 09:50






