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SUMMON FIREWALL
Creates a wall of fire that moves forward, burning everything in its path.
Creatures in the way of the wall will receive damage. If you are accidentally burned, you can put out the fire by taking a quik bath in the sea.
SUMMON HAIL
Upon casting this spell, you get a panoramic view of the targeted spot. You then have a certain amount of time to target spots on the ground (using the left mouse button). When time runs out, giant pieces of hail will fall down to those spots, dealing massive damage to any creature in the area.
SLOW TIME
This spell creates a dome of slow time, centered on the cursor. Creatures within this dome will be affected by the spell and slow down. Delphi will not be affected, however. Nice for hacking up enemies while they are unable to react.
SHRINK
This spell will shrink any creature to half its size. It will also deal damage to that creature.
FOLLOW
This spells conjures three projectiles that fly towards the target. Two of the projectiles will home in and lift the creature in the air. Shorly afterwards, a third projectile will also home in and hit the target.
SUMMON FIRE CIRCLE
This spell creates a cone of fire at the targeted point. Delphi must then walk to the cone. That will cause a circular wall of flame to expand outward from the cone and burn everything it touches. The effect of the spell will disperse after a few seconds. The cone can also be triggered prematurely, if an enemy fires at the cone.
REPAIR
Something like the Reapir Gun of the Meccs. Select the spell and target a building to perform repairs.
CLUSTER MINE
Similar to the Cluster spell (described above), but leaves an object on the ground, instead of releasing a projectile. The object will explode when an enemy approaches and produce a similar effect as the Cluster cone.
SUMMON TORNADO
THE most powerful spell in the game, this spell summons a monstrous tornado at the targeted point. The tornado will hurl any creature within the area of the effect in the air while larger creatures will stay on the ground and take damage. As if that weren't enough, the tornado will disperse after a short period of time and those who until recently were in the air will fall down, taking damage from the fall. Nice for killing large groups of enemies or destroying buildings.
----------
3.Vehicles
----------
REAPER SKI
This vehicle is used during three racing missions with Delphi and can also be acquired when in base bulding levels. A Reaper Ski travels on the water surface and is armed with missiles and homing missiles. It also possesses the ability to move faster, when using turbo. Ammunition and turbo boosts can be obtained in the form of power-ups that can be found on the water surface.
Again, when piloting a Reaper Ski, the health indicator refers to the vehicle, not Delphi.
** Also see section E.7.c "The Reaperski Escape!" of the walkthrough for more information on how to pilot your Reaperski.
------------------------------------------------------------------------------
- C.4. Kabuto Attacks [CKBA7] -
------------------------------------------------------------------------------
Kabuto might lack items and cool equipment, but he has his hands and feet with which to smash things up. Kabuto normally attack when the left mouse button is pressed. This attack consists of light blows with the fists and punches. When things get serious, that is, after a certain mission in the Kabuto campaign, he can use his special attacks that are called ADRENALINE ATTACKS. There are also some other special attacks that can be executed even if the Adrenaline bar is not full.
To execute an ADRENALINE ATTACK, Kabuto needs to draw power from the
Adrenaline bar, located on the lower left side of the screen. This bar is normally white. When you press the SHIFT button, Kabuto starts gathering his strength and the barchanges colour. The longer you hold down the button, the more powerful the attack will be and the more adrenaline Kabuto will use. The colour of the bar changes according to the attack: GREEN colour is for the light attacks, YELLOW is for the medium attacks and RED for the strongest of attacks. When you are satisfied with the amount of adrenaline used, you can press the Left or the Right Mouse Button to launch the attack. Kabuto has one attack per button (the left mouse button executes hand attacks and the right foot attacks )for the first two adrenaline levels (GREEN, YELLOW) and two for the third level attack (RED).
The available attacks (special and adrenaline) are:
---------------------
1. Adrenaline Attacks
---------------------
ADRENALINE PUNCH (Level 1 Hand Attack)
--------------------------------------
This is Kabuto's first level adrenaline hand attack. Kabuto gathers his strength and releases it in the form of a REALLY strong punch. Quite Nice for destroying buildings or harming specific enemies, but not useful against large groups of enemies.
