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pursues the enemy, once it get close.
GRENADE (default key: "G")
--------------------------
A normal grenade, with futuristic looks. Nice to use while flying. Try dropping a few below you and watch those Rippers get blown up!
FLARE (default key: "V")
------------------------
Last but not least, the Flare is an invaluable item. It is not, of course, used to produce light. Its main use is to confuse an approaching homing missile. Try using one of these while being chased by a hioming missile, either in a single player mission, or in the multiplayer.
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- C.3.b.Mecc Equipment [CMEQ5] -
------------------------------------------------------------------------------
Here it is, folks! A complete and detailed list of all the Mecc equipment in the game. It's all here, from weapons to backpacks and vehicles!
---------
1.Weapons
---------
HANDGUN
This is the generic Mecc pistol and the Mecc's default weapon. Not much firepower, though. It is weak and only effective against Rippers and Vimps.
Its infinite ammo makes this gun a trusty friend even in the game's latest missions.
RPG
Think of this weapon as a sort of Shotgun. When fired, it propels a grenade in the air, in a straight mine. Nice in close range for battling Reaper Guards or
Rippers and for destroying buildings in the early missions. Its small range is its biggest drawback.
MACHINE GUN
This is a normal machine gun. Not great accuracy, not really effective from a long distance, but when you get close, you can say goodbye to those Reaper
Guards.
PROXIMITY MISSILE LAUNCHER
A midification of the RPG, this weapon uses the same projectiles (more or less) as the RPG. The difference is that the projectile will explode when it is within 50 feet of the target. Nice weapon. Useful in the multiplayer mode.
SNIPER GUN
One of the game's best weapons, Sniper Gun combines unique firepower and long range of fire, its only drawback being its relatively limited amount of ammo.
A must for the single player and a useful gun for the multiplayer games.
MISSILE LAUNCHER
This weapon is also similar to the RPG. It is actually the RPG's bigger brother. The projectiles will do greater damage over a wider area than the RPG projectile. Nice to take out groups of enemies in the single player.
HOMING MISSILE
Again, this weapon is a modification of the RPG. It does what the name says: it fires a homing missile that will track your emeny. To lock on a target, simply keep the crosshair foe three seconds on your target and press the fire button. A great weapon and escpecially useful in the multiplayer games.
MILLENIUM MORTAR
This babe is the game's biggest, nastiest and most powerful weapon. It fires a projectile that will explode upon impact with any building or living creature. Its supreme firepower and range make it your best friend during the last missions in the single player game.
-----------
2.Backpacks
-----------
Apart from the default Jetpack your Mecc will be carrying at all times (apart from the first mission), there are other backpacks for you to use. Some of these backpacks (all listed and analysed below) can be activated by using the
Shift button while others do not need activation. If a jetpack draws power from your Jetpack in order to function, it will be stated in the description.
JETPACK
This is the dedfault backpack. Not especially good without the NITRO BOOST add-on. The nitro gives your jetpack an extra kick, and allows you to fly faster. The jetpack is one of Giant's most innovative features and a great fun factor. All Meccs carry jetpacks, in single plaer and multiplayer alike.
JETPACK UPGRADE
This is an upgrade for the default Jetpack. It improves the Jetpack greatly, making it faster and more powerful. Very useful when crossing big areas of sea and you don't want to become food for the Piranhas.
REPAIR PACK
This urgrade drains energy from your Jetpack and allows you to repair (heal) buildings, your teammates and even yourself. To repair, simply target a building or Mecc and press the fire button. To repair yourself, press the fire button while targeting the air in front of you.
SHIELD PACK
This backpack draws power from your Jetpack and offers protection from incoming fire for a short amount of time. Not terribly useful, but it can save you from rather difficult situations. Nice for certain early missions, and while passing through an area full of enemies.
BUSH PACK
This backpack offers camouflage. While activated it camouflages the Mecc as a bush and draws power from the Jetpack. It allows the wearer to walk, though slower than usually, but not to fire of fly using the Jetpack. Be careful, because you can still be seen when moving, even in disguse. Also be careful of low Jetpack energy. You do not want to suddenly lose your disguise in the middle of a group of Reaper Guards.
DEPLOYABLE TURRET
This turret can be lifted by a single Mecc and be deployed in order to shoot at enemies. Not terribly useful, but nice during the early stages of building your base.
POP-UP BOMB
This portable bomb is capable of dealing massive damage to large groups of enemies or buildings. Mostly used for the needs of a mission. You can also use it as a means of blowing stuff up. Enjoy!
----------
3.Vehicles
----------
GYROCOPTER
You can gain access to this baby by building a Gyrocopter pad (either during a base building mission or in a multiplayer game). Gyrocopters hold a Mecc, who is the pilot, and more who can latch on to the sides. A Gyrocopter has unlimited fuel capacity (you can fly forever!) andcarries a machine gun with inlimited ammo, as well as three Millenium Bombs (exactly like the Millenium
Gun projectiles). Be careful, though, because the Gyrocopter might be powerful but it is weak on the structural side. It can be destroyed really easily by the enemies (When piloting a Gyrocopter, the health indicator refers to the vehicle, not you), and you don't want to be falling from up there, do you?
