TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Giants: Citizen Kabuto » Giants: Citizen Kabuto FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14

Sponsors:

up, equip yourself with all your heavy weapons (I'd choose the Sniper Gun, the
Rocket Launcher and the RPG) and kill everything you can see from above the hill. Do not mind about the Reapers going around. Take out the Reapers on the tower, the Verms, the Turrets and the Rippers close to the prison building.
Once you are done, get a Pop-Up Bomb (it occupies the Jetpack Upgrade slot) and head down to the prison gates. Plant the bomb pushing the Shift button when you are right in front of the gates and GET OUTTA THERE! Watch the well made explosion effect and the video. (Alternatively, you can head down in the beginning of the mission and kill everything that moves, then return and get the Pop-Up Bomb. It's your choice.)


 ------------------------------------------------------------------------------
- E.4. Mecc Story 4: The Search for Timmy                            [ETST0] -
 ------------------------------------------------------------------------------

E.4.a. Torture Square    [ETTS1]
 --------------------------------

OBJECTIVES: Destroy the TORTURE SQUARE GATE with a POP-UP BOMB.

It appears that your visit to the Dick Whittington prison wasn't fruitless after all. You have a new toy in your possession: the Millenium Gun a.k.a. the biggest gun in the game! Try using that against groups of enemies or buildings and watch them getting blasted! Use the Millenium Gun on the two Ripper Husks.
They are positioned right in front of your starting position. Take your time to also destroy the turret so that ot doesn't keep firing at you and your buddies. Move towards the Gift Shop that can be found close to the turret and remember to fly low, because there are Homing Missile Launchers on the hills.
After stopping by at the Gift Shop carefully climb the hill behind it. There should be a turret there, which you can take out. Right on the opposite hill, there is another turret, which should also be blasted. After doing this, take a look down. You should be able to spot two more Ripper Husks and another positioned on the hill on the opposite site. Take everything out and fly to that hill. Notice the two Reaper Barracks and the guard towers ahead of you.
Blast everything up and carefully snipe the Raiks located in front of the gate on the far side of the level. Be extremely careful, as the Raiks possess magical abilities and are really hard to kill. After dealing with them, take the Pop-Up Bomb from the Gift Shop ahead and use it on the Torture Square Gate to complete this mission.


E.4.b. The Offspring!    [ETOF2]
 --------------------------------

OBJECTIVES: Destroy Kabuto's OFFSPRING by shooting at the WEAK SPOT on their stomachs.

Seems like Gordon and Bennet have messed things up. (R.I.P. Timmy) Time for
Baz to sort this mess out, then. The mission is simple: kill the offspring.
Start by ordering the Meccs to attack the Offsprings. This will keep the beasts busy and allow you to head to that conveniently positioned guard tower in front of your starting position and snipe at the Offspring. Three or four shots from the Sniper Gun should do the trick. If you prefer another approach to the matter, then head on to the pit where the Offsprings are playing happily and Machine Gun them. Remember that they cannot be harmed unless shot at their weak spot in their stomachs. If you decide to kill them from a close range, then look out for their spinning attack, which deals damage equal to almost half your health. Also keep an eye out for their other attack, the one that lauches a ball of green flame on you. It might be a good idea to keep the
Offspring focused on the Meccs, by ordering the Meccs to attack every few seconds, while you snipe at the Offspring.


E.4.c. Gordon & Bennet's Dilemma    [EGBD3]
 -------------------------------------------

OBJECTIVES: Fight your way to the FORTRESS and find GORDON and BENNET.

If you check the map at the beginning of this mission, you will see that the place you are heading is on another island and that the sea that sepparates the two stripes of land is too big for you to cross using your
Jetpack. That is why you will have to visit the Gift Shop next to Borjoyzzee and grab the Jetpack Upgrade. What you have to do next is to head over to the island closest to the one you are on (not the one with the Fortress on it).
Once there, take out the sniper in the tower in front of you and then climb the hill and take out the four Ripper Husks. Once you are done with this hard works, fly to the farthest side of the island and take out the turret that launches homing missiles, as well as the sniper on the tower. Then carefully make your way to the next island (better snipe at those turrets and the sniper before setting foot on it) and visit the Gift Shop, if you need health. Then do the hard work of destroying the remaining turrets (which are not few) and the Reaper Guards (again, not few of them) and head towards the Fortress. You should check for any remaining turrets along the perimeter of the Fortress and head towards that platform that you can see jutting out of the main building.
You can go there more easily by flying from the top of the hill right in front of the platform. Walk inside the Fortress and the mission is finished.