TWO-HANDED SLAM (Level 2 Hand Attack)
-------------------------------------
When Kabuto executes this second level adrenaline hand attack, he hits the target with noth fists. Again, really useful for single targets, but not extremely useful for groups of enemies.
ELBOW DROP (Level 3 Hand Attack)
--------------------------------
This is the same move you see in wrestling. Kabuto will crush anything he hits with his elbow. Destroying buildings and groups of enemies is a lot easier with this attack.
BELLY FLOP (Level 3 Hand Attack)
--------------------------------
Kabuto's alternate third level adrenaline hand attack is much more showy than his other one. He jumps in the air and spreads his hands and feet above his target moments before he falls down on it (picture a clumsy dive in the pool and you'll know what this looks like). Great for destroying buildings in one move and pulverising large groups of enemies.
FOOT STOMP (Level 1 Foot Attack)
--------------------------------
This is Kabuto's level 1 adrenaline foot attack. Kabuto stomps at the ground, pulverising the target. Extremely useful for enemies that can't fly, such as
Rippers and Reaper Guards.
JUMPING STOMP (Level 2 Foot Attack)
-----------------------------------
This attack is much like the level 1 adrenaline foot attack. Kabuto jumps in the air and stomps with both feet. This is essentially a FOOT STOMP x2. A stronger, but slower attack.
BUTT FLOP (Level 3 Foot Attack)
-------------------------------
The first level 3 adrenaline foot attack. Kabuto jumps REALLY high in the air and lands ass first on the ground. A devastating attack, that destroys buildings and large groups of enemies with a single blow.
CANNONBALL (Level 3 Foot Attack)
--------------------------------
The alternative level 3 adrenaline foot attack. Kabuto folds into a great sphere and hurls himself at his foes. Really showy and really effective. Try it and have fun!
------------------
2. Special Attacks
------------------
RUNNING KICK
-------------
To execute this special move, simply press the Left Mouse Button while running towards the target. Kabuto will kick the enemy as if it were a ball, and will launch it in the air, only to fall kilometres away. After you see this for the first time, you'll forget all you know about free kicks in football.
RUNNING GRAB
------------
Press the Right Mouse Button while running and when close to an enemy to execute this special move. Kabuto will slide by the enemy, creating an immense plume of dust behind him, and grab the target.
THROWING ATTACK
---------------
Kabuto can throw enemies he has grabbed by pressing the Right Mouse Button.
This way, he can turn them into a nasty missile weapon or simply get rid of them by sending them to land hundreds of metres away. When throwing creatures away, you can either throw them on other enemies, and cause much damage to both targets, against the ground (this will usually create a big splat), against hills, or even in the sea.
Kabuto can also throw large boulders, that can be found next to cliff walls.
Boulders can also be found in volcanic columns. In this case, Kabuto must smash the top of the column and boulders will continually replenish, as others will constantly be pushed out of the soil. These boulders are the most deadly throwing weapon Kabuto can use; they will crash at the ground and then break into small pieces that will also damage the enemies.
MAGNIFYING GLASS
----------------
In some missions, Kabuto will obtain a special gemstone that he can use to fire a wide laser on the ground. Kabuto can control the laser in first person mode (much like Delphi's Summon Hail spell) and target enemies using the left mouse button. The targets of the spell will burn slowly, once the effect takes place.
==============================================================================
--[ D.STRATEGIES ]----------------------------------------------------[MDST0]-
==============================================================================
This is a spoiler-free section intended for those who do not want a complete walkthrough, but only want a piece of advice. I would suggest you read through it anyway, either you want to read the walkthrough or not, as it provides the player with tips for a more enjoyable gaming experience.
------------------------------------------------------------------------------
- D.1. Mecc Campaign Strategies [DMST1] -
------------------------------------------------------------------------------
Use the right weapons against the right enemies. Using your RPG against a tiny
Ripper is a loss of ammo, whereas using the same weapon against a bigger and stronger Ripper is a smart move.
Can't aim correctly, 'cause the enemy is too far? No problem. Try using the zoom button ("E" by default) to enter the zoom mode. In order to zoom in and
Creates a wall of fire that moves forward, burning everything in its path.
Creatures in the way of the wall will receive damage. If you are accidentally burned, you can put out the fire by taking a quik bath in the sea.