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- C.3.c.Sea Reaper Equipment [CSRE6] -
------------------------------------------------------------------------------
---------
1.Weapons
---------
SWORD
Delphi's default weapon, this close-range weapon deals much damage and can slash an opponent in two. Try combining Delphi's turbo ability (to get closer to your enemies) and the power of this weapon and you will easily defeat anyone who stands in your way.
BOW
The equivalent of a Mecc handgun, this bow can shoot fast, but is not that powerful. Just like the Handgun, this weapon has unlimited ammo and is a reliable piece of equipment.
LIGHTINING BOW
A more powerful version of the original Bow, the Lightning Bow has a faster shot speed and a big range of fire, apart from the fact that it has great firepower. It is the equivalent of the Sniper Gun.
HELLFIRE BOW
This Bow, another version of the regular Bow, is the Sea Reaper equivalent of the RPG. Really nice in close range, and useful for destroying buildings.
SCREAMER BOW
The equivalent of the Homing Missle. Hold down the fire button to lock on a target, then release it to fire a screaming skull that will trace your enemy's steps and explode upon impact with the target. Really useful for flying enemies.
POWER-UP BOW
This bow allows you to getr rid of large groups of enemies with one shot.
Simply hold down the fire button when the enemies areclose, and release it after a few seconds. Multiple projectiles, each targeted on a different enemy, will explode upon impact and deal massive damage.
--------
2.Spells
--------
SMARTIE GRAB/BUBBLE SPELL
Use this spell to magically ensnare a Smartie from a distance. When cast on a targeted Smartie, a bubble forms around it, carrying it back to you. Useful for "stealing" Smarties from other opponents in multiplayer games.
CLUSTER
Summons a fist-sized object that will fly towards the target and burst upon impact, throwing small pieces of explosives in a circle and dealing damage to anyghing in its radius.
CLOAK
This spell allows Delphi to move faster in the form of a trail of green mist for a shot amount of time. While in this form Delphi is invencible and poisons any creature she touches.
TELEPORT
This spell teleports Delphi to a random location within a certain distance.
The spell will also create some stationary Delphi clones to confuse the enemy.
The clones will disappear over time, or when hit.
GRENADE (default key: "G")
--------------------------
A normal grenade, with futuristic looks. Nice to use while flying. Try dropping a few below you and watch those Rippers get blown up!
FLARE (default key: "V")
------------------------
Last but not least, the Flare is an invaluable item. It is not, of course, used to produce light. Its main use is to confuse an approaching homing missile. Try using one of these while being chased by a hioming missile, either in a single player mission, or in the multiplayer.
------------------------------------------------------------------------------
- C.3.b.Mecc Equipment [CMEQ5] -
------------------------------------------------------------------------------
Here it is, folks! A complete and detailed list of all the Mecc equipment in the game. It's all here, from weapons to backpacks and vehicles!
---------
1.Weapons
---------
HANDGUN
This is the generic Mecc pistol and the Mecc's default weapon. Not much firepower, though. It is weak and only effective against Rippers and Vimps.
Its infinite ammo makes this gun a trusty friend even in the game's latest missions.
RPG
Think of this weapon as a sort of Shotgun. When fired, it propels a grenade in the air, in a straight mine. Nice in close range for battling Reaper Guards or
Rippers and for destroying buildings in the early missions. Its small range is its biggest drawback.
MACHINE GUN
This is a normal machine gun. Not great accuracy, not really effective from a long distance, but when you get close, you can say goodbye to those Reaper
Guards.
PROXIMITY MISSILE LAUNCHER
A midification of the RPG, this weapon uses the same projectiles (more or less) as the RPG. The difference is that the projectile will explode when it is within 50 feet of the target. Nice weapon. Useful in the multiplayer mode.
SNIPER GUN
One of the game's best weapons, Sniper Gun combines unique firepower and long range of fire, its only drawback being its relatively limited amount of ammo.
A must for the single player and a useful gun for the multiplayer games.
MISSILE LAUNCHER
This weapon is also similar to the RPG. It is actually the RPG's bigger brother. The projectiles will do greater damage over a wider area than the RPG projectile. Nice to take out groups of enemies in the single player.
HOMING MISSILE
Again, this weapon is a modification of the RPG. It does what the name says: it fires a homing missile that will track your emeny. To lock on a target, simply keep the crosshair foe three seconds on your target and press the fire button. A great weapon and escpecially useful in the multiplayer games.
MILLENIUM MORTAR
This babe is the game's biggest, nastiest and most powerful weapon. It fires a projectile that will explode upon impact with any building or living creature. Its supreme firepower and range make it your best friend during the last missions in the single player game.
-----------
2.Backpacks
-----------
Apart from the default Jetpack your Mecc will be carrying at all times (apart from the first mission), there are other backpacks for you to use. Some of these backpacks (all listed and analysed below) can be activated by using the
Shift button while others do not need activation. If a jetpack draws power from your Jetpack in order to function, it will be stated in the description.