A different way to end this mission without wasting a single bullet: At the beginning of the mission take the Jetpack Upgrade and head straight to the island with the Fortress on it (simply fly towards the Fortress). You will fall into the sea, but swim around until your Jetpack recharges and fly again.
Once on the island, evade any homing missiles coming your way and head straight to the platform of the Fortress. You have just finished the mission without firing once!


 ------------------------------------------------------------------------------
- E.5. Mecc Story 5: The Battle                                      [ETBT0] -
 ------------------------------------------------------------------------------

E.5.a. The Charger    [ETCR1]
 -----------------------------

OBJECTIVES: Kill the CHARGER to secure your Base Building Area.

Quite a simple ojective. You start just outside the area where the Charger is. Ignore it for the moment and concentrate on the Rippers. Kill the stupid creatures with some help from your buddies who are now four and then turn to the Charger itself. Set the Meccs on it and position yourself in the middle of the area. Wait until it stops running and starts charging (it'll stop running in circles and it'll move to the center of the area) and move so that you intercept its course. Move backwards (you don't want it close to you) waiting for it to open its mouth and, once open, shoot inside it. If you happen to have a Missile Launcher on you, it only takes two shots from it. It takes two or three shots from the Sniper Gun and many shots from the Handgun. Kill the beast and get ready for some base building.


E.5.b. The Battle!    [ETBE2]
 -----------------------------

OBJECTIVES: 1.Gather SMARTIES and VIMP MEAT.
2.BUILD A BASE.
3.Use the POP-UP BOMB that your Smarties create for you to destroy the enemy ARMY BARRACKS.

This is it! The last mission of the Mecc campaign. Not a hard one, though.
Let's start by getting an overview of the area. You begin in the middle of the area where the Charger used to be. This will be the area where your base will be built. As you can see, it is open on four sides. The Pub, the house next to which stands Borjoyzzee, is where you'll be bringing your Smarties. Start by going to the direction opposite of the Pub. You should cross a gate and find
'Joyzzee's robot next to his boat. Continue left and after a few seconds, you will find yourself in a Smartie village. Kill the Reaper sniper and the
Rippers, move close to a Smartie (thus allowing him to latch on your back) and return to the base. Walk over the Smartie pad and you should see a video about
Vimps. Go back to the Smartie village, grab another Smartie and kill the four
Vimps roaming the area to get 12 pieces of Vimp meat.

Go back to the base and "deposit" the meat and the Smartie. Now go to the
Build pad (located further from the Pub) and start creating a building (you will eventually have to create everything to successfully complete the mission), preferably walls. Repeat the Smartie-Vimp gathering process until you see the video that shows the robot warning you for an upcoming Reaper attack. Place the Meccs in the front gate (or the opening opposite the one with the boat) and kill any Reapers you can see. Be warned that if you allow the Reapers to enter the base they will not only destroy the buildings, but they will also kidnap Borjoyzzee (you will hear a message telling you so). In case that happens, you must quickly find the Reaper who has Borjoyzzee, kill him and get the old Smartie back to the base. After successfully countering the Reaper attack, you should go for more Smarties and Vimp meat. You can have up to ten Smarties in your base, but I suggest that you only have four (they are more than enough, because no building requires more than four Smarties to build). Keep an eye out for those flying Reapers. They launch rockets at you and your buildings. Use the Proximity Missile Launcher against them and order an attack by the rest of the Meccs.