SUMMON HAIL
Upon casting this spell, you get a panoramic view of the targeted spot. You then have a certain amount of time to target spots on the ground (using the left mouse button). When time runs out, giant pieces of hail will fall down to those spots, dealing massive damage to any creature in the area.
SLOW TIME
This spell creates a dome of slow time, centered on the cursor. Creatures within this dome will be affected by the spell and slow down. Delphi will not be affected, however. Nice for hacking up enemies while they are unable to react.
SHRINK
This spell will shrink any creature to half its size. It will also deal damage to that creature.
FOLLOW
This spells conjures three projectiles that fly towards the target. Two of the projectiles will home in and lift the creature in the air. Shorly afterwards, a third projectile will also home in and hit the target.
SUMMON FIRE CIRCLE
This spell creates a cone of fire at the targeted point. Delphi must then walk to the cone. That will cause a circular wall of flame to expand outward from the cone and burn everything it touches. The effect of the spell will disperse after a few seconds. The cone can also be triggered prematurely, if an enemy fires at the cone.
REPAIR
Something like the Reapir Gun of the Meccs. Select the spell and target a building to perform repairs.
CLUSTER MINE
Similar to the Cluster spell (described above), but leaves an object on the ground, instead of releasing a projectile. The object will explode when an enemy approaches and produce a similar effect as the Cluster cone.
SUMMON TORNADO
THE most powerful spell in the game, this spell summons a monstrous tornado at the targeted point. The tornado will hurl any creature within the area of the effect in the air while larger creatures will stay on the ground and take damage. As if that weren't enough, the tornado will disperse after a short period of time and those who until recently were in the air will fall down, taking damage from the fall. Nice for killing large groups of enemies or destroying buildings.
----------
3.Vehicles
----------
REAPER SKI
This vehicle is used during three racing missions with Delphi and can also be acquired when in base bulding levels. A Reaper Ski travels on the water surface and is armed with missiles and homing missiles. It also possesses the ability to move faster, when using turbo. Ammunition and turbo boosts can be obtained in the form of power-ups that can be found on the water surface.
Again, when piloting a Reaper Ski, the health indicator refers to the vehicle, not Delphi.
** Also see section E.7.c "The Reaperski Escape!" of the walkthrough for more information on how to pilot your Reaperski.
------------------------------------------------------------------------------
- C.4. Kabuto Attacks [CKBA7] -
------------------------------------------------------------------------------
Kabuto might lack items and cool equipment, but he has his hands and feet with which to smash things up. Kabuto normally attack when the left mouse button is pressed. This attack consists of light blows with the fists and punches. When things get serious, that is, after a certain mission in the Kabuto campaign, he can use his special attacks that are called ADRENALINE ATTACKS. There are also some other special attacks that can be executed even if the Adrenaline bar is not full.
To execute an ADRENALINE ATTACK, Kabuto needs to draw power from the
Adrenaline bar, located on the lower left side of the screen. This bar is normally white. When you press the SHIFT button, Kabuto starts gathering his strength and the barchanges colour. The longer you hold down the button, the more powerful the attack will be and the more adrenaline Kabuto will use. The colour of the bar changes according to the attack: GREEN colour is for the light attacks, YELLOW is for the medium attacks and RED for the strongest of attacks. When you are satisfied with the amount of adrenaline used, you can press the Left or the Right Mouse Button to launch the attack. Kabuto has one attack per button (the left mouse button executes hand attacks and the right foot attacks )for the first two adrenaline levels (GREEN, YELLOW) and two for the third level attack (RED).
The available attacks (special and adrenaline) are:
---------------------
1. Adrenaline Attacks
---------------------
ADRENALINE PUNCH (Level 1 Hand Attack)
--------------------------------------
This is Kabuto's first level adrenaline hand attack. Kabuto gathers his strength and releases it in the form of a REALLY strong punch. Quite Nice for destroying buildings or harming specific enemies, but not useful against large groups of enemies.
TWO-HANDED SLAM (Level 2 Hand Attack)
-------------------------------------
When Kabuto executes this second level adrenaline hand attack, he hits the target with noth fists. Again, really useful for single targets, but not extremely useful for groups of enemies.