JETPACK
This is the dedfault backpack. Not especially good without the NITRO BOOST add-on. The nitro gives your jetpack an extra kick, and allows you to fly faster. The jetpack is one of Giant's most innovative features and a great fun factor. All Meccs carry jetpacks, in single plaer and multiplayer alike.
JETPACK UPGRADE
This is an upgrade for the default Jetpack. It improves the Jetpack greatly, making it faster and more powerful. Very useful when crossing big areas of sea and you don't want to become food for the Piranhas.
REPAIR PACK
This urgrade drains energy from your Jetpack and allows you to repair (heal) buildings, your teammates and even yourself. To repair, simply target a building or Mecc and press the fire button. To repair yourself, press the fire button while targeting the air in front of you.
SHIELD PACK
This backpack draws power from your Jetpack and offers protection from incoming fire for a short amount of time. Not terribly useful, but it can save you from rather difficult situations. Nice for certain early missions, and while passing through an area full of enemies.
BUSH PACK
This backpack offers camouflage. While activated it camouflages the Mecc as a bush and draws power from the Jetpack. It allows the wearer to walk, though slower than usually, but not to fire of fly using the Jetpack. Be careful, because you can still be seen when moving, even in disguse. Also be careful of low Jetpack energy. You do not want to suddenly lose your disguise in the middle of a group of Reaper Guards.
DEPLOYABLE TURRET
This turret can be lifted by a single Mecc and be deployed in order to shoot at enemies. Not terribly useful, but nice during the early stages of building your base.
POP-UP BOMB
This portable bomb is capable of dealing massive damage to large groups of enemies or buildings. Mostly used for the needs of a mission. You can also use it as a means of blowing stuff up. Enjoy!
----------
3.Vehicles
----------
GYROCOPTER
You can gain access to this baby by building a Gyrocopter pad (either during a base building mission or in a multiplayer game). Gyrocopters hold a Mecc, who is the pilot, and more who can latch on to the sides. A Gyrocopter has unlimited fuel capacity (you can fly forever!) andcarries a machine gun with inlimited ammo, as well as three Millenium Bombs (exactly like the Millenium
Gun projectiles). Be careful, though, because the Gyrocopter might be powerful but it is weak on the structural side. It can be destroyed really easily by the enemies (When piloting a Gyrocopter, the health indicator refers to the vehicle, not you), and you don't want to be falling from up there, do you?
------------------------------------------------------------------------------
- C.3.c.Sea Reaper Equipment [CSRE6] -
------------------------------------------------------------------------------
---------
1.Weapons
---------
SWORD
Delphi's default weapon, this close-range weapon deals much damage and can slash an opponent in two. Try combining Delphi's turbo ability (to get closer to your enemies) and the power of this weapon and you will easily defeat anyone who stands in your way.
BOW
The equivalent of a Mecc handgun, this bow can shoot fast, but is not that powerful. Just like the Handgun, this weapon has unlimited ammo and is a reliable piece of equipment.
LIGHTINING BOW
A more powerful version of the original Bow, the Lightning Bow has a faster shot speed and a big range of fire, apart from the fact that it has great firepower. It is the equivalent of the Sniper Gun.
HELLFIRE BOW
This Bow, another version of the regular Bow, is the Sea Reaper equivalent of the RPG. Really nice in close range, and useful for destroying buildings.
SCREAMER BOW
The equivalent of the Homing Missle. Hold down the fire button to lock on a target, then release it to fire a screaming skull that will trace your enemy's steps and explode upon impact with the target. Really useful for flying enemies.
POWER-UP BOW
This bow allows you to getr rid of large groups of enemies with one shot.
Simply hold down the fire button when the enemies areclose, and release it after a few seconds. Multiple projectiles, each targeted on a different enemy, will explode upon impact and deal massive damage.
--------
2.Spells
--------
SMARTIE GRAB/BUBBLE SPELL
Use this spell to magically ensnare a Smartie from a distance. When cast on a targeted Smartie, a bubble forms around it, carrying it back to you. Useful for "stealing" Smarties from other opponents in multiplayer games.
CLUSTER
Summons a fist-sized object that will fly towards the target and burst upon impact, throwing small pieces of explosives in a circle and dealing damage to anyghing in its radius.
CLOAK
This spell allows Delphi to move faster in the form of a trail of green mist for a shot amount of time. While in this form Delphi is invencible and poisons any creature she touches.
TELEPORT
This spell teleports Delphi to a random location within a certain distance.
The spell will also create some stationary Delphi clones to confuse the enemy.
The clones will disappear over time, or when hit.
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Other files from this game:
- Giants: Citizen Kabuto document by System on 14/03/2006, 06:30
Game launcher - Giants: Citizen Kabuto trainer by System on 14/03/2006, 06:30
Invulnerability trainer - Giants: Citizen Kabuto savegame by System on 14/03/2006, 06:30
Access all levels - Giants: Citizen Kabuto FAQ by System on 09/03/2006, 09:50