Continue building (preferably the shield generator first and then wood and stone walls) until you run out of Vimp meat. Time to look for another place where Vimps can be found. Exit your base through the front gate and keep moving forward along the shoreline. After a few seconds, you will be able to see a Smartie village in the distance. Exactly to the right of the village, there is a place where Vimps are running happily. Snipe at the turrets on the nearby hills (you are getting closer to the enemy base now), kill any Rippers you may encounter, then grab a Smartie and kill seven Vimps to get the maximum of 20 pieces of Vimp meat you can carry. Return to the base and continue building. You should now have four Smarties, so keep supplying them with Vimp meat and keep countering enemy attacks until you can build the Party House (it appears as a building with a question mark in front of it in the Build pad).
Just keep in mind that you need to have built the following buildings in order to gain access to the Party House:

+  A Workshop / Shield Generator
+  All Wood Walls (A, B, C and D)
+  All Stone Walls (A, B, C and D)
+  Gift Shop 1 / Gift Shop 2
+  Command Center

Once the Party House is built, you will be able to build cool new structures such as (number indicates how many such structures are available):

- Tower x3 (Nice sniping spots, can even be built while flying.)
- Mini-Shop x 3 (Not as many weapons as a Gift Shop 2, but important nonetheless.)
- Gyrocopter Pad x1 (Grants access to a Gyrocopter! I would build this one as high from the ground as possible.)
- Mine Shaft x2 (Two connected mine shafts. Build them and you will be able to enter through the one and exit through the other.)
- Bulldog Turret x4 (Helps keep Reaper Guards and Rippers away. Build just outside the gates for maximum efficiency.)
- SAM Turret x5 (Really effective against flying Reapers. Build them on a high spot, preferably on the hills surrounding your base.)

To build these structures, enter the Party House the same way you would enter a Gift Shop and assign the job to a Smartie by left clicking on the structure you want to build, then left clicking on the Smartie. When you are outside the Party House, with the Smartie on your back, go to the location where you want the structure built and press the "Drop Party House Smartie" button ("X" by default). The structure will be built immediately and you will have to return the Smartie to the Party House.

Once the Party House is ready, the Pop-Up Bomb will become available in the
Gift Shop 2. Here's a nice way of beating the mission: First of all, arm yourself with the heaviest weapons you have (Millenium Gun, Proximity Missile
Launcher - or Homing Missile Launcher - and Missile Launcher - or Sniper Gun - will do). Secondly, build a mine shaft somewhere safe, inside your base for example, and another as close to the enemy base as you can get. There is a hill on the right side of the enemy base ideal for this. Once the shafts are built, build a Mini-Shop next to the shaft located closer to the enemy base.
After that, go to the enemy base and start destroying everything (turrets,
Reaper Guards and Reaper Barracks). Once the area is clear, pass through the shaft, go to your base and pick up the Pop-Up Bomb. Go back through the shaft to the enemy base and head towards the huge building. (You guessed right! This is the Army Barracks!) Place the bomb in the middle of the building and make a run for it. Watch the building explode and take a break, because you have just completed the Mecc campaign!


 ------------------------------------------------------------------------------
E.6.Delphi's Story 1: Yan, the Samurai Smartie                       [EYSS0] -
 ------------------------------------------------------------------------------

E.6.a.Yan, the Samurai Smartie    [EYAN1]
 -----------------------------------------

OBJECTIVES: 1.Go through the gateway with the RED LIGHT and rescue a SMARTIE
WORKER.
2.Return the SMARTIE to YAN.

This is Delphi's first mission. Take your time and read through the GAME
BASICS section to get more information on the CONTROLS and equipment, as well as the spell system.

You begin the mission located in front of Yan. Look out for the gateway with the red light above it and move towards it. Before you can cross the gate you must kill the three Rippers coming towards you. Use the sword on them.
Proceed through the gateway and continue forward. You should be ablt to see a small pond right in front of you. There are Rippers located on both sides of it. It doesn't matter which way you choose (right or left); both ways lead to the same place. Kill the Rippers and continue forward. Kill the Reaper Guard and cross the next pond. Kill the Reaper Guard on the hill to the left and keep following the water, until you get to an area with a small island in the center of it. On the island can be found yet another Reaper Guard, a gateway and (TA-DA!) the Smartie you're looking for. Move close to it in order to "pick it up" and go back the way you came. Walk close to Yan to finish the mission.


E.6.b.Smartie in a Bubble    [ESIB2]
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14

Sponsors:

Other files from this game:
  1. Giants: Citizen Kabuto document by System on 14/03/2006, 06:30
    Game launcher
  2. Giants: Citizen Kabuto trainer by System on 14/03/2006, 06:30
    Invulnerability trainer
  3. Giants: Citizen Kabuto savegame by System on 14/03/2006, 06:30
    Access all levels
  4. Giants: Citizen Kabuto FAQ by System on 09/03/2006, 09:50