ELBOW DROP (Level 3 Hand Attack)
--------------------------------
This is the same move you see in wrestling. Kabuto will crush anything he hits with his elbow. Destroying buildings and groups of enemies is a lot easier with this attack.
BELLY FLOP (Level 3 Hand Attack)
--------------------------------
Kabuto's alternate third level adrenaline hand attack is much more showy than his other one. He jumps in the air and spreads his hands and feet above his target moments before he falls down on it (picture a clumsy dive in the pool and you'll know what this looks like). Great for destroying buildings in one move and pulverising large groups of enemies.
FOOT STOMP (Level 1 Foot Attack)
--------------------------------
This is Kabuto's level 1 adrenaline foot attack. Kabuto stomps at the ground, pulverising the target. Extremely useful for enemies that can't fly, such as
Rippers and Reaper Guards.
JUMPING STOMP (Level 2 Foot Attack)
-----------------------------------
This attack is much like the level 1 adrenaline foot attack. Kabuto jumps in the air and stomps with both feet. This is essentially a FOOT STOMP x2. A stronger, but slower attack.
BUTT FLOP (Level 3 Foot Attack)
-------------------------------
The first level 3 adrenaline foot attack. Kabuto jumps REALLY high in the air and lands ass first on the ground. A devastating attack, that destroys buildings and large groups of enemies with a single blow.
CANNONBALL (Level 3 Foot Attack)
--------------------------------
The alternative level 3 adrenaline foot attack. Kabuto folds into a great sphere and hurls himself at his foes. Really showy and really effective. Try it and have fun!
------------------
2. Special Attacks
------------------
RUNNING KICK
-------------
To execute this special move, simply press the Left Mouse Button while running towards the target. Kabuto will kick the enemy as if it were a ball, and will launch it in the air, only to fall kilometres away. After you see this for the first time, you'll forget all you know about free kicks in football.
RUNNING GRAB
------------
Press the Right Mouse Button while running and when close to an enemy to execute this special move. Kabuto will slide by the enemy, creating an immense plume of dust behind him, and grab the target.
THROWING ATTACK
---------------
Kabuto can throw enemies he has grabbed by pressing the Right Mouse Button.
This way, he can turn them into a nasty missile weapon or simply get rid of them by sending them to land hundreds of metres away. When throwing creatures away, you can either throw them on other enemies, and cause much damage to both targets, against the ground (this will usually create a big splat), against hills, or even in the sea.
Kabuto can also throw large boulders, that can be found next to cliff walls.
Boulders can also be found in volcanic columns. In this case, Kabuto must smash the top of the column and boulders will continually replenish, as others will constantly be pushed out of the soil. These boulders are the most deadly throwing weapon Kabuto can use; they will crash at the ground and then break into small pieces that will also damage the enemies.
MAGNIFYING GLASS
----------------
In some missions, Kabuto will obtain a special gemstone that he can use to fire a wide laser on the ground. Kabuto can control the laser in first person mode (much like Delphi's Summon Hail spell) and target enemies using the left mouse button. The targets of the spell will burn slowly, once the effect takes place.
==============================================================================
--[ D.STRATEGIES ]----------------------------------------------------[MDST0]-
==============================================================================
This is a spoiler-free section intended for those who do not want a complete walkthrough, but only want a piece of advice. I would suggest you read through it anyway, either you want to read the walkthrough or not, as it provides the player with tips for a more enjoyable gaming experience.
------------------------------------------------------------------------------
- D.1. Mecc Campaign Strategies [DMST1] -
------------------------------------------------------------------------------
Use the right weapons against the right enemies. Using your RPG against a tiny
Ripper is a loss of ammo, whereas using the same weapon against a bigger and stronger Ripper is a smart move.
Can't aim correctly, 'cause the enemy is too far? No problem. Try using the zoom button ("E" by default) to enter the zoom mode. In order to zoom in and
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Other files from this game:
- Giants: Citizen Kabuto document by System on 14/03/2006, 06:30
Game launcher - Giants: Citizen Kabuto trainer by System on 14/03/2006, 06:30
Invulnerability trainer - Giants: Citizen Kabuto savegame by System on 14/03/2006, 06:30
Access all levels - Giants: Citizen Kabuto FAQ by System on 09/03/2006, 09:50